133 lines
6.0 KiB
Markdown
133 lines
6.0 KiB
Markdown
# 🎨 Leak Technologies Palette Index
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# Version 1.3.1
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> **Repository:** `/home/stu/Projects/Leak Technologies/Palette`
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> **Purpose:** Unified colour system for all *Leak Technologies* projects — covering design, UI, broadcast, and in-game visual identity.
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---
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## 🧩 Structure Overview
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| Folder | Description |
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|:--|:--|
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| **core/** | Foundational digital colour spaces — RGB, CMYK, and the Master unified palette. |
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| **creative/** | Expressive palettes for artistic, branding, or experimental design. |
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| **functional/** | Industrial, UI, and environment palettes for practical and consistent tone. |
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| **broadcast/** | Colours drawn from broadcast design heritage — CRTs, Teletext, and studio graphics. |
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| **references/** | Documentation and visual resources related to palette use and evolution. |
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---
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## 🎨 Core Palettes
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### **LT-Palette_RGB.gpl**
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- **Purpose:** Foundational RGB system (screen-based colour reference).
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- **Key Colours:** Red `#FF0000`, Blue `#0000FF`, Yellow `#FFFF00`, Black `#000000`, White `#FFFFFF`
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- **Usage:** On-screen UI design, logo work, and baseline digital consistency.
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### **LT-Palette_CMYK.gpl**
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- **Purpose:** Print and physical design reference.
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- **Key Colours:** Cyan `#00BFFF`, Magenta `#FF1E8E`, Yellow `#FFD400`, Key `#000000`, Paper `#FFFFFF`
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- **Usage:** Poster art, merchandise, or hybrid digital-print projects.
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### **LT-Palette_Master.gpl**
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- **Purpose:** Centralized “grab-and-go” palette combining highlights from every other set.
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- **Usage:** Prototyping, mockups, and cross-project consistency.
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- **Notes:** This is the palette to load by default in GIMP or Inkscape when starting new work.
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---
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## 🎨 Creative Palettes
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### **LT-Palette_Vibrant.gpl**
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- **Theme:** Bold, saturated, and energetic — inspired by Saul Bass, Memphis style, and Designers Republic.
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- **Usage:** Branding, UI motion graphics, or any work requiring strong visual impact.
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### **LT-Palette_SoftAnalog.gpl**
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- **Theme:** Warm, tactile, and retro-futurist. Rose gold, creams, and pastel complements.
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- **Usage:** Human-centred design, print pieces, or to soften the industrial/technical look.
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- **Influence:** Mid-century industrial design (Braun, NASA interiors), early 80s analog tech.
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### **LT-Palette_RetroTech.gpl**
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- **Theme:** Dark sibling to *Vibrant* — neon-on-graphite with CRT phosphor glow tones.
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- **Usage:** Night-mode UI, retrofuturist graphics, synthwave or broadcast titles.
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- **Influence:** 80s digital interfaces, vector monitors, and scanline-era broadcast design.
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- **Palette Notes:** Built around dark graphite bases and neon RGB highlights for contrast.
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---
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## ⚙️ Functional Palettes
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### **LT-Palette_Industrial.gpl**
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- **Theme:** Federation Beige, steel, and graphite — a restrained technical palette.
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- **Usage:** Product mockups, UI frames, in-game machinery or HUD design.
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### **LT-Palette_Utility.gpl**
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- **Theme:** High-visibility safety colours and infrastructure greys.
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- **Usage:** Warnings, signage, indicators, accessibility cues, hazard zones.
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- **Influence:** Construction markings, emergency lighting, and industrial safety standards.
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### **LT-Palette_HULL.gpl**
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- **Theme:** Sci-fi industrial — teal steel, muted metals, and amber accents.
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- **Usage:** *HULL* project environments, Quake-era assets, and atmospheric sci-fi art.
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- **Influence:** Quake II colour tone mixed with MGS teal and industrial wear.
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### **LT-Palette_SoftIndustrial.gpl**
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- **Theme:** Bridge between *HULL* and *SoftAnalog* — muted metals, warm neutrals, and elegant industrial tone.
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- **Usage:** Retro-futurist architecture, clean lab spaces, and refined industrial design.
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- **Influence:** NASA-era control rooms, high-end manufacturing, and 70s–80s corporate modernism.
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---
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## 📺 Broadcast Palettes
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### **LT-Palette_Broadcast.gpl**
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- **Theme:** Teletext / Ceefax heritage — CRT phosphors, RGBYCM primaries, and warm signal greys.
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- **Usage:** *Telefact*, *Catch Network*, broadcast graphics, UI overlays, and CRT emulation.
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- **Influence:** BBC Ceefax, PAL test cards, studio lighting, and analog phosphor glow.
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### **LT-Palette_Broadcast-CatchNetwork.gpl**
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- **Theme:** Catch Network master palette — warm amber, rich blue, and cyan-based digital broadcast colours.
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- **Usage:** On-air branding, bumpers, and UI templates for Catch-1 through Catch-4.
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- **Influence:** Late-90s/early-2000s TV network design and hybrid analog–digital broadcast graphics.
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- **Palette Notes:** Incorporates Catch Blue `#0077FF`, Electric Cyan `#00CFFF`, Deep Navy `#001B33`, and Golden Amber `#FFB300` as brand anchors.
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---
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## 🧠 Design Philosophy
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- **Function first:** Every palette balances readability, signal clarity, and human-friendly tone.
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- **Retro-futurism:** Embrace analog warmth within digital precision — fusing *then* and *now*.
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- **Consistency across systems:** Core RGB/CMYK provide interoperability between digital and print media.
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- **Scalability:** Each palette can evolve — colours may be added as new projects demand.
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---
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## 🗂️ Integration Tips
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- Load `.gpl` files into **Inkscape** or **GIMP** via *Palettes → Import Palette → From File*.
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- For **Godot**, export to `.json` or `.tres` using the same colour data (optional script can be added later).
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- For **print**, reference CMYK palette directly or export from GIMP to `.ase` (Adobe Swatch Exchange).
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---
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## 🔖 Versioning Notes
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- Commit updates to palettes using semantic tags:
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- `vX.Y` for new palettes or major revisions
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- `vX.Y.Z` for small adjustments or tone corrections
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- All palettes remain human-readable `.gpl` files with consistent naming:
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`LT-Palette_<Name>.gpl`
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---
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## 🧭 Future Additions (Planned)
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| Palette | Type | Concept |
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| **RetroTech Expansion** | Creative | Additional tones for lighting, bloom, and glass reflections. |
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| **Broadcast-TestCard** | Broadcast | Dedicated palette for test patterns and broadcast idents. |
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| **Experimental Digital** | Creative | Limited 8-colour palette for Godot shader and pixel-art use. |
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---
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