fix(ui): Force white text on all enabled module tiles
- Changed Refresh() to always use TextColor for enabled modules - Previously was calling getContrastColor() which changed text to black on bright backgrounds - All module tiles now consistently use white text as intended 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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@ -266,7 +266,7 @@ func (r *moduleTileRenderer) Refresh() {
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// Update tile color and text color based on enabled state
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if r.tile.enabled {
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r.bg.FillColor = r.tile.color
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r.label.Color = getContrastColor(r.tile.color)
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r.label.Color = TextColor // Always white text for enabled modules
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if r.lockIcon != nil {
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r.lockIcon.Hide()
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}
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