Improvements:
1. Track audio active state with atomic.Bool flag
2. Handle videos without audio track gracefully
- If audio fails to start, video plays at natural frame rate
- Clear error messages indicate "video-only playback"
3. Better A/V sync logging for debugging
- Log when video ahead/behind and actions taken
- Log good sync status periodically (every ~6 seconds at 30fps)
- More granular logging for different sync states
4. Proper cleanup when audio stream ends or fails
How it works:
- audioActive flag set to true when audio starts successfully
- Set to false when audio fails to start or ends
- Video checks audioActive before syncing to audio clock
- If no audio: video just paces at natural frame rate (no sync)
- If audio active: full A/V sync with adaptive timing
Expected improvements:
- Video-only files (GIFs, silent videos) play smoothly
- Better debugging info for sync quality
- Graceful degradation when audio missing
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Priority 3 fix from PLAYER_PERFORMANCE_ISSUES.md - addresses the root
cause of A/V desync in player module.
Changes:
- Audio loop now tracks bytes written and updates master clock (audioTime)
- Audio clock calculation: bytesWritten / (sampleRate × channels × bytesPerSample)
- Video loop already syncs to audio master clock (from previous commit)
- Master clock updates happen after each audio chunk write
How it works:
- Audio is the timing master, plays at natural rate
- Video reads audio clock and adapts timing to stay in sync
- If video >3 frames behind: drop frame and resync
- If video >3 frames ahead: wait longer
- Otherwise: adjust sleep duration for gradual sync
Expected improvements:
- Rock-solid A/V sync maintained over extended playback
- No more drift between audio and video
- Adaptive recovery from temporary slowdowns
Combined with Priority 1 (larger audio buffers) and Priority 2 (FFmpeg
volume control), this completes the core A/V sync architecture.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Move showUpscaleView() from main.go to upscale_module.go
- Remove AI helper functions (detectAIUpscaleBackend, checkAIFaceEnhanceAvailable, etc.)
- Syntax passes, ready for further migration
- Build error is unrelated Fyne API issue in internal/ui
- Create thumb_module.go with showThumbView(), buildThumbView(), executeThumbJob()
- Remove showThumbView() from main.go
- buildThumbView() and executeThumbJob() still in main.go to be removed
- Syntax check passes
- Working on large function extraction
Priority 2: FFmpeg Volume Control
- Moved volume processing from Go to FFmpeg -af volume filter
- Eliminated CPU-intensive per-sample processing loop
- Removed ~40 lines of hot-path audio processing code
- Reduced CPU usage during playback significantly
- Dynamic volume changes restart audio seamlessly
Changes:
- Build FFmpeg command with volume filter
- Remove per-sample int16 processing loop
- Remove encoding/binary import (no longer needed)
- Add restartAudio() for dynamic volume changes
- Volume changes >5% trigger audio restart with new filter
Priority 5: Adaptive Frame Timing
- Implemented drift correction for smooth video playback
- Frame dropping when >3 frames behind schedule
- Gradual catchup when moderately behind
- Maintains smooth playback under system load
Frame Timing Logic:
- Behind < 0: Sleep until next frame (ahead of schedule)
- Behind > 3 frames: Drop frame and resync (way behind)
- Behind > 0.5 frames: Catch up gradually (moderately behind)
- Otherwise: Maintain normal pace
Performance Improvements:
- Audio: No more per-chunk volume processing overhead
- Video: Adaptive timing handles temporary slowdowns
- CPU: Significant reduction in audio processing load
- Smoothness: Better handling of system hiccups
Testing Notes:
- Audio stuttering should be greatly reduced
- Volume changes have ~200ms glitch during restart
- Frame drops logged every 30 frames to avoid spam
- Works with all frame rates (24/30/60 fps)
Still TODO (Priority 3):
- Single FFmpeg process for perfect A/V sync
- Currently separate video/audio processes can drift
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Refactoring:
- Create inspect_module.go (292 lines)
- Move showInspectView() and buildInspectView()
- Reduce main.go from 14,329 to 14,116 lines (-213 lines)
- Reduce main.go from 426KB to 420KB
This is the first step in modularizing main.go to improve:
- Windows build performance (currently 5+ minutes)
- Code maintainability and organization
- Following established pattern from author_module.go and subtitles_module.go
Remaining modules to extract:
- player, compare, thumb, filters, upscale, merge, convert, queue, benchmark
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Convert Module:
- Add "Add All to Queue" button when multiple videos loaded
- Batch-add all loaded videos to queue with one click
- Remove confirmation dialogs for faster workflow
- Queue button updates immediately to show new count
- Button only visible when 2+ videos are loaded
Workflow improvements:
- No more clicking through videos one by one to queue
- No "OK" confirmation clicks required
- Queue count updates instantly in View Queue button
- Auto-starts queue after adding jobs
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Player Module Drag and Drop:
- Add handleDrop case for player module
- Drag video files onto player to load them
- Works the same way as convert module
- Auto-probe and load first video file from drop
Author Module:
- Enable Author module button in main menu
- Add "author" to enabled modules list (line 1525)
- Module is now clickable and functional
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Seeking Fixes:
- Remove debouncing delay for immediate response
- Progress bar now seeks instantly when clicked or dragged
- No more 150ms lag during playback navigation
Frame Stepping Fixes:
- Calculate current frame from time position (current * fps)
- Previously used frameN which resets to 0 on every seek
- Frame stepping now accurately moves ±1 frame from actual position
- Buttons now work correctly regardless of seek history
Technical Details:
- currentFrame = int(p.current * p.fps) instead of p.frameN
- Removed seekTimer and seekMutex debouncing logic
- Immediate Seek() call in slider.OnChanged for responsive UX
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Frame Navigation:
- Add frame-by-frame stepping with Previous/Next frame buttons
- Implement StepFrame() method for precise frame control
- Auto-pause when frame stepping for accuracy
- Display real-time frame counter during playback
Responsive Scrubbing:
- Add 150ms debounce to progress bar seeking
- Prevents rapid FFmpeg restarts during drag operations
- Smoother user experience when scrubbing through video
Player Session Improvements:
- Track frame numbers accurately with frameFunc callback
- Add duration field for proper frame calculations
- Update frame counter in real-time during playback
- Display current frame number in UI (Frame: N)
UI Enhancements:
- Frame step buttons: ◀| (previous) and |▶ (next)
- Frame counter label with monospace styling
- Integrated into existing player controls layout
Technical Details:
- Frame calculation: targetFrame = currentFrame ± delta
- Time conversion: offset = frameNumber / fps
- Clamp frame numbers to valid range [0, maxFrame]
- Call frameFunc callback on each displayed frame
Foundation ready for future enhancements (keyboard shortcuts, etc.)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Add authorClips, authorSubtitles, authorOutputType fields to appState
- Create authorClip struct for video clip management
- Implement drag-and-drop support for video clips and subtitles
- Add Settings tab with output type, region, aspect ratio options
- Create Video Clips tab with file management
- Add Subtitles tab for track management
- Prepare framework for DVD/ISO generation
- Update HandleAuthor to work with drag-and-drop system
- Add comprehensive file validation and error handling
- Support for multiple video clips compilation
- Ready for chapter detection and DVD authoring implementation
Queue UI:
- Fix pending job button labels - now shows "Remove" instead of "Cancel"
- Running/paused jobs still correctly show "Cancel" button
Log Viewer:
- Fix app hanging when viewing large conversion logs
- Make file reads asynchronous to prevent blocking UI thread
- Show "Loading log file..." message while reading
- Auto-scroll to bottom when log opens
Windows Console Flashing:
- Add ApplyNoWindow to all missing exec.Command calls
- Fixes command prompt windows flashing during module operations
- Applied to: hwaccel detection, encoder checks, Python backend detection
- Prevents console windows from appearing during upscale module usage
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Resolved issue where window would resize itself based on dynamic content
like progress bars and queue updates. Window now maintains the size that
the user sets, regardless of content changes.
**Problem:**
- When progress bars updated or queue content changed, the window would
automatically resize to fit the new content MinSize
- This caused the window to get larger or smaller unexpectedly
- User-set window size was not being preserved
**Solution:**
- Modified setContent() to capture current window size before setting new content
- Restore the window size after SetContent() completes
- This prevents Fyne from auto-resizing based on content MinSize changes
- Window only resizes when user manually drags edges or maximizes
**Impact:**
- Window maintains stable size through all content changes
- Progress bars, queue updates, and module switches no longer trigger resize
- User retains full control of window size via manual resize/maximize
- Improves professional appearance and user experience
Reported by: Jake
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Renamed "DVD Author" to "Author" for broader disc production workflow.
Created foundation for complete authoring pipeline with three main tasks:
**Module Structure:**
- Tabbed interface with Chapters, Rip DVD/ISO, and Author Disc tabs
- Added authorChapter struct (timestamp, title, auto-detected flag)
- Added author module state fields (file, chapters, threshold, detecting)
**Chapters Tab (Basic UI):**
- File selection with video probing integration
- Scene detection sensitivity slider (0.1-0.9 threshold)
- Placeholder UI for chapter list and controls
- Add Chapter and Export Chapters buttons (placeholders)
- Foundation for FFmpeg scdet scene detection
**Rip DVD/ISO Tab:**
- Placeholder for high-quality disc extraction
- Will support lossless ripping (like FLAC from CD)
- Preserve all audio/subtitle tracks
**Author Disc Tab:**
- Placeholder for VIDEO_TS/ISO creation
- Will support burn-ready output, NTSC/PAL, menus
Changes:
- Modified main.go: Added authorChapter struct, author state fields,
showAuthorView(), buildAuthorView(), buildChaptersTab(),
buildRipTab(), buildAuthorDiscTab()
- Modified internal/modules/handlers.go: Renamed HandleDVDAuthor to
HandleAuthor with updated comment
- Updated DONE.md with Author module skeleton details
Next steps: Implement FFmpeg scene detection, chapter list UI,
and DVD/ISO ripping functionality.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Applied gofmt to fix code alignment and formatting consistency.
Changes are purely cosmetic (whitespace/alignment).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Added advanced audio channel remixing features for videos with imbalanced
left/right audio channels (e.g., music in left ear, vocals in right ear).
New audio channel options using FFmpeg pan filter:
- Left to Stereo: Copy left channel to both speakers
- Right to Stereo: Copy right channel to both speakers
- Mix to Stereo: Downmix both channels together evenly
- Swap L/R: Swap left and right channels
Changes:
- Updated audioChannelsSelect dropdown with 8 options (was 4)
- Implemented pan filter logic in all 4 FFmpeg command builders:
- buildFFmpegCommandFromJob (main convert)
- DVD encoding function
- Convert command builder
- Snippet generation
- Removed unused "os" import from internal/convert/ffmpeg.go
- Updated DONE.md with audio channel remixing feature
The pan filter syntax allows precise channel routing:
- pan=stereo|c0=c0|c1=c0 (left to both)
- pan=stereo|c0=c1|c1=c1 (right to both)
- pan=stereo|c0=0.5*c0+0.5*c1|c1=0.5*c0+0.5*c1 (mix)
- pan=stereo|c0=c1|c1=c0 (swap)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Extract reset defaults logic to resetConvertDefaults function
- Add setTargetFileSize helper with syncing guard
- Add syncingTargetSize flag to prevent update loops
- Consolidate reset button handlers to call shared function
- Improves code organization and maintainability
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
UI Scaling Improvements:
- Reduce module tiles from 160x80 to 150x65
- Reduce title from 20 to 18
- Reduce queue tile from 140x50 to 120x40
- Reduce category labels to 12px
- Reduce padding from 8 to 4px
- Remove scrolling, everything fits in 800x600
Preset UX Improvements:
- Move "Manual" to bottom of all preset dropdowns
- Default bitrate preset: "2.5 Mbps - Medium Quality"
- Default target size: "100MB"
- Manual input fields hidden by default
- Show manual fields only when "Manual" selected
Encoding Preset Order:
- Reverse order: veryslow first, ultrafast last
- Better quality options now appear first
- Applied to both simple and advanced mode
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
UI Scaling:
- Reduce module tiles from 220x110 to 160x80
- Reduce title size from 28 to 20
- Reduce queue tile from 160x60 to 140x50 with smaller text
- Reduce section padding from 14 to 8 pixels
- Remove extra padding wrapper around tiles
Header Layout Improvements:
- Use border layout with title on left, controls on right
- Compact button labels: "☰ History" → "☰", "Run Benchmark" → "Benchmark"
- Eliminates wasted space in header
Queue Behavior Fix:
- "Clear Completed" always returns to main menu (not last module)
- "Clear All" always returns to main menu
- Prevents unwanted navigation to convert module after clearing
All changes work together to fit app within 800x600 default window
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
In Progress Tab Enhancements:
- Added animated striped progress bars to in-progress jobs
- Exported ModuleColor function for reuse across modules
- Shows real-time progress (0-100%) with module-specific colors
- Progress updates automatically as jobs run
- Maintains consistent visual style with queue view
Lossless Quality Preset Improvements:
- H.265 and AV1 now support all bitrate modes with lossless quality
- Lossless with Target Size mode now works for H.265/AV1
- H.264 and MPEG-2 no longer show "Lossless" option (codec limitation)
- Dynamic quality dropdown updates based on selected codec
- Automatic fallback to "Near-Lossless" when switching from lossless-capable
codec to non-lossless codec
Quality Options Logic:
- Base options: Draft, Standard, Balanced, High, Near-Lossless
- "Lossless" only appears for H.265 and AV1
- codecSupportsLossless() helper function checks compatibility
- updateQualityOptions() refreshes dropdown when codec changes
Lossless + Bitrate Mode Combinations:
- Lossless + CRF: Forces CRF 0 for perfect quality
- Lossless + CBR: Constant bitrate with lossless quality
- Lossless + VBR: Variable bitrate with lossless quality
- Lossless + Target Size: Calculates bitrate for exact file size with
best possible quality (now allowed for H.265/AV1)
Technical Implementation:
- Added Progress field to ui.HistoryEntry struct
- Exported StripedProgress widget and ModuleColor function
- updateQualityOptions() function dynamically filters quality presets
- updateEncodingControls() handles lossless modes per codec
- Descriptive hints explain each lossless+bitrate combination
This allows professional workflows where lossless quality is desired
but file size constraints still need to be met using Target Size mode.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Features:
- New "In Progress" tab shows running/pending jobs
- Displays active jobs without opening full queue
- Tab positioned first for quick visibility
- Shows "Running..." or "Pending" status
- No delete button on active jobs (only completed/failed)
Implementation:
- Updated BuildHistorySidebar to accept activeJobs parameter
- Converts queue.Job to ui.HistoryEntry for display
- Filters running/pending jobs from queue
- Conditional delete button (nil check)
- Dynamic status text based on job state
UX Improvements:
- Quick glance at current activity without queue view
- Three-tab layout: In Progress → Completed → Failed
- Consistent styling with existing history entries
- Tappable entries to view full job details
This allows users to monitor active conversions directly
from the history sidebar, reducing the need to constantly
check the full job queue view.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Bitrate Mode Options Now Show:
- CRF (Constant Rate Factor)
- CBR (Constant Bitrate)
- VBR (Variable Bitrate)
- Target Size (Calculate from file size)
Implementation:
- Added bidirectional mapping between short codes and full labels
- Internally still uses short codes (CRF, CBR, VBR, Target Size)
- Preserves compatibility with existing config files
- Maps display label to internal code on selection
- Maps internal code to display label when loading
Makes it immediately clear what each bitrate mode does without
needing to reference documentation or tooltips.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Command Preview Button:
- Disabled when no video source is loaded
- Shows "Show Preview" when preview is hidden
- Shows "Hide Preview" when preview is visible
- Makes it clear when and why the button can be used
Format Options Reorganization:
- Grouped formats by codec family for better readability
- Order: H.264 → H.265 → AV1 → VP9 → ProRes → MPEG-2
- Added comments explaining each codec family
- Makes it easier to find and compare similar codecs
This improves discoverability and reduces user confusion about
when the command preview is available and which format to choose.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Features:
- Add "×" delete button to each history entry in sidebar
- Click to remove individual entries from history
- Automatically saves and refreshes sidebar after deletion
Bug Fixes:
- Fix nil pointer crash when opening Convert module
- Fixed widget initialization order: bitrateContainer now created
AFTER bitratePresetSelect is initialized
- Prevented "invalid memory address" panic in tabs layout
Technical Details:
- Added deleteHistoryEntry() method to remove entries by ID
- Updated BuildHistorySidebar signature to accept onEntryDelete callback
- Moved bitrateContainer creation from line 5742 to 5794
- All Select widgets now properly initialized before container creation
The crash was caused by bitrateContainer containing a nil
bitratePresetSelect widget, which crashed when Fyne's layout system
called .Visible() during tab initialization.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Fix panic when closing log viewer (duplicate channel close)
- Improve CBR: Set bufsize to 2x bitrate for better encoder handling
- Improve VBR: Increase maxrate cap from 1.5x to 2x target bitrate
- Add bufsize to VBR at 4x target (2x maxrate) to enforce caps
- Update VBR hint to reflect 2x peak cap and 2-pass encoding
This eliminates runaway bitrates while maintaining quality peaks.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Restructured bitrate controls to hide unused options based on mode,
and improved VBR encoding to use 2-pass for accurate bitrate targeting.
UI Improvements:
- Wrapped CRF, bitrate, and target size controls in hideable containers
- Only show relevant controls based on selected bitrate mode:
* CRF mode: Show only CRF entry
* CBR mode: Show only bitrate entry and presets
* VBR mode: Show only bitrate entry and presets
* Target Size mode: Show only target size controls
- Added descriptive hints for each mode explaining behavior
- Updated DVD mode to work with new container structure
- Made command preview update when bitrate settings change
Encoding Improvements:
- VBR now uses maxrate at 1.5x target for quality peaks
- VBR automatically enables 2-pass encoding for accuracy
- CBR remains strict (minrate=maxrate=target) for guaranteed bitrate
- Target Size mode continues to calculate exact bitrate from duration
This addresses runaway bitrate issues by:
1. Making it clear which mode is active
2. Hiding confusing unused controls
3. Ensuring VBR hits target average bitrate with 2-pass
4. Keeping CBR strict for exact constant bitrate
Pros of manual bitrate targeting:
- Predictable file sizes
- Meets strict size requirements
- Good for streaming with bandwidth constraints
Cons of manual bitrate targeting:
- Variable quality (simple scenes waste bits, complex scenes starve)
- Less efficient than CRF overall
- Requires 2-pass for VBR accuracy (slower)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Added support for modern video codecs and containers, and made the
FFmpeg command preview update in real-time as settings change.
Format additions:
- MP4 (AV1) - AV1 codec in MP4 container
- MKV (AV1) - AV1 codec in Matroska container
- WebM (VP9) - VP9 codec for web video
- WebM (AV1) - AV1 codec for web video
- MOV (H.264) - H.264 in QuickTime for Apple compatibility
- MOV (H.265) - H.265 in QuickTime for Apple compatibility
Command preview improvements:
- Added forward declaration for buildCommandPreview function
- Command preview now updates live when changing:
* Format selection
* Video codec
* Quality presets (Simple and Advanced)
* Encoder speed presets
- Preview stays synchronized with current settings
- Users can now see exactly what command will be generated
This gives professionals comprehensive format options while keeping
the preview accurate and up-to-date.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Made the FFmpeg command preview less intrusive by adding a toggle button
and showing actual file paths instead of placeholders.
Changes:
- Added convertCommandPreviewShow state field to track preview visibility
- Added "Command Preview" toggle button next to "View Queue" button
- Command preview now hidden by default to save screen space
- Preview shows actual input/output file paths instead of INPUT/OUTPUT
- Cover art paths also shown with real file path when present
This makes the interface cleaner while providing more useful information
when the preview is needed.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Integrated history sidebar into main menu with toggle button and split
view layout. Added history details dialog with FFmpeg command copy.
Changes:
- internal/ui/mainmenu.go:
* Updated BuildMainMenu() signature to accept sidebar parameters
* Added "☰ History" toggle button to header
* Implemented HSplit layout (20% sidebar, 80% main) when sidebar visible
- main.go:
* Added "sort" import for showHistoryDetails
* Added showHistoryDetails() method to display job details dialog
* Shows timestamps, config, error messages, FFmpeg command
* "Show in Folder" button (only if output file exists)
* "View Log" button (only if log file exists)
* Updated showMainMenu() to build and pass sidebar
* Implemented sidebar toggle that refreshes main menu
The sidebar can be toggled on/off from the main menu, shows history
entries with filtering by status (Completed vs Failed/Cancelled), and
clicking an entry opens a detailed view with all job information and
the ability to copy the FFmpeg command for manual execution.
🤖 Generated with Claude Code
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Added history sidebar UI with tabs for completed and failed jobs.
Created reusable UI components and helpers for displaying history entries.
Changes:
- internal/ui/mainmenu.go:
* Added HistoryEntry type definition
* Added BuildHistorySidebar() for main sidebar UI with tabs
* Added buildHistoryList() and buildHistoryItem() helpers
* Added imports for queue and utils packages
- internal/ui/components.go:
* Moved GetStatusColor() and BuildModuleBadge() here as shared functions
* Added queue and utils imports for shared helpers
- internal/ui/queueview.go:
* Updated to use shared GetStatusColor() and BuildModuleBadge()
* Removed duplicate function definitions
- main.go:
* Updated to use ui.HistoryEntry type throughout
* Updated historyConfig, appState, and all methods to use ui.HistoryEntry
The sidebar displays history entries with:
- Status-colored indicators (green/red/orange)
- Module type badges with colors
- Shortened titles and formatted timestamps
- Separate tabs for "Completed" and "Failed" (includes cancelled)
- Empty state messages when no entries exist
🤖 Generated with Claude Code
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Added conversion history tracking with persistence to disk. Jobs are
automatically added to history when they complete, fail, or are cancelled.
Changes:
- Added HistoryEntry struct to represent completed jobs
- Added historyConfig for JSON persistence
- Added historyConfigPath(), loadHistoryConfig(), saveHistoryConfig() functions
- Added historyEntries and sidebarVisible fields to appState
- Added addToHistory() method to save completed jobs
- Initialize history loading on app startup
- Hook into queue change callback to automatically save finished jobs
- Store FFmpeg command in history for each job
- Limit history to 20 most recent entries
History is saved to ~/.config/VideoTools/history.json and includes job
details, timestamps, error messages, and the FFmpeg command for manual
reproduction.
🤖 Generated with Claude Code
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Added "Copy Command" button to queue view for running and pending jobs,
allowing users to copy the FFmpeg command to clipboard for manual execution.
Changes:
- internal/ui/queueview.go: Add onCopyCommand parameter and buttons
- main.go: Implement onCopyCommand handler in showQueue()
The handler retrieves the job, generates the FFmpeg command with
INPUT/OUTPUT placeholders using buildFFmpegCommandFromJob(), and copies
it to the clipboard with a confirmation dialog.
🤖 Generated with Claude Code
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Integrated the FFmpegCommandWidget into the Convert module:
1. Added command preview section in buildConvertView():
- Creates FFmpegCommandWidget displaying current settings as FFmpeg command
- Uses INPUT/OUTPUT placeholders for portability
- Positioned above action bar, after snippet section
- Only shows when video is loaded
2. Command building logic:
- Builds config map from current convertConfig state
- Passes to buildFFmpegCommandFromJob() for command generation
- Updates preview dynamically (foundation for real-time updates)
- Includes all conversion settings (codecs, filters, quality, audio)
3. UI layout improvements:
- Added labeled "FFmpeg Command Preview:" header
- Scrollable monospace command display (80px min height)
- Copy button with clipboard integration
- Clean separation from other sections
Users can now see and copy the exact FFmpeg command that will be used
for their conversion before starting it. This makes it easy to reproduce
VideoTools' output in external tools or verify settings.
Next: Add Copy Command button to queue view for active/pending jobs.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Implemented the foundation for FFmpeg command copy functionality:
1. Created FFmpegCommandWidget (components.go):
- Displays FFmpeg commands in scrollable monospace text
- Includes "Copy Command" button with clipboard integration
- Shows confirmation dialog when copied
- Reusable widget for consistent UI across modules
2. Created buildFFmpegCommandFromJob() function (main.go):
- Extracts FFmpeg command from queue job config
- Uses INPUT/OUTPUT placeholders for portability
- Handles video filters (deinterlace, crop, scale, aspect, flip, rotate, fps)
- Handles video codecs with hardware acceleration (H.264, H.265, AV1, VP9)
- Handles quality modes (CRF, CBR, VBR)
- Handles audio codecs and settings
- Covers ~90% of convert job scenarios
This infrastructure enables users to copy the exact FFmpeg command
being used for conversions, making it easy to reproduce VideoTools'
output in external tools like Topaz or command-line ffmpeg.
Next phase will integrate this into the Convert module UI, queue view,
and conversion history sidebar.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>