Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable |
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|---|---|---|
| .. | ||
| .gitignore | ||
| browser_wasm.go | ||
| clipboard_glfw.go | ||
| clipboard_wasm.go | ||
| context_webgl_wasm.go | ||
| desktop.go | ||
| glfw.go | ||
| hint_glfw.go | ||
| hint_wasm.go | ||
| LICENSE | ||
| README.md | ||
glfw-js
Package glfw experimentally provides a glfw-like API with desktop (via glfw) and browser (via HTML5 canvas) backends.
It is used for creating a GL context and receiving events.
Note: This package is currently in development. The API is incomplete and may change.
Installation
go get github.com/fyne-io/glfw-js
Directories
| Path | Synopsis |
|---|---|
| test/events | events hooks every available callback and outputs their arguments. |