This commit includes three critical bug fixes and Windows build improvements: **Bug Fixes:** 1. **Queue Conversion Progress Tracking** (main.go:1471-1534) - Enhanced executeConvertJob() to parse FPS, speed, and ETA from FFmpeg output - Queue jobs now show detailed progress metrics matching direct conversions - Stats stored in job.Config for display in the conversion stats bar 2. **AMD AMF Hardware Acceleration** (main.go) - Added "amf" to hardware acceleration options - Support for h264_amf, hevc_amf, and av1_amf encoders - Added AMF-specific error detection in FFmpeg output parsing 3. **DVD Format Resolution Forcing** (main.go:1080-1103, 4504-4517) - Removed automatic resolution forcing when DVD format is selected - Removed -target parameter usage which was forcing 720×480/720×576 - Resolution now defaults to "Source" unless explicitly changed - DVD compliance maintained through manual bitrate/GOP/codec parameters **Windows Build Improvements:** - Updated build.bat to enable CGO (required for Fyne/OpenGL) - Added automatic GCC/MinGW-w64 detection and installation - Automated setup via winget for one-command Windows builds - Improved error messages with fallback manual instructions **Documentation:** - Added comprehensive Windows setup guides - Created platform.go for future platform-specific code - Updated .gitignore for Windows build artifacts All changes tested and working. Ready for production use. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
509 lines
12 KiB
Markdown
509 lines
12 KiB
Markdown
# Windows Compatibility Implementation Plan
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## Current Status
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VideoTools is built with Go + Fyne, which are inherently cross-platform. However, several areas need attention for full Windows support.
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---
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## ✅ Already Cross-Platform
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The codebase already uses good practices:
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- `filepath.Join()` for path construction
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- `os.TempDir()` for temporary files
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- `filepath.Separator` awareness
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- Fyne GUI framework (cross-platform)
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---
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## 🔧 Required Changes
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### 1. FFmpeg Detection and Bundling
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**Current**: Assumes `ffmpeg` is in PATH
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**Windows Issue**: FFmpeg not typically installed system-wide
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**Solution**:
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```go
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func findFFmpeg() string {
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// Priority order:
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// 1. Bundled ffmpeg.exe in application directory
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// 2. FFMPEG_PATH environment variable
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// 3. System PATH
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// 4. Common install locations (C:\Program Files\ffmpeg\bin\)
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if runtime.GOOS == "windows" {
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// Check application directory first
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exePath, _ := os.Executable()
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bundledFFmpeg := filepath.Join(filepath.Dir(exePath), "ffmpeg.exe")
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if _, err := os.Stat(bundledFFmpeg); err == nil {
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return bundledFFmpeg
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}
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}
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// Check PATH
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path, err := exec.LookPath("ffmpeg")
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if err == nil {
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return path
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}
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return "ffmpeg" // fallback
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}
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```
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### 2. Process Management
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**Current**: Uses `context.WithCancel()` for process termination
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**Windows Issue**: Windows doesn't support SIGTERM signals
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**Solution**:
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```go
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func killFFmpegProcess(cmd *exec.Cmd) error {
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if runtime.GOOS == "windows" {
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// Windows: use Kill() directly
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return cmd.Process.Kill()
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} else {
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// Unix: try graceful shutdown first
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cmd.Process.Signal(os.Interrupt)
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time.Sleep(1 * time.Second)
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return cmd.Process.Kill()
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}
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}
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```
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### 3. File Path Handling
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**Current**: Good use of `filepath` package
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**Potential Issues**: UNC paths, drive letters
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**Enhancements**:
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```go
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// Validate Windows-specific paths
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func validateWindowsPath(path string) error {
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if runtime.GOOS != "windows" {
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return nil
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}
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// Check for drive letter
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if len(path) >= 2 && path[1] == ':' {
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drive := strings.ToUpper(string(path[0]))
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if drive < "A" || drive > "Z" {
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return fmt.Errorf("invalid drive letter: %s", drive)
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}
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}
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// Check for UNC path
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if strings.HasPrefix(path, `\\`) {
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// Valid UNC path
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return nil
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}
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return nil
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}
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```
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### 4. Hardware Acceleration Detection
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**Current**: Linux-focused (VAAPI detection)
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**Windows Needs**: NVENC, QSV, AMF detection
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**Implementation**:
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```go
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func detectWindowsGPU() []string {
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var encoders []string
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// Test for NVENC (NVIDIA)
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if testFFmpegEncoder("h264_nvenc") {
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encoders = append(encoders, "nvenc")
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}
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// Test for QSV (Intel)
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if testFFmpegEncoder("h264_qsv") {
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encoders = append(encoders, "qsv")
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}
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// Test for AMF (AMD)
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if testFFmpegEncoder("h264_amf") {
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encoders = append(encoders, "amf")
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}
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return encoders
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}
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func testFFmpegEncoder(encoder string) bool {
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cmd := exec.Command(findFFmpeg(), "-encoders")
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output, err := cmd.Output()
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if err != nil {
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return false
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}
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return strings.Contains(string(output), encoder)
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}
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```
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### 5. Temporary File Cleanup
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**Current**: Uses `os.TempDir()`
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**Windows Enhancement**: Better cleanup on Windows
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```go
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func createTempVideoDir() (string, error) {
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baseDir := os.TempDir()
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if runtime.GOOS == "windows" {
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// Use AppData\Local\Temp\VideoTools on Windows
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appData := os.Getenv("LOCALAPPDATA")
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if appData != "" {
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baseDir = filepath.Join(appData, "Temp")
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}
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}
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dir := filepath.Join(baseDir, fmt.Sprintf("videotools-%d", time.Now().Unix()))
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return dir, os.MkdirAll(dir, 0755)
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}
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```
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### 6. File Associations and Context Menu
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**Windows Registry Integration** (optional for later):
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```
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HKEY_CLASSES_ROOT\*\shell\VideoTools
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@="Open with VideoTools"
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Icon="C:\Program Files\VideoTools\VideoTools.exe,0"
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HKEY_CLASSES_ROOT\*\shell\VideoTools\command
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@="C:\Program Files\VideoTools\VideoTools.exe \"%1\""
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```
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---
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## 🏗️ Build System Changes
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### Cross-Compilation from Linux
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```bash
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# Install MinGW-w64
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sudo apt-get install gcc-mingw-w64
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# Set environment for Windows build
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export GOOS=windows
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export GOARCH=amd64
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export CGO_ENABLED=1
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export CC=x86_64-w64-mingw32-gcc
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# Build for Windows
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go build -o VideoTools.exe -ldflags="-H windowsgui"
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```
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### Build Script (`build-windows.sh`)
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```bash
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#!/bin/bash
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set -e
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echo "Building VideoTools for Windows..."
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# Set Windows build environment
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export GOOS=windows
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export GOARCH=amd64
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export CGO_ENABLED=1
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export CC=x86_64-w64-mingw32-gcc
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# Build flags
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LDFLAGS="-H windowsgui -s -w"
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# Build
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go build -o VideoTools.exe -ldflags="$LDFLAGS"
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# Bundle ffmpeg (download if not present)
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if [ ! -f "ffmpeg.exe" ]; then
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echo "Downloading ffmpeg for Windows..."
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wget https://github.com/BtbN/FFmpeg-Builds/releases/download/latest/ffmpeg-master-latest-win64-gpl.zip
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unzip -j ffmpeg-master-latest-win64-gpl.zip "*/bin/ffmpeg.exe" -d .
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rm ffmpeg-master-latest-win64-gpl.zip
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fi
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# Create distribution package
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mkdir -p dist/windows
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cp VideoTools.exe dist/windows/
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cp ffmpeg.exe dist/windows/
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cp README.md dist/windows/
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cp LICENSE dist/windows/
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echo "Windows build complete: dist/windows/"
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```
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### Create Windows Installer (NSIS Script)
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```nsis
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; VideoTools Installer Script
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!define APP_NAME "VideoTools"
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!define VERSION "0.1.0"
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!define COMPANY "Leak Technologies"
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Name "${APP_NAME}"
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OutFile "VideoTools-Setup.exe"
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InstallDir "$PROGRAMFILES64\${APP_NAME}"
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Section "Install"
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SetOutPath $INSTDIR
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File "VideoTools.exe"
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File "ffmpeg.exe"
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File "README.md"
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File "LICENSE"
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; Create shortcuts
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CreateShortcut "$DESKTOP\${APP_NAME}.lnk" "$INSTDIR\VideoTools.exe"
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CreateDirectory "$SMPROGRAMS\${APP_NAME}"
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CreateShortcut "$SMPROGRAMS\${APP_NAME}\${APP_NAME}.lnk" "$INSTDIR\VideoTools.exe"
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CreateShortcut "$SMPROGRAMS\${APP_NAME}\Uninstall.lnk" "$INSTDIR\Uninstall.exe"
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; Write uninstaller
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WriteUninstaller "$INSTDIR\Uninstall.exe"
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; Add to Programs and Features
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WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\${APP_NAME}" "DisplayName" "${APP_NAME}"
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WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\${APP_NAME}" "UninstallString" "$INSTDIR\Uninstall.exe"
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SectionEnd
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Section "Uninstall"
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Delete "$INSTDIR\VideoTools.exe"
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Delete "$INSTDIR\ffmpeg.exe"
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Delete "$INSTDIR\README.md"
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Delete "$INSTDIR\LICENSE"
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Delete "$INSTDIR\Uninstall.exe"
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Delete "$DESKTOP\${APP_NAME}.lnk"
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RMDir /r "$SMPROGRAMS\${APP_NAME}"
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RMDir "$INSTDIR"
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DeleteRegKey HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\${APP_NAME}"
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SectionEnd
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```
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---
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## 📝 Code Changes Needed
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### New File: `platform.go`
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```go
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package main
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import (
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"os/exec"
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"path/filepath"
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"runtime"
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)
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// PlatformConfig holds platform-specific configuration
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type PlatformConfig struct {
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FFmpegPath string
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TempDir string
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Encoders []string
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}
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// DetectPlatform detects the current platform and returns configuration
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func DetectPlatform() *PlatformConfig {
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cfg := &PlatformConfig{}
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cfg.FFmpegPath = findFFmpeg()
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cfg.TempDir = getTempDir()
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cfg.Encoders = detectEncoders()
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return cfg
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}
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// findFFmpeg locates the ffmpeg executable
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func findFFmpeg() string {
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exeName := "ffmpeg"
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if runtime.GOOS == "windows" {
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exeName = "ffmpeg.exe"
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// Check bundled location first
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exePath, _ := os.Executable()
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bundled := filepath.Join(filepath.Dir(exePath), exeName)
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if _, err := os.Stat(bundled); err == nil {
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return bundled
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}
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}
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// Check PATH
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if path, err := exec.LookPath(exeName); err == nil {
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return path
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}
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return exeName
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}
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// getTempDir returns platform-appropriate temp directory
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func getTempDir() string {
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base := os.TempDir()
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if runtime.GOOS == "windows" {
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appData := os.Getenv("LOCALAPPDATA")
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if appData != "" {
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return filepath.Join(appData, "Temp", "VideoTools")
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}
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}
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return filepath.Join(base, "videotools")
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}
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// detectEncoders detects available hardware encoders
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func detectEncoders() []string {
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var encoders []string
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// Test common encoders
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testEncoders := []string{"h264_nvenc", "hevc_nvenc", "h264_qsv", "h264_amf"}
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for _, enc := range testEncoders {
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if testEncoder(enc) {
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encoders = append(encoders, enc)
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}
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}
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return encoders
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}
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func testEncoder(name string) bool {
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cmd := exec.Command(findFFmpeg(), "-hide_banner", "-encoders")
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output, err := cmd.Output()
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if err != nil {
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return false
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}
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return strings.Contains(string(output), name)
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}
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```
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### Modify `main.go`
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Add platform initialization:
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```go
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var platformConfig *PlatformConfig
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func main() {
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// Detect platform early
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platformConfig = DetectPlatform()
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logging.Debug(logging.CatSystem, "Platform: %s, FFmpeg: %s", runtime.GOOS, platformConfig.FFmpegPath)
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// ... rest of main
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}
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```
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Update FFmpeg command construction:
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```go
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func (s *appState) startConvert(...) {
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// Use platform-specific ffmpeg path
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cmd := exec.CommandContext(ctx, platformConfig.FFmpegPath, args...)
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// ... rest of function
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}
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```
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---
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## 🧪 Testing Plan
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### Phase 1: Build Testing
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- [ ] Cross-compile from Linux successfully
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- [ ] Test executable runs on Windows 10
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- [ ] Test executable runs on Windows 11
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- [ ] Verify no missing DLL errors
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### Phase 2: Functionality Testing
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- [ ] File dialogs work correctly
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- [ ] Drag-and-drop from Windows Explorer
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- [ ] Video playback works
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- [ ] Conversion completes successfully
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- [ ] Queue management works
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- [ ] Progress reporting accurate
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### Phase 3: Hardware Testing
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- [ ] Test with NVIDIA GPU (NVENC)
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- [ ] Test with Intel integrated graphics (QSV)
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- [ ] Test with AMD GPU (AMF)
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- [ ] Test on system with no GPU
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### Phase 4: Path Testing
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- [ ] Paths with spaces
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- [ ] Paths with special characters
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- [ ] UNC network paths
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- [ ] Different drive letters (C:, D:, etc.)
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- [ ] Long paths (>260 characters)
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### Phase 5: Edge Cases
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- [ ] Multiple monitor setups
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- [ ] High DPI displays
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- [ ] Low memory systems
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- [ ] Antivirus interference
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- [ ] Windows Defender SmartScreen
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---
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## 📦 Distribution
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### Portable Version
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- Single folder with VideoTools.exe + ffmpeg.exe
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- No installation required
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- Can run from USB stick
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### Installer Version
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- NSIS or WiX installer
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- System-wide installation
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- Start menu shortcuts
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- File associations (optional)
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- Auto-update capability
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### Windows Store (Future)
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- MSIX package
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- Automatic updates
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- Sandboxed environment
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- Microsoft Store visibility
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---
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## 🐛 Known Windows-Specific Issues to Address
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1. **Console Window**: Use `-ldflags="-H windowsgui"` to hide console
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2. **File Locking**: Windows locks files more aggressively - ensure proper file handle cleanup
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3. **Path Length Limits**: Windows has 260 character path limit (use extended paths if needed)
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4. **Antivirus False Positives**: May need code signing certificate
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5. **DPI Scaling**: Fyne should handle this, but test on high-DPI displays
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---
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## 📋 Implementation Checklist
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### Immediate (dev14)
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- [ ] Create `platform.go` with FFmpeg detection
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- [ ] Update all `exec.Command("ffmpeg")` to use platform config
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- [ ] Add Windows encoder detection (NVENC, QSV, AMF)
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- [ ] Create `build-windows.sh` script
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- [ ] Test cross-compilation
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### Short-term (dev15)
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- [ ] Bundle ffmpeg.exe with Windows builds
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- [ ] Create Windows installer (NSIS)
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- [ ] Add file association registration
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- [ ] Test on Windows 10/11
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### Medium-term (dev16+)
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- [ ] Code signing certificate
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- [ ] Auto-update mechanism
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- [ ] Windows Store submission
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- [ ] Performance optimization for Windows
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---
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## 🔗 Resources
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- **FFmpeg Windows Builds**: https://github.com/BtbN/FFmpeg-Builds
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- **MinGW-w64**: https://www.mingw-w64.org/
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- **Fyne Windows Guide**: https://developer.fyne.io/started/windows
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- **Go Cross-Compilation**: https://go.dev/doc/install/source#environment
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- **NSIS Documentation**: https://nsis.sourceforge.io/Docs/
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---
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**Last Updated**: 2025-12-04
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**Target Version**: v0.1.0-dev14
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