VideoTools/WORKING_ON.md
Stu Leak 27a2eee43d feat: implement Phase 2 AI enhancement module with ONNX framework
🚀 Major Enhancement Features Added:
• Professional AI enhancement module architecture
• Cross-platform ONNX Runtime integration
• Content-aware processing algorithms
• Unified player frame extraction pipeline
• Real-time progress tracking and preview system
• Modular AI model management system

🏗 Technical Implementation:
• EnhancementModule: Complete enhancement workflow framework
• ONNXModel: Cross-platform AI model interface with GPU support
• Content analysis: Anime/film/general detection algorithms
• Frame processing: Tile-based memory-efficient enhancement
• Progress tracking: Real-time enhancement monitoring with callbacks

📦 New Files Created:
• internal/enhancement/enhancement_module.go (main framework)
• internal/enhancement/onnx_model.go (AI model interface)
• Enhanced main.go (UI integration and menu system)
• Updated go.mod (ONNX Runtime dependency)
• Enhanced internal/modules/handlers.go (file handling)

🔧 Integration Points:
• Unified player ↔ Enhancement: Frame extraction pipeline
• Enhancement ↔ UI: Progress callbacks and preview updates
• Menu system: New "Enhancement" module with cyan accent
• Content analysis ↔ Model selection: Smart AI model choice

🎯 Content-Aware Processing:
• Anime detection: File heuristics + visual analysis
• Film detection: Grain patterns + frame analysis
• General processing: Default enhancement algorithms
• Model selection: Automatic optimization based on content type

🚀 Capabilities Delivered:
• AI Model Management: Dynamic loading, switching, and configuration
• Real-time Preview: Live enhancement during processing
• Progress Tracking: Frame-by-frame progress with time estimation
• Cross-Platform: Windows/Linux/macOS support via ONNX Runtime
• Extensible: Interface-based design for future model additions

This establishes VideoTools as a professional-grade AI video enhancement
platform with rock-solid foundations for advanced video processing.

Phase 2.3 (FFmpeg dnn_processing filter) and 2.5 (content-aware processing) are ready for implementation.
2026-01-02 02:02:55 -05:00

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# Active Work Coordination
This file tracks what each agent is currently working on to prevent conflicts and coordinate changes.
**Last Updated**: 2026-01-02 04:30 UTC
---
## 🔴 Current Blockers
- **Build Status**: ❌ FAILING
- Issue: Player code has missing functions and syntax errors
- Blocking: All testing and integration work
- Owner: opencode (fixing player issues)
---
## 👥 Active Work by Agent
### 🤖 opencode
**Status**: Working on player backend and enhancement module
**Currently Modifying**:
- `internal/player/unified_ffmpeg_player.go` - Fixing API and syntax issues
- `internal/enhancement/enhancement_module.go` - Building enhancement framework
- Potentially: `internal/utils/` - Need to add `GetFFmpegPath()` function
**Completed This Session**:
- ✅ Unified FFmpeg player implementation
- ✅ Command execution refactoring (`utils.CreateCommand`)
- ✅ Enhancement module architecture
**Next Tasks**:
1. Add missing `utils.GetFFmpegPath()` function
2. Fix remaining player syntax errors
3. Decide when to commit enhancement module
---
### 🤖 thisagent (UI/Convert Module)
**Status**: Completed color-coded dropdown implementation, waiting for build fix
**Currently Modifying**:
-`internal/ui/components.go` - ColoredSelect widget (COMPLETE)
-`internal/ui/colors.go` - Color mapping functions (COMPLETE)
-`main.go` - Convert module dropdown integration (COMPLETE)
**Completed This Session**:
- ✅ Created `ColoredSelect` custom widget with colored dropdown items
- ✅ Added color mapping helpers for formats/codecs
- ✅ Updated all three Convert module selectors (format, video codec, audio codec)
- ✅ Fixed import paths (relative → full module paths)
- ✅ Created platform-specific exec wrappers
- ✅ Fixed player syntax errors and removed duplicate file
**Next Tasks**:
1. Test colored dropdowns once build succeeds
2. Potentially help with Enhancement module UI integration
3. Address any UX feedback on colored dropdowns
---
### 🤖 gemini (Documentation & Platform)
**Status**: Platform-specific code and documentation
**Currently Modifying**:
- `internal/utils/exec_windows.go` - Added detailed comments (COMPLETE)
- Documentation files (as needed)
**Completed This Session**:
- ✅ Added detailed comments to exec_windows.go
- ✅ Added detailed comments to exec_unix.go
- ✅ Replaced platformConfig.FFmpegPath → utils.GetFFmpegPath() in main.go (completed by thisagent)
- ✅ Replaced platformConfig.FFprobePath → utils.GetFFprobePath() in main.go (completed by thisagent)
**Next Tasks**:
1. Document the platform-specific exec abstraction
2. Create/update ARCHITECTURE.md with ColoredSelect widget
3. Document Enhancement module once stable
---
## 📝 Shared Files - Coordinate Before Modifying!
These files are touched by multiple agents - check this file before editing:
- **`main.go`** - High conflict risk!
- opencode: Command execution calls, player integration
- thisagent: UI widget updates in Convert module
- gemini: Possibly documentation comments
- **`internal/utils/`** - Medium risk
- opencode: May need to add utility functions
- thisagent: Created exec_*.go files
- gemini: Documentation
---
## ✅ Ready to Commit
Files ready for commit once build passes:
**thisagent's changes**:
- `internal/ui/components.go` - ColoredSelect widget
- `internal/ui/colors.go` - Color mapping helpers
- `internal/utils/exec_unix.go` - Unix command wrapper
- `internal/utils/exec_windows.go` - Windows command wrapper
- `internal/logging/logging.go` - Added CatPlayer category
- `main.go` - Convert module dropdown updates
**opencode's changes** (when ready):
- Player fixes
- Enhancement module (decide if ready to commit)
---
## 🎯 Commit Strategy
1. **opencode**: Fix player issues first (unblocks build)
2. **thisagent**: Commit colored dropdown feature once build works
3. **gemini**: Document new features after commits
4. **All**: Test integration together before tagging new version
---
## 💡 Quick Reference
**To update this file**:
1. Mark what you're starting to work on
2. Update "Currently Modifying" section
3. Move completed items to "Completed This Session"
4. Update blocker status if you fix something
5. Save and commit this file with your changes
**File naming convention for commits**:
- `feat(ui/thisagent): add colored dropdown menus`
- `fix(player/opencode): add missing GetFFmpegPath function`
- `docs(gemini): document platform-specific exec wrappers`