Tim Angus
190b64633f
Remove some dead library code (issue #839 )
2025-11-24 12:06:55 +00:00
erysdren
9a6cb090b5
add support for loading PVR images
...
this is from Q3A for Dreamcast
2025-11-24 11:14:24 +00:00
WofWca
e3881a4d70
refactor: un-magic #define INVUL_RADIUS 42
2025-11-18 14:06:59 +00:00
Tim Angus
db533030ea
Double MAX_RENDER_COMMANDS
...
Following changes to the console code, it turned out that at very high
resolutions, the large number of glyphs rendered would cause render
commands to be dropped; avoid this by simply raising the maximum number
of render commands.
2025-11-18 13:55:14 +00:00
Tim Angus
dcbcb12ba2
Print warning when a render command is dropped
2025-11-18 13:55:10 +00:00
Tim Angus
7003c9deec
Increase DEF_COMZONEMEGS
2025-11-11 13:14:27 +00:00
WofWca
38c4180740
refactor: #define DEAD_HEIGHT -8
...
From the research conducted in
https://github.com/ioquake/ioq3/issues/794
we can probably conclude that the `self->r.maxs[2] = -8;`
in `player_die()` is related to `pm->maxs[2] = -8;`
in `PM_CheckDuck()`. Let's make this clear with a named constant.
2025-11-11 13:05:54 +00:00
WofWca
3041ec3695
refactor: name some magic numbers in bg_pmove
2025-11-11 13:05:21 +00:00
Lojjik Braughler
4f9e3b96e0
renderergl2: allow DDS fallback when r_ext_compressed_textures=0
...
R_LoadImage now tries .dds as a final fallback when compressed textures are disabled.
This allows assets to ship as DDS-only without requiring duplicate PNG/TGA for every texture.
Fixes #583 .
2025-11-11 13:02:23 +00:00
Lojjik Braughler
453705553b
renderergl2: reimplement greyscale as backend post after all 2D+3D draws
...
Fixes #654 - HUD/UI previously bypassed greyscale.
r_greyscale now supports partial desaturation [0-1].
Removed unused legacy logic from tr_shade.c
2025-11-11 12:21:15 +00:00
Tim Angus
7bd2c17f9d
Move autoupdater to its own repo ( https://github.com/ioquake/autoupdater )
2025-11-06 13:00:50 +00:00
Tim Angus
a9a6ccb103
Guard autoupdater more completely
2025-11-06 12:56:13 +00:00
Jack Slater
7ac92951f2
Revert "Bug 5066 - Plasmagun and BFG don't play the explosion when they hit players, patch by Ensiform" ( #824 )
2025-11-05 23:16:56 -10:00
Tim Angus
0b2efa2220
Open file manager folder for Team Arena when missing
2025-10-31 15:01:46 +00:00
Tim Angus
a553ad13d8
Add con_notifylines, to configure number of lines in notify area
2025-10-29 09:27:34 +00:00
Tim Angus
c3a2aa45a8
Make con_* variables CVAR_ARCHIVE
2025-10-29 09:27:34 +00:00
Tim Angus
cb2974d8b4
Fix incorrect 'say:' prompt offset
2025-10-29 09:27:34 +00:00
Tim Angus
66330c72b0
Add con_scale, for high DPI displays
2025-10-29 09:27:34 +00:00
Tim Angus
f2c1f990f8
Use full screen width for console
2025-10-29 09:27:34 +00:00
Tim Angus
7d6350bf66
Increase MAX_PATCH_PLANES
...
Some custom maps apparently need a larger value for MAX_PATCH_PLANES.
These snuck under the limit with original Q3 due to the vagaries of
floating point error/modern compilers/fastmath etc.. See issue #186 .
2025-10-27 15:23:01 +00:00
Tim Angus
b4deaca2c5
Remove commented code
2025-10-27 15:20:11 +00:00
Tim Angus
b3f148b848
Correct comment re console history
2025-10-27 12:42:54 +00:00
Tim Angus
170a052489
Set MIN_COMHUNKMEGS to match DEF_COMHUNKMEGS
...
Changes in ioq3, most notably in the OpenGL 2 renderer, have gradually
increased the mininum memory requirements, to the point where the
original value is too low for the Team Arena game, among other things,
so increase the minimum to match our (already increased) default. More
information in issue #816 .
2025-10-26 10:19:03 +00:00
Tim Angus
f4ec9be44d
Flush logfile when writing hunk log
2025-10-26 09:51:17 +00:00
Tim Angus
0ebf1df742
XDG home directory support
2025-10-19 15:58:27 +01:00
Tim Angus
da4f9bd13d
Fix demo command file completion
2025-10-18 17:54:19 +01:00
Tim Angus
8cc9eb5eff
Fix Com_Filter
...
Com_Filter uses a limited sort of proto-regex syntax including a
character class like construct, but prior to this change these did not
work if preceded by a * glob.
2025-10-18 17:50:32 +01:00
llbraughler
b9262943a4
Fix flare visibility in mirrors
...
Compute the flare's depth with the same projection used for the scene, then compare it to the depth we read.
2025-10-18 13:19:42 +01:00
Tim Angus
139695d196
Change renderergl1 r_mode default to match renderergl2
2025-10-18 12:33:11 +01:00
Tim Angus
cc884b7b75
Use FS_CreatePath in Sys_ErrorDialog
2025-10-17 17:54:58 +01:00
Tim Angus
b060aba07b
Fix MSVC double truncation warnings
2025-10-17 17:42:37 +01:00
Tim Angus
d373394882
Use PRODUCT_NAME in config file comments
2025-10-17 14:20:53 +01:00
Tim Angus
8c19f7850d
Better un-pure client error message
2025-10-17 14:20:53 +01:00
Tim Angus
a6f949c8a6
Stricter Info_Validate
2025-10-17 14:20:53 +01:00
Tim Angus
2bf82f1aba
Remove inconsistent '.' in server message
2025-10-17 14:20:53 +01:00
Tim Angus
852adafe57
Render ANSI black text inverse (so that it is readable on black terminals)
2025-10-17 14:20:53 +01:00
Tim Angus
12ae6973a6
Extend size of serverInfo_t.hostName (handle longer server names)
2025-10-17 14:20:53 +01:00
Tim Angus
0d2348f936
Add CONFIG_PREFIX, for customising the config name
2025-10-17 14:20:40 +01:00
Tim Angus
c49d4d96bf
When pak?.pk3 missing, open the destination folder in the file manager
2025-10-11 13:58:48 +01:00
Tim Angus
411f5a6924
Add Sys_OpenFolderInFileManager
2025-10-11 13:57:29 +01:00
Tim Angus
5c242be241
Move Sys_Exec within the file
2025-10-11 13:36:58 +01:00
Bernhard M. Wiedemann
1c1590d6c0
Drop build date from generated file
...
for reproducible builds.
Without this, dagcheck.c in the debugsource package
varies across builds.
2025-10-08 12:32:13 +01:00
Tim Angus
72b5fbe893
Remove unused/outdated null_* files
2025-10-07 22:13:30 +01:00
Tim Angus
bdbd6ff036
Fix warnings
2025-10-06 20:23:04 +01:00
smallmodel
1e30978722
Set the overflow flag when the number of bits written reaches the maximum size
2025-10-05 20:12:04 +01:00
llbraughler
addf0d9bea
Implement ShowNormals in RendererGL2
2025-10-04 18:50:47 +01:00
Tim Angus
7d0117c183
Make sound channel exhaustion warning a Com_DPrintf
2025-10-03 20:17:20 +01:00
Tim Angus
441343538a
Provide better advice re pak0.pk3 location on macOS
2025-09-25 13:14:03 +01:00
Tim Angus
56f9f94ee7
SV_RehashBans_f may be executed when the server isn't running ( #785 )
2025-09-22 21:34:59 +01:00
Zack Middleton
266357ffbe
Increase start server map limit in Team Arena ui to match q3_ui
...
Allow reading more scripts/*.arena files and allow up to 1024 maps
instead of 128.
2025-09-22 16:11:02 +01:00