LT_Palette/palettes/references/LT-Palette_Index.md

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# 🎨 Leak Technologies Palette Index
# Version 1.3.1
> **Repository:** `/home/stu/Projects/Leak Technologies/Palette`
> **Purpose:** Unified colour system for all *Leak Technologies* projects — covering design, UI, broadcast, and in-game visual identity.
---
## 🧩 Structure Overview
| Folder | Description |
|:--|:--|
| **core/** | Foundational digital colour spaces — RGB, CMYK, and the Master unified palette. |
| **creative/** | Expressive palettes for artistic, branding, or experimental design. |
| **functional/** | Industrial, UI, and environment palettes for practical and consistent tone. |
| **broadcast/** | Colours drawn from broadcast design heritage — CRTs, Teletext, and studio graphics. |
| **references/** | Documentation and visual resources related to palette use and evolution. |
---
## 🎨 Core Palettes
### **LT-Palette_RGB.gpl**
- **Purpose:** Foundational RGB system (screen-based colour reference).
- **Key Colours:** Red `#FF0000`, Blue `#0000FF`, Yellow `#FFFF00`, Black `#000000`, White `#FFFFFF`
- **Usage:** On-screen UI design, logo work, and baseline digital consistency.
### **LT-Palette_CMYK.gpl**
- **Purpose:** Print and physical design reference.
- **Key Colours:** Cyan `#00BFFF`, Magenta `#FF1E8E`, Yellow `#FFD400`, Key `#000000`, Paper `#FFFFFF`
- **Usage:** Poster art, merchandise, or hybrid digital-print projects.
### **LT-Palette_Master.gpl**
- **Purpose:** Centralized “grab-and-go” palette combining highlights from every other set.
- **Usage:** Prototyping, mockups, and cross-project consistency.
- **Notes:** This is the palette to load by default in GIMP or Inkscape when starting new work.
---
## 🎨 Creative Palettes
### **LT-Palette_Vibrant.gpl**
- **Theme:** Bold, saturated, and energetic — inspired by Saul Bass, Memphis style, and Designers Republic.
- **Usage:** Branding, UI motion graphics, or any work requiring strong visual impact.
### **LT-Palette_SoftAnalog.gpl**
- **Theme:** Warm, tactile, and retro-futurist. Rose gold, creams, and pastel complements.
- **Usage:** Human-centred design, print pieces, or to soften the industrial/technical look.
- **Influence:** Mid-century industrial design (Braun, NASA interiors), early 80s analog tech.
### **LT-Palette_RetroTech.gpl**
- **Theme:** Dark sibling to *Vibrant* — neon-on-graphite with CRT phosphor glow tones.
- **Usage:** Night-mode UI, retrofuturist graphics, synthwave or broadcast titles.
- **Influence:** 80s digital interfaces, vector monitors, and scanline-era broadcast design.
- **Palette Notes:** Built around dark graphite bases and neon RGB highlights for contrast.
---
## ⚙️ Functional Palettes
### **LT-Palette_Industrial.gpl**
- **Theme:** Federation Beige, steel, and graphite — a restrained technical palette.
- **Usage:** Product mockups, UI frames, in-game machinery or HUD design.
### **LT-Palette_Utility.gpl**
- **Theme:** High-visibility safety colours and infrastructure greys.
- **Usage:** Warnings, signage, indicators, accessibility cues, hazard zones.
- **Influence:** Construction markings, emergency lighting, and industrial safety standards.
### **LT-Palette_HULL.gpl**
- **Theme:** Sci-fi industrial — teal steel, muted metals, and amber accents.
- **Usage:** *HULL* project environments, Quake-era assets, and atmospheric sci-fi art.
- **Influence:** Quake II colour tone mixed with MGS teal and industrial wear.
### **LT-Palette_SoftIndustrial.gpl**
- **Theme:** Bridge between *HULL* and *SoftAnalog* — muted metals, warm neutrals, and elegant industrial tone.
- **Usage:** Retro-futurist architecture, clean lab spaces, and refined industrial design.
- **Influence:** NASA-era control rooms, high-end manufacturing, and 70s80s corporate modernism.
---
## 📺 Broadcast Palettes
### **LT-Palette_Broadcast.gpl**
- **Theme:** Teletext / Ceefax heritage — CRT phosphors, RGBYCM primaries, and warm signal greys.
- **Usage:** *Telefact*, *Catch Network*, broadcast graphics, UI overlays, and CRT emulation.
- **Influence:** BBC Ceefax, PAL test cards, studio lighting, and analog phosphor glow.
### **LT-Palette_Broadcast-CatchNetwork.gpl**
- **Theme:** Catch Network master palette — warm amber, rich blue, and cyan-based digital broadcast colours.
- **Usage:** On-air branding, bumpers, and UI templates for Catch-1 through Catch-4.
- **Influence:** Late-90s/early-2000s TV network design and hybrid analogdigital broadcast graphics.
- **Palette Notes:** Incorporates Catch Blue `#0077FF`, Electric Cyan `#00CFFF`, Deep Navy `#001B33`, and Golden Amber `#FFB300` as brand anchors.
---
## 🧠 Design Philosophy
- **Function first:** Every palette balances readability, signal clarity, and human-friendly tone.
- **Retro-futurism:** Embrace analog warmth within digital precision — fusing *then* and *now*.
- **Consistency across systems:** Core RGB/CMYK provide interoperability between digital and print media.
- **Scalability:** Each palette can evolve — colours may be added as new projects demand.
---
## 🗂️ Integration Tips
- Load `.gpl` files into **Inkscape** or **GIMP** via *Palettes → Import Palette → From File*.
- For **Godot**, export to `.json` or `.tres` using the same colour data (optional script can be added later).
- For **print**, reference CMYK palette directly or export from GIMP to `.ase` (Adobe Swatch Exchange).
---
## 🔖 Versioning Notes
- Commit updates to palettes using semantic tags:
- `vX.Y` for new palettes or major revisions
- `vX.Y.Z` for small adjustments or tone corrections
- All palettes remain human-readable `.gpl` files with consistent naming:
`LT-Palette_<Name>.gpl`
---
## 🧭 Future Additions (Planned)
| Palette | Type | Concept |
|:--|:--|:--|
| **RetroTech Expansion** | Creative | Additional tones for lighting, bloom, and glass reflections. |
| **Broadcast-TestCard** | Broadcast | Dedicated palette for test patterns and broadcast idents. |
| **Experimental Digital** | Creative | Limited 8-colour palette for Godot shader and pixel-art use. |
---