Make sound channel exhaustion warning a Com_DPrintf
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@ -620,7 +620,7 @@ static void S_Base_StartSoundEx( vec3_t origin, int entityNum, int entchannel, s
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}
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}
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if (chosen == -1) {
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Com_Printf("dropping sound\n");
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Com_DPrintf("dropping sound\n");
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return;
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}
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}
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