Added detailed analysis of uncommitted job editing work and coordination request asking opencode to choose between: - Option A: Commit refactor only, hold editing for dev23 (recommended) - Option B: Commit all as WIP with feature flags - Option C: Hold everything for dev23 This ensures we coordinate on dev22 feature freeze and proper integration.
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Active Work Coordination
This file tracks what each agent is currently working on to prevent conflicts and coordinate changes.
Last Updated: 2026-01-03 13:20 UTC
🔴 Current Blockers
- Build Status: ✅ PASSING (fixed by thisagent)
- All compilation errors resolved
- Ready for testing and dev22 release
👥 Active Work by Agent
🤖 Claude (thisagent - Claude Code)
Status: Completed dev22 fixes - build is passing
Currently Modifying:
- ✅
main.go- Fixed syntax errors, added formatContainer, GPU auto-detection - ✅
internal/sysinfo/sysinfo.go- Added GPUVendor() method - ✅
internal/queue/queue.go- Fixed JobType constants
Completed This Session (2026-01-03):
- ✅ Fixed UI splitter stiffness (removed rigid minimum sizes)
- ✅ Completed SVT-AV1 preset support in snippet encoding
- ✅ Added automatic GPU detection for hardware encoding
- ✅ Fixed git remote (GitHub → git.leaktechnologies.dev)
- ✅ Resolved all build errors:
- Fixed formatBackground syntax error
- Added formatContainer widget
- Fixed forward declaration issues
- Fixed JobTypeFilters → JobTypeFilter naming
- Removed conflicting types.go file
Commits Ready:
46d1a18- feat: add automatic GPU detection for hardware encoding0a93b36- fix: resolve build errors and complete dev22 fixes- Plus 4 commits from previous session
Next Tasks:
- Update CHANGELOG.md for dev22 release
- Help with dev23 planning
- Test colored dropdowns and new features
🤖 opencode
Status: Has uncommitted job editing feature
Uncommitted Work (Discovered by Claude):
internal/queue/edit.go(NEW - 363 lines) - Job editing logicinternal/ui/command_editor.go(NEW - 352 lines) - Fyne UI dialoginternal/queue/queue.go(MODIFIED) - Refactored code to edit.go
Feature: Job editing system with FFmpeg command management
- Edit FFmpeg commands in queued jobs
- Validate syntax and structure
- Track edit history with timestamps
- Apply/reset/revert functionality
Completeness: ⚠️ INCOMPLETE
- ✅ Core logic complete, code compiles
- ❌ No integration in main.go (EditJobManager never instantiated)
- ❌ No UI hookups ("Edit Command" button missing from queue view)
- ❌ No end-to-end workflow testing
- ❌ Potential memory safety issue (queue.Get() shallow copy)
Last Known Work:
- Player backend improvements
- Enhancement module framework
- Command execution refactoring
Shared Responsibilities with Claude:
- Convert module UI/UX improvements
- Queue system enhancements
- Module integration testing
🤝 Coordination Request from Claude
Topic: Dev22 Finalization - Job Editing Feature Decision
Your uncommitted work analysis:
- Files: edit.go (363 lines), command_editor.go (352 lines), queue.go (refactored)
- Quality: Well-written, good structure, compiles successfully
- Integration: Missing main.go hookups, UI buttons, testing
- Risk: Adding to dev22 without integration could introduce bugs
Options for Dev22:
Option A (Recommended by Claude):
- ✅ Commit queue.go refactoring (clean code extraction)
- ⏳ Stash edit.go and command_editor.go for dev23
- 📝 Document as "WIP: Job editing foundation" in commit
Option B:
- ✅ Commit all 3 files with "WIP - DO NOT USE" markers
- 🔒 Add feature flag to disable job editing in production
- 📝 Document integration TODOs in code comments
Option C:
- ⏸️ Hold everything for dev23
- 🔄 Revert queue.go to original state
- 📋 Create detailed integration spec for dev23
Question for opencode: Do you agree dev22 should release with current stable features (GPU detection, AV1, UI fixes), and job editing should be a dev23 feature after proper integration?
Please respond by:
- Updating this section with your preferred option (A/B/C)
- Any additional context about your work
- Timeline for completing integration (if choosing to finish for dev22)
📝 Shared Files - Coordinate Before Modifying!
These files are touched by multiple agents - check this file before editing:
-
main.go- High conflict risk!- Claude: UI fixes, GPU detection, format selectors
- opencode: Player integration, enhancement module
-
internal/queue/queue.go- Medium risk- Claude: JobType constant fixes
- opencode: Queue system improvements
-
internal/sysinfo/sysinfo.go- Low risk- Claude: GPUVendor() method
✅ Ready to Commit/Push
All commits are ready - Build is passing
Files modified this session:
main.go- Syntax fixes, formatContainer, GPU auto-detectioninternal/sysinfo/sysinfo.go- GPUVendor() methodinternal/queue/queue.go- JobType constant fixes
🎯 Dev22 Status
Release Readiness: ✅ READY
Completed Features:
- ✅ Colored dropdown menus (batch 1 & 2)
- ✅ Windows FFmpeg popup suppression
- ✅ AV1 encoding with proper speed presets
- ✅ Automatic GPU detection for hardware encoding
- ✅ UI splitter fluidity improvements
- ✅ Build errors resolved
Ready to increment to dev23!
🚀 Next Steps (Dev23 Planning)
Immediate Priorities
- Update version number to dev23
- Update CHANGELOG.md with dev22 changes
- Test all new features
- Plan dev23 feature set
Potential Dev23 Features
- Complete Enhancement module
- Timeline-based Trim module
- Advanced Filter previews
- Benchmark system improvements
- Windows dropdown UI investigation
💡 Quick Reference
To update this file:
- Mark what you're starting to work on
- Update "Currently Modifying" section
- Move completed items to "Completed This Session"
- Update blocker status if you fix something
- Save and commit this file with your changes
Commit message format:
feat(ui): add colored dropdown menusfix(build): resolve compilation errorsdocs: update WORKING_ON coordination file