Prevent CRF control from showing in non-CRF modes
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DONE.md
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DONE.md
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@ -825,6 +825,7 @@ This file tracks completed features, fixes, and milestones.
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- ✅ Default bitrate preset set to 2.5 Mbps and added 2.0 Mbps option
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- ✅ Default encoder preset set to slow
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- ✅ Bitrate mode now strictly hides unrelated controls (CRF only in CRF mode)
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- ✅ Removed CRF visibility toggle from quality updates to prevent CBR/VBR bleed-through
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- ✅ Stabilized video seeking and embedded rendering
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- ✅ Improved player window positioning
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- ✅ Fixed clear video functionality
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1
TODO.md
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TODO.md
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@ -58,6 +58,7 @@ This file tracks upcoming features, improvements, and known issues.
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- Default bitrate preset set to 2.5 Mbps with added 2.0 Mbps option
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- Default encoder preset set to slow
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- Bitrate mode hides unrelated controls (CRF only in CRF mode)
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- CRF visibility no longer overridden by quality updates
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*Last Updated: 2025-12-20*
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8
main.go
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main.go
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@ -6702,7 +6702,6 @@ func buildConvertView(state *appState, src *videoSource) fyne.CanvasObject {
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updateQualityVisibility = func() {
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hide := strings.Contains(strings.ToLower(state.convert.SelectedFormat.Label), "h.265") ||
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strings.EqualFold(state.convert.VideoCodec, "H.265")
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hideCRF := strings.EqualFold(state.convert.Quality, "Lossless")
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if qualitySectionSimple != nil {
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if hide {
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@ -6718,13 +6717,6 @@ func buildConvertView(state *appState, src *videoSource) fyne.CanvasObject {
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qualitySectionAdv.Show()
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}
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}
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if crfContainer != nil {
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if hideCRF {
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crfContainer.Hide()
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} else {
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crfContainer.Show()
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}
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}
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}
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// Simple mode options - minimal controls, aspect locked to Source
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