Update LT-Palette_Index.md to v1.3.1 with new palettes and version notes

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Stu Leak 2025-10-24 17:57:07 -04:00
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# 🎨 Leak Technologies Palette Index
# Version 1.0
# Version 1.3.1
> **Repository:** `/home/stu/Projects/Leak Technologies/Palette`
> **Purpose:** Unified colour system for all *Leak Technologies* projects — covering design, UI, broadcast, and in-game visual identity.
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- **Usage:** Human-centred design, print pieces, or to soften the industrial/technical look.
- **Influence:** Mid-century industrial design (Braun, NASA interiors), early 80s analog tech.
### **LT-Palette_RetroTech.gpl**
- **Theme:** Dark sibling to *Vibrant* — neon-on-graphite with CRT phosphor glow tones.
- **Usage:** Night-mode UI, retrofuturist graphics, synthwave or broadcast titles.
- **Influence:** 80s digital interfaces, vector monitors, and scanline-era broadcast design.
- **Palette Notes:** Built around dark graphite bases and neon RGB highlights for contrast.
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## ⚙️ Functional Palettes
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- **Usage:** *HULL* project environments, Quake-era assets, and atmospheric sci-fi art.
- **Influence:** Quake II colour tone mixed with MGS teal and industrial wear.
### **LT-Palette_SoftIndustrial.gpl**
- **Theme:** Bridge between *HULL* and *SoftAnalog* — muted metals, warm neutrals, and elegant industrial tone.
- **Usage:** Retro-futurist architecture, clean lab spaces, and refined industrial design.
- **Influence:** NASA-era control rooms, high-end manufacturing, and 70s80s corporate modernism.
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## 📺 Broadcast Palettes
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- **Usage:** *Telefact*, *Catch Network*, broadcast graphics, UI overlays, and CRT emulation.
- **Influence:** BBC Ceefax, PAL test cards, studio lighting, and analog phosphor glow.
### **LT-Palette_Broadcast-CatchNetwork.gpl**
- **Theme:** Catch Network master palette — warm amber, rich blue, and cyan-based digital broadcast colours.
- **Usage:** On-air branding, bumpers, and UI templates for Catch-1 through Catch-4.
- **Influence:** Late-90s/early-2000s TV network design and hybrid analogdigital broadcast graphics.
- **Palette Notes:** Incorporates Catch Blue `#0077FF`, Electric Cyan `#00CFFF`, Deep Navy `#001B33`, and Golden Amber `#FFB300` as brand anchors.
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## 🧠 Design Philosophy
- **Function first:** Every palette should balance readability, signal clarity, and human-friendly tone.
- **Function first:** Every palette balances readability, signal clarity, and human-friendly tone.
- **Retro-futurism:** Embrace analog warmth within digital precision — fusing *then* and *now*.
- **Consistency across systems:** Core RGB/CMYK provide interoperability between digital and print media.
- **Scalability:** Each palette can evolve — colours may be added as new projects demand.
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- Commit updates to palettes using semantic tags:
- `vX.Y` for new palettes or major revisions
- `vX.Y.Z` for small adjustments or tone corrections
- All palettes should remain human-readable `.gpl` files with consistent naming:
- All palettes remain human-readable `.gpl` files with consistent naming:
`LT-Palette_<Name>.gpl`
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| Palette | Type | Concept |
|:--|:--|:--|
| **RetroTech** | Creative | Dark-mode sibling to *Vibrant* — neon-on-graphite aesthetic. |
| **Broadcast-CatchNetwork** | Broadcast | Warm amber + CRT grey version for *Catch Network* visual package. |
| **SoftIndustrial** | Functional | Bridge between *HULL* and *SoftAnalog* for modern retro interiors. |
| **RetroTech Expansion** | Creative | Additional tones for lighting, bloom, and glass reflections. |
| **Broadcast-TestCard** | Broadcast | Dedicated palette for test patterns and broadcast idents. |
| **Experimental Digital** | Creative | Limited 8-colour palette for Godot shader and pixel-art use. |
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