Ports Windows compatibility improvements from VideoTools to enable
VT_Player to build and run on Windows 11 alongside VideoTools.
Build System Enhancements:
- Universal build script auto-detects platform (Linux/macOS/Windows)
- Platform-specific build routing (build-linux.sh for Unix)
- Windows: Builds vt_player.exe with GUI flags (-H windowsgui)
- Windows: Automatic FFmpeg PATH detection
- Shares dependencies with VideoTools installation
Windows Console Hiding:
- Created internal/utils/proc_windows.go (Windows-specific)
- Created internal/utils/proc_other.go (Linux/macOS no-op)
- ApplyNoWindow() hides FFmpeg/ffprobe console windows on Windows
- Provides clean GUI experience without console popups
Cross-Platform Support:
- Build flags adapt to target platform automatically
- Go build tags for platform-specific code
- CGO enabled for all platforms (required by Fyne)
- Tested on Linux, ready for Windows 11
Documentation:
- WINDOWS_COMPATIBILITY.md: Complete Windows setup guide
- Explains dependency sharing with VideoTools
- Troubleshooting section for common issues
- Platform-specific build flag documentation
Benefits for Jake's Windows 11 Environment:
- Uses same MinGW-w64 toolchain as VideoTools
- Uses same FFmpeg installation (already on PATH)
- No additional dependency installation needed
- Build process identical to VideoTools
Technical Details:
- Windows GUI binary: vt_player.exe (~45MB)
- Linux/macOS binary: vt_player (~32MB)
- All platforms use CGO for Fyne OpenGL bindings
- syscall.SysProcAttr{HideWindow: true} for Windows processes
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
322 lines
7.6 KiB
Markdown
322 lines
7.6 KiB
Markdown
# VT_Player Windows Compatibility Guide
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This document explains how VT_Player has been made compatible with Windows 11 and how it shares dependencies with VideoTools.
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---
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## Quick Start (Windows 11)
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If you already have VideoTools installed and working on Windows 11, VT_Player should work immediately with the same dependencies:
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```bash
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# In Git Bash
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cd /path/to/VT_Player
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./scripts/build.sh
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```
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The build will:
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1. Detect Windows platform automatically
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2. Build `vt_player.exe` with Windows GUI flags
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3. Check for FFmpeg on PATH (should already be there from VideoTools)
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---
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## What Was Changed for Windows Compatibility
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### 1. **Universal Build Script** (`scripts/build.sh`)
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- Auto-detects platform (Linux/macOS/Windows)
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- Uses appropriate build flags for each platform
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- Windows-specific: `-ldflags="-H windowsgui -s -w"`
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- `-H windowsgui`: Hide console window for GUI app
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- `-s -w`: Strip debug symbols for smaller binary
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### 2. **Console Window Hiding** (`internal/utils/`)
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Added platform-specific utilities to hide FFmpeg/FFprobe console windows on Windows:
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**`internal/utils/proc_windows.go`:**
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```go
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//go:build windows
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package utils
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import (
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"os/exec"
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"syscall"
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)
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// ApplyNoWindow hides the console window for spawned processes on Windows.
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func ApplyNoWindow(cmd *exec.Cmd) {
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if cmd == nil {
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return
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}
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cmd.SysProcAttr = &syscall.SysProcAttr{HideWindow: true}
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}
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```
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**`internal/utils/proc_other.go`:**
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```go
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//go:build !windows
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package utils
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import "os/exec"
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// ApplyNoWindow is a no-op on non-Windows platforms.
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func ApplyNoWindow(cmd *exec.Cmd) {
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_ = cmd
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}
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```
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### 3. **FFmpeg Integration**
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VT_Player shares FFmpeg with VideoTools on Windows. If you've already installed VideoTools on Windows 11:
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- FFmpeg and ffprobe are already on your PATH
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- VT_Player will use the same binaries
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- No additional FFmpeg installation needed
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---
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## Building on Windows 11
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### Prerequisites
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From your VideoTools setup, you should already have:
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- ✅ Go 1.21+ (`go version` to check)
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- ✅ MinGW-w64 (for CGO compilation)
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- ✅ FFmpeg on PATH
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- ✅ Git Bash or MSYS2
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### Build Process
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1. **Open Git Bash** (or MSYS2)
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2. **Navigate to VT_Player:**
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```bash
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cd /path/to/VT_Player
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```
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3. **Run the build script:**
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```bash
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./scripts/build.sh
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```
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4. **Expected output:**
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```
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════════════════════════════════════════════════════════════════
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VT_Player Universal Build Script
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════════════════════════════════════════════════════════════════
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🔍 Detected platform: Windows
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📦 Go version:
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go version go1.21.x windows/amd64
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🧹 Cleaning previous builds...
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✓ Cache cleaned
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⬇️ Downloading dependencies...
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✓ Dependencies downloaded
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🔨 Building VT_Player for Windows...
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✓ Build successful!
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════════════════════════════════════════════════════════════════
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✅ BUILD COMPLETE
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════════════════════════════════════════════════════════════════
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Output: vt_player.exe
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Size: ~45M
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✓ FFmpeg detected on PATH
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Ready to run:
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.\vt_player.exe
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```
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5. **Run VT_Player:**
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```bash
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./vt_player.exe
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```
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---
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## Shared Dependencies with VideoTools
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VT_Player and VideoTools share the same dependencies on Windows:
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| Dependency | Purpose | Shared? |
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|------------|---------|---------|
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| **Go 1.21+** | Compilation | ✅ Yes |
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| **MinGW-w64** | CGO for Fyne | ✅ Yes |
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| **FFmpeg** | Video processing | ✅ Yes (same PATH) |
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| **FFprobe** | Metadata extraction | ✅ Yes (same PATH) |
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### Why This Works
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Both projects:
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- Use the same Fyne GUI framework
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- Use the same video processing tools (FFmpeg)
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- Use the same build toolchain (Go + MinGW)
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- Are designed to be portable on Windows
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The only difference is the executable name and specific features.
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---
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## Differences from VideoTools
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### What VT_Player Does NOT Include:
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- ❌ Conversion queue system
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- ❌ Format conversion UI
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- ❌ Batch processing
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- ❌ DVD authoring
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### What VT_Player DOES Include:
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- ✅ Frame-accurate playback
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- ✅ Keyframe detection and navigation
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- ✅ Timeline widget with visual keyframe markers
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- ✅ Frame-by-frame stepping
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- ✅ Keyframe jumping
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- ✅ Lossless cutting (upcoming)
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VT_Player is focused exclusively on video playback and frame-accurate editing.
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---
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## Troubleshooting
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### "FFmpeg not found on PATH"
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If the build completes but shows FFmpeg warning:
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1. Check if VideoTools FFmpeg is on PATH:
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```bash
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where ffmpeg
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where ffprobe
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```
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2. If not found, add VideoTools FFmpeg to PATH:
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```powershell
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# In PowerShell as Administrator
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$env:Path += ";C:\path\to\VideoTools\dist\windows"
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```
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3. Or copy FFmpeg from VideoTools:
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```bash
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cp /c/path/to/VideoTools/dist/windows/ffmpeg.exe .
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cp /c/path/to/VideoTools/dist/windows/ffprobe.exe .
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```
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### "go.exe not found"
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Ensure Go is installed and on PATH:
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```bash
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go version
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```
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If not found, reinstall Go from https://go.dev/dl/
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### "x86_64-w64-mingw32-gcc not found"
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MinGW-w64 is required for CGO. If VideoTools builds successfully, MinGW is already installed.
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Check with:
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```bash
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x86_64-w64-mingw32-gcc --version
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```
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### Build Succeeds but App Crashes
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1. Check FFmpeg availability:
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```bash
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ffmpeg -version
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ffprobe -version
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```
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2. Run with debug output:
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```bash
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# Set debug environment variable
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export VIDEOTOOLS_DEBUG=1
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./vt_player.exe
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```
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3. Check logs in current directory for errors
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---
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## Platform-Specific Build Flags
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### Windows (`-ldflags="-H windowsgui -s -w"`)
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- `-H windowsgui`: Create GUI app (no console window)
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- `-s`: Strip symbol table
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- `-w`: Strip DWARF debugging info
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- Result: Smaller binary, cleaner UX
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### Linux/macOS
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- Standard build flags
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- Console output available for debugging
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- No special GUI flags needed
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---
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## File Structure After Build
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```
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VT_Player/
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├── vt_player.exe # Windows executable (~45MB)
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├── scripts/
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│ └── build.sh # Universal build script
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├── internal/
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│ └── utils/
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│ ├── proc_windows.go # Windows console hiding
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│ └── proc_other.go # Linux/macOS no-op
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└── ... (source files)
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```
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---
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## Next Steps After Successful Build
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1. **Test basic playback:**
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- Drag and drop a video file onto VT_Player
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- Verify it loads and plays
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2. **Enable Frame-Accurate Mode:**
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- Tools → Frame-Accurate Mode
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- Load a video
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- Verify keyframes are detected and shown on timeline
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3. **Test frame navigation:**
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- Left/Right arrows: Step by frame
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- Up/Down arrows: Jump between keyframes
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- Space: Play/pause
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---
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## Reporting Issues
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If you encounter Windows-specific issues:
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1. Check if the same issue occurs in VideoTools
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2. Verify FFmpeg is on PATH and working
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3. Run with `VIDEOTOOLS_DEBUG=1` for detailed logs
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4. Report with:
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- Windows version (should be Windows 11)
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- Go version
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- FFmpeg version
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- Error messages
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- Build log
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---
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## Summary
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VT_Player on Windows 11 should "just work" if VideoTools is already working:
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- ✅ Same build environment
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- ✅ Same dependencies
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- ✅ Same FFmpeg installation
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- ✅ Auto-detecting build script
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- ✅ Console windows hidden for clean UX
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The universal build script handles all platform differences automatically.
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