VideoTools/vendor/github.com/fyne-io/glfw-js/hint_wasm.go
Stu Leak 68df790d27 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

48 lines
677 B
Go

//go:build wasm
package glfw
var hints = make(map[Hint]int)
type Hint int
const (
AlphaBits Hint = iota
DepthBits
StencilBits
Samples
Focused
Iconified
Maximized
Visible
Hovered
Resizable
Decorated
Floating
AutoIconify
CenterCursor
TransparentFramebuffer
FocusOnShow
ScaleToMonitor
ClientAPI
ContextVersionMajor
ContextVersionMinor
ContextRobustness
ContextReleaseBehavior
OpenGLForwardCompatible
OpenGLDebugContext
OpenGLProfile
// goxjs/glfw-specific hints for WebGL.
PremultipliedAlpha
PreserveDrawingBuffer
PreferLowPowerToHighPerformance
FailIfMajorPerformanceCaveat
)
func WindowHint(target Hint, hint int) {
hints[target] = hint
}