Phase 1 Progress - Convert UI Cleanup (dev23):
Architecture Improvements:
- Add SetSelectedSilent() method to ColoredSelect to prevent callback loops
- Create convertUIState manager with setQuality(), setResolution(), setAspect(), setBitratePreset()
- Eliminate syncingQuality flag (quality widgets use state manager)
- Eliminate syncingAspect flag and syncAspect() function (aspect widgets use state manager)
- Eliminate syncingBitratePreset flag (bitrate preset widgets use state manager)
Impact:
- Sync flags reduced from 5 to 2 (60% reduction)
- Automatic widget synchronization (no manual SetSelected calls)
- Single source of truth for UI state
- Foundation for eliminating remaining sync flags
Remaining: syncingBitrate, syncingTargetSize (text entry debouncing needed)
Files modified:
- internal/ui/components.go (SetSelectedSilent method)
- main.go (state manager, widget callbacks)
- Update appVersion constant from dev21 to dev22
- Ensures main menu footer and About dialog show correct version
- Completes dev22 release preparation
All build fixes applied and version correctly displayed.
Fixed compilation errors in queueview.go:
- Added missing 'image' import for StripedProgress renderer
- Removed 'theme' import (no longer used after Edit button removal)
- Removed incomplete onEditJob integration (parameter and Edit button)
Fixed compilation errors in main.go:
- Removed editJobManager field from appState struct
- Removed JobTypeEditJob case statement from job executor
- Removed executeEditJob function (150 lines with API errors)
- Removed editJobManager initialization
Updated WORKING_ON.md:
- Confirmed acceptance of opencode's Option A recommendation
- Documented all removed integration points
- Listed preserved WIP files for dev23
Job editing feature is preserved in WIP files for dev23:
- internal/queue/edit.go (not committed, ready for dev23)
- internal/ui/command_editor.go (not committed, ready for dev23)
- internal/queue/execute_edit_job.go.wip (needs import fixes)
Aligns with opencode's Option A recommendation to release
clean dev22 and complete job editing properly in dev23.
🎨 Enhanced ColoredSelect Implementation:
• Replace button widget with native Select widget for authentic dropdown appearance
• Update renderer type from *widget.Button to *widget.Select for proper styling
• Maintain color-coded functionality with option-specific color mapping
• Auto-hide popup on selection to prevent UI conflicts
• Improve visual feedback with proper dropdown behavior
📊 UI/UX Improvements:
• Dropdowns now have proper select widget styling instead of button appearance
• Better visual distinction between clickable buttons and dropdown selects
• Maintained color-coding system for enhanced user experience
• Improved responsiveness and interaction patterns
🔧 Technical Changes:
• Updated coloredSelectRenderer struct to use widget.Select
• Modified CreateRenderer to use native Select with proper callback handling
• Ensured backward compatibility with existing SetSelected and UpdateOptions methods
• Preserved all color mapping and placeholder functionality
- Fixed Windows ffmpeg.exe popups by adding //go:build tags and exporting CreateCommand/CreateCommandRaw properly
- Use utils.GetFFmpegPath(), GetFFprobePath(), GetFFplayPath() instead of hardcoded strings
- Switch AV1 codec to H.264 for better performance (AV1/libsvtav1 is extremely slow)
- Minor UI component refinements (padding, SetMinSize)
- Remove hardcoded minimum sizes from scroll containers and UI elements
for better responsiveness across different screen sizes
- Fix indentation and alignment across multiple modules
- Improve code consistency and readability
Major UI improvement: Integrate color indicators directly into dropdown buttons
instead of showing separate badge elements, creating a cleaner, more intuitive
interface where power users can quickly identify format/codec selections by color.
Changes:
- Add NewColorCodedSelectContainer() in internal/ui/components.go
- Creates colored 4px left border on dropdowns
- Returns container and border reference for dynamic color updates
- Update Format Selection:
- Colored border matches container format (MKV=teal, MP4=blue, etc.)
- Dynamic color updates when format changes
- Remove old formatBadgeContainer approach
- Update Video Codec Selection:
- Colored border matches codec (H.264=sky blue, H.265=lime, AV1=emerald, etc.)
- Applied to Advanced tab
- Update Audio Codec Selection:
- Colored border matches codec (AAC=purple, Opus=violet, MP3=rose, etc.)
- Applied to Advanced tab
Color system provides instant visual feedback and helps power users navigate
settings quickly. Each format/codec has a unique color that's consistent
throughout the UI.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Add ColorNameButton case to MonoTheme.Color()
- Settings buttons (codec, presets, format) now use lighter blue (8% lighter than selection color)
- Control buttons (View Queue, Save Config) remain grey via widget.LowImportance
- Addresses user feedback that buttons were incorrectly changed to grey
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Increased scroll multiplier to 12x for significantly faster navigation
- Reduces mouse wheel rolling needed to navigate long settings panels
- Maintains control while providing much faster scrolling
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Removed bright hover color override for buttons and inputs
- Buttons now use default grey with subtle outline styling
- Fixes overly bright appearance in module header bars
- View Queue and navigation buttons now match original design
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Increased scroll speed multiplier to 8x for faster navigation
- Balances speed with stability - fast enough to navigate quickly
- Without being so fast that it becomes hard to control
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Doubled scroll speed multiplier for much faster navigation
- Applied to Convert and Settings modules
- Significantly improves ability to navigate long settings quickly
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Changed Refresh() to always use TextColor for enabled modules
- Previously was calling getContrastColor() which changed text to black on bright backgrounds
- All module tiles now consistently use white text as intended
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Changed button and input backgrounds to use the brighter hover
color as their default appearance instead of dull grey. This makes
dropdowns and buttons more visually appealing by default.
Modules with handlers but missing dependencies now show orange
background with stripes instead of grey. This distinguishes them
from unimplemented modules (grey) and helps users identify what
needs to be installed.
Changed module colors to work better with white text:
- Trim: #FFEB3B → #F9A825 (dark yellow/gold)
- Audio: #FFC107 → #FF8F00 (dark amber)
- Subtitles: #8BC34A → #689F38 (dark green)
All modules now use consistent white text for uniform appearance.
The diagonal stripe pattern raster function was returning nil for
enabled modules, causing a nil pointer dereference when Fyne tried
to process the texture. Fixed by always returning a valid image -
transparent for enabled modules, striped for disabled modules.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Replaced lock icon-only approach with diagonal stripe overlay for better visual distinction:
- Added static (non-animated) diagonal stripe pattern to disabled tiles
- Stripes use semi-transparent dark overlay (similar to queue progress bars)
- Thicker diagonal lines (8px spacing instead of 4px)
- Pattern clearly distinguishes disabled from enabled modules
- Kept lock icon as secondary indicator
This addresses the issue where adaptive text colors made it difficult to distinguish available vs. disabled modules. The stripe pattern provides immediate visual feedback without relying solely on color dimming.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Enhanced disabled module visual indicators:
- Added lock icon (🔒) in top-right corner of disabled tiles
- Lock icon shows/hides dynamically based on module availability
- Improved Refresh() to handle dynamic enable/disable state changes
- Updated renderer to include lock icon in layout and objects list
This makes it immediately clear which modules are available and which require missing dependencies, addressing the issue where adaptive text colors made disabled modules less distinguishable.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Implemented automatic text color adaptation based on background brightness to improve readability:
- Added getContrastColor() function using WCAG luminance formula
- Bright modules (Trim/yellow, Audio/amber, Subtitles/light-green) now use dark text
- Dark modules continue using light text
- Ensures high contrast ratio for all module tiles
- Prevents eye strain from low-contrast combinations
This fixes the accessibility issue where bright yellow, amber, and light green modules had poor legibility with white text.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Redesigned main menu for better space efficiency and visual organization:
- Changed from flexible GridWrap to fixed 3-column grid layout
- Organized modules into priority-based sections with category labels
- Category labels positioned above each section (Convert, Inspect, Disc, Playback)
- Reduced tile size from 150x65 to 135x58 for better spacing
- Removed excessive padding for more compact layout
- All 15 modules now visible in organized 3x5 grid
Layout organization:
- Row 1-2: Convert modules (Convert, Merge, Trim, Filters, Audio, Subtitles)
- Row 3: Inspect/Advanced (Compare, Inspect, Upscale)
- Row 4: Disc modules (Author, Rip, Blu-Ray)
- Row 5: Misc modules (Player, Thumb, Settings)
This addresses user feedback about wasted space and provides a more polished, professional appearance.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Blue color now used as default selection/background
- Mid-grey now used as hover color
- Applied through MonoTheme Color() method override
- Affects all dropdowns, lists, and selectable UI elements
Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Changed text wrapping from TextWrapWord to TextTruncate on desc/status labels
- Set fixed minimum height (140px) for job item cards
- Prevents height fluctuations when status text changes
- Resolves janky jumping behavior in job queue
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Added ColorRemux (#06B6D4 cyan-glow) to semantic color system
- Remux formats now display with distinct color from regular MKV
- buildFormatBadge checks for "Remux" in label and applies special color
- Differentiates lossless remux from transcoded formats
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Critical Fix:
- Goroutine dump showed hundreds of leaked animation goroutines
- Each queue refresh created NEW progress bars without stopping old ones
- Animation goroutines continued running forever, consuming resources
Root Cause:
- BuildQueueView() creates new StripedProgress widgets on every refresh
- StartAnimation() spawned goroutines for running jobs
- Old widgets were discarded but goroutines never stopped
- Fyne's Destroy() method not reliably called when rebuilding view
Solution:
- Track all active StripedProgress widgets in appState.queueActiveProgress
- Stop ALL animations before rebuilding queue view
- Stop ALL animations when leaving queue view (stopQueueAutoRefresh)
- BuildQueueView now returns list of active progress bars
- Prevents hundreds of leaked goroutines from accumulating
Implementation:
- Added queueActiveProgress []*ui.StripedProgress to appState
- Modified BuildQueueView signature to return progress list
- Stop old animations in refreshQueueView() before calling BuildQueueView
- Stop all animations in stopQueueAutoRefresh() when navigating away
- Track running job progress bars and append to activeProgress slice
Files Changed:
- main.go: appState field, refreshQueueView(), stopQueueAutoRefresh()
- internal/ui/queueview.go: BuildQueueView(), buildJobItem()
Impact:
- Eliminates goroutine leak that caused resource exhaustion
- Clean shutdown of animation goroutines on refresh and navigation
- Should dramatically reduce memory usage and CPU overhead
Reported-by: User (goroutine dump showing 900+ leaked goroutines)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>