fix(ui): Prevent crash from nil raster image for enabled modules
The diagonal stripe pattern raster function was returning nil for enabled modules, causing a nil pointer dereference when Fyne tried to process the texture. Fixed by always returning a valid image - transparent for enabled modules, striped for disabled modules. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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@ -179,24 +179,26 @@ func (m *ModuleTile) CreateRenderer() fyne.WidgetRenderer {
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// Diagonal stripe overlay for disabled modules
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disabledStripe := canvas.NewRaster(func(w, h int) image.Image {
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if m.enabled {
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return nil
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}
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img := image.NewRGBA(image.Rect(0, 0, w, h))
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// Semi-transparent dark stripes
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darkStripe := color.NRGBA{R: 0, G: 0, B: 0, A: 100}
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lightStripe := color.NRGBA{R: 0, G: 0, B: 0, A: 30}
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for y := 0; y < h; y++ {
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for x := 0; x < w; x++ {
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// Thicker diagonal stripes (dividing by 8 instead of 4)
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if ((x + y) / 8 % 2) == 0 {
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img.Set(x, y, darkStripe)
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} else {
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img.Set(x, y, lightStripe)
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// Only draw stripes if disabled
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if !m.enabled {
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// Semi-transparent dark stripes
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darkStripe := color.NRGBA{R: 0, G: 0, B: 0, A: 100}
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lightStripe := color.NRGBA{R: 0, G: 0, B: 0, A: 30}
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for y := 0; y < h; y++ {
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for x := 0; x < w; x++ {
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// Thicker diagonal stripes (dividing by 8 instead of 4)
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if ((x + y) / 8 % 2) == 0 {
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img.Set(x, y, darkStripe)
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} else {
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img.Set(x, y, lightStripe)
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}
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}
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}
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}
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// Return transparent image for enabled modules
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return img
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})
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