Force reset to restore source resolution and frame rate
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685707e8d1
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DONE.md
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DONE.md
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@ -819,6 +819,7 @@ This file tracks completed features, fixes, and milestones.
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- ✅ Upscale now recomputes target dimensions from the preset to ensure 2X/4X apply
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- ✅ Added unit selector for manual video bitrate entry
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- ✅ Reset now restores full default convert settings even with no config file
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- ✅ Reset now forces resolution and frame rate back to Source
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- ✅ Stabilized video seeking and embedded rendering
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- ✅ Improved player window positioning
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- ✅ Fixed clear video functionality
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1
TODO.md
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TODO.md
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@ -52,6 +52,7 @@ This file tracks upcoming features, improvements, and known issues.
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- Upscale target dimensions recomputed from preset for 2X/4X reliability
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- Manual video bitrate uses a unit selector (KB/MB/GB)
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- Reset restores full default convert settings
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- Reset forces resolution/frame rate back to Source
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## Priority Features for dev20+
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8
main.go
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main.go
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@ -6860,6 +6860,7 @@ func buildConvertView(state *appState, src *videoSource) fyne.CanvasObject {
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resolutionSelectSimple.SetSelected(state.convert.TargetResolution)
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resolutionSelect.SetSelected(state.convert.TargetResolution)
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frameRateSelect.SetSelected(state.convert.FrameRate)
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updateFrameRateHint()
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motionInterpCheck.SetChecked(state.convert.UseMotionInterpolation)
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syncAspect(state.convert.OutputAspect, false)
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aspectOptions.SetSelected(state.convert.AspectHandling)
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@ -6880,6 +6881,13 @@ func buildConvertView(state *appState, src *videoSource) fyne.CanvasObject {
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if updateDVDOptions != nil {
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updateDVDOptions()
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}
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// Re-apply defaults in case DVD options toggled any locks
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state.convert.TargetResolution = "Source"
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state.convert.FrameRate = "Source"
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resolutionSelectSimple.SetSelected("Source")
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resolutionSelect.SetSelected("Source")
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frameRateSelect.SetSelected("Source")
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updateFrameRateHint()
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if updateEncodingControls != nil {
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updateEncodingControls()
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}
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