HULL/code
Tim Angus 170a052489 Set MIN_COMHUNKMEGS to match DEF_COMHUNKMEGS
Changes in ioq3, most notably in the OpenGL 2 renderer, have gradually
increased the mininum memory requirements, to the point where the
original value is too low for the Team Arena game, among other things,
so increase the minimum to match our (already increased) default. More
information in issue #816.
2025-10-26 10:19:03 +00:00
..
asm Wrap __attribute__s in macros 2025-09-07 17:16:31 +01:00
autoupdater Use nanosleep(2) instead of usleep(3) 2024-05-15 18:14:52 -04:00
botlib XDG home directory support 2025-10-19 15:58:27 +01:00
cgame Wrap __attribute__s in macros 2025-09-07 17:16:31 +01:00
client XDG home directory support 2025-10-19 15:58:27 +01:00
game Enable format warnings under MinGW 2025-09-07 17:18:07 +01:00
null Remove unused/outdated null_* files 2025-10-07 22:13:30 +01:00
q3_ui Wrap __attribute__s in macros 2025-09-07 17:16:31 +01:00
qcommon Set MIN_COMHUNKMEGS to match DEF_COMHUNKMEGS 2025-10-26 10:19:03 +00:00
renderercommon Better warning fix (that doesn't crash) 2025-09-07 20:48:43 +01:00
renderergl1 XDG home directory support 2025-10-19 15:58:27 +01:00
renderergl2 XDG home directory support 2025-10-19 15:58:27 +01:00
sdl Fix various warnings 2025-09-07 17:03:20 +01:00
server XDG home directory support 2025-10-19 15:58:27 +01:00
sys XDG home directory support 2025-10-19 15:58:27 +01:00
thirdparty Move third party code to code/thirdparty 2025-08-02 20:01:03 +01:00
tools Drop build date from generated file 2025-10-08 12:32:13 +01:00
ui Increase start server map limit in Team Arena ui to match q3_ui 2025-09-22 16:11:02 +01:00
web Remove clientHtmlFallback 2025-08-13 13:06:14 +01:00