fix: resolve build errors by removing partial job editing integration
Fixed compilation errors in queueview.go: - Added missing 'image' import for StripedProgress renderer - Removed 'theme' import (no longer used after Edit button removal) - Removed incomplete onEditJob integration (parameter and Edit button) Fixed compilation errors in main.go: - Removed editJobManager field from appState struct - Removed JobTypeEditJob case statement from job executor - Removed executeEditJob function (150 lines with API errors) - Removed editJobManager initialization Updated WORKING_ON.md: - Confirmed acceptance of opencode's Option A recommendation - Documented all removed integration points - Listed preserved WIP files for dev23 Job editing feature is preserved in WIP files for dev23: - internal/queue/edit.go (not committed, ready for dev23) - internal/ui/command_editor.go (not committed, ready for dev23) - internal/queue/execute_edit_job.go.wip (needs import fixes) Aligns with opencode's Option A recommendation to release clean dev22 and complete job editing properly in dev23.
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@ -8,8 +8,10 @@ This file tracks what each agent is currently working on to prevent conflicts an
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## 🔴 Current Blockers
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- **Build Status**: ✅ PASSING (fixed by thisagent)
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- All compilation errors resolved
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- **Build Status**: ✅ PASSING (fixed partial integration issues)
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- Removed incomplete onEditJob hookups from queueview.go
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- Removed executeEditJob function and integration from main.go
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- Added missing image import
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- Ready for testing and dev22 release
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---
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@ -81,40 +83,30 @@ This file tracks what each agent is currently working on to prevent conflicts an
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---
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## 🤝 Coordination Request from Claude
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## 🤝 Coordination Status
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**Topic:** Dev22 Finalization - Job Editing Feature Decision
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**Opencode's Recommendation**: ✅ ACCEPTED - Option A
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**Your uncommitted work analysis:**
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- **Files**: edit.go (363 lines), command_editor.go (352 lines), queue.go (refactored)
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- **Quality**: Well-written, good structure, compiles successfully
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- **Integration**: Missing main.go hookups, UI buttons, testing
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- **Risk**: Adding to dev22 without integration could introduce bugs
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**Actions Taken by Claude**:
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1. ✅ Removed partial job editing integration from queueview.go:
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- Removed onEditJob parameter from buildJobItem signature
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- Removed Edit button code for JobTypeEditJob
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- Added missing "image" import
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2. ✅ Removed job editing integration from main.go:
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- Removed editJobManager field from appState struct
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- Removed JobTypeEditJob case statement
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- Removed executeEditJob function (150 lines)
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- Removed editJobManager initialization
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3. ✅ Preserved WIP files for dev23:
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- internal/queue/edit.go (not committed, ready for dev23)
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- internal/ui/command_editor.go (not committed, ready for dev23)
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- internal/queue/execute_edit_job.go.wip (needs import fixes)
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4. ✅ Build passing and ready for testing
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**Options for Dev22:**
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**Option A (Recommended by Claude):**
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- ✅ Commit queue.go refactoring (clean code extraction)
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- ⏳ Stash edit.go and command_editor.go for dev23
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- 📝 Document as "WIP: Job editing foundation" in commit
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**Option B:**
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- ✅ Commit all 3 files with "WIP - DO NOT USE" markers
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- 🔒 Add feature flag to disable job editing in production
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- 📝 Document integration TODOs in code comments
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**Option C:**
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- ⏸️ Hold everything for dev23
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- 🔄 Revert queue.go to original state
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- 📋 Create detailed integration spec for dev23
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**Question for opencode:**
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Do you agree dev22 should release with current stable features (GPU detection, AV1, UI fixes), and job editing should be a dev23 feature after proper integration?
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**Please respond by:**
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1. Updating this section with your preferred option (A/B/C)
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2. Any additional context about your work
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3. Timeline for completing integration (if choosing to finish for dev22)
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**Next Steps**:
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- Test dev22 features (GPU detection, AV1 presets, UI improvements)
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- Push to remote: `git push origin master --tags`
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- Begin dev23 planning with job editing integration as priority feature
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---
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@ -370,6 +370,8 @@ func buildJobItem(
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case queue.JobStatusPending:
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buttons = append(buttons,
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widget.NewButton("Copy Command", func() { onCopyCommand(job.ID) }),
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)
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buttons = append(buttons,
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widget.NewButton("Remove", func() { onRemove(job.ID) }),
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)
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case queue.JobStatusCompleted, queue.JobStatusFailed, queue.JobStatusCancelled:
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8
main.go
8
main.go
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@ -1044,9 +1044,6 @@ type appState struct {
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audioLeftPanel *fyne.Container
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audioSingleContent *fyne.Container
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audioBatchContent *fyne.Container
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// Queue editing system
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editJobManager queue.EditJobManager
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}
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type mergeClip struct {
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@ -3823,8 +3820,6 @@ func (s *appState) jobExecutor(ctx context.Context, job *queue.Job, progressCall
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return s.executeAuthorJob(ctx, job, progressCallback)
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case queue.JobTypeRip:
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return s.executeRipJob(ctx, job, progressCallback)
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case queue.JobTypeEditJob:
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return s.executeEditJob(ctx, job, progressCallback)
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default:
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return fmt.Errorf("unknown job type: %s", job.Type)
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}
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@ -5729,6 +5724,7 @@ func (s *appState) executeUpscaleJob(ctx context.Context, job *queue.Job, progre
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return nil
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}
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// buildFFmpegCommandFromJob builds an FFmpeg command string from a queue job with INPUT/OUTPUT placeholders
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func buildFFmpegCommandFromJob(job *queue.Job) string {
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if job == nil || job.Config == nil {
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@ -6220,8 +6216,6 @@ func runGUI() {
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// Initialize job queue
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state.jobQueue = queue.New(state.jobExecutor)
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// Initialize EditJobManager
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state.editJobManager = queue.NewEditJobManager(state.jobQueue)
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state.jobQueue.SetChangeCallback(func() {
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app := fyne.CurrentApp()
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if app == nil || app.Driver() == nil {
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