- Enhanced Windows 11 native installer with GPU detection and DirectX 12 support - Add cross-platform GUI detection utilities for improved platform handling - Implement localization infrastructure foundation with i18n support - Create comprehensive cross-platform deployment guide - Add Inuktitut and Cree syllabics support framework - Enhanced Arch Linux installation with desktop environment detection - Implement Windows 11 DPI awareness and display scaling support - Add automated cross-platform testing framework
5.7 KiB
VideoTools Roadmap
This roadmap is intentionally lightweight. It captures the next few high-priority goals without locking the project into a rigid plan.
How We Use This
- The roadmap is a short list, not a full backlog.
- Items can move between buckets as priorities change.
- We update this at the start of each dev cycle.
Current State
- dev21 focused on stylistic filters and enhancement module planning.
- Filters module now includes decade-based authentic effects (8mm, 16mm, B&W Film, Silent Film, VHS, Webcam).
- Player stability identified as critical blocker for enhancement development.
- dev23 delivered UI cleanup (dropdown styling, settings panel polish, about/support layout).
Now (dev24 focus)
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Rock-solid video player implementation - CRITICAL PRIORITY
- Fix fundamental A/V synchronization issues
- Implement frame-accurate seeking without restarts
- Add hardware acceleration (CUDA/VA-API/VideoToolbox)
- Integrate chapter detection from Author module
- Build foundation for frame extraction and keyframing
- Eliminate seeking glitches and desync issues
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Enhancement module foundation - DEPENDS ON PLAYER
- Unified Filters + Upscale workflow
- Content-type aware processing (general/anime/film)
- Add blur control alongside sharpen/denoise
- AI model management system (extensible for future models)
- Multi-pass processing pipeline
- Before/after preview system
- Real-time enhancement feedback
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Upscale workflow parity
- Replace Upscale output quality with Convert-style Bitrate Mode controls
- Ensure FFmpeg-based upscale jobs report progress in queue
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Authoring structure upgrade
- Feature/Extras/Gallery content types with subtype grouping
- Chapter thumbnails auto-generated for Feature only
- Galleries authored as still-image slideshows under Extras
Next (dev25+)
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Enhancement module completion - DEPENDS ON PLAYER
- Open-source AI model integration (BasicVSR, RIFE, RealCUGan)
- Model registry system for easy addition of new models
- Content-aware model selection
- Advanced restoration (SVFR, SeedVR2, diffusion-based)
- Quality-aware enhancement strategies
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Trim module with timeline interface - DEPENDS ON PLAYER
- Frame-accurate trimming and cutting
- Manual chapter support with keyframing
- Visual timeline with chapter markers
- Preview-based trimming with exact frame selection
- Import chapter detection from Author module
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Professional workflow integration
- Seamless module communication (Player ↔ Enhancement ↔ Trim)
- Batch enhancement processing through queue
- Cross-platform frame extraction
- Hardware-accelerated enhancement pipeline
Localization Implementation (Parallel Track)
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Localization Infrastructure Foundation
- Core localization system with go-i18n integration
- Language pack structure and key architecture
- Canadian English (en-CA) as authoritative source
- Fyne integration limits (system dialogs only)
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Module-by-Module Localization
- Common UI elements (menus, dialogs, status messages)
- Convert module localization (technical terminology)
- Queue system localization (job management, progress)
- Error messages and status indicators
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Indigenous Language Support
- Inuktitut dual-script support (syllabics + romanized)
- Cree syllabics integration
- Human-review workflow and cultural validation
- Community contribution guidelines
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Quality Assurance Framework
- Pseudo-language testing (long strings, RTL simulation)
- Automated translation completeness checking
- UI layout expansion validation
- Script rendering and font support testing
Later
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Advanced AI features
- AI-powered scene detection
- Intelligent upscaling model selection
- Temporal consistency algorithms
- Custom model training framework
- Cloud processing options
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Module expansion
- Audio enhancement and restoration
- Subtitle processing and burning
- Multi-track management
- Advanced metadata editing
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Global Language Expansion
- European languages (German, Spanish, Italian)
- Asian languages (Japanese, Chinese, Korean)
- Right-to-left language support
- Cultural adaptation for regional markets
Versioning Note
We keep continuous dev numbering. After v0.1.1 release, the next dev tag becomes v0.1.1-dev22 (or whatever the next number is).
Technical Debt and Architecture
Player Module Critical Issues Identified
The current video player has fundamental architectural problems preventing stable playback:
- Separate A/V Processes - No synchronization, guaranteed drift
- Command-Line Interface Limitations - VLC/MPV controllers use basic CLI, not proper IPC
- Frame-Accurate Seeking - Seeking restarts processes with full re-decoding
- No Frame Extraction - Critical for enhancement and chapter functionality
- Poor Buffer Management - Small audio buffers cause stuttering
- No Hardware Acceleration - Software decoding causes high CPU usage
Proposed Go-Based Solution
Unified FFmpeg Player Architecture:
- Single FFmpeg process with multiplexed A/V output
- Proper PTS-based synchronization with drift correction
- Frame buffer pooling and memory management
- Hardware acceleration through FFmpeg's native support
- Frame extraction via pipe without restarts
Key Implementation Strategies:
- Ring buffers for audio/video to eliminate stuttering
- Master clock reference for A/V sync
- Adaptive frame timing with drift correction
- Zero-copy frame operations where possible
- Hardware backend detection and utilization
This player enhancement is the foundation requirement for all advanced features including enhancement module and all other features that depend on reliable video playback.