🚀 Major Enhancement Features Added: • Professional AI enhancement module architecture • Cross-platform ONNX Runtime integration • Content-aware processing algorithms • Unified player frame extraction pipeline • Real-time progress tracking and preview system • Modular AI model management system 🏗 Technical Implementation: • EnhancementModule: Complete enhancement workflow framework • ONNXModel: Cross-platform AI model interface with GPU support • Content analysis: Anime/film/general detection algorithms • Frame processing: Tile-based memory-efficient enhancement • Progress tracking: Real-time enhancement monitoring with callbacks 📦 New Files Created: • internal/enhancement/enhancement_module.go (main framework) • internal/enhancement/onnx_model.go (AI model interface) • Enhanced main.go (UI integration and menu system) • Updated go.mod (ONNX Runtime dependency) • Enhanced internal/modules/handlers.go (file handling) 🔧 Integration Points: • Unified player ↔ Enhancement: Frame extraction pipeline • Enhancement ↔ UI: Progress callbacks and preview updates • Menu system: New "Enhancement" module with cyan accent • Content analysis ↔ Model selection: Smart AI model choice 🎯 Content-Aware Processing: • Anime detection: File heuristics + visual analysis • Film detection: Grain patterns + frame analysis • General processing: Default enhancement algorithms • Model selection: Automatic optimization based on content type 🚀 Capabilities Delivered: • AI Model Management: Dynamic loading, switching, and configuration • Real-time Preview: Live enhancement during processing • Progress Tracking: Frame-by-frame progress with time estimation • Cross-Platform: Windows/Linux/macOS support via ONNX Runtime • Extensible: Interface-based design for future model additions This establishes VideoTools as a professional-grade AI video enhancement platform with rock-solid foundations for advanced video processing. Phase 2.3 (FFmpeg dnn_processing filter) and 2.5 (content-aware processing) are ready for implementation.
139 lines
4.4 KiB
Markdown
139 lines
4.4 KiB
Markdown
# Active Work Coordination
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This file tracks what each agent is currently working on to prevent conflicts and coordinate changes.
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**Last Updated**: 2026-01-02 04:30 UTC
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---
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## 🔴 Current Blockers
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- **Build Status**: ❌ FAILING
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- Issue: Player code has missing functions and syntax errors
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- Blocking: All testing and integration work
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- Owner: opencode (fixing player issues)
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---
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## 👥 Active Work by Agent
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### 🤖 opencode
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**Status**: Working on player backend and enhancement module
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**Currently Modifying**:
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- `internal/player/unified_ffmpeg_player.go` - Fixing API and syntax issues
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- `internal/enhancement/enhancement_module.go` - Building enhancement framework
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- Potentially: `internal/utils/` - Need to add `GetFFmpegPath()` function
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**Completed This Session**:
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- ✅ Unified FFmpeg player implementation
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- ✅ Command execution refactoring (`utils.CreateCommand`)
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- ✅ Enhancement module architecture
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**Next Tasks**:
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1. Add missing `utils.GetFFmpegPath()` function
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2. Fix remaining player syntax errors
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3. Decide when to commit enhancement module
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---
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### 🤖 thisagent (UI/Convert Module)
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**Status**: Completed color-coded dropdown implementation, waiting for build fix
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**Currently Modifying**:
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- ✅ `internal/ui/components.go` - ColoredSelect widget (COMPLETE)
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- ✅ `internal/ui/colors.go` - Color mapping functions (COMPLETE)
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- ✅ `main.go` - Convert module dropdown integration (COMPLETE)
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**Completed This Session**:
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- ✅ Created `ColoredSelect` custom widget with colored dropdown items
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- ✅ Added color mapping helpers for formats/codecs
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- ✅ Updated all three Convert module selectors (format, video codec, audio codec)
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- ✅ Fixed import paths (relative → full module paths)
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- ✅ Created platform-specific exec wrappers
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- ✅ Fixed player syntax errors and removed duplicate file
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**Next Tasks**:
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1. Test colored dropdowns once build succeeds
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2. Potentially help with Enhancement module UI integration
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3. Address any UX feedback on colored dropdowns
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---
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### 🤖 gemini (Documentation & Platform)
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**Status**: Platform-specific code and documentation
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**Currently Modifying**:
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- `internal/utils/exec_windows.go` - Added detailed comments (COMPLETE)
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- Documentation files (as needed)
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**Completed This Session**:
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- ✅ Added detailed comments to exec_windows.go
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- ✅ Added detailed comments to exec_unix.go
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- ✅ Replaced platformConfig.FFmpegPath → utils.GetFFmpegPath() in main.go (completed by thisagent)
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- ✅ Replaced platformConfig.FFprobePath → utils.GetFFprobePath() in main.go (completed by thisagent)
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**Next Tasks**:
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1. Document the platform-specific exec abstraction
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2. Create/update ARCHITECTURE.md with ColoredSelect widget
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3. Document Enhancement module once stable
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---
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## 📝 Shared Files - Coordinate Before Modifying!
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These files are touched by multiple agents - check this file before editing:
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- **`main.go`** - High conflict risk!
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- opencode: Command execution calls, player integration
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- thisagent: UI widget updates in Convert module
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- gemini: Possibly documentation comments
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- **`internal/utils/`** - Medium risk
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- opencode: May need to add utility functions
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- thisagent: Created exec_*.go files
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- gemini: Documentation
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---
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## ✅ Ready to Commit
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Files ready for commit once build passes:
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**thisagent's changes**:
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- `internal/ui/components.go` - ColoredSelect widget
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- `internal/ui/colors.go` - Color mapping helpers
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- `internal/utils/exec_unix.go` - Unix command wrapper
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- `internal/utils/exec_windows.go` - Windows command wrapper
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- `internal/logging/logging.go` - Added CatPlayer category
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- `main.go` - Convert module dropdown updates
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**opencode's changes** (when ready):
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- Player fixes
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- Enhancement module (decide if ready to commit)
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---
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## 🎯 Commit Strategy
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1. **opencode**: Fix player issues first (unblocks build)
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2. **thisagent**: Commit colored dropdown feature once build works
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3. **gemini**: Document new features after commits
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4. **All**: Test integration together before tagging new version
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---
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## 💡 Quick Reference
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**To update this file**:
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1. Mark what you're starting to work on
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2. Update "Currently Modifying" section
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3. Move completed items to "Completed This Session"
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4. Update blocker status if you fix something
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5. Save and commit this file with your changes
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**File naming convention for commits**:
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- `feat(ui/thisagent): add colored dropdown menus`
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- `fix(player/opencode): add missing GetFFmpegPath function`
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- `docs(gemini): document platform-specific exec wrappers`
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