Double MAX_RENDER_COMMANDS
Following changes to the console code, it turned out that at very high resolutions, the large number of glyphs rendered would cause render commands to be dropped; avoid this by simply raising the maximum number of render commands.
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@ -2364,7 +2364,7 @@ RENDERER BACK END COMMAND QUEUE
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=============================================================
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*/
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#define MAX_RENDER_COMMANDS 0x40000
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#define MAX_RENDER_COMMANDS 0x80000
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typedef struct {
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byte cmds[MAX_RENDER_COMMANDS];
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