From db533030ea91fa9c54d253f2cb818fee5961cf09 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Tue, 18 Nov 2025 13:51:37 +0000 Subject: [PATCH] Double MAX_RENDER_COMMANDS Following changes to the console code, it turned out that at very high resolutions, the large number of glyphs rendered would cause render commands to be dropped; avoid this by simply raising the maximum number of render commands. --- code/renderergl2/tr_local.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/renderergl2/tr_local.h b/code/renderergl2/tr_local.h index 1ec1f8dd..d6349038 100644 --- a/code/renderergl2/tr_local.h +++ b/code/renderergl2/tr_local.h @@ -2364,7 +2364,7 @@ RENDERER BACK END COMMAND QUEUE ============================================================= */ -#define MAX_RENDER_COMMANDS 0x40000 +#define MAX_RENDER_COMMANDS 0x80000 typedef struct { byte cmds[MAX_RENDER_COMMANDS];