Reset convert settings to full defaults
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DONE.md
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DONE.md
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@ -818,6 +818,7 @@ This file tracks completed features, fixes, and milestones.
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- ✅ Hide manual CRF input when Lossless quality is selected
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- ✅ Upscale now recomputes target dimensions from the preset to ensure 2X/4X apply
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- ✅ Added unit selector for manual video bitrate entry
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- ✅ Reset now restores full default convert settings even with no config file
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- ✅ Stabilized video seeking and embedded rendering
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- ✅ Improved player window positioning
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- ✅ Fixed clear video functionality
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1
TODO.md
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TODO.md
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@ -51,6 +51,7 @@ This file tracks upcoming features, improvements, and known issues.
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- Hide manual CRF entry when Lossless quality is active
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- Upscale target dimensions recomputed from preset for 2X/4X reliability
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- Manual video bitrate uses a unit selector (KB/MB/GB)
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- Reset restores full default convert settings
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## Priority Features for dev20+
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10
main.go
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main.go
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@ -6856,6 +6856,7 @@ func buildConvertView(state *appState, src *videoSource) fyne.CanvasObject {
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autoNameCheck.SetChecked(state.convert.UseAutoNaming)
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autoNameTemplate.SetText(state.convert.AutoNameTemplate)
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outputEntry.SetText(state.convert.OutputBase)
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outputHint.SetText(fmt.Sprintf("Output file: %s", state.convert.OutputFile()))
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resolutionSelectSimple.SetSelected(state.convert.TargetResolution)
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resolutionSelect.SetSelected(state.convert.TargetResolution)
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frameRateSelect.SetSelected(state.convert.FrameRate)
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@ -6868,8 +6869,17 @@ func buildConvertView(state *appState, src *videoSource) fyne.CanvasObject {
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audioCodecSelect.SetSelected(state.convert.AudioCodec)
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audioBitrateSelect.SetSelected(state.convert.AudioBitrate)
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audioChannelsSelect.SetSelected(state.convert.AudioChannels)
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inverseCheck.SetChecked(state.convert.InverseTelecine)
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inverseHint.SetText(state.convert.InverseAutoNotes)
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coverLabel.SetText(state.convert.CoverLabel())
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if coverDisplay != nil {
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coverDisplay.SetText("Cover Art: " + state.convert.CoverLabel())
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}
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updateAspectBoxVisibility()
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if updateDVDOptions != nil {
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updateDVDOptions()
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}
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if updateEncodingControls != nil {
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updateEncodingControls()
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}
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