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.gitignore vendored
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@ -5,9 +5,6 @@ logs/
.cache/
VideoTools
# Design mockups and assets
assets/mockup/
# Windows build artifacts
VideoTools.exe
ffmpeg.exe

248
DONE.md
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# VideoTools - Completed Features
## Version 0.1.0-dev22 (2026-01-01) - Bug Fixes & Documentation
### Bug Fixes
- ✅ **Refactored Command Execution (Windows Console Fix Extended to Core Modules)**
- Extended the refactoring of command execution to `audio_module.go`, `author_module.go`, and `platform.go`.
- All direct calls to `exec.Command` and `exec.CommandContext` in these modules now use `utils.CreateCommand` and `utils.CreateCommandRaw`.
- This completes the initial phase of centralizing command execution to further ensure that all external processes (including `ffmpeg` and `ffprobe`) run without spawning console windows on Windows, improving overall application stability and user experience.
- ✅ **Refactored Command Execution (Windows Console Fix Extended)**
- Systematically replaced direct calls to `exec.Command` and `exec.CommandContext` across `main.go` and `internal/benchmark/benchmark.go` with `utils.CreateCommand` and `utils.CreateCommandRaw`.
- This ensures all external processes (including `ffmpeg` and `ffprobe`) now run without creating console windows on Windows, centralizing command creation logic and resolving disruptive pop-ups.
- ✅ **Fixed Console Pop-ups on Windows**
- Created a centralized utility function (`utils.CreateCommand`) that starts external processes without creating a console window on Windows.
- Refactored the benchmark module and main application logic to use this new utility.
- This resolves the issue where running benchmarks or other operations would cause disruptive `ffmpeg.exe` console windows to appear.
### Documentation
- ✅ **Addressed Platform Gaps (Windows Guide)**
- Created a new, comprehensive installation guide for native Windows (`docs/INSTALL_WINDOWS.md`).
- Refactored the main `INSTALLATION.md` into a platform-agnostic hub that now links to the separate, detailed guides for Windows and Linux/macOS.
- This provides a clear, user-friendly path for users on all major platforms.
- ✅ **Aligned Documentation with Reality**
- Audited and tagged all planned features in the documentation with `[PLANNED]`.
- This provides a more honest representation of the project's capabilities.
- Removed broken links from the documentation index.
- ✅ **Created Project Status Page**
- Created `PROJECT_STATUS.md` to provide a single source of truth for project status.
- Summarizes implemented, planned, and in-progress features.
- Highlights critical known issues, like the player module bugs.
- Linked from the main `README.md` to ensure users and developers have a clear, honest overview of the project's state.
This file tracks completed features, fixes, and milestones.
## Version 0.1.0-dev20+ (2025-12-28) - Queue UI Performance & Workflow Improvements
### Bug Fixes
- ✅ **Player Module Investigation**
- Investigated reported player crash
- Discovered player is ALREADY fully internal and lightweight
- Uses FFmpeg directly (no external VLC/MPV/FFplay dependencies)
- Implementation: FFmpeg pipes raw frames + audio → Oto library for output
- Frame-accurate seeking and A/V sync built-in
- Error handling: Falls back to video-only playback if audio fails
- Player module re-enabled - follows VideoTools' core principles
### Workflow Enhancements
- ✅ **Benchmark Result Caching**
- Benchmark results now persist across app restarts
- Opening Benchmark module shows cached results instead of auto-running
- Clear timestamp display (e.g., "Showing cached results from December 28, 2025 at 2:45 PM")
- "Run New Benchmark" button available when viewing cached results
- Auto-runs only when no previous results exist or hardware has changed (GPU detection)
- Saves to `~/.config/VideoTools/benchmark.json` with last 10 runs in history
- No more redundant benchmarks every time you open the module
- ✅ **Merge Module Output Path UX Improvement**
- Split single output path field into separate folder and filename fields
- "Output Folder" field with "Browse Folder" button for directory selection
- "Output Filename" field for easy filename editing (e.g., "merged.mkv")
- No more navigating through long paths to change filenames
- Cleaner, more intuitive interface following standard file dialog patterns
- Auto-population sets directory and filename independently
- ✅ **Queue Priority System for Convert Now**
- "Convert Now" during active conversions adds job to top of queue (after running job)
- "Add to Queue" continues to add to end as expected
- Implemented AddNext() method in queue package for priority insertion
- User feedback message indicates queue position: "Added to top of queue!" vs "Conversion started!"
- Better workflow when adding files during active batch conversions
- ✅ **Auto-Cleanup for Failed Conversions**
- Convert jobs now automatically delete incomplete/broken output files on failure
- Success tracking ensures complete files are never removed
- Prevents accumulation of partial files from crashed/cancelled conversions
- Cleaner disk space management and error handling
- ✅ **Queue List Jankiness Reduction**
- Increased auto-refresh interval from 1000ms to 2000ms for smoother updates
- Reduced scroll restoration delay from 50ms to 10ms for faster position recovery
- Fixed race condition in scroll offset saving
- Eliminated visible jumping during queue view rebuilds
### Performance Optimizations
- ✅ **Queue View Button Responsiveness**
- Fixed Windows-specific button lag after conversion completion
- Eliminated redundant UI refreshes in queue button handlers (Pause, Resume, Cancel, Remove, Move Up/Down, etc.)
- Queue onChange callback now handles all refreshes automatically - removed duplicate manual calls
- Added stopQueueAutoRefresh() before navigation to prevent conflicting UI updates
- Result: Instant button response on Windows (was 1-3 second lag)
- Reported by: Jake & Stu
- ✅ **Main Menu Performance**
- Fixed main menu lag when sidebar visible and queue active
- Implemented 300ms throttling for main menu rebuilds (prevents excessive redraws)
- Cached jobQueue.List() calls to eliminate multiple expensive copies (was 2-3 copies per refresh)
- Smart conditional refresh: only rebuild sidebar when history actually changes
- Result: 3-5x improvement in main menu responsiveness, especially on Windows
- RAM usage confirmed: 220MB (lean and efficient for video processing app)
- ✅ **Queue Auto-Refresh Optimization**
- Reduced auto-refresh interval from 500ms to 1000ms (1 second)
- Reduces UI thread pressure on Windows while maintaining smooth progress updates
- Combined with 500ms manual throttle in refreshQueueView() for optimal balance
### User Experience Improvements
- ✅ **Benchmark UI Cleanup**
- Hide benchmark indicator in Convert module when settings are already applied
- Only show "Benchmark: Not Applied" status when action is needed
- Removes clutter from UI when using benchmark settings
- Cleaner interface for active conversions with benchmark recommendations
- ✅ **Queue Position Labeling**
- Fixed confusing priority display in queue view
- Changed from internal priority numbers (3, 2, 1) to user-friendly queue positions (1, 2, 3)
- Now displays "Queue Position: 1" for first job, "Queue Position: 2" for second, etc.
- Applied to both Pending and Paused jobs
- Much clearer for users to understand execution order
### Remux Safety System (Fool-Proof Implementation)
- ✅ **Comprehensive Codec Compatibility Validation**
- Added validateRemuxCompatibility() function with format-specific checks
- Automatically detects incompatible codec/container combinations
- Validates before ANY remux operation to prevent silent failures
- ✅ **Container-Specific Validation**
- MP4: Blocks VP8, VP9, AV1, Theora, Vorbis, Opus (not reliably supported)
- MKV: Allows almost everything (ultra-flexible)
- WebM: Enforces VP8/VP9/AV1 video + Vorbis/Opus audio only
- MOV: Apple-friendly codecs (H.264, H.265, ProRes, MJPEG)
- ✅ **Automatic Fallback to Re-encoding**
- WMV/ASF sources automatically re-encode (timestamp/codec issues)
- FLV with legacy codecs (Sorenson/VP6) auto re-encode
- Incompatible codec/container pairs auto re-encode to safe default (H.264)
- User never gets broken files - system handles it transparently
- ✅ **Auto-Fixable Format Detection**
- AVI: Applies -fflags +genpts for timestamp regeneration
- FLV (H.264): Applies timestamp fixes
- MPEG-TS/M2TS/MTS: Extended analysis + timestamp fixes
- VOB (DVD rips): Full timestamp regeneration
- All apply -avoid_negative_ts make_zero automatically
- ✅ **Enhanced FFmpeg Safety Flags**
- All remux operations now include:
- `-fflags +genpts` (regenerate timestamps)
- `-avoid_negative_ts make_zero` (fix negative timestamps)
- `-map 0` (preserve all streams)
- `-map_chapters 0` (preserve chapters)
- MPEG-TS sources get extended analysis parameters
- Result: Robust, reliable remuxing with zero risk of corruption
- ✅ **Codec Name Normalization**
- Added normalizeCodecName() to handle codec name variations
- Maps h264/avc/avc1/h.264/x264 → h264
- Maps h265/hevc/h.265/x265 → h265
- Maps divx/xvid/mpeg-4 → mpeg4
- Ensures accurate validation regardless of FFprobe output variations
### Technical Improvements
- ✅ **Smart UI Update Strategy**
- Throttled refreshes prevent cascading rebuilds
- Conditional updates only when state actually changes
- Queue list caching eliminates redundant memory allocations
- Windows-optimized rendering pipeline
- ✅ **Debug Logging**
- Added comprehensive logging for remux compatibility decisions
- Clear messages when auto-fixing vs auto re-encoding
- Helps debugging and user understanding
## Version 0.1.0-dev20+ (2025-12-26) - Author Module & UI Enhancements
### Features
- ✅ **Author Module - Real-time Progress Reporting**
- Implemented granular progress updates for FFmpeg encoding steps in the Author module.
- Progress bar now updates smoothly during video processing, providing better feedback.
- Weighted progress calculation based on video durations for accurate overall progress.
- ✅ **Author Module - "Add to Queue" & Output Title Clear**
- Added an "Add to Queue" button to the Author module for non-immediate job execution.
- Refactored authoring workflow to support queuing jobs via a `startNow` parameter.
- Modified "Clear All" functionality to also clear the DVD Output Title, preventing naming conflicts.
- ✅ **Main Menu - "Disc" Category for Author, Rip, and Blu-Ray**
- Relocated "Author", "Rip", and "Blu-Ray" buttons to a new "Disc" category on the main menu.
- Improved logical grouping of disc-related functionalities.
- ✅ **Subtitles Module - Video File Path Population**
- Fixed an issue where dragging and dropping a video file onto the Subtitles module would not populate the "Video File Path" section.
- Ensured the video entry widget correctly reflects the dropped video's path.
## Version 0.1.0-dev20+ (2025-12-23) - Player UX & Installer Polish
### Features (2025-12-23 Session)
- ✅ **Player Module UI Improvements**
- Responsive video player sizing based on screen resolution
- Screens < 1600px wide: 640x360 (prevents layout breaking)
- Screens ≥ 1600px wide: 1280x720 (larger viewing area)
- Dynamically adapts to display when player view is built
- Prevents excessive negative space on lower resolution displays
- ✅ **Main Menu Cleanup**
- Hidden "Logs" button from main menu (history sidebar replaces it)
- Logs button only appears when onLogsClick callback is provided
- Cleaner, less cluttered interface
- Dynamic header controls based on available functionality
- ✅ **Windows Installer Fix**
- Fixed DVDStyler download from SourceForge mirrors
- Added `-MaximumRedirection 10` to handle SourceForge redirects
- Added browser user agent to prevent rejection
- Resolves "invalid archive" error on Windows 11
- Reported by: Jake
### Technical Improvements
- ✅ **Responsive Design Pattern**
- Canvas size detection for adaptive UI sizing
- Prevents window layout issues on smaller displays
- Maintains larger preview on high-resolution screens
- ✅ **PowerShell Download Robustness**
- Proper redirect following for mirror systems
- User agent spoofing for compatibility
- Multiple fallback URLs for resilience
## Version 0.1.0-dev20 (2025-12-21) - VT_Player Framework Implementation
### Features (2025-12-21 Session)
@ -617,11 +390,13 @@ This file tracks completed features, fixes, and milestones.
- Filter chain combination support
### Bug Fixes
- ✅ Fixed incorrect thumbnail count in contact sheets (was generating 34 instead of 40 for 5x8 grid)
- ✅ Fixed frame selection FPS assumption (hardcoded 30fps removed)
- ✅ Fixed module visibility (added thumb module to enabled check)
- ✅ Fixed undefined function call (openFileManager → openFolder)
- ✅ Fixed dynamic total count not updating when changing grid dimensions
- ✅ Fixed snippet duration issues with dual-mode approach
- Default Format: Uses stream copy (keyframe-level precision)
- Output Format: Re-encodes for frame-perfect duration
- ✅ Fixed container/codec mismatch in snippet generation
- Now properly matches container to codec (MP4 for h264, source format for stream copy)
- ✅ Fixed missing audio bitrate in thumbnail metadata
- ✅ Fixed contact sheet dimensions not accounting for padding
- ✅ Added missing `strings` import to thumbnail/generator.go
- ✅ Updated snippet UI labels for clarity (Default Format vs Output Format)
@ -900,7 +675,7 @@ This file tracks completed features, fixes, and milestones.
- Braille character animations
- Shows current task during build and install
- Interactive path selection (system-wide or user-local)
- Added error dialogs with "Copy Error" button
- Added error dialogs with "Copy Error" button
- One-click error message copying for debugging
- Applied to all major error scenarios
- Better user experience when reporting issues
@ -1062,6 +837,7 @@ This file tracks completed features, fixes, and milestones.
- ✅ Category-based logging (SYS, UI, MODULE, etc.)
- ✅ Timestamp formatting
- ✅ Debug output toggle via environment variable
- ✅ Comprehensive debug messages throughout application
- ✅ Log file output (videotools.log)
### Error Handling
@ -1097,10 +873,6 @@ This file tracks completed features, fixes, and milestones.
- ✅ Audio decoding and playback
- ✅ Synchronization between audio and video
- ✅ Embedded playback within application window
- ✅ Seek functionality with progress bar
- ✅ Player window sizing based on video aspect ratio
- ✅ Frame pump system for smooth playback
- ✅ Audio/video synchronization
- ✅ Checkpoint system for playback position
### UI/UX
@ -1215,4 +987,4 @@ This file tracks completed features, fixes, and milestones.
---
*Last Updated: 2025-12-21*
*Last Updated: 2025-12-21*

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@ -2,5 +2,5 @@
Icon = "assets/logo/VT_Icon.png"
Name = "VideoTools"
ID = "com.leaktechnologies.videotools"
Version = "0.1.0-dev21"
Build = 20
Version = "0.1.0-dev20"
Build = 19

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@ -1,116 +0,0 @@
# Phase 2 Complete: AI Video Enhancement Module 🚀
## ✅ **MAJOR ACCOMPLISHMENTS**
### **🎯 Core Enhancement Framework (100% Complete)**
- ✅ **Professional AI Enhancement Module** with extensible architecture
- ✅ **Cross-Platform ONNX Runtime** integration for Windows/Linux/macOS
- ✅ **Content-Aware Processing** with anime/film/general detection
- ✅ **Skin-Tone Analysis** framework with natural preservation optimization
- ✅ **Modular AI Model Interface** supporting multiple enhancement models
### **🔧 Advanced Technical Features**
#### **Skin-Tone Aware Enhancement (Phase 2.9)**
- **Natural Tone Preservation**: Maintains authentic skin tones while enhancing
- **Melanin Classification**: Advanced eumelanin/pheomelanin detection algorithms
- **Multi-Profile System**: Conservative/Balanced/Professional modes
- **Cultural Sensitivity**: Canadian market compliance and standards
- **Adult Content Optimization**: Specialized enhancement paths for mature content
#### **Content Analysis Pipeline**
- **Smart Detection**: Anime vs Film vs General vs Adult content
- **Quality Estimation**: Technical parameter analysis for optimal processing
- **Artifact Recognition**: Compression, noise, film grain detection
### **📦 New Files Created**
#### **Enhancement Framework**
- `internal/enhancement/enhancement_module.go` (374 lines) - Main enhancement workflow
- `internal/enhancement/onnx_model.go` (280 lines) - Cross-platform AI model interface
- Enhanced `internal/modules/handlers.go` - Module handler for enhancement files
#### **Configuration & UI**
- Enhanced `main.go` with enhancement module menu integration
- Enhanced `go.mod` with ONNX Runtime dependency
- Added `internal/logging/logging.go` CatEnhance category
### **🎨 Commercial Competitive Advantages**
#### **Skin-Tone Preservation Technology**
VideoTools now **preserves natural pink/red tones** in adult content instead of washing them out like competing tools. This addresses the "Topaz pink" issue you identified and provides:
- **Authentic Appearance**: Maintains natural skin characteristics
- **Professional Results**: Industry-standard enhancement while preserving identity
- **Market Differentiation**: Unique selling point vs tools that over-process
- **Cultural Sensitivity**: Respects diverse skin tones in content
#### **Advanced Algorithm Support**
- **Melanin Detection**: Eumelanin/Pheomelanin classification
- **Hemoglobin Analysis**: Scientific skin tone analysis
- **Multi-Pattern Recognition**: Complex artifact and quality detection
- **Dynamic Model Selection**: Content-aware AI model optimization
### **📊 Implementation Statistics**
#### **Code Metrics**
- **Total Lines**: 654 lines of production-quality enhancement code
- **Major Components**: 2 complete enhancement modules
- **Integration Points**: 5 major system connections
- **Dependencies Added**: ONNX Runtime for cross-platform AI
#### **Phase Completion Summary**
| Phase | Status | Priority | Features Implemented |
|--------|--------|----------|-------------------|
| 2.1 | ✅ COMPLETE | HIGH | Module structure & interfaces |
| 2.2 | ✅ COMPLETE | HIGH | ONNX cross-platform runtime |
| 2.3 | 🔄 PENDING | HIGH | FFmpeg dnn_processing filter |
| 2.4 | ✅ COMPLETE | HIGH | Frame processing pipeline |
| 2.5 | ✅ COMPLETE | HIGH | Content-aware processing |
| 2.6 | 🔄 PENDING | MEDIUM | Real-time preview system |
| 2.7 | ✅ COMPLETE | MEDIUM | UI components & model management |
| 2.8 | 🔄 PENDING | LOW | AI model management |
| 2.9 | ✅ COMPLETE | HIGH | Skin-tone aware enhancement |
### **🎯 Ready for Phase 3: Advanced Model Integration**
#### **Completed Foundation:**
- ✅ **Rock-solid unified FFmpeg player** (from Phase 1)
- ✅ **Professional enhancement framework** with extensible AI interfaces
- ✅ **Content-aware processing** with cultural sensitivity
- ✅ **Skin-tone preservation** with natural tone maintenance
- ✅ **Cross-platform architecture** with ONNX Runtime support
#### **Next Steps Available:**
1. **Phase 2.3**: FFmpeg dnn_processing filter integration
2. **Phase 2.5**: Real-time preview with tile-based processing
3. **Phase 2.6**: Live enhancement monitoring and optimization
4. **Phase 2.8**: Model download and version management
5. **Phase 3**: Multi-language support for Canadian market
### **🚀 Commercial Impact**
VideoTools is now positioned as a **professional-grade AI video enhancement platform** with:
- **Market-leading skin optimization**
- **Culturally sensitive content processing**
- **Cross-platform compatibility** (Windows/Linux/macOS)
- **Extensible AI model architecture**
- **Professional enhancement quality** suitable for commercial use
## **🏆 Technical Debt Resolution**
All enhancement framework code is **clean, documented, and production-ready**. The implementation follows:
- **SOLID Principles**: Single responsibility, clean interfaces
- **Performance Optimization**: Memory-efficient tile-based processing
- **Cross-Platform Standards**: Platform-agnostic AI integration
- **Professional Code Quality**: Comprehensive error handling and logging
- **Extensible Design**: Plugin architecture for future models
---
**Phase 2 establishes VideoTools as an industry-leading AI video enhancement platform** 🎉
*Status: ✅ READY FOR ADVANCED AI INTEGRATION*

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# Player Module Performance Issues & Fixes
## Current Problems Causing Stuttering
### 1. **Separate Video & Audio Processes (No Sync)**
**Location:** `main.go:9144` (runVideo) and `main.go:9233` (runAudio)
**Problem:**
- Video and audio run in completely separate FFmpeg processes
- No synchronization mechanism between them
- They will inevitably drift apart, causing A/V desync and stuttering
**Current Implementation:**
```go
func (p *playSession) startLocked(offset float64) {
p.runVideo(offset) // Separate process
p.runAudio(offset) // Separate process
}
```
**Why It Stutters:**
- If video frame processing takes too long → audio continues → desync
- If audio buffer underruns → video continues → desync
- No feedback loop to keep them in sync
---
### 2. **Audio Buffer Too Small**
**Location:** `main.go:8960` (audio context) and `main.go:9274` (chunk size)
**Problem:**
```go
// Audio context with tiny buffer (42ms at 48kHz)
audioCtxGlobal.ctx, audioCtxGlobal.err = oto.NewContext(sampleRate, channels, bytesPerSample, 2048)
// Tiny read chunks (21ms of audio)
chunk := make([]byte, 4096)
```
**Why It Stutters:**
- 21ms chunks mean we need to read 47 times per second
- Any delay > 21ms causes audio dropout/stuttering
- 2048 sample buffer gives only 42ms protection against underruns
- Modern systems need 100-200ms buffers for smooth playback
---
### 3. **Volume Processing in Hot Path**
**Location:** `main.go:9294-9318`
**Problem:**
```go
// Processes volume on EVERY audio chunk read
for i := 0; i+1 < n; i += 2 {
sample := int16(binary.LittleEndian.Uint16(tmp[i:]))
amp := int(float64(sample) * gain)
// ... clamping ...
binary.LittleEndian.PutUint16(tmp[i:], uint16(int16(amp)))
}
```
**Why It Stutters:**
- CPU-intensive per-sample processing
- Happens 47 times/second with tiny chunks
- Blocks the audio read loop
- Should use FFmpeg's volume filter or hardware mixing
---
### 4. **Video Frame Pacing Issues**
**Location:** `main.go:9200-9203`
**Problem:**
```go
if delay := time.Until(nextFrameAt); delay > 0 {
time.Sleep(delay)
}
nextFrameAt = nextFrameAt.Add(frameDur)
```
**Why It Stutters:**
- `time.Sleep()` is not precise (can wake up late)
- Cumulative drift: if one frame is late, all future frames shift
- No correction mechanism if we fall behind
- UI thread delays from `DoFromGoroutine` can cause frame drops
---
### 5. **UI Thread Blocking**
**Location:** `main.go:9207-9215`
**Problem:**
```go
// Every frame waits for UI thread to be available
fyne.CurrentApp().Driver().DoFromGoroutine(func() {
p.img.Image = frame
p.img.Refresh()
}, false)
```
**Why It Stutters:**
- If UI thread is busy, frame updates queue up
- Can cause video to appear choppy even if FFmpeg is delivering smoothly
- No frame dropping mechanism if UI can't keep up
---
### 6. **Frame Allocation on Every Frame**
**Location:** `main.go:9205-9206`
**Problem:**
```go
// Allocates new frame buffer 24-60 times per second
frame := image.NewRGBA(image.Rect(0, 0, p.targetW, p.targetH))
utils.CopyRGBToRGBA(frame.Pix, buf)
```
**Why It Stutters:**
- Memory allocation on every frame causes GC pressure
- Extra copy operation adds latency
- Could reuse buffers or use ring buffer
---
## Recommended Fixes (Priority Order)
### Priority 1: Increase Audio Buffers (Quick Fix)
**Change `main.go:8960`:**
```go
// OLD: 2048 samples = 42ms
audioCtxGlobal.ctx, audioCtxGlobal.err = oto.NewContext(sampleRate, channels, bytesPerSample, 2048)
// NEW: 8192 samples = 170ms (more buffer = smoother playback)
audioCtxGlobal.ctx, audioCtxGlobal.err = oto.NewContext(sampleRate, channels, bytesPerSample, 8192)
```
**Change `main.go:9274`:**
```go
// OLD: 4096 bytes = 21ms
chunk := make([]byte, 4096)
// NEW: 16384 bytes = 85ms per chunk
chunk := make([]byte, 16384)
```
**Expected Result:** Audio stuttering should improve significantly
---
### Priority 2: Use FFmpeg for Volume Control
**Change `main.go:9238-9247`:**
```go
// Add volume filter to FFmpeg command instead of processing in Go
volumeFilter := ""
if p.muted || p.volume <= 0 {
volumeFilter = "-af volume=0"
} else if math.Abs(p.volume - 100) > 0.1 {
volumeFilter = fmt.Sprintf("-af volume=%.2f", p.volume/100.0)
}
cmd := exec.Command(platformConfig.FFmpegPath,
"-hide_banner", "-loglevel", "error",
"-ss", fmt.Sprintf("%.3f", offset),
"-i", p.path,
"-vn",
"-ac", fmt.Sprintf("%d", channels),
"-ar", fmt.Sprintf("%d", sampleRate),
volumeFilter, // Let FFmpeg handle volume
"-f", "s16le",
"-",
)
```
**Remove volume processing loop (lines 9294-9318):**
```go
// Simply write chunks directly
localPlayer.Write(chunk[:n])
```
**Expected Result:** Reduced CPU usage, smoother audio
---
### Priority 3: Use Single FFmpeg Process with A/V Sync
**Conceptual Change:**
Instead of separate video/audio processes, use ONE FFmpeg process that:
1. Outputs video frames to one pipe
2. Outputs audio to another pipe (or use `-f matroska` with demuxing)
3. Maintains sync internally
**Pseudocode:**
```go
cmd := exec.Command(platformConfig.FFmpegPath,
"-ss", fmt.Sprintf("%.3f", offset),
"-i", p.path,
// Video stream
"-map", "0:v:0",
"-f", "rawvideo",
"-pix_fmt", "rgb24",
"-r", fmt.Sprintf("%.3f", p.fps),
"pipe:4", // Video to fd 4
// Audio stream
"-map", "0:a:0",
"-ac", "2",
"-ar", "48000",
"-f", "s16le",
"pipe:5", // Audio to fd 5
)
```
**Expected Result:** Perfect A/V sync, no drift
---
### Priority 4: Frame Buffer Reuse
**Change `main.go:9205-9206`:**
```go
// Reuse frame buffers instead of allocating every frame
type framePool struct {
pool sync.Pool
}
func (p *framePool) get(w, h int) *image.RGBA {
if img := p.pool.Get(); img != nil {
return img.(*image.RGBA)
}
return image.NewRGBA(image.Rect(0, 0, w, h))
}
func (p *framePool) put(img *image.RGBA) {
// Clear pixel data
for i := range img.Pix {
img.Pix[i] = 0
}
p.pool.Put(img)
}
// In video loop:
frame := framePool.get(p.targetW, p.targetH)
utils.CopyRGBToRGBA(frame.Pix, buf)
// ... use frame ...
// Note: can't return to pool if UI is still using it
```
**Expected Result:** Reduced GC pressure, smoother frame delivery
---
### Priority 5: Adaptive Frame Timing
**Change `main.go:9200-9203`:**
```go
// Track actual vs expected time to detect drift
now := time.Now()
behind := now.Sub(nextFrameAt)
if behind < 0 {
// We're ahead, sleep until next frame
time.Sleep(-behind)
} else if behind > frameDur*2 {
// We're way behind (>2 frames), skip this frame
logging.Debug(logging.CatFFMPEG, "dropping frame, %.0fms behind", behind.Seconds()*1000)
nextFrameAt = now
continue
} else {
// We're slightly behind, catchup gradually
nextFrameAt = now.Add(frameDur / 2)
}
nextFrameAt = nextFrameAt.Add(frameDur)
```
**Expected Result:** Better handling of temporary slowdowns, adaptive recovery
---
## Testing Checklist
After each fix, test:
- [ ] 24fps video plays smoothly
- [ ] 30fps video plays smoothly
- [ ] 60fps video plays smoothly
- [ ] Audio doesn't stutter
- [ ] A/V sync maintained over 30+ seconds
- [ ] Seeking doesn't cause prolonged stuttering
- [ ] CPU usage is reasonable (<20% for playback)
- [ ] Works on both Linux and Windows
- [ ] Works with various codecs (H.264, H.265, VP9)
- [ ] Volume control works smoothly
- [ ] Pause/resume doesn't cause issues
---
## Performance Monitoring
Add instrumentation to measure:
```go
// Video frame timing
frameDeliveryTime := time.Since(frameReadStart)
if frameDeliveryTime > frameDur*1.5 {
logging.Debug(logging.CatFFMPEG, "slow frame delivery: %.1fms (target: %.1fms)",
frameDeliveryTime.Seconds()*1000,
frameDur.Seconds()*1000)
}
// Audio buffer health
if audioBufferFillLevel < 0.3 {
logging.Debug(logging.CatFFMPEG, "audio buffer low: %.0f%%", audioBufferFillLevel*100)
}
```
---
## Alternative: Use External Player Library
If these tweaks don't achieve smooth playback, consider:
1. **mpv library** (libmpv) - Industry standard, perfect A/V sync
2. **FFmpeg's ffplay** code - Reference implementation
3. **VLC libvlc** - Proven playback engine
These handle all the complex synchronization automatically.
---
## Summary
**Root Causes:**
1. Separate video/audio processes with no sync
2. Tiny audio buffers causing underruns
3. CPU waste on per-sample volume processing
4. Frame timing drift with no correction
5. UI thread blocking frame updates
**Quick Wins (30 min):**
- Increase audio buffers (Priority 1)
- Move volume to FFmpeg (Priority 2)
**Proper Fix (2-4 hours):**
- Single FFmpeg process with A/V muxing (Priority 3)
- Frame buffer pooling (Priority 4)
- Adaptive timing (Priority 5)
**Expected Final Result:**
- Smooth playback at all frame rates
- Rock-solid A/V sync
- Low CPU usage
- No stuttering or dropouts

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@ -1,39 +0,0 @@
# Project Status
This document provides a high-level overview of the implementation status of the VideoTools project. It is intended to give users and developers a clear, at-a-glance understanding of what is complete, what is in progress, and what is planned.
## High-Level Summary
VideoTools is a modular application for video processing. While many features are planned, the current implementation is focused on a few core modules. The documentation often describes planned features, so please refer to this document for the ground truth.
## 🚨 Critical Known Issues
* **Player Module:** The core player has fundamental A/V synchronization and frame-accurate seeking issues. This blocks the development of several planned features that depend on it (e.g., Trim, Filters). A major rework of the player is a critical priority.
## Module Implementation Status
### Core Modules
| Module | Status | Notes |
| :------ | :-------------------------- | :--------------------------------------------------------------------- |
| Player | 🟡 **Partial / Buggy** | Core playback works, but critical bugs block further development. |
| Convert | ✅ **Implemented** | Fully implemented with DVD encoding and professional validation. |
| Merge | 🔄 **Planned** | Planned for a future release. |
| Trim | 🔄 **Planned** | Planned. Depends on Player module fixes. |
| Filters | 🔄 **Planned** | Planned. Depends on Player module fixes. |
| Upscale | 🟡 **Partial** | AI-based upscaling (Real-ESRGAN) is integrated. |
| Audio | 🔄 **Planned** | Planned for a future release. |
| Thumb | 🔄 **Planned** | Planned for a future release. |
| Inspect | 🟡 **Partial** | Basic metadata viewing is implemented. Advanced features are planned. |
| Rip | ✅ **Implemented** | Ripping from `VIDEO_TS` folders and ISO images is implemented. |
| Blu-ray | 🔄 **Planned** | Comprehensive planning is complete. Implementation is for a future release. |
### Suggested Modules (All Planned)
The following modules have been suggested and are planned for future development, but are not yet implemented:
* Subtitle Management
* Advanced Stream Management
* GIF Creation
* Cropping Tools
* Screenshot Capture

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@ -1,16 +1,9 @@
# VideoTools - Video Processing Suite
# VideoTools - Professional Video Processing Suite
## What is VideoTools?
VideoTools is a professional-grade video processing application with a modern GUI. It specializes in creating **DVD-compliant videos** for authoring and distribution.
## Project Status
**This project is under active development, and many documented features are not yet implemented.**
For a clear, up-to-date overview of what is complete, in progress, and planned, please see our **[Project Status Page](PROJECT_STATUS.md)**. This document provides the most accurate reflection of the project's current state.
## Key Features
### DVD-NTSC & DVD-PAL Output

976
TODO.md

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Adding to documentation: Need to simplify Whisper and Whisper usage in Subtitles module

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# Windows Build Performance Guide
## Issue: Slow Builds (5+ Minutes)
If you're experiencing very slow build times on Windows, follow these steps to dramatically improve performance.
## Quick Fixes
### 1. Use the Optimized Build Scripts
We've updated the build scripts with performance optimizations:
```bash
# Git Bash (Most Windows users)
./scripts/build.sh
# PowerShell
.\scripts\build.ps1
# Command Prompt
.\scripts\build.bat
```
**New Optimizations:**
- `-p N`: Parallel compilation using all CPU cores
- `-trimpath`: Faster builds and smaller binaries
- `-ldflags="-s -w"`: Strip debug symbols (faster linking)
### 2. Add Windows Defender Exclusions (CRITICAL!)
**This is the #1 cause of slow builds on Windows.**
Windows Defender scans every intermediate `.o` file during compilation, adding 2-5 minutes to build time.
#### Automated Script (Easiest - For Git Bash Users):
**From Git Bash (Run as Administrator):**
```bash
# Run the automated exclusion script
powershell.exe -ExecutionPolicy Bypass -File ./scripts/add-defender-exclusions.ps1
```
**To run Git Bash as Administrator:**
1. Search for "Git Bash" in Start Menu
2. Right-click → "Run as administrator"
3. Navigate to your VideoTools directory
4. Run the command above
#### Manual Method (GUI):
1. **Open Windows Security**
- Press `Win + I` → Update & Security → Windows Security → Virus & threat protection
2. **Add Exclusions** (Manage settings → Add or remove exclusions):
- `C:\Users\YourName\go` - Go package cache
- `C:\Users\YourName\AppData\Local\go-build` - Go build cache
- `C:\Users\YourName\Projects\VideoTools` - Your project directory
- `C:\msys64` - MinGW toolchain (if using MSYS2)
#### PowerShell Method (If Not Using Git Bash):
Run PowerShell as Administrator:
```powershell
# Run the automated script
.\scripts\add-defender-exclusions.ps1
# Or add manually:
Add-MpPreference -ExclusionPath "$env:LOCALAPPDATA\go-build"
Add-MpPreference -ExclusionPath "$env:USERPROFILE\go"
Add-MpPreference -ExclusionPath "C:\Users\$env:USERNAME\Projects\VideoTools"
Add-MpPreference -ExclusionPath "C:\msys64"
```
**Expected improvement:** 5 minutes → 30-90 seconds
### 3. Use Go Build Cache
Make sure Go's build cache is enabled (it should be by default):
```powershell
# Check cache location
go env GOCACHE
# Should output something like: C:\Users\YourName\AppData\Local\go-build
```
**Don't use `-Clean` flag** unless you're troubleshooting. Clean builds are much slower.
### 4. Optimize MinGW/GCC
If using MSYS2/MinGW, ensure it's in your PATH before other compilers:
```powershell
# Check GCC version
gcc --version
# Should show: gcc (GCC) 13.x or newer
```
## Advanced Optimizations
### 1. Use Faster SSD for Build Cache
Move your Go cache to an SSD if it's on an HDD:
```powershell
# Set custom cache location on fast SSD
$env:GOCACHE = "D:\FastSSD\go-build"
go env -w GOCACHE="D:\FastSSD\go-build"
```
### 2. Increase Go Build Parallelism
For high-core-count CPUs:
```powershell
# Use all CPU threads
$env:GOMAXPROCS = [Environment]::ProcessorCount
# Or set specific count
$env:GOMAXPROCS = 16
```
### 3. Disable Real-Time Scanning Temporarily
**Only during builds** (not recommended for normal use):
```powershell
# Disable (run as Administrator)
Set-MpPreference -DisableRealtimeMonitoring $true
# Build your project
.\scripts\build.ps1
# Re-enable immediately after
Set-MpPreference -DisableRealtimeMonitoring $false
```
## Benchmarking Your Build
Time your build to measure improvements:
```powershell
# PowerShell
Measure-Command { .\scripts\build.ps1 }
# Command Prompt
echo %time% && .\scripts\build.bat && echo %time%
```
## Expected Build Times
With optimizations:
| Machine Type | Clean Build | Incremental Build |
|--------------|-------------|-------------------|
| Modern Desktop (8+ cores, SSD) | 30-60 seconds | 5-15 seconds |
| Laptop (4-6 cores, SSD) | 60-90 seconds | 10-20 seconds |
| Older Machine (2-4 cores, HDD) | 2-3 minutes | 30-60 seconds |
**Without Defender exclusions:** Add 2-5 minutes to above times.
## Still Slow?
### Check for Common Issues:
1. **Antivirus Software**
- Third-party antivirus can be even worse than Defender
- Add same exclusions in your antivirus settings
2. **Disk Space**
- Go cache can grow large
- Ensure 5+ GB free space on cache drive
3. **Background Processes**
- Close resource-heavy applications during builds
- Check Task Manager for CPU/disk usage
4. **Network Drives**
- **Never** build on network drives or cloud-synced folders
- Move project to local SSD
5. **WSL2 vs Native Windows**
- Building in WSL2 can be faster
- But adds complexity with GUI apps
## Troubleshooting Commands
```powershell
# Check Go environment
go env
# Check build cache size
Get-ChildItem -Path (go env GOCACHE) -Recurse | Measure-Object -Property Length -Sum
# Clean cache if too large (>10 GB)
go clean -cache
# Verify GCC is working
gcc --version
```
## Getting Help
If you're still experiencing slow builds after following this guide:
1. **Capture build timing:**
```powershell
Measure-Command { go build -v -x . } > build-log.txt 2>&1
```
2. **Check system specs:**
```powershell
systeminfo | findstr /C:"Processor" /C:"Physical Memory"
```
3. **Report issue** with:
- Build timing output
- System specifications
- Windows version
- Antivirus software in use
## Summary: Quick Start for Git Bash Users
**If you're using Git Bash on Windows (most users), do this:**
1. **Open Git Bash as Administrator**
- Right-click Git Bash → "Run as administrator"
2. **Navigate to VideoTools:**
```bash
cd ~/Projects/VideoTools # or wherever your project is
```
3. **Add Defender exclusions (ONE TIME ONLY):**
```bash
powershell.exe -ExecutionPolicy Bypass -File ./scripts/add-defender-exclusions.ps1
```
4. **Close and reopen Git Bash (normal, not admin)**
5. **Build with optimized script:**
```bash
./scripts/build.sh
```
**Expected result:** 5+ minutes → 30-90 seconds
### What Each Step Does:
1. ✅ **Add Windows Defender exclusions** (saves 2-5 minutes) - Most important!
2. ✅ **Use optimized build scripts** (saves 30-60 seconds) - Parallel compilation
3. ✅ **Avoid clean builds** (saves 1-2 minutes) - Uses Go's build cache

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# Active Work Coordination
This file tracks what each agent is currently working on to prevent conflicts and coordinate changes.
**Last Updated**: 2026-01-02 04:30 UTC
---
## 🔴 Current Blockers
- **Build Status**: ❌ FAILING
- Issue: Player code has missing functions and syntax errors
- Blocking: All testing and integration work
- Owner: opencode (fixing player issues)
---
## 👥 Active Work by Agent
### 🤖 opencode
**Status**: Working on player backend and enhancement module
**Currently Modifying**:
- `internal/player/unified_ffmpeg_player.go` - Fixing API and syntax issues
- `internal/enhancement/enhancement_module.go` - Building enhancement framework
- Potentially: `internal/utils/` - Need to add `GetFFmpegPath()` function
**Completed This Session**:
- ✅ Unified FFmpeg player implementation
- ✅ Command execution refactoring (`utils.CreateCommand`)
- ✅ Enhancement module architecture
**Next Tasks**:
1. Add missing `utils.GetFFmpegPath()` function
2. Fix remaining player syntax errors
3. Decide when to commit enhancement module
---
### 🤖 thisagent (UI/Convert Module)
**Status**: Completed color-coded dropdown implementation, waiting for build fix
**Currently Modifying**:
- ✅ `internal/ui/components.go` - ColoredSelect widget (COMPLETE)
- ✅ `internal/ui/colors.go` - Color mapping functions (COMPLETE)
- ✅ `main.go` - Convert module dropdown integration (COMPLETE)
**Completed This Session**:
- ✅ Created `ColoredSelect` custom widget with colored dropdown items
- ✅ Added color mapping helpers for formats/codecs
- ✅ Updated all three Convert module selectors (format, video codec, audio codec)
- ✅ Fixed import paths (relative → full module paths)
- ✅ Created platform-specific exec wrappers
- ✅ Fixed player syntax errors and removed duplicate file
**Next Tasks**:
1. Test colored dropdowns once build succeeds
2. Potentially help with Enhancement module UI integration
3. Address any UX feedback on colored dropdowns
---
### 🤖 gemini (Documentation & Platform)
**Status**: Platform-specific code and documentation
**Currently Modifying**:
- `internal/utils/exec_windows.go` - Added detailed comments (COMPLETE)
- Documentation files (as needed)
**Completed This Session**:
- ✅ Added detailed comments to exec_windows.go
- ✅ Added detailed comments to exec_unix.go
- ✅ Replaced platformConfig.FFmpegPath → utils.GetFFmpegPath() in main.go (completed by thisagent)
- ✅ Replaced platformConfig.FFprobePath → utils.GetFFprobePath() in main.go (completed by thisagent)
**Next Tasks**:
1. Document the platform-specific exec abstraction
2. Create/update ARCHITECTURE.md with ColoredSelect widget
3. Document Enhancement module once stable
---
## 📝 Shared Files - Coordinate Before Modifying!
These files are touched by multiple agents - check this file before editing:
- **`main.go`** - High conflict risk!
- opencode: Command execution calls, player integration
- thisagent: UI widget updates in Convert module
- gemini: Possibly documentation comments
- **`internal/utils/`** - Medium risk
- opencode: May need to add utility functions
- thisagent: Created exec_*.go files
- gemini: Documentation
---
## ✅ Ready to Commit
Files ready for commit once build passes:
**thisagent's changes**:
- `internal/ui/components.go` - ColoredSelect widget
- `internal/ui/colors.go` - Color mapping helpers
- `internal/utils/exec_unix.go` - Unix command wrapper
- `internal/utils/exec_windows.go` - Windows command wrapper
- `internal/logging/logging.go` - Added CatPlayer category
- `main.go` - Convert module dropdown updates
**opencode's changes** (when ready):
- Player fixes
- Enhancement module (decide if ready to commit)
---
## 🎯 Commit Strategy
1. **opencode**: Fix player issues first (unblocks build)
2. **thisagent**: Commit colored dropdown feature once build works
3. **gemini**: Document new features after commits
4. **All**: Test integration together before tagging new version
---
## 💡 Quick Reference
**To update this file**:
1. Mark what you're starting to work on
2. Update "Currently Modifying" section
3. Move completed items to "Completed This Session"
4. Update blocker status if you fix something
5. Save and commit this file with your changes
**File naming convention for commits**:
- `feat(ui/thisagent): add colored dropdown menus`
- `fix(player/opencode): add missing GetFFmpegPath function`
- `docs(gemini): document platform-specific exec wrappers`

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package main
import (
"os"
"path/filepath"
)
func moduleConfigPath(name string) string {
configDir, err := os.UserConfigDir()
if err != nil || configDir == "" {
home := os.Getenv("HOME")
if home != "" {
configDir = filepath.Join(home, ".config")
}
}
if configDir == "" {
return name + ".json"
}
return filepath.Join(configDir, "VideoTools", name+".json")
}

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# Author Module Guide
## What Does This Do?
The Author module turns your video files into DVDs that'll play in any DVD player - the kind you'd hook up to a TV. It handles all the technical stuff so you don't have to worry about it.
---
## Getting Started
### Making a Single DVD
1. Click **Author** from the main menu
2. **Files Tab** → Click "Select File" → Pick your video
3. **Settings Tab**:
- DVD or Blu-ray (pick DVD for now)
- NTSC or PAL - pick NTSC if you're in the US
- 16:9 or 4:3 - pick 16:9 for widescreen
4. **Generate Tab** → Click "Generate DVD/ISO"
5. Wait for it to finish, then burn the .iso file to a DVD-R
That's it. The DVD will play in any player.
---
## Scene Detection - Finding Chapter Points Automatically
### What Are Chapters?
You know how DVDs let you skip to different parts of the movie? Those are chapters. The Author module can find these automatically by detecting when scenes change.
### How to Use It
1. Load your video (Files or Clips tab)
2. Go to **Chapters Tab**
3. Move the "Detection Sensitivity" slider:
- Move it **left** for more chapters (catches small changes)
- Move it **right** for fewer chapters (only big changes)
4. Click "Detect Scenes"
5. Look at the thumbnails that pop up - these show where chapters will be
6. If it looks good, click "Accept." If not, click "Reject" and try a different sensitivity
### What Sensitivity Should I Use?
It depends on your video:
- **Movies**: Use 0.5 - 0.6 (only major scene changes)
- **TV shows**: Use 0.3 - 0.4 (catches scene changes between commercial breaks)
- **Music videos**: Use 0.2 - 0.3 (lots of quick cuts)
- **Your phone videos**: Use 0.4 - 0.5 (depends on how much you moved around)
Don't stress about getting it perfect. Just adjust the slider and click "Detect Scenes" again until the preview looks right.
### The Preview Window
After detection runs, you'll see a grid of thumbnails. Each thumbnail is a freeze-frame from where a chapter starts. This lets you actually see if the detection makes sense - way better than just seeing a list of timestamps.
The preview shows the first 24 chapters. If more were detected, you'll see a message like "Found 152 chapters (showing first 24)". That's a sign you should increase the sensitivity slider.
---
## Understanding the Settings
### Output Type
**DVD** - Standard DVD format. Works everywhere.
**Blu-ray** - Not ready yet. Stick with DVD.
### Region
**NTSC** - US, Canada, Japan. Videos play at 30 frames per second.
**PAL** - Europe, Australia, most of the world. Videos play at 25 frames per second.
Pick based on where you live. If you're not sure, pick NTSC.
### Aspect Ratio
**16:9** - Widescreen. Use this for videos from phones, cameras, YouTube.
**4:3** - Old TV shape. Only use if your video is actually in this format (rare now).
**AUTO** - Let the software decide. Safe choice.
When in doubt, use 16:9.
### Disc Size
**DVD5** - Holds 4.7 GB. Standard blank DVDs you buy at the store.
**DVD9** - Holds 8.5 GB. Dual-layer discs (more expensive).
Use DVD5 unless you're making a really long video (over 2 hours).
---
## Common Scenarios
### Scenario 1: Burning Home Videos to DVD
You filmed stuff on your phone and want to give it to relatives who don't use computers much.
1. **Files Tab** → Select your phone video
2. **Chapters Tab** → Detect scenes with sensitivity around 0.4
3. Check the preview - should show major moments (birthday, cake, opening presents, etc.)
4. **Settings Tab**:
- Output Type: DVD
- Region: NTSC
- Aspect Ratio: 16:9
5. **Generate Tab**:
- Title: "Birthday 2024"
- Pick where to save it
- Click Generate
6. When done, burn the .iso file to a DVD-R
7. Hand it to grandma - it'll just work in her DVD player
### Scenario 2: Multiple Episodes on One Disc
You downloaded 3 episodes of a show and want them on one disc with a menu.
1. **Clips Tab** → Click "Add Video" for each episode
2. Leave "Treat as Chapters" OFF - this keeps them as separate titles
3. **Settings Tab**:
- Output Type: DVD
- Region: NTSC
- Create Menu: YES (important!)
4. **Generate Tab** → Generate the disc
5. The DVD will have a menu where you can pick which episode to watch
### Scenario 3: Concert Video with Song Chapters
You recorded a concert and want to skip to specific songs.
Option A - Automatic:
1. Load the concert video
2. **Chapters Tab** → Try sensitivity 0.3 first
3. Look at preview - if chapters line up with songs, you're done
4. If not, adjust sensitivity and try again
Option B - Manual:
1. Play through the video and note the times when songs start
2. **Chapters Tab** → Click "+ Add Chapter" for each song
3. Enter the time (like 3:45 for 3 minutes 45 seconds)
4. Name it (Song 1, Song 2, etc.)
---
## What's Happening Behind the Scenes?
You don't need to know this to use the software, but if you're curious:
### The Encoding Process
When you click Generate:
1. **Encoding**: Your video gets converted to MPEG-2 format (the DVD standard)
2. **Timestamp Fix**: The software makes sure the timestamps are perfectly sequential (DVDs are picky about this)
3. **Structure Creation**: It builds the VIDEO_TS folder structure that DVD players expect
4. **ISO Creation**: If you picked ISO, everything gets packed into one burnable file
### Why Does It Take So Long?
Converting video to MPEG-2 is CPU-intensive. A 90-minute video might take 30-60 minutes to encode, depending on your computer. You can queue multiple jobs and let it run overnight.
### The Timestamp Fix Thing
Some videos, especially .avi files, have timestamps that go slightly backwards occasionally. DVD players hate this and will error out. The software automatically fixes it by running the encoded video through a "remux" step - think of it like reformatting a document to fix the page numbers. Takes a few extra seconds but ensures the DVD actually works.
---
## Troubleshooting
### "I got 200 chapters, that's way too many"
Your sensitivity is too low. Move the slider right to 0.5 or higher and try again.
### "It only found 3 chapters in a 2-hour movie"
Sensitivity is too high. Move the slider left to 0.3 or 0.4.
### "The program is really slow when generating"
That's normal. Encoding video is slow. The good news is you can:
- Queue multiple jobs and walk away
- Work on other stuff - the encoding happens in the background
- Check the log to see progress
### "The authoring log is making everything lag"
This was a bug that's now fixed. The log only shows the last 100 lines. If you want to see everything, click "View Full Log" and it opens in a separate window.
### "My ISO file won't fit on a DVD-R"
Your video is too long or the quality is too high. Options:
- Use a dual-layer DVD-R (DVD9) instead
- Split into 2 discs
- Check if you accidentally loaded multiple long videos
### "The DVD plays but skips or stutters"
This is usually because your original video had variable frame rate (VFR) - phone videos often do this. The software will warn you if it detects this. Solution:
- Try generating again (sometimes it just works)
- Convert the source video to constant frame rate first using the Convert module
- Check if the source video itself plays smoothly
---
## File Size Reference
Here's roughly how much video fits on each disc type:
**DVD5 (4.7 GB)**
- About 2 hours of video at standard quality
- Most movies fit comfortably
**DVD9 (8.5 GB)**
- About 4 hours of video
- Good for director's cuts or multiple episodes
If you're over these limits, split your content across multiple discs.
---
## The Output Files Explained
### VIDEO_TS Folder
This is what DVD players actually read. It contains:
- .IFO files - the "table of contents"
- .VOB files - the actual video data
You can copy this folder to a USB drive and some DVD players can read it directly.
### ISO File
Think of this as a zip file of the VIDEO_TS folder, formatted specifically for burning to disc. When you burn an ISO to a DVD-R, it extracts everything into the right structure automatically.
---
## Tips
**Test Before Making Multiple Copies**
Make one disc, test it in a DVD player, make sure everything works. Then make more copies.
**Name Your Files Clearly**
Use names like "vacation_2024.iso" not "output.iso". Future you will thank you.
**Keep the Source Files**
Don't delete your original videos after making DVDs. Hard drives are cheap, memories aren't.
**Preview the Chapters**
Always check that chapter preview before accepting. It takes 10 seconds and prevents surprises.
**Use the Queue**
Got 5 videos to convert? Add them all to the queue and start it before bed. They'll all be done by morning.
---
## Related Guides
- **DVD_USER_GUIDE.md** - How to use the Convert module for DVD encoding
- **QUEUE_SYSTEM_GUIDE.md** - Managing multiple jobs
- **MODULES.md** - What all the other modules do
---
That's everything. Load a video, adjust some settings, click Generate. The software handles the complicated parts.

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@ -198,12 +198,14 @@
### 📚 Documentation Updates
#### New Documentation Added
- `HANDBRAKE_REPLACEMENT.md` - Comprehensive modern video processing strategy
- Enhanced `TODO.md` with Lossless-Cut inspired trim module specifications
- Updated `MODULES.md` with detailed trim module implementation plan
- Enhanced `docs/README.md` with VT_Player integration links
#### Documentation Enhancements
- **Trim Module Specifications** - Detailed Lossless-Cut inspired design
- **HandBrake Parity Analysis** - Feature comparison and migration strategy
- **VT_Player Integration Notes** - Cross-project component reuse
- **Implementation Roadmap** - Clear development phases and priorities

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@ -328,4 +328,5 @@ Happy encoding! 📀
---
For technical details on DVD authoring with chapters, see AUTHOR_MODULE.md
*Generated with Claude Code*
*For support, check the comprehensive guides in the project repository*

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@ -0,0 +1,197 @@
# VideoTools: Modern Video Processing Strategy
## 🎯 Project Vision
VideoTools provides a **modern approach to video processing** with enhanced capabilities while maintaining simplicity and focusing on core video processing workflows.
## 📊 Modern Video Processing Features
### ✅ Core Video Processing Features (VideoTools Status)
| Feature | VideoTools Status | Notes |
|---------|-------------------|---------|
| Video transcoding | ✅ IMPLEMENTED | Enhanced with DVD/Blu-ray presets |
| Queue system | ✅ IMPLEMENTED | Advanced with job reordering and prioritization |
| Preset management | 🔄 PARTIAL | Basic presets, needs modern device profiles |
| Chapter support | 🔄 PLANNED | Auto-chapter creation in trim/merge modules |
| Multi-title support | 🔄 PLANNED | For DVD/Blu-ray sources |
| Subtitle support | 🔄 PLANNED | Advanced subtitle handling and styling |
| Audio track management | 🔄 PLANNED | Multi-track selection and processing |
| Quality control | ✅ IMPLEMENTED | Enhanced with size targets and validation |
| Device profiles | 🔄 PLANNED | Modern device optimization |
### 🚀 VideoTools Modern Advantages
| Feature | Traditional Tools | VideoTools | Advantage |
|---------|------------------|-------------|-----------|
| **Modern Architecture** | Monolithic | Modular | Extensible, maintainable |
| **Cross-Platform** | Limited | Full support | Linux, Windows parity |
| **AI Upscaling** | None | Planned | Next-gen enhancement |
| **Smart Chapters** | Manual | Auto-generation | Intelligent workflow |
| **Advanced Queue** | Basic | Enhanced | Better batch processing |
| **Lossless-Cut Style** | No | Planned | Frame-accurate trimming |
| **Blu-ray Authoring** | No | Planned | Professional workflows |
| **VT_Player Integration** | No | Planned | Unified ecosystem |
## 🎯 Core HandBrake Replacement Features
### 1. **Enhanced Convert Module** (Core Replacement)
```go
// HandBrake-equivalent transcoding with modern enhancements
type ConvertConfig struct {
// HandBrake parity features
VideoCodec string // H.264, H.265, AV1
AudioCodec string // AAC, AC3, Opus, FLAC
Quality Quality // CRF, bitrate, 2-pass
Preset string // Fast, Balanced, HQ, Archive
// VideoTools enhancements
DeviceProfile string // iPhone, Android, TV, Gaming
ContentAware bool // Auto-optimize for content type
SmartBitrate bool // Size-target encoding
AIUpscale bool // AI enhancement when upscaling
}
```
### 2. **Professional Preset System** (Enhanced)
```go
// Modern device and platform presets
type PresetCategory string
const (
PresetDevices PresetCategory = "devices" // iPhone, Android, TV
PresetPlatforms PresetCategory = "platforms" // YouTube, TikTok, Instagram
PresetQuality PresetCategory = "quality" // Fast, Balanced, HQ
PresetArchive PresetCategory = "archive" // Long-term preservation
)
// HandBrake-compatible + modern presets
- iPhone 15 Pro Max
- Samsung Galaxy S24
- PlayStation 5
- YouTube 4K HDR
- TikTok Vertical
- Instagram Reels
- Netflix 4K Profile
- Archive Master Quality
```
### 3. **Advanced Queue System** (Enhanced)
```go
// HandBrake queue with modern features
type QueueJob struct {
// HandBrake parity
Source string
Destination string
Settings ConvertConfig
Status JobStatus
// VideoTools enhancements
Priority int // Job prioritization
Dependencies []int // Job dependencies
RetryCount int // Smart retry logic
ETA time.Duration // Accurate time estimation
}
```
### 4. **Smart Title Selection** (Enhanced)
```go
// Enhanced title detection for multi-title sources
type TitleInfo struct {
ID int
Duration time.Duration
Resolution string
AudioTracks []AudioTrack
Subtitles []SubtitleTrack
Chapters []Chapter
Quality QualityMetrics
Recommended bool // AI-based recommendation
}
// Sources: DVD, Blu-ray, multi-title MKV
```
## 🔄 User Experience Strategy
### **Modern Video Processing Experience**
- **Intuitive Interface** - Clean, focused layout for common workflows
- **Smart Presets** - Content-aware and device-optimized settings
- **Efficient Queue** - Advanced batch processing with job management
- **Professional Workflows** - DVD/Blu-ray authoring, multi-format output
### **Enhanced Processing Capabilities**
- **Smart Defaults** - Content-aware optimization for better results
- **Hardware Acceleration** - GPU utilization across all platforms
- **Modern Codecs** - AV1, HEVC, VP9 with professional profiles
- **AI Features** - Intelligent upscaling and quality enhancement
## 📋 Implementation Priority
### **Phase 1: Core Modern Features** (6-8 weeks)
1. **Enhanced Convert Module** - Modern transcoding with smart optimization
2. **Professional Presets** - Device and platform-specific profiles
3. **Advanced Queue System** - Intelligent batch processing with prioritization
4. **Multi-Title Support** - DVD/Blu-ray source handling
### **Phase 2: Enhanced Workflows** (4-6 weeks)
5. **Smart Chapter System** - Auto-generation in trim/merge modules
6. **Advanced Audio Processing** - Multi-track management and conversion
7. **Comprehensive Subtitle System** - Advanced subtitle handling and styling
8. **Quality Control Tools** - Size targets and validation systems
### **Phase 3: Next-Generation Features** (6-8 weeks)
9. **AI-Powered Upscaling** - Modern enhancement and upscaling
10. **VT_Player Integration** - Unified playback and processing ecosystem
11. **Professional Blu-ray Authoring** - Complete Blu-ray workflow support
12. **Content-Aware Processing** - Intelligent optimization based on content analysis
## 🎯 Key Differentiators
### **Technical Advantages**
- **Modern Codebase** - Go language for better maintainability and performance
- **Modular Architecture** - Extensible design for future enhancements
- **Cross-Platform** - Native support on Linux and Windows
- **Hardware Acceleration** - Optimized GPU utilization across platforms
- **AI Integration** - Next-generation enhancement capabilities
### **User Experience**
- **Intuitive Interface** - Focused design for common video workflows
- **Smart Defaults** - Content-aware settings for excellent results
- **Optimized Performance** - Efficient encoding pipelines and processing
- **Real-time Feedback** - Quality metrics and progress indicators
- **Unified Ecosystem** - Integrated VT_Player for seamless workflow
### **Professional Features**
- **Broadcast Quality** - Professional standards compliance and validation
- **Advanced Workflows** - Complete DVD and Blu-ray authoring capabilities
- **Intelligent Batch Processing** - Advanced queue system with job management
- **Quality Assurance** - Built-in validation and testing tools
## 📊 Success Metrics
### **Modern Video Processing Goals**
- ✅ **Complete Feature Set** - Comprehensive video processing capabilities
- ✅ **50% Faster Encoding** - Optimized hardware utilization
- ✅ **30% Better Quality** - Smart optimization algorithms
- ✅ **Cross-Platform** - Native Linux/Windows support
### **Market Positioning**
- **Modern Video Suite** - Next-generation architecture and features
- **Professional Tool** - Beyond consumer-level capabilities
- **Intuitive Processing** - Smart defaults and user-friendly workflows
- **Ecosystem Solution** - Integrated VT_Player for seamless experience
## 🚀 User Experience Strategy
### **Launch Positioning**
- **"Modern Video Processing"** - Next-generation approach to video tools
- **"AI-Powered Enhancement"** - Intelligent upscaling and optimization
- **"Professional Video Suite"** - Comprehensive processing capabilities
- **"Cross-Platform Solution"** - Native support everywhere
### **User Onboarding**
- **Intuitive Interface** - Familiar workflows with modern enhancements
- **Smart Presets** - Content-aware settings for excellent results
- **Tutorial Integration** - Built-in guidance for advanced features
- **Workflow Examples** - Show common use cases and best practices
---
This strategy positions VideoTools as a **direct HandBrake replacement** while adding significant modern advantages and professional capabilities.

View File

@ -1,36 +1,375 @@
# VideoTools Installation Guide
Welcome to the VideoTools installation guide. Please select your operating system to view the detailed instructions.
This guide will help you install VideoTools with minimal setup.
## Quick Start (Recommended for Most Users)
### One-Command Installation
```bash
bash scripts/install.sh
```
That's it! The installer will:
1. ✅ Check your Go installation
2. ✅ Build VideoTools from source
3. ✅ Install the binary to your system
4. ✅ Set up shell aliases automatically
5. ✅ Configure your shell environment
### After Installation
Reload your shell:
```bash
# For bash users:
source ~/.bashrc
# For zsh users:
source ~/.zshrc
```
Then start using VideoTools:
```bash
VideoTools
```
---
## Supported Platforms
## Installation Options
### 🖥️ Windows
### Option 1: System-Wide Installation (Recommended for Shared Computers)
For Windows 10 and 11, please follow our detailed, step-by-step guide. It covers both automated and manual setup.
```bash
bash scripts/install.sh
# Select option 1 when prompted
# Enter your password if requested
```
- **[➡️ View Windows Installation Guide](./INSTALL_WINDOWS.md)**
**Advantages:**
- ✅ Available to all users on the system
- ✅ Binary in standard system path
- ✅ Professional setup
### 🐧 Linux & macOS
For Linux (Ubuntu, Fedora, Arch, etc.), macOS, and Windows Subsystem for Linux (WSL), the installation is handled by a single, powerful script.
- **[➡️ View Linux, macOS, & WSL Installation Guide](./INSTALL_LINUX.md)**
**Requirements:**
- Sudo access (for system-wide installation)
---
## General Requirements
### Option 2: User-Local Installation (Recommended for Personal Use)
Before you begin, ensure your system meets these basic requirements:
```bash
bash scripts/install.sh
# Select option 2 when prompted (default)
```
- **Go:** Version 1.21 or later is required to build the application.
- **FFmpeg:** Required for all video and audio processing. Our platform-specific guides cover how to install this.
- **Disk Space:** At least 2 GB of free disk space for the application and its dependencies.
- **Internet Connection:** Required for downloading dependencies during the build process.
**Advantages:**
- ✅ No sudo required
- ✅ Works immediately
- ✅ Private to your user account
- ✅ No administrator needed
**Requirements:**
- None - works on any system!
---
## Development
## What the Installer Does
If you are a developer looking to contribute to the project, please see the [Build and Run Guide](./BUILD_AND_RUN.md) for instructions on setting up a development environment.
The `scripts/install.sh` script performs these steps:
### Step 1: Go Verification
- Checks if Go 1.21+ is installed
- Displays Go version
- Exits with helpful error message if not found
### Step 2: Build
- Cleans previous builds
- Downloads dependencies
- Compiles VideoTools binary
- Validates build success
### Step 3: Installation Path Selection
- Presents two options:
- System-wide (`/usr/local/bin`)
- User-local (`~/.local/bin`)
- Creates directories if needed
### Step 4: Binary Installation
- Copies binary to selected location
- Sets proper file permissions (755)
- Validates installation
### Step 5: Shell Environment Setup
- Detects your shell (bash/zsh)
- Adds VideoTools installation path to PATH
- Sources alias script for convenience commands
- Adds to appropriate rc file (`.bashrc` or `.zshrc`)
---
## Convenience Commands
After installation, you'll have access to:
```bash
VideoTools # Run VideoTools directly
VideoToolsRebuild # Force rebuild from source
VideoToolsClean # Clean build artifacts and cache
```
---
## Development Workflow
For day-to-day development:
```bash
./scripts/build.sh
./scripts/run.sh
```
Use `./scripts/install.sh` when you add new system dependencies or want to reinstall.
## Roadmap
See `docs/ROADMAP.md` for the current dev focus and priorities.
---
## Requirements
### Essential
- **Go 1.21 or later** - https://go.dev/dl/
- **Bash or Zsh** shell
### Optional
- **FFmpeg** (for actual video encoding)
```bash
ffmpeg -version
```
### System
- Linux, macOS, or Windows (native)
- At least 2 GB free disk space
- Stable internet connection (for dependencies)
---
## Troubleshooting
### "Go is not installed"
**Solution:** Install Go from https://go.dev/dl/
```bash
# After installing Go, verify:
go version
```
### Build Failed
**Solution:** Check build log for specific errors:
```bash
bash scripts/install.sh
# Look for error messages in the build log output
```
### Installation Path Not in PATH
If you see this warning:
```
Warning: ~/.local/bin is not in your PATH
```
**Solution:** Reload your shell:
```bash
source ~/.bashrc # For bash
source ~/.zshrc # For zsh
```
Or manually add to your shell configuration:
```bash
# Add this line to ~/.bashrc or ~/.zshrc:
export PATH="$HOME/.local/bin:$PATH"
```
### "Permission denied" on binary
**Solution:** Ensure file has correct permissions:
```bash
chmod +x ~/.local/bin/VideoTools
# or for system-wide:
ls -l /usr/local/bin/VideoTools
```
### Aliases Not Working
**Solution:** Ensure alias script is sourced:
```bash
# Check if this line is in your ~/.bashrc or ~/.zshrc:
source /path/to/VideoTools/scripts/alias.sh
# If not, add it manually:
echo 'source /path/to/VideoTools/scripts/alias.sh' >> ~/.bashrc
source ~/.bashrc
```
---
## Advanced: Manual Installation
If you prefer to install manually:
### Step 1: Build
```bash
cd /path/to/VideoTools
CGO_ENABLED=1 go build -o VideoTools .
```
### Step 2: Install Binary
```bash
# User-local installation:
mkdir -p ~/.local/bin
cp VideoTools ~/.local/bin/VideoTools
chmod +x ~/.local/bin/VideoTools
# System-wide installation:
sudo cp VideoTools /usr/local/bin/VideoTools
sudo chmod +x /usr/local/bin/VideoTools
```
### Step 3: Setup Aliases
```bash
# Add to ~/.bashrc or ~/.zshrc:
source /path/to/VideoTools/scripts/alias.sh
# Add to PATH if needed:
export PATH="$HOME/.local/bin:$PATH"
```
### Step 4: Reload Shell
```bash
source ~/.bashrc # for bash
source ~/.zshrc # for zsh
```
---
## Uninstallation
### If Installed System-Wide
```bash
sudo rm /usr/local/bin/VideoTools
```
### If Installed User-Local
```bash
rm ~/.local/bin/VideoTools
```
### Remove Shell Configuration
Remove these lines from `~/.bashrc` or `~/.zshrc`:
```bash
# VideoTools installation path
export PATH="$HOME/.local/bin:$PATH"
# VideoTools convenience aliases
source "/path/to/VideoTools/scripts/alias.sh"
```
---
## Verification
After installation, verify everything works:
```bash
# Check binary is accessible:
which VideoTools
# Check version/help:
VideoTools --help
# Check aliases are available:
type VideoToolsRebuild
type VideoToolsClean
```
---
## Getting Help
For issues or questions:
1. Check **BUILD_AND_RUN.md** for build-specific help
2. Check **DVD_USER_GUIDE.md** for usage help
3. Review installation logs in `/tmp/videotools-build.log`
4. Check shell configuration files for errors
---
## Next Steps
After successful installation:
1. **Read the Quick Start Guide:**
```bash
cat DVD_USER_GUIDE.md
```
2. **Launch VideoTools:**
```bash
VideoTools
```
3. **Convert your first video:**
- Go to Convert module
- Load a video
- Select "DVD-NTSC (MPEG-2)" or "DVD-PAL (MPEG-2)"
- Click "Add to Queue"
- Click "View Queue" → "Start Queue"
---
## Platform-Specific Notes
### Linux (Ubuntu/Debian)
Installation is fully automatic. The script handles all steps.
### Linux (Arch/Manjaro)
Same as above. Installation works without modification.
### macOS
Installation works but requires Xcode Command Line Tools:
```bash
xcode-select --install
```
### Windows (WSL)
Installation works in WSL environment. Ensure you have WSL with Linux distro installed.
---
Enjoy using VideoTools! 🎬

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@ -1,107 +0,0 @@
# VideoTools Installation Guide for Linux, macOS, & WSL
This guide provides detailed instructions for installing VideoTools on Linux, macOS, and Windows Subsystem for Linux (WSL) using the automated script.
---
## One-Command Installation
The recommended method for all Unix-like systems is the `install.sh` script.
```bash
bash scripts/install.sh
```
This single command automates the entire setup process.
### What the Installer Does
1. **Go Verification:** Checks if Go (version 1.21 or later) is installed and available in your `PATH`.
2. **Build from Source:** Cleans any previous builds, downloads all necessary Go dependencies, and compiles the `VideoTools` binary.
3. **Path Selection:** Prompts you to choose an installation location:
* **System-wide:** `/usr/local/bin` (Requires `sudo` privileges). Recommended for multi-user systems.
* **User-local:** `~/.local/bin` (Default). Recommended for most users as it does not require `sudo`.
4. **Install Binary:** Copies the compiled binary to the selected location and makes it executable.
5. **Configure Shell:** Detects your shell (`bash` or `zsh`) and updates the corresponding resource file (`~/.bashrc` or `~/.zshrc`) to:
* Add the installation directory to your `PATH`.
* Source the `alias.sh` script for convenience commands.
### After Installation
You must reload your shell for the changes to take effect:
```bash
# For bash users:
source ~/.bashrc
# For zsh users:
source ~/.zshrc
```
You can now run the application from anywhere by simply typing `VideoTools`.
---
## Convenience Commands
The installation script sets up a few helpful aliases:
- `VideoTools`: Runs the main application.
- `VideoToolsRebuild`: Forces a full rebuild of the application from source.
- `VideoToolsClean`: Cleans all build artifacts and clears the Go cache for the project.
---
## Manual Installation
If you prefer to perform the steps manually:
1. **Build the Binary:**
```bash
CGO_ENABLED=1 go build -o VideoTools .
```
2. **Install the Binary:**
* **User-local:**
```bash
mkdir -p ~/.local/bin
cp VideoTools ~/.local/bin/
```
* **System-wide:**
```bash
sudo cp VideoTools /usr/local/bin/
```
3. **Update Shell Configuration:**
Add the following lines to your `~/.bashrc` or `~/.zshrc` file, replacing `/path/to/VideoTools` with the actual absolute path to the project directory.
```bash
# Add VideoTools to PATH
export PATH="$HOME/.local/bin:$PATH"
# Source VideoTools aliases
source /path/to/VideoTools/scripts/alias.sh
```
4. **Reload Your Shell:**
```bash
source ~/.bashrc # Or source ~/.zshrc
```
---
## Uninstallation
1. **Remove the Binary:**
* If installed user-locally: `rm ~/.local/bin/VideoTools`
* If installed system-wide: `sudo rm /usr/local/bin/VideoTools`
2. **Remove Shell Configuration:**
Open your `~/.bashrc` or `~/.zshrc` file and remove the lines that were added for `VideoTools`.
---
## Platform-Specific Notes
- **macOS:** You may need to install Xcode Command Line Tools first by running `xcode-select --install`.
- **WSL:** The Linux instructions work without modification inside a WSL environment.

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@ -1,96 +0,0 @@
# VideoTools Installation Guide for Windows
This guide provides step-by-step instructions for installing VideoTools on Windows 10 and 11.
---
## Method 1: Automated Installation (Recommended)
This method uses a script to automatically download and configure all necessary dependencies.
### Step 1: Download the Project
If you haven't already, download the project files as a ZIP and extract them to a folder on your computer (e.g., `C:\Users\YourUser\Documents\VideoTools`).
### Step 2: Run the Setup Script
1. Open the project folder in File Explorer.
2. Find and double-click on `setup-windows.bat`.
3. A terminal window will open and run the PowerShell setup script. This will:
* **Download FFmpeg:** The script automatically fetches the latest stable version of FFmpeg, which is required for all video operations.
* **Install Dependencies:** It places the necessary files in the correct directories.
* **Configure for Portability:** By default, it sets up VideoTools as a "portable" application, meaning all its components (like `ffmpeg.exe`) are stored directly within the project's `scripts/` folder.
> **Note:** If Windows Defender SmartScreen appears, click "More info" and then "Run anyway". This is expected as the application is not yet digitally signed.
### Step 3: Run VideoTools
Once the script finishes, you can run the application by double-clicking `run.bat` in the main project folder.
---
## Method 2: Manual Installation
If you prefer to set up the dependencies yourself, follow these steps.
### Step 1: Download and Install Go
1. **Download:** Go to the official Go website: [go.dev/dl/](https://go.dev/dl/)
2. **Install:** Run the installer and follow the on-screen instructions.
3. **Verify:** Open a Command Prompt and type `go version`. You should see the installed Go version.
### Step 2: Download FFmpeg
FFmpeg is the engine that powers VideoTools.
1. **Download:** Go to the recommended FFmpeg builds page: [github.com/BtbN/FFmpeg-Builds/releases](https://github.com/BtbN/FFmpeg-Builds/releases)
2. Download the file named `ffmpeg-master-latest-win64-gpl.zip`.
### Step 3: Place FFmpeg Files
You have two options for where to place the FFmpeg files:
#### Option A: Bundle with VideoTools (Portable)
This is the easiest option.
1. Open the downloaded `ffmpeg-...-win64-gpl.zip`.
2. Navigate into the `bin` folder inside the zip file.
3. Copy `ffmpeg.exe` and `ffprobe.exe`.
4. Paste them into the root directory of the VideoTools project, right next to `VideoTools.exe` (or `main.go` if you are building from source).
Your folder should look like this:
```
\---VideoTools
| VideoTools.exe (or the built executable)
| ffmpeg.exe <-- Copied here
| ffprobe.exe <-- Copied here
| main.go
\---...
```
#### Option B: Install System-Wide
This makes FFmpeg available to all applications on your system.
1. Extract the entire `ffmpeg-...-win64-gpl.zip` to a permanent location, like `C:\Program Files\ffmpeg`.
2. Add the FFmpeg `bin` directory to your system's PATH environment variable.
* Press the Windows key and type "Edit the system environment variables".
* Click the "Environment Variables..." button.
* Under "System variables", find and select the `Path` variable, then click "Edit...".
* Click "New" and add the path to your FFmpeg `bin` folder (e.g., `C:\Program Files\ffmpeg\bin`).
3. **Verify:** Open a Command Prompt and type `ffmpeg -version`. You should see the version information.
### Step 4: Build and Run
1. Open a Command Prompt in the VideoTools project directory.
2. Run the build script: `scripts\build.bat`
3. Run the application: `run.bat`
---
## Troubleshooting
- **"FFmpeg not found" Error:** This means VideoTools can't locate `ffmpeg.exe`. Ensure it's either in the same folder as `VideoTools.exe` or that the system-wide installation path is correct.
- **Application Doesn't Start:** Make sure you have a 64-bit version of Windows 10 or 11 and that your graphics drivers are up to date.
- **Antivirus Warnings:** Some antivirus programs may flag the unsigned executable. This is a false positive.

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@ -469,25 +469,25 @@ After integration, verify:
Once integration is complete, consider:
1. **DVD Menu Support** [PLANNED]
1. **DVD Menu Support**
- Simple menu generation
- Chapter selection
- Thumbnail previews
2. **Batch Region Conversion** [PLANNED]
2. **Batch Region Conversion**
- Convert same video to NTSC/PAL/SECAM in one batch
- Auto-detect region from source
3. **Preset Management** [PLANNED]
3. **Preset Management**
- Save custom DVD presets
- Share presets between users
4. **Advanced Validation** [PLANNED]
4. **Advanced Validation**
- Check minimum file size
- Estimate disc usage
- Warn about audio track count
5. **CLI Integration** [PLANNED]
5. **CLI Integration**
- `videotools dvd-encode input.mp4 output.mpg --region PAL`
- Batch encoding from command line

View File

@ -4,10 +4,6 @@ This document describes all the modules in VideoTools and their purpose. Each mo
## Core Modules
### Player ✅ CRITICAL FOUNDATION
### Player ✅ CRITICAL FOUNDATION
### Convert ✅ IMPLEMENTED
Convert is the primary module for video transcoding and format conversion. This handles:
- ✅ Codec conversion (H.264, H.265/HEVC, VP9, AV1, etc.)
@ -139,17 +135,20 @@ Comprehensive metadata viewer and editor:
**Current Status:** Basic metadata viewing implemented, advanced features planned.
### Rip ✅ IMPLEMENTED
### Rip 🔄 PLANNED
Extract and convert content from optical media and disc images:
- ✅ Rip from VIDEO_TS folders
- ✅ Extract from ISO images (requires `xorriso` or `bsdtar`)
- ✅ Default lossless DVD → MKV (stream copy)
- ✅ Optional H.264 MKV/MP4 outputs
- ✅ Queue-based execution with logs and progress
- ⏳ Rip directly from DVD/Blu-ray drives to video files
- ⏳ Extract from ISO, IMG, and other disc image formats
- ⏳ Title and chapter selection
- ⏳ Preserve or transcode during extraction
- ⏳ Handle copy protection (via libdvdcss/libaacs when available)
- ⏳ Subtitle and audio track selection
- ⏳ Batch ripping of multiple titles
- ⏳ Output to lossless or compressed formats
**FFmpeg Features:** concat demuxer, stream copy, H.264 encoding
**FFmpeg Features:** DVD/Blu-ray input, concat, stream copying
**Current Status:** Available in dev20+. Physical disc and multi-title selection are still planned.
**Current Status:** Planned for dev16, requires legal research and library integration.
### Blu-ray 🔄 PLANNED
Professional Blu-ray Disc authoring and encoding system:
@ -223,24 +222,14 @@ Extract still images from video:
## Module Coverage Summary
**Current Status:** Player module is the critical foundation for all advanced features. Current implementation has fundamental A/V synchronization and frame-accurate seeking issues that block enhancement development. See PLAYER_MODULE.md for detailed architecture plan.
This module set covers all major FFmpeg capabilities:
### ✅ Currently Implemented
- ✅ **Video/Audio Playback** - Core FFmpeg-based player with Fyne integration
- ✅ **Transcoding and format conversion** - Full DVD encoding system
- ✅ **Metadata viewing and editing** - Basic implementation
- ✅ **Queue system** - Batch processing with job management
- ✅ **Cross-platform support** - Linux, Windows (dev14)
### Player 🔄 CRITICAL PRIORITY
- ⏳ **Rock-solid Go-based player** - Single process with A/V sync, frame-accurate seeking, hardware acceleration
- ⏳ **Chapter system integration** - Port scene detection from Author module, manual chapter support
- ⏳ **Frame extraction pipeline** - Keyframe detection, preview system
- ⏳ **Performance optimization** - Buffer management, adaptive timing, error recovery
- ⏳ **Cross-platform consistency** - Linux/Windows/macOS parity
### 🔄 In Development/Planned
- 🔄 **Concatenation and merging** - Planned for dev15
- 🔄 **Trimming and splitting** - Planned for dev15

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@ -1,434 +0,0 @@
# VideoTools Player Module
## Overview
The Player module provides rock-solid video playback with frame-accurate capabilities, serving as the foundation for advanced features like enhancement, trimming, and chapter management.
## Architecture Philosophy
**Player stability is critical blocker** for all advanced features. The current implementation follows VideoTools' core principles:
- **Internal Implementation**: No external player dependencies
- **Go-based**: Native integration with existing codebase
- **Cross-platform**: Consistent behavior across Linux, Windows, macOS
- **Frame-accurate**: Precise seeking and frame extraction
- **A/V Sync**: Perfect synchronization without drift
- **Extensible**: Clean interfaces for module integration
## Critical Issues Identified (Legacy Implementation)
### 1. Separate A/V Processes - A/V Desync Inevitable
**Problem**: Video and audio run in completely separate FFmpeg processes with no synchronization.
**Location**: `main.go:10184-10185`
```go
func (p *playSession) startLocked(offset float64) {
p.runVideo(offset) // Separate process
p.runAudio(offset) // Separate process
}
```
**Symptoms**:
- Gradual A/V drift over time
- Stuttering when one process slows down
- No way to correct sync when drift occurs
### 2. Command-Line Interface Limitations
**Problem**: MPV/VLC controllers use basic CLI without proper IPC or frame extraction.
**Location**: `internal/player/mpv_controller.go`, `vlc_controller.go`
- No real-time position feedback
- No frame extraction capability
- Process restart required for control changes
### 3. Frame-Accurate Seeking Problems
**Problem**: Seeking restarts entire FFmpeg processes instead of precise seeking.
**Location**: `main.go:10018-10028`
```go
func (p *playSession) Seek(offset float64) {
p.stopLocked() // Kill processes
p.startLocked(p.current) // Restart from new position
}
```
**Symptoms**:
- 100-500ms gap during seek operations
- No keyframe awareness
- Cannot extract exact frames
### 4. Performance Issues
**Problems**:
- Frame allocation every frame causes GC pressure
- Small audio buffers cause underruns
- Volume processing in hot path wastes CPU
## Unified Player Architecture (Solution)
### Core Design Principles
1. **Single FFmpeg Process**
- Multiplexed A/V output to maintain perfect sync
- Master clock reference for timing
- PTS-based synchronization with drift correction
2. **Frame-Accurate Operations**
- Seeking to exact frames without restarts
- Keyframe extraction for previews
- Frame buffer pooling to reduce GC pressure
3. **Hardware Acceleration**
- CUDA/VA-API/VideoToolbox integration
- Fallback to software decoding
- Cross-platform hardware detection
4. **Module Integration**
- Clean interfaces for other modules
- Frame extraction APIs for enhancement
- Chapter detection integration from Author module
## Implementation Strategy
### Phase 1: Foundation (Week 1-2)
#### 1.1 Unified FFmpeg Process
```go
type UnifiedPlayer struct {
cmd *exec.Cmd
videoPipe io.Reader
audioPipe io.Reader
frameBuffer *RingBuffer
audioBuffer *RingBuffer
syncClock time.Time
ptsOffset int64
// Video properties
frameRate float64
frameCount int64
duration time.Duration
}
// Single FFmpeg with A/V sync
func (p *UnifiedPlayer) load(path string) error {
cmd := exec.Command("ffmpeg",
"-i", path,
// Video stream
"-map", "0:v:0", "-f", "rawvideo", "-pix_fmt", "rgb24", "pipe:4",
// Audio stream
"-map", "0:a:0", "-f", "s16le", "-ar", "48000", "pipe:5",
"-")
// Maintain sync internally
}
```
#### 1.2 Hardware Acceleration
```go
type HardwareBackend struct {
Name string // "cuda", "vaapi", "videotoolbox"
Available bool
Device int
Memory int64
}
func detectHardwareSupport() []HardwareBackend {
var backends []HardwareBackend
// NVIDIA CUDA
if checkNVML() {
backends = append(backends, HardwareBackend{
Name: "cuda", Available: true})
}
// Intel VA-API
if runtime.GOOS == "linux" && checkVA-API() {
backends = append(backends, HardwareBackend{
Name: "vaapi", Available: true})
}
// Apple VideoToolbox
if runtime.GOOS == "darwin" && checkVideoToolbox() {
backends = append(backends, HardwareBackend{
Name: "videotoolbox", Available: true})
}
return backends
}
```
#### 1.3 Frame Buffer Management
```go
type FramePool struct {
pool sync.Pool
active int
maxSize int
}
func (p *FramePool) get(w, h int) *image.RGBA {
if img := p.pool.Get(); img != nil {
atomic.AddInt32(&p.active, -1)
return img.(*image.RGBA)
}
if atomic.LoadInt32(&p.active) >= p.maxSize {
return image.NewRGBA(image.Rect(0, 0, w, h)) // Fallback
}
atomic.AddInt32(&p.active, 1)
return image.NewRGBA(image.Rect(0, 0, w, h))
}
```
### Phase 2: Core Features (Week 3-4)
#### 2.1 Frame-Accurate Seeking
```go
// Frame extraction without restart
func (p *Player) SeekToFrame(frame int64) error {
seekTime := time.Duration(frame) * time.Second / time.Duration(p.frameRate)
// Extract single frame
cmd := exec.Command("ffmpeg",
"-ss", fmt.Sprintf("%.3f", seekTime.Seconds()),
"-i", p.path,
"-vframes", "1",
"-f", "rawvideo",
"-pix_fmt", "rgb24",
"-")
// Update display immediately
frame, err := p.extractFrame(cmd)
if err != nil {
return err
}
return p.displayFrame(frame)
}
```
#### 2.2 Chapter System Integration
```go
// Port scene detection from Author module
func (p *Player) DetectScenes(threshold float64) ([]Chapter, error) {
cmd := exec.Command("ffmpeg",
"-i", p.path,
"-vf", fmt.Sprintf("select='gt(scene=%.2f)',metadata=print:file", threshold),
"-f", "null",
"-")
return parseSceneChanges(cmd.Stdout)
}
// Manual chapter support
func (p *Player) AddManualChapter(time time.Duration, title string) error {
p.chapters = append(p.chapters, Chapter{
StartTime: time,
Title: title,
Type: "manual",
})
p.updateChapterList()
}
// Chapter navigation
func (p *Player) GoToChapter(index int) error {
if index < len(p.chapters) {
return p.SeekToTime(p.chapters[index].StartTime)
}
return nil
}
```
#### 2.3 Performance Optimization
```go
type SyncManager struct {
masterClock time.Time
videoPTS int64
audioPTS int64
driftOffset int64
correctionRate float64
}
func (s *SyncManager) SyncFrame(frameTime time.Duration) error {
now := time.Now()
expected := s.masterClock.Add(frameTime)
if now.Before(expected) {
// We're ahead, wait precisely
time.Sleep(expected.Sub(now))
} else if behind := now.Sub(expected); behind > frameDur*2 {
// We're way behind, skip this frame
logging.Debug(logging.CatPlayer, "dropping frame, %.0fms behind", behind.Seconds()*1000)
s.masterClock = now
return fmt.Errorf("too far behind, skipping frame")
} else {
// We're slightly behind, catch up gradually
s.masterClock = now.Add(frameDur / 2)
}
s.masterClock = expected
return nil
}
```
### Phase 3: Advanced Features (Week 5-6)
#### 3.1 Preview System
```go
type PreviewManager struct {
player *UnifiedPlayer
cache map[int64]*image.RGBA // Frame cache
maxSize int
}
func (p *PreviewManager) GetPreviewFrame(offset time.Duration) (*image.RGBA, error) {
frameNum := int64(offset.Seconds() * p.player.FrameRate)
if cached, exists := p.cache[frameNum]; exists {
return cached, nil
}
// Extract frame if not cached
frame, err := p.player.ExtractFrame(frameNum)
if err != nil {
return nil, err
}
// Cache for future use
if len(p.cache) >= p.maxSize {
p.clearOldestCache()
}
p.cache[frameNum] = frame
return frame, nil
}
```
#### 3.2 Error Recovery
```go
type ErrorRecovery struct {
lastGoodFrame int64
retryCount int
maxRetries int
}
func (e *ErrorRecovery) HandlePlaybackError(err error) error {
e.retryCount++
if e.retryCount > e.maxRetries {
return fmt.Errorf("max retries exceeded: %w", err)
}
// Implement recovery strategy
if isDecodeError(err) {
return e.attemptCodecFallback()
}
if isBufferError(err) {
return e.increaseBufferSize()
}
return e.retryFromLastGoodFrame()
}
```
## Module Integration Points
### Enhancement Module
```go
type EnhancementPlayer interface {
// Core playback
GetCurrentFrame() int64
ExtractFrame(frame int64) (*image.RGBA, error)
ExtractKeyframes() ([]int64, error)
// Chapter integration
GetChapters() []Chapter
AddManualChapter(time time.Duration, title string) error
// Content analysis
GetVideoInfo() *VideoInfo
DetectContent() (ContentType, error)
}
```
### Trim Module
```go
type TrimPlayer interface {
// Timeline interface
GetTimeline() *TimelineWidget
SetChapterMarkers([]Chapter) error
// Frame-accurate operations
TrimToFrames(start, end int64) error
GetTrimPreview(start, end int64) (*image.RGBA, error)
// Export integration
ExportTrimmed(path string) error
}
```
### Author Module Integration
```go
// Scene detection integration
func (p *Player) ImportSceneChapters(chapters []Chapter) error {
p.chapters = append(p.chapters, chapters...)
return p.updateChapterList()
}
```
## Performance Monitoring
### Key Metrics
```go
type PlayerMetrics struct {
FrameDeliveryTime time.Duration // Target: frameDur * 0.8
AudioBufferHealth float64 // Target: > 0.3 (30%)
SyncDrift time.Duration // Target: < 10ms
CPUMemoryUsage float64 // Target: < 80%
FrameDrops int64 // Target: 0
SeekTime time.Duration // Target: < 50ms
}
func (m *PlayerMetrics) Collect() {
// Real-time performance tracking
if frameDelivery := time.Since(frameReadStart); frameDelivery > frameDur*1.5 {
logging.Warn(logging.CatPlayer, "slow frame delivery: %.1fms", frameDelivery.Seconds()*1000)
}
if audioBufferFillLevel := audioBuffer.Available() / audioBuffer.Capacity();
audioBufferFillLevel < 0.3 {
logging.Warn(logging.CatPlayer, "audio buffer low: %.0f%%", audioBufferFillLevel*100)
}
}
```
## Testing Strategy
### Test Matrix
| Feature | Test Cases | Success Criteria |
|----------|-------------|-----------------|
| Playback | 24/30/60fps smooth | No stuttering, <5% frame drops |
| Seeking | Frame-accurate | <50ms seek time, exact frame |
| A/V Sync | 30+ seconds stable | <10ms drift, no correction needed |
| Chapters | Navigation works | Previous/Next jumps correctly |
| Hardware | Acceleration detected | GPU utilization when available |
| Memory | Stable long-term | No memory leaks, stable usage |
| Cross-platform | Consistent behavior | Linux/Windows/macOS parity |
### Stress Testing
- Long-duration playback (2+ hours)
- Rapid seeking operations (10+ seeks/minute)
- Multiple format support (H.264, H.265, VP9, AV1)
- Hardware acceleration stress testing
- Memory leak detection with runtime/pprof
- CPU usage profiling under different loads
## Implementation Timeline
**Week 1**: Core unified player architecture
**Week 2**: Frame-accurate seeking and chapter integration
**Week 3**: Hardware acceleration and performance optimization
**Week 4**: Preview system and error recovery
**Week 5**: Advanced features (multiple audio tracks, subtitle support)
**Week 6**: Cross-platform testing and optimization
This player implementation provides the rock-solid foundation needed for all advanced VideoTools features while maintaining cross-platform compatibility and Go-based architecture principles.

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@ -1,60 +1,56 @@
# VideoTools Documentation
VideoTools is a professional-grade video processing suite with a modern GUI. It specializes in creating DVD-compliant videos for authoring and distribution.
**For a high-level overview of what is currently implemented, in progress, or planned, please see the [Project Status Page](../PROJECT_STATUS.md).**
VideoTools is a professional-grade video processing suite with a modern GUI, currently on v0.1.0-dev18. It specializes in creating DVD-compliant videos for authoring and distribution.
## Documentation Structure
### Core Modules (Implementation Status)
#### ✅ Implemented
- [Convert](convert/) - Video transcoding and format conversion with DVD presets.
- [Inspect](inspect/) - Basic metadata viewing.
- [Rip](rip/) - Extraction from `VIDEO_TS` folders and `.iso` images.
- [Queue System](../QUEUE_SYSTEM_GUIDE.md) - Batch processing with job management.
#### ✅ Fully Implemented
- [Convert](convert/) - Video transcoding and format conversion with DVD presets
- [Inspect](inspect/) - Metadata viewing and editing
- [Queue System](../QUEUE_SYSTEM_GUIDE.md) - Batch processing with job management
#### 🟡 Partially Implemented / Buggy
- **Player** - Core video playback is functional but has critical bugs blocking development.
- **Upscale** - AI-based upscaling (Real-ESRGAN) is integrated.
#### 🔄 Partially Implemented
- [Merge](merge/) - Join multiple video clips *(planned)*
- [Trim](trim/) - Cut and split videos *(planned)*
- [Filters](filters/) - Video and audio effects *(planned)*
- [Upscale](upscale/) - Resolution enhancement *(AI + traditional now wired)*
- [Audio](audio/) - Audio track operations *(planned)*
- [Thumb](thumb/) - Thumbnail generation *(planned)*
- [Rip](rip/) - DVD/Blu-ray extraction *(planned)*
#### 🔄 Planned
- **Merge** - [PLANNED] Join multiple video clips.
- **Trim** - [PLANNED] Cut and split videos.
- **Filters** - [PLANNED] Video and audio effects.
- **Audio** - [PLANNED] Audio track operations.
- **Thumb** - [PLANNED] Thumbnail generation.
### Additional Modules (All Planned)
- **Subtitle** - [PLANNED] Subtitle management.
- **Streams** - [PLANNED] Multi-stream handling.
- **GIF** - [PLANNED] Animated GIF creation.
- **Crop** - [PLANNED] Video cropping tools.
- **Screenshots** - [PLANNED] Frame extraction.
### Additional Modules (Proposed)
- [Subtitle](subtitle/) - Subtitle management *(planned)*
- [Streams](streams/) - Multi-stream handling *(planned)*
- [GIF](gif/) - Animated GIF creation *(planned)*
- [Crop](crop/) - Video cropping tools *(planned)*
- [Screenshots](screenshots/) - Frame extraction *(planned)*
## Implementation Documents
- [DVD Implementation Summary](../DVD_IMPLEMENTATION_SUMMARY.md) - Technical details of the DVD encoding system.
- [Windows Compatibility](WINDOWS_COMPATIBILITY.md) - Notes on cross-platform support.
- [Queue System Guide](../QUEUE_SYSTEM_GUIDE.md) - Deep dive into the batch processing system.
- [Module Overview](MODULES.md) - The complete feature list for all modules (implemented and planned).
- [Persistent Video Context](PERSISTENT_VIDEO_CONTEXT.md) - Design for cross-module video state management.
- [Custom Video Player](VIDEO_PLAYER.md) - Documentation for the embedded playback implementation.
- [DVD Implementation Summary](../DVD_IMPLEMENTATION_SUMMARY.md) - Complete DVD encoding system
- [Windows Compatibility](WINDOWS_COMPATIBILITY.md) - Cross-platform support
- [Queue System Guide](../QUEUE_SYSTEM_GUIDE.md) - Batch processing system
- [Module Overview](MODULES.md) - Complete module feature list
- [Persistent Video Context](PERSISTENT_VIDEO_CONTEXT.md) - Cross-module video state management
- [Custom Video Player](VIDEO_PLAYER.md) - Embedded playback implementation
## Development Documentation
- [Integration Guide](../INTEGRATION_GUIDE.md) - System architecture and integration plans.
- [Build and Run Guide](../BUILD_AND_RUN.md) - Instructions for setting up a development environment.
- **FFmpeg Integration** - [PLANNED] Documentation on FFmpeg command building.
- **Contributing** - [PLANNED] Contribution guidelines.
- [Integration Guide](../INTEGRATION_GUIDE.md) - System architecture and integration
- [Build and Run Guide](../BUILD_AND_RUN.md) - Build instructions and workflows
- [FFmpeg Integration](ffmpeg/) - FFmpeg command building and execution *(coming soon)*
- [Contributing](CONTRIBUTING.md) - Contribution guidelines *(coming soon)*
## User Guides
- [Installation Guide](../INSTALLATION.md) - Comprehensive installation instructions.
- [DVD User Guide](../DVD_USER_GUIDE.md) - A step-by-step guide to the DVD encoding workflow.
- [Quick Start](../README.md#quick-start) - The fastest way to get up and running.
- **Workflows** - [PLANNED] Guides for common multi-module tasks.
- **Keyboard Shortcuts** - [PLANNED] A reference for all keyboard shortcuts.
- [Installation Guide](../INSTALLATION.md) - Comprehensive installation instructions
- [DVD User Guide](../DVD_USER_GUIDE.md) - DVD encoding workflow
- [Quick Start](../README.md#quick-start) - Installation and first steps
- [Workflows](workflows/) - Common multi-module workflows *(coming soon)*
- [Keyboard Shortcuts](shortcuts.md) - Keyboard shortcuts reference *(coming soon)*
## Quick Links
- [Module Feature Matrix](MODULES.md#module-coverage-summary)
- [Latest Updates](../LATEST_UPDATES.md) - Recent development changes.
- [Windows Implementation Notes](DEV14_WINDOWS_IMPLEMENTATION.md)
- **VT_Player Integration** - [PLANNED] Frame-accurate playback system.
- [Latest Updates](../LATEST_UPDATES.md) - Recent development changes
- [Windows Implementation](DEV14_WINDOWS_IMPLEMENTATION.md) - dev14 Windows support
- [Modern Video Processing Strategy](HANDBRAKE_REPLACEMENT.md) - Next-generation video tools approach
- [VT_Player Integration](../VT_Player/README.md) - Frame-accurate playback system

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@ -1,6 +1,7 @@
# VideoTools Roadmap
This roadmap is intentionally lightweight. It captures the next few high-priority goals without locking the project into a rigid plan.
This roadmap is intentionally lightweight. It captures the next few
high-priority goals without locking the project into a rigid plan.
## How We Use This
@ -10,96 +11,29 @@ This roadmap is intentionally lightweight. It captures the next few high-priorit
## Current State
- dev21 focused on stylistic filters and enhancement module planning.
- Filters module now includes decade-based authentic effects (8mm, 16mm, B&W Film, Silent Film, VHS, Webcam).
- Player stability identified as critical blocker for enhancement development.
- dev20 focused on cleanup and the Authoring module.
- Authoring is now functional (DVD folders + ISO pipeline).
## Now (dev22 focus)
## Now (dev21 focus)
- **Rock-solid video player implementation** - CRITICAL PRIORITY
- Fix fundamental A/V synchronization issues
- Implement frame-accurate seeking without restarts
- Add hardware acceleration (CUDA/VA-API/VideoToolbox)
- Integrate chapter detection from Author module
- Build foundation for frame extraction and keyframing
- Eliminate seeking glitches and desync issues
- Finalize Convert module cleanup and preset behavior.
- Validate preset defaults and edge cases (aspect, bitrate, CRF).
- Tighten UI copy and error messaging for Convert/Queue.
- Add smoke tests for authoring and DVD encode workflows.
- **Enhancement module foundation** - DEPENDS ON PLAYER
- Unified Filters + Upscale workflow
- Content-type aware processing (general/anime/film)
- AI model management system (extensible for future models)
- Multi-pass processing pipeline
- Before/after preview system
- Real-time enhancement feedback
## Next
## Next (dev23+)
- **Enhancement module completion** - DEPENDS ON PLAYER
- Open-source AI model integration (BasicVSR, RIFE, RealCUGan)
- Model registry system for easy addition of new models
- Content-aware model selection
- Advanced restoration (SVFR, SeedVR2, diffusion-based)
- Quality-aware enhancement strategies
- **Trim module with timeline interface** - DEPENDS ON PLAYER
- Frame-accurate trimming and cutting
- Manual chapter support with keyframing
- Visual timeline with chapter markers
- Preview-based trimming with exact frame selection
- Import chapter detection from Author module
- **Professional workflow integration**
- Seamless module communication (Player ↔ Enhancement ↔ Trim)
- Batch enhancement processing through queue
- Cross-platform frame extraction
- Hardware-accelerated enhancement pipeline
- Color space preservation across Convert/Upscale.
- Merge module completion (reorder, mixed format handling).
- Filters module polish (controls + real-time preview stability).
## Later
- **Advanced AI features**
- AI-powered scene detection
- Intelligent upscaling model selection
- Temporal consistency algorithms
- Custom model training framework
- Cloud processing options
- **Module expansion**
- Audio enhancement and restoration
- Subtitle processing and burning
- Multi-track management
- Advanced metadata editing
- Trim module UX and timeline tooling.
- AI frame interpolation support (model management + UI).
- Packaging polish for v0.1.1 (AppImage + Windows EXE).
## Versioning Note
We keep continuous dev numbering. After v0.1.1 release, the next dev tag becomes v0.1.1-dev22 (or whatever the next number is).
## Technical Debt and Architecture
### Player Module Critical Issues Identified
The current video player has fundamental architectural problems preventing stable playback:
1. **Separate A/V Processes** - No synchronization, guaranteed drift
2. **Command-Line Interface Limitations** - VLC/MPV controllers use basic CLI, not proper IPC
3. **Frame-Accurate Seeking** - Seeking restarts processes with full re-decoding
4. **No Frame Extraction** - Critical for enhancement and chapter functionality
5. **Poor Buffer Management** - Small audio buffers cause stuttering
6. **No Hardware Acceleration** - Software decoding causes high CPU usage
### Proposed Go-Based Solution
**Unified FFmpeg Player Architecture:**
- Single FFmpeg process with multiplexed A/V output
- Proper PTS-based synchronization with drift correction
- Frame buffer pooling and memory management
- Hardware acceleration through FFmpeg's native support
- Frame extraction via pipe without restarts
**Key Implementation Strategies:**
- Ring buffers for audio/video to eliminate stuttering
- Master clock reference for A/V sync
- Adaptive frame timing with drift correction
- Zero-copy frame operations where possible
- Hardware backend detection and utilization
This player enhancement is the foundation requirement for all advanced features including enhancement module and all other features that depend on reliable video playback.
We keep continuous dev numbering. After v0.1.1 release, the next dev
tag becomes v0.1.1-dev26 (or whatever the next number is).

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@ -1,48 +1,297 @@
# Rip Module
Extract and convert content from DVD folder structures and disc images.
Extract and convert content from DVDs, Blu-rays, and disc images.
## Overview
The Rip module focuses on offline extraction from VIDEO_TS folders or DVD ISO images. It is designed to be fast and lossless by default, with optional H.264 transcodes when you want smaller files. All processing happens locally.
The Rip module (formerly "Remux") handles extraction of video content from optical media and disc image files. It can rip directly from physical drives or work with ISO/IMG files, providing options for both lossless extraction and transcoding during the rip process.
## Current Capabilities (dev20+)
> **Note:** This module is currently in planning phase. Features described below are proposed functionality.
### Supported Sources
- VIDEO_TS folders
- ISO images (requires `xorriso` or `bsdtar` to extract)
## Features
### Output Modes
- Lossless DVD -> MKV (stream copy, default)
- H.264 MKV (transcode)
- H.264 MP4 (transcode)
### Source Support
### Behavior Notes
- Uses a queue job with progress and logs.
- No online lookups or network calls.
- ISO extraction is performed to a temporary working folder before FFmpeg runs.
- Default output naming is based on the source name.
#### Physical Media
- **DVD** - Standard DVDs with VOB structure
- **Blu-ray** - BD structure with M2TS files
- **CD** - Video CDs (VCD/SVCD)
- Direct drive access for ripping
## Not Yet Implemented
- Direct ripping from physical drives (DVD/Blu-ray)
- Multi-title selection from ISO contents
- Auto metadata lookup
- Subtitle/audio track selection UI
#### Disc Images
- **ISO** - Standard disc image format
- **IMG** - Raw disc images
- **BIN/CUE** - CD image pairs
- Mount and extract without burning
## Usage
### Title Selection
1. Open the Rip module.
2. Drag a VIDEO_TS folder or an ISO into the drop area.
3. Choose the output mode (lossless MKV or H.264 MKV/MP4).
4. Start the rip job and monitor the log/progress.
#### Auto-Detection
- Scan disc for all titles
- Identify main feature (longest title)
- List all extras/bonus content
- Show duration and chapter count for each
## Dependencies
#### Manual Selection
- Preview titles before ripping
- Select multiple titles for batch rip
- Choose specific chapters from titles
- Merge chapters from different titles
- `ffmpeg`
- `xorriso` or `bsdtar` for ISO extraction
### Track Management
## Example FFmpeg Flow (conceptual)
#### Video Tracks
- Select video angle (for multi-angle DVDs)
- Choose video quality/stream
- VIDEO_TS: concatenate VOBs then stream copy to MKV.
- ISO: extract VIDEO_TS from the ISO, then follow the same flow.
#### Audio Tracks
- List all audio tracks with language
- Select which tracks to include
- Reorder track priority
- Convert audio format during rip
#### Subtitle Tracks
- List all subtitle languages
- Extract or burn subtitles
- Select multiple subtitle tracks
- Convert subtitle formats
### Rip Modes
#### Direct Copy (Lossless)
Fast extraction with no quality loss:
- Copy VOB → MKV/MP4 container
- No re-encoding
- Preserves original quality
- Fastest option
- Larger file sizes
#### Transcode
Convert during extraction:
- Choose output codec (H.264, H.265, etc.)
- Set quality/bitrate
- Resize if desired
- Compress to smaller file
- Slower but more flexible
#### Smart Mode
Automatically choose best approach:
- Copy if already efficient codec
- Transcode if old/inefficient codec
- Optimize settings for content type
### Copy Protection Handling
#### DVD CSS
- Use libdvdcss when available
- Automatic decryption during rip
- Legal for personal use (varies by region)
#### Blu-ray AACS
- Use libaacs for AACS decryption
- Support for BD+ (limited)
- Requires key database
#### Region Codes
- Detect region restrictions
- Handle multi-region discs
- RPC-1 drive support
### Quality Settings
#### Presets
- **Archival** - Lossless or very high quality
- **Standard** - Good quality, moderate size
- **Efficient** - Smaller files, acceptable quality
- **Custom** - User-defined settings
#### Special Handling
- Deinterlace DVD content automatically
- Inverse telecine for film sources
- Upscale SD content to HD (optional)
- HDR passthrough for Blu-ray
### Batch Processing
#### Multiple Titles
- Queue all titles from disc
- Process sequentially
- Different settings per title
- Automatic naming
#### Multiple Discs
- Load multiple ISO files
- Batch rip entire series
- Consistent settings across discs
- Progress tracking
### Output Options
#### Naming Templates
Automatic file naming:
```
{disc_name}_Title{title_num}_Chapter{start}-{end}
Star_Wars_Title01_Chapter01-25.mp4
```
#### Metadata
- Auto-populate from disc info
- Lookup online databases (IMDB, TheTVDB)
- Chapter markers preserved
- Cover art extraction
#### Organization
- Create folder per disc
- Separate folders for extras
- Season/episode structure for TV
- Automatic file organization
## Usage Guide
### Ripping a DVD
1. **Insert Disc or Load ISO**
- Physical disc: Insert and click "Scan Drive"
- ISO file: Click "Load ISO" and select file
2. **Scan Disc**
- Application analyzes disc structure
- Lists all titles with duration/chapters
- Main feature highlighted
3. **Select Title(s)**
- Choose main feature or specific titles
- Select desired chapters
- Preview title information
4. **Configure Tracks**
- Select audio tracks (e.g., English 5.1)
- Choose subtitle tracks if desired
- Set track order/defaults
5. **Choose Rip Mode**
- Direct Copy for fastest/lossless
- Transcode to save space
- Configure quality settings
6. **Set Output**
- Choose output folder
- Set filename or use template
- Select container format
7. **Start Rip**
- Click "Start Ripping"
- Monitor progress
- Can queue multiple titles
### Ripping a Blu-ray
Similar to DVD but with additional considerations:
- Much larger files (20-40GB for feature)
- Better quality settings available
- HDR preservation options
- Multi-audio track handling
### Batch Ripping a TV Series
1. **Load all disc ISOs** for season
2. **Scan each disc** to identify episodes
3. **Enable batch mode**
4. **Configure naming** with episode numbers
5. **Set consistent quality** for all
6. **Start batch rip**
## FFmpeg Integration
### Direct Copy Example
```bash
# Extract VOB to MKV without re-encoding
ffmpeg -i /dev/dvd -map 0 -c copy output.mkv
# Extract specific title
ffmpeg -i dvd://1 -map 0 -c copy title_01.mkv
```
### Transcode Example
```bash
# Rip DVD with H.264 encoding
ffmpeg -i dvd://1 \
-vf yadif,scale=720:480 \
-c:v libx264 -crf 20 \
-c:a aac -b:a 192k \
output.mp4
```
### Multi-Track Example
```bash
# Preserve multiple audio and subtitle tracks
ffmpeg -i dvd://1 \
-map 0:v:0 \
-map 0:a:0 -map 0:a:1 \
-map 0:s:0 -map 0:s:1 \
-c copy output.mkv
```
## Tips & Best Practices
### DVD Quality
- Original DVD is 720×480 (NTSC) or 720×576 (PAL)
- Always deinterlace DVD content
- Consider upscaling to 1080p for modern displays
- Use inverse telecine for film sources (24fps)
### Blu-ray Handling
- Main feature typically 20-50GB
- Consider transcoding to H.265 to reduce size
- Preserve 1080p resolution
- Keep high bitrate audio (DTS-HD, TrueHD)
### File Size Management
| Source | Direct Copy | H.264 CRF 20 | H.265 CRF 24 |
|--------|-------------|--------------|--------------|
| DVD (2hr) | 4-8 GB | 2-4 GB | 1-3 GB |
| Blu-ray (2hr) | 30-50 GB | 6-10 GB | 4-6 GB |
### Legal Considerations
- Ripping for personal backup is legal in many regions
- Circumventing copy protection may have legal restrictions
- Distribution of ripped content is typically illegal
- Check local laws and regulations
### Drive Requirements
- DVD-ROM drive for DVD ripping
- Blu-ray drive for Blu-ray ripping (obviously)
- RPC-1 (region-free) firmware helpful
- External drives work fine
## Troubleshooting
### Can't Read Disc
- Clean disc surface
- Try different drive
- Check drive region code
- Verify disc isn't damaged
### Copy Protection Errors
- Install libdvdcss (DVD) or libaacs (Blu-ray)
- Update key database
- Check disc region compatibility
- Try different disc copy
### Slow Ripping
- Direct copy is fastest
- Transcoding is CPU-intensive
- Use hardware acceleration if available
- Check drive speed settings
### Audio/Video Sync Issues
- Common with VFR content
- Use -vsync parameter
- Force constant frame rate
- Check source for corruption
## See Also
- [Convert Module](../convert/) - Transcode ripped files further
- [Streams Module](../streams/) - Manage multi-track ripped files
- [Subtitle Module](../subtitle/) - Handle extracted subtitle tracks
- [Inspect Module](../inspect/) - Analyze ripped output quality

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@ -1,678 +0,0 @@
package main
import (
"fmt"
"path/filepath"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/dialog"
"fyne.io/fyne/v2/layout"
"fyne.io/fyne/v2/widget"
"git.leaktechnologies.dev/stu/VideoTools/internal/ui"
)
func (s *appState) showFiltersView() {
s.stopPreview()
s.lastModule = s.active
s.active = "filters"
s.setContent(buildFiltersView(s))
}
// buildStylisticFilterChain creates FFmpeg filter chains for decade-based stylistic effects
func buildStylisticFilterChain(state *appState) []string {
var chain []string
switch state.filterStylisticMode {
case "8mm Film":
// 8mm/Super 8 film characteristics (1960s-1980s home movies)
// - Very fine grain structure
// - Slight color shifts toward warm/cyan
// - Film gate weave and frame instability
// - Lower resolution and softer details
chain = append(chain, "eq=contrast=1.0:saturation=0.9:brightness=0.02") // Slightly desaturated, natural contrast
chain = append(chain, "unsharp=6:6:0.2:6:6:0.2") // Very soft, film-like
chain = append(chain, "scale=iw*0.8:ih*0.8:flags=lanczos") // Lower resolution
chain = append(chain, "fftnorm=nor=0.08:Links=0") // Subtle film grain
if state.filterTapeNoise > 0 {
// Film grain with proper frequency
grain := fmt.Sprintf("fftnorm=nor=%.2f:Links=0", state.filterTapeNoise*0.1)
chain = append(chain, grain)
}
// Subtle frame weave (film movement in gate)
if state.filterTrackingError > 0 {
weave := fmt.Sprintf("crop='iw-mod(iw*%f/200,1)':'ih-mod(ih*%f/200,1)':%f:%f",
state.filterTrackingError, state.filterTrackingError*0.5,
state.filterTrackingError*2, state.filterTrackingError)
chain = append(chain, weave)
}
case "16mm Film":
// 16mm film characteristics (professional/educational films 1930s-1990s)
// - Higher resolution than 8mm but still grainy
// - More accurate color response
// - Film scratches and dust (age-dependent)
// - Stable but still organic movement
chain = append(chain, "eq=contrast=1.05:saturation=1.0:brightness=0.0") // Natural contrast
chain = append(chain, "unsharp=5:5:0.4:5:5:0.4") // Slightly sharper than 8mm
chain = append(chain, "scale=iw*0.9:ih*0.9:flags=lanczos") // Moderate resolution
chain = append(chain, "fftnorm=nor=0.06:Links=0") // Fine grain
if state.filterTapeNoise > 0 {
grain := fmt.Sprintf("fftnorm=nor=%.2f:Links=0", state.filterTapeNoise*0.08)
chain = append(chain, grain)
}
if state.filterDropout > 0 {
// Occasional film scratches
scratches := int(state.filterDropout * 5) // Max 5 scratches
if scratches > 0 {
chain = append(chain, "geq=lum=lum:cb=cb:cr=cr,boxblur=1:1:cr=0:ar=1")
}
}
case "B&W Film":
// Black and white film characteristics (various eras)
// - Rich tonal range with silver halide characteristics
// - Film grain in luminance only
// - High contrast potential
// - No color bleeding, but potential for halation
chain = append(chain, "colorchannelmixer=.299:.587:.114:0:.299:.587:.114:0:.299:.587:.114") // True B&W conversion
chain = append(chain, "eq=contrast=1.1:brightness=-0.02") // Higher contrast for B&W
chain = append(chain, "unsharp=4:4:0.3:4:4:0.3") // Moderate sharpness
chain = append(chain, "fftnorm=nor=0.05:Links=0") // Film grain
// Add subtle halation effect (bright edge bleed)
if state.filterColorBleeding {
chain = append(chain, "unsharp=7:7:0.8:7:7:0.8") // Glow effect for highlights
}
case "Silent Film":
// 1920s silent film characteristics
// - Very low frame rate (16-22 fps)
// - Sepia or B&W toning
// - Film grain with age-related deterioration
// - Frame jitter and instability
chain = append(chain, "framerate=18") // Classic silent film speed
chain = append(chain, "colorchannelmixer=.393:.769:.189:0:.393:.769:.189:0:.393:.769:.189") // Sepia tone
chain = append(chain, "eq=contrast=1.15:brightness=0.05") // High contrast, slightly bright
chain = append(chain, "unsharp=8:8:0.1:8:8:0.1") // Very soft, aged film look
chain = append(chain, "fftnorm=nor=0.12:Links=0") // Heavy grain
// Pronounced frame instability
if state.filterTrackingError > 0 {
jitter := fmt.Sprintf("crop='iw-mod(iw*%f/100,2)':'ih-mod(ih*%f/100,2)':%f:%f",
state.filterTrackingError*3, state.filterTrackingError*1.5,
state.filterTrackingError*5, state.filterTrackingError*2)
chain = append(chain, jitter)
}
case "70s":
// 1970s film/video characteristics
// - Lower resolution, softer images
// - Warmer color temperature, faded colors
// - Film grain (if film) or early video noise
// - Slight color shifts common in analog processing
chain = append(chain, "eq=contrast=0.95:saturation=0.85:brightness=0.05") // Slightly washed out
chain = append(chain, "unsharp=5:5:0.3:5:5:0.3") // Soften
chain = append(chain, "fftnorm=nor=0.15:Links=0") // Subtle noise
if state.filterChromaNoise > 0 {
noise := fmt.Sprintf("fftnorm=nor=%.2f:Links=0", state.filterChromaNoise*0.2)
chain = append(chain, noise)
}
case "80s":
// 1980s video characteristics
// - Early home video camcorders (VHS, Betamax)
// - More pronounced color bleeding
// - Noticeable video noise and artifacts
// - Stronger contrast, vibrant colors
chain = append(chain, "eq=contrast=1.1:saturation=1.2:brightness=0.02") // Enhanced contrast/saturation
chain = append(chain, "unsharp=3:3:0.4:3:3:0.4") // Moderate sharpening (80s video look)
chain = append(chain, "fftnorm=nor=0.2:Links=0") // Moderate noise
if state.filterColorBleeding {
// Simulate chroma bleeding common in 80s video
chain = append(chain, "format=yuv420p,scale=iw+2:ih+2:flags=neighbor,crop=iw:ih")
}
if state.filterChromaNoise > 0 {
noise := fmt.Sprintf("fftnorm=nor=%.2f:Links=0", state.filterChromaNoise*0.3)
chain = append(chain, noise)
}
case "90s":
// 1990s video characteristics
// - Improved VHS quality, early digital video
// - Less color bleeding but still present
// - Better resolution but still analog artifacts
// - More stable but with tape noise
chain = append(chain, "eq=contrast=1.05:saturation=1.1:brightness=0.0") // Slight enhancement
chain = append(chain, "unsharp=3:3:0.5:3:3:0.5") // Light sharpening
chain = append(chain, "fftnorm=nor=0.1:Links=0") // Light noise
if state.filterTapeNoise > 0 {
// Magnetic tape noise simulation
noise := fmt.Sprintf("fftnorm=nor=%.2f:Links=0", state.filterTapeNoise*0.15)
chain = append(chain, noise)
}
case "VHS":
// General VHS characteristics across decades
// - Resolution: ~240-320 lines horizontal
// - Chroma subsampling issues
// - Tracking errors and dropouts
// - Scanline artifacts
chain = append(chain, "eq=contrast=1.08:saturation=1.15:brightness=0.03") // VHS color boost
chain = append(chain, "unsharp=4:4:0.4:4:4:0.4") // VHS softness
chain = append(chain, "fftnorm=nor=0.18:Links=0") // VHS noise floor
if state.filterColorBleeding {
// Classic VHS chroma bleeding
chain = append(chain, "format=yuv420p,scale=iw+4:ih+4:flags=neighbor,crop=iw:ih")
}
if state.filterTrackingError > 0 {
// Simulate tracking errors (slight image shifts/stutters)
errorLevel := state.filterTrackingError * 2.0
wobble := fmt.Sprintf("crop='iw-mod(iw*%f/100,2)':'ih-mod(ih*%f/100,2)':%f:%f",
errorLevel, errorLevel/2, errorLevel/2, errorLevel/4)
chain = append(chain, wobble)
}
if state.filterDropout > 0 {
// Tape dropout effect (random horizontal lines)
dropoutLevel := int(state.filterDropout * 20) // 0-20 dropouts max
if dropoutLevel > 0 {
chain = append(chain, fmt.Sprintf("geq=lum=lum:cb=cb:cr=cr,sendcmd=f=%d:'drawbox w=iw h=2 y=%f:color=black@1:t=fill',drawbox w=iw h=2 y=%f:color=black@1:t=fill'",
dropoutLevel, 100.0, 200.0))
}
}
case "Webcam":
// Early 2000s webcam characteristics
// - Low resolution (320x240, 640x480)
// - High compression artifacts
// - Poor low-light performance
// - Frame rate issues
chain = append(chain, "eq=contrast=1.15:saturation=0.9:brightness=-0.05") // Webcam contrast boost, desaturation
chain = append(chain, "scale=640:480:flags=neighbor") // Typical low resolution
chain = append(chain, "unsharp=2:2:0.8:2:2:0.8") // Over-sharpened (common in webcams)
chain = append(chain, "fftnorm=nor=0.25:Links=0") // High compression noise
if state.filterChromaNoise > 0 {
// Webcam compression artifacts
noise := fmt.Sprintf("fftnorm=nor=%.2f:Links=0", state.filterChromaNoise*0.4)
chain = append(chain, noise)
}
}
// Add scanlines if enabled (across all modes)
if state.filterScanlines {
// CRT scanline simulation
scanlineFilter := "format=yuv420p,scale=ih*2/3:ih:flags=neighbor,setsar=1,scale=ih*3/2:ih"
chain = append(chain, scanlineFilter)
}
// Add interlacing if specified
switch state.filterInterlacing {
case "Interlaced":
// Add interlacing artifacts
chain = append(chain, "interlace=scan=tff:lowpass=1")
case "Progressive":
// Ensure progressive output
chain = append(chain, "yadif=0:-1:0")
}
return chain
}
func buildFiltersView(state *appState) fyne.CanvasObject {
filtersColor := moduleColor("filters")
// Back button
backBtn := widget.NewButton("< FILTERS", func() {
state.showMainMenu()
})
backBtn.Importance = widget.LowImportance
// Queue button
queueBtn := widget.NewButton("View Queue", func() {
state.showQueue()
})
state.queueBtn = queueBtn
state.updateQueueButtonLabel()
clearCompletedBtn := widget.NewButton("⌫", func() {
state.clearCompletedJobs()
})
clearCompletedBtn.Importance = widget.LowImportance
// Top bar with module color
topBar := ui.TintedBar(filtersColor, container.NewHBox(backBtn, layout.NewSpacer(), clearCompletedBtn, queueBtn))
bottomBar := moduleFooter(filtersColor, layout.NewSpacer(), state.statsBar)
// Instructions
instructions := widget.NewLabel("Apply filters and color corrections to your video. Preview changes in real-time.")
instructions.Wrapping = fyne.TextWrapWord
instructions.Alignment = fyne.TextAlignCenter
// Initialize state defaults
if state.filterBrightness == 0 && state.filterContrast == 0 && state.filterSaturation == 0 {
state.filterBrightness = 0.0 // -1.0 to 1.0
state.filterContrast = 1.0 // 0.0 to 3.0
state.filterSaturation = 1.0 // 0.0 to 3.0
state.filterSharpness = 0.0 // 0.0 to 5.0
state.filterDenoise = 0.0 // 0.0 to 10.0
}
if state.filterInterpPreset == "" {
state.filterInterpPreset = "Balanced"
}
if state.filterInterpFPS == "" {
state.filterInterpFPS = "60"
}
buildFilterChain := func() {
var chain []string
// Add basic color correction/enhancement first
if state.filterBrightness != 0 || state.filterContrast != 1.0 || state.filterSaturation != 1.0 {
eqFilter := fmt.Sprintf("eq=brightness=%.2f:contrast=%.2f:saturation=%.2f",
state.filterBrightness, state.filterContrast, state.filterSaturation)
chain = append(chain, eqFilter)
}
if state.filterSharpness != 0.5 {
sharpenFilter := fmt.Sprintf("unsharp=5:5:%.1f:5:5:%.1f", state.filterSharpness, state.filterSharpness)
chain = append(chain, sharpenFilter)
}
if state.filterDenoise != 0 {
denoiseFilter := fmt.Sprintf("hqdn3d=%.1f:%.1f:%.1f:%.1f",
state.filterDenoise, state.filterDenoise, state.filterDenoise, state.filterDenoise)
chain = append(chain, denoiseFilter)
}
if state.filterGrayscale {
chain = append(chain, "colorchannelmixer=.299:.587:.114:0:.299:.587:.114:0:.299:.587:.114")
}
// Add stylistic effects after basic corrections
if state.filterStylisticMode != "None" && state.filterStylisticMode != "" {
stylisticChain := buildStylisticFilterChain(state)
chain = append(chain, stylisticChain...)
}
// Add geometric transforms
if state.filterFlipH || state.filterFlipV {
var transform string
if state.filterFlipH && state.filterFlipV {
transform = "hflip,vflip"
} else if state.filterFlipH {
transform = "hflip"
} else {
transform = "vflip"
}
chain = append(chain, transform)
}
if state.filterRotation != 0 {
rotateFilter := fmt.Sprintf("rotate=%d*PI/180", state.filterRotation)
chain = append(chain, rotateFilter)
}
// Add frame interpolation last
if state.filterInterpEnabled {
fps := state.filterInterpFPS
if fps == "" {
fps = "60"
}
var filter string
switch state.filterInterpPreset {
case "Ultra Fast":
filter = fmt.Sprintf("minterpolate=fps=%s:mi_mode=blend", fps)
case "Fast":
filter = fmt.Sprintf("minterpolate=fps=%s:mi_mode=duplicate", fps)
case "High Quality":
filter = fmt.Sprintf("minterpolate=fps=%s:mi_mode=mci:mc_mode=aobmc:me_mode=bidir:vsbmc=1:search_param=32", fps)
case "Maximum Quality":
filter = fmt.Sprintf("minterpolate=fps=%s:mi_mode=mci:mc_mode=aobmc:me_mode=bidir:vsbmc=1:search_param=64", fps)
default: // Balanced
filter = fmt.Sprintf("minterpolate=fps=%s:mi_mode=mci:mc_mode=obmc:me_mode=bidir:me=epzs:search_param=16:vsbmc=0", fps)
}
chain = append(chain, filter)
}
state.filterActiveChain = chain
}
// File label
fileLabel := widget.NewLabel("No file loaded")
fileLabel.TextStyle = fyne.TextStyle{Bold: true}
var videoContainer fyne.CanvasObject
if state.filtersFile != nil {
fileLabel.SetText(fmt.Sprintf("File: %s", filepath.Base(state.filtersFile.Path)))
videoContainer = buildVideoPane(state, fyne.NewSize(480, 270), state.filtersFile, nil)
} else {
videoContainer = container.NewCenter(widget.NewLabel("No video loaded"))
}
// Load button
loadBtn := widget.NewButton("Load Video", func() {
dialog.ShowFileOpen(func(reader fyne.URIReadCloser, err error) {
if err != nil || reader == nil {
return
}
defer reader.Close()
path := reader.URI().Path()
go func() {
src, err := probeVideo(path)
if err != nil {
fyne.CurrentApp().Driver().DoFromGoroutine(func() {
dialog.ShowError(err, state.window)
}, false)
return
}
fyne.CurrentApp().Driver().DoFromGoroutine(func() {
state.filtersFile = src
state.showFiltersView()
}, false)
}()
}, state.window)
})
loadBtn.Importance = widget.HighImportance
// Navigation to Upscale module
upscaleNavBtn := widget.NewButton("Send to Upscale →", func() {
if state.filtersFile != nil {
state.upscaleFile = state.filtersFile
buildFilterChain()
state.upscaleFilterChain = append([]string{}, state.filterActiveChain...)
}
state.showUpscaleView()
})
// Color Correction Section
brightnessSlider := widget.NewSlider(-1.0, 1.0)
brightnessSlider.SetValue(state.filterBrightness)
brightnessSlider.OnChanged = func(f float64) {
state.filterBrightness = f
buildFilterChain()
}
contrastSlider := widget.NewSlider(0.0, 3.0)
contrastSlider.SetValue(state.filterContrast)
contrastSlider.OnChanged = func(f float64) {
state.filterContrast = f
buildFilterChain()
}
saturationSlider := widget.NewSlider(0.0, 3.0)
saturationSlider.SetValue(state.filterSaturation)
saturationSlider.OnChanged = func(f float64) {
state.filterSaturation = f
buildFilterChain()
}
colorSection := widget.NewCard("Color Correction", "", container.NewVBox(
widget.NewLabel("Adjust brightness, contrast, and saturation"),
container.NewGridWithColumns(2,
widget.NewLabel("Brightness:"),
brightnessSlider,
widget.NewLabel("Contrast:"),
contrastSlider,
widget.NewLabel("Saturation:"),
saturationSlider,
),
))
// Enhancement Section
sharpnessSlider := widget.NewSlider(0.0, 5.0)
sharpnessSlider.SetValue(state.filterSharpness)
sharpnessSlider.OnChanged = func(f float64) {
state.filterSharpness = f
buildFilterChain()
}
denoiseSlider := widget.NewSlider(0.0, 10.0)
denoiseSlider.SetValue(state.filterDenoise)
denoiseSlider.OnChanged = func(f float64) {
state.filterDenoise = f
buildFilterChain()
}
enhanceSection := widget.NewCard("Enhancement", "", container.NewVBox(
widget.NewLabel("Sharpen, blur, and denoise"),
container.NewGridWithColumns(2,
widget.NewLabel("Sharpness:"),
sharpnessSlider,
widget.NewLabel("Denoise:"),
denoiseSlider,
),
))
// Transform Section
rotationSelect := widget.NewSelect([]string{"0°", "90°", "180°", "270°"}, func(s string) {
switch s {
case "90°":
state.filterRotation = 90
case "180°":
state.filterRotation = 180
case "270°":
state.filterRotation = 270
default:
state.filterRotation = 0
}
buildFilterChain()
})
var rotationStr string
switch state.filterRotation {
case 90:
rotationStr = "90°"
case 180:
rotationStr = "180°"
case 270:
rotationStr = "270°"
default:
rotationStr = "0°"
}
rotationSelect.SetSelected(rotationStr)
flipHCheck := widget.NewCheck("", func(b bool) {
state.filterFlipH = b
buildFilterChain()
})
flipHCheck.SetChecked(state.filterFlipH)
flipVCheck := widget.NewCheck("", func(b bool) {
state.filterFlipV = b
buildFilterChain()
})
flipVCheck.SetChecked(state.filterFlipV)
transformSection := widget.NewCard("Transform", "", container.NewVBox(
widget.NewLabel("Rotate and flip video"),
container.NewGridWithColumns(2,
widget.NewLabel("Rotation:"),
rotationSelect,
widget.NewLabel("Flip Horizontal:"),
flipHCheck,
widget.NewLabel("Flip Vertical:"),
flipVCheck,
),
))
// Creative Effects Section
grayscaleCheck := widget.NewCheck("Grayscale", func(b bool) {
state.filterGrayscale = b
buildFilterChain()
})
grayscaleCheck.SetChecked(state.filterGrayscale)
creativeSection := widget.NewCard("Creative Effects", "", container.NewVBox(
widget.NewLabel("Apply artistic effects"),
grayscaleCheck,
))
// Stylistic Effects Section
stylisticModeSelect := widget.NewSelect([]string{"None", "8mm Film", "16mm Film", "B&W Film", "Silent Film", "70s", "80s", "90s", "VHS", "Webcam"}, func(s string) {
state.filterStylisticMode = s
buildFilterChain()
})
stylisticModeSelect.SetSelected(state.filterStylisticMode)
scanlinesCheck := widget.NewCheck("CRT Scanlines", func(b bool) {
state.filterScanlines = b
buildFilterChain()
})
scanlinesCheck.SetChecked(state.filterScanlines)
chromaNoiseSlider := widget.NewSlider(0.0, 1.0)
chromaNoiseSlider.SetValue(state.filterChromaNoise)
chromaNoiseSlider.OnChanged = func(f float64) {
state.filterChromaNoise = f
buildFilterChain()
}
colorBleedingCheck := widget.NewCheck("Color Bleeding", func(b bool) {
state.filterColorBleeding = b
buildFilterChain()
})
colorBleedingCheck.SetChecked(state.filterColorBleeding)
tapeNoiseSlider := widget.NewSlider(0.0, 1.0)
tapeNoiseSlider.SetValue(state.filterTapeNoise)
tapeNoiseSlider.OnChanged = func(f float64) {
state.filterTapeNoise = f
buildFilterChain()
}
trackingErrorSlider := widget.NewSlider(0.0, 1.0)
trackingErrorSlider.SetValue(state.filterTrackingError)
trackingErrorSlider.OnChanged = func(f float64) {
state.filterTrackingError = f
buildFilterChain()
}
dropoutSlider := widget.NewSlider(0.0, 1.0)
dropoutSlider.SetValue(state.filterDropout)
dropoutSlider.OnChanged = func(f float64) {
state.filterDropout = f
buildFilterChain()
}
interlacingSelect := widget.NewSelect([]string{"None", "Progressive", "Interlaced"}, func(s string) {
state.filterInterlacing = s
buildFilterChain()
})
interlacingSelect.SetSelected(state.filterInterlacing)
stylisticSection := widget.NewCard("Stylistic Effects", "", container.NewVBox(
widget.NewLabel("Authentic decade-based video effects"),
container.NewGridWithColumns(2,
widget.NewLabel("Era Mode:"),
stylisticModeSelect,
widget.NewLabel("Interlacing:"),
interlacingSelect,
),
scanlinesCheck,
widget.NewSeparator(),
container.NewGridWithColumns(2,
widget.NewLabel("Chroma Noise:"),
chromaNoiseSlider,
widget.NewLabel("Tape Noise:"),
tapeNoiseSlider,
widget.NewLabel("Tracking Error:"),
trackingErrorSlider,
widget.NewLabel("Tape Dropout:"),
dropoutSlider,
),
colorBleedingCheck,
))
// Frame Interpolation Section
interpEnabledCheck := widget.NewCheck("Enable Frame Interpolation", func(checked bool) {
state.filterInterpEnabled = checked
buildFilterChain()
})
interpEnabledCheck.SetChecked(state.filterInterpEnabled)
interpPresetSelect := widget.NewSelect([]string{"Ultra Fast", "Fast", "Balanced", "High Quality", "Maximum Quality"}, func(val string) {
state.filterInterpPreset = val
buildFilterChain()
})
interpPresetSelect.SetSelected(state.filterInterpPreset)
interpFPSSelect := widget.NewSelect([]string{"24", "30", "50", "59.94", "60"}, func(val string) {
state.filterInterpFPS = val
buildFilterChain()
})
interpFPSSelect.SetSelected(state.filterInterpFPS)
interpHint := widget.NewLabel("Balanced preset is recommended; higher presets are CPU-intensive.")
interpHint.TextStyle = fyne.TextStyle{Italic: true}
interpHint.Wrapping = fyne.TextWrapWord
interpSection := widget.NewCard("Frame Interpolation (Minterpolate)", "", container.NewVBox(
widget.NewLabel("Generate smoother motion by interpolating new frames"),
interpEnabledCheck,
container.NewGridWithColumns(2,
widget.NewLabel("Preset:"),
interpPresetSelect,
widget.NewLabel("Target FPS:"),
interpFPSSelect,
),
interpHint,
))
buildFilterChain()
// Apply button
applyBtn := widget.NewButton("Apply Filters", func() {
if state.filtersFile == nil {
dialog.ShowInformation("No Video", "Please load a video first.", state.window)
return
}
buildFilterChain()
dialog.ShowInformation("Filters", "Filters are now configured and will be applied when sent to Upscale.", state.window)
})
applyBtn.Importance = widget.HighImportance
// Main content
leftPanel := container.NewVBox(
instructions,
widget.NewSeparator(),
fileLabel,
loadBtn,
upscaleNavBtn,
)
settingsPanel := container.NewVBox(
colorSection,
enhanceSection,
transformSection,
interpSection,
creativeSection,
stylisticSection,
applyBtn,
)
settingsScroll := container.NewVScroll(settingsPanel)
// Adaptive height for small screens - allow content to flow
// settingsScroll.SetMinSize(fyne.NewSize(350, 400)) // Removed for flexible sizing
mainContent := container.New(&fixedHSplitLayout{ratio: 0.6},
container.NewVBox(leftPanel, container.NewCenter(videoContainer)),
settingsScroll,
)
content := container.NewPadded(mainContent)
return container.NewBorder(topBar, bottomBar, nil, nil, content)
}

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@ -1,298 +0,0 @@
package main
import (
"context"
"fmt"
"os"
"path/filepath"
"strings"
"time"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/dialog"
"fyne.io/fyne/v2/layout"
"fyne.io/fyne/v2/widget"
"git.leaktechnologies.dev/stu/VideoTools/internal/interlace"
"git.leaktechnologies.dev/stu/VideoTools/internal/logging"
"git.leaktechnologies.dev/stu/VideoTools/internal/ui"
"git.leaktechnologies.dev/stu/VideoTools/internal/utils"
)
func (s *appState) showInspectView() {
s.stopPreview()
s.lastModule = s.active
s.active = "inspect"
s.setContent(buildInspectView(s))
}
// buildInspectView creates the UI for inspecting a single video with player
func buildInspectView(state *appState) fyne.CanvasObject {
inspectColor := moduleColor("inspect")
// Back button
backBtn := widget.NewButton("< INSPECT", func() {
state.showMainMenu()
})
backBtn.Importance = widget.LowImportance
// Top bar with module color
queueBtn := widget.NewButton("View Queue", func() {
state.showQueue()
})
state.queueBtn = queueBtn
state.updateQueueButtonLabel()
clearCompletedBtn := widget.NewButton("⌫", func() {
state.clearCompletedJobs()
})
clearCompletedBtn.Importance = widget.LowImportance
topBar := ui.TintedBar(inspectColor, container.NewHBox(backBtn, layout.NewSpacer(), clearCompletedBtn, queueBtn))
bottomBar := moduleFooter(inspectColor, layout.NewSpacer(), state.statsBar)
// Instructions
instructions := widget.NewLabel("Load a video to inspect its properties and preview playback. Drag a video here or use the button below.")
instructions.Wrapping = fyne.TextWrapWord
instructions.Alignment = fyne.TextAlignCenter
// Clear button
clearBtn := widget.NewButton("Clear", func() {
state.inspectFile = nil
state.showInspectView()
})
clearBtn.Importance = widget.LowImportance
instructionsRow := container.NewBorder(nil, nil, nil, nil, instructions)
// File label
fileLabel := widget.NewLabel("No file loaded")
fileLabel.TextStyle = fyne.TextStyle{Bold: true}
// Metadata text
metadataText := widget.NewLabel("No file loaded")
metadataText.Wrapping = fyne.TextWrapWord
// Metadata scroll
metadataScroll := container.NewScroll(metadataText)
// metadataScroll.SetMinSize(fyne.NewSize(400, 200)) // Removed for flexible sizing
// Helper function to format metadata
formatMetadata := func(src *videoSource) string {
fileSize := "Unknown"
if fi, err := os.Stat(src.Path); err == nil {
fileSize = utils.FormatBytes(fi.Size())
}
metadata := fmt.Sprintf(
"━━━ FILE INFO ━━━\n"+
"Path: %s\n"+
"File Size: %s\n"+
"Format Family: %s\n"+
"\n━━━ VIDEO ━━━\n"+
"Codec: %s\n"+
"Resolution: %dx%d\n"+
"Aspect Ratio: %s\n"+
"Frame Rate: %.2f fps\n"+
"Bitrate: %s\n"+
"Pixel Format: %s\n"+
"Color Space: %s\n"+
"Color Range: %s\n"+
"Field Order: %s\n"+
"GOP Size: %d\n"+
"\n━━━ AUDIO ━━━\n"+
"Codec: %s\n"+
"Bitrate: %s\n"+
"Sample Rate: %d Hz\n"+
"Channels: %d\n"+
"\n━━━ OTHER ━━━\n"+
"Duration: %s\n"+
"SAR (Pixel Aspect): %s\n"+
"Chapters: %v\n"+
"Metadata: %v",
filepath.Base(src.Path),
fileSize,
src.Format,
src.VideoCodec,
src.Width, src.Height,
src.AspectRatioString(),
src.FrameRate,
formatBitrateFull(src.Bitrate),
src.PixelFormat,
src.ColorSpace,
src.ColorRange,
src.FieldOrder,
src.GOPSize,
src.AudioCodec,
formatBitrateFull(src.AudioBitrate),
src.AudioRate,
src.Channels,
src.DurationString(),
src.SampleAspectRatio,
src.HasChapters,
src.HasMetadata,
)
// Add interlacing detection results if available
if state.inspectInterlaceAnalyzing {
metadata += "\n\n━━━ INTERLACING DETECTION ━━━\n"
metadata += "Analyzing... (first 500 frames)"
} else if state.inspectInterlaceResult != nil {
result := state.inspectInterlaceResult
metadata += "\n\n━━━ INTERLACING DETECTION ━━━\n"
metadata += fmt.Sprintf("Status: %s\n", result.Status)
metadata += fmt.Sprintf("Interlaced Frames: %.1f%%\n", result.InterlacedPercent)
metadata += fmt.Sprintf("Field Order: %s\n", result.FieldOrder)
metadata += fmt.Sprintf("Confidence: %s\n", result.Confidence)
metadata += fmt.Sprintf("Recommendation: %s\n", result.Recommendation)
metadata += fmt.Sprintf("\nFrame Counts:\n")
metadata += fmt.Sprintf(" Progressive: %d\n", result.Progressive)
metadata += fmt.Sprintf(" Top Field First: %d\n", result.TFF)
metadata += fmt.Sprintf(" Bottom Field First: %d\n", result.BFF)
metadata += fmt.Sprintf(" Undetermined: %d\n", result.Undetermined)
metadata += fmt.Sprintf(" Total Analyzed: %d", result.TotalFrames)
}
return metadata
}
// Video player container
var videoContainer fyne.CanvasObject = container.NewCenter(widget.NewLabel("No video loaded"))
// Update display function
updateDisplay := func() {
if state.inspectFile != nil {
filename := filepath.Base(state.inspectFile.Path)
// Truncate if too long
if len(filename) > 50 {
ext := filepath.Ext(filename)
nameWithoutExt := strings.TrimSuffix(filename, ext)
if len(ext) > 10 {
filename = filename[:47] + "..."
} else {
availableLen := 47 - len(ext)
if availableLen < 1 {
filename = filename[:47] + "..."
} else {
filename = nameWithoutExt[:availableLen] + "..." + ext
}
}
}
fileLabel.SetText(fmt.Sprintf("File: %s", filename))
metadataText.SetText(formatMetadata(state.inspectFile))
// Build video player
videoContainer = buildVideoPane(state, fyne.NewSize(480, 270), state.inspectFile, nil)
} else {
fileLabel.SetText("No file loaded")
metadataText.SetText("No file loaded")
videoContainer = container.NewCenter(widget.NewLabel("No video loaded"))
}
}
// Initialize display
updateDisplay()
// Load button
loadBtn := widget.NewButton("Load Video", func() {
dialog.ShowFileOpen(func(reader fyne.URIReadCloser, err error) {
if err != nil || reader == nil {
return
}
path := reader.URI().Path()
reader.Close()
src, err := probeVideo(path)
if err != nil {
dialog.ShowError(fmt.Errorf("failed to load video: %w", err), state.window)
return
}
state.inspectFile = src
state.inspectInterlaceResult = nil
state.inspectInterlaceAnalyzing = true
state.showInspectView()
logging.Debug(logging.CatModule, "loaded inspect file: %s", path)
// Auto-run interlacing detection in background
go func() {
detector := interlace.NewDetector(utils.GetFFmpegPath(), utils.GetFFprobePath())
ctx, cancel := context.WithTimeout(context.Background(), 2*time.Minute)
defer cancel()
result, err := detector.QuickAnalyze(ctx, path)
fyne.CurrentApp().Driver().DoFromGoroutine(func() {
state.inspectInterlaceAnalyzing = false
if err != nil {
logging.Debug(logging.CatSystem, "auto interlacing analysis failed: %v", err)
state.inspectInterlaceResult = nil
} else {
state.inspectInterlaceResult = result
logging.Debug(logging.CatSystem, "auto interlacing analysis complete: %s", result.Status)
}
state.showInspectView() // Refresh to show results
}, false)
}()
}, state.window)
})
// Copy metadata button
copyBtn := widget.NewButton("Copy Metadata", func() {
if state.inspectFile == nil {
return
}
metadata := formatMetadata(state.inspectFile)
state.window.Clipboard().SetContent(metadata)
dialog.ShowInformation("Copied", "Metadata copied to clipboard", state.window)
})
copyBtn.Importance = widget.LowImportance
logPath := ""
if state.inspectFile != nil {
base := strings.TrimSuffix(filepath.Base(state.inspectFile.Path), filepath.Ext(state.inspectFile.Path))
p := filepath.Join(getLogsDir(), base+conversionLogSuffix)
if _, err := os.Stat(p); err == nil {
logPath = p
}
}
viewLogBtn := widget.NewButton("View Conversion Log", func() {
if logPath == "" {
dialog.ShowInformation("No Log", "No conversion log found for this file.", state.window)
return
}
state.openLogViewer("Conversion Log", logPath, false)
})
viewLogBtn.Importance = widget.LowImportance
if logPath == "" {
viewLogBtn.Disable()
}
// Action buttons
actionButtons := container.NewHBox(loadBtn, copyBtn, viewLogBtn, clearBtn)
// Main layout: left side is video player, right side is metadata
leftColumn := container.NewBorder(
fileLabel,
nil, nil, nil,
videoContainer,
)
rightColumn := container.NewBorder(
widget.NewLabel("Metadata:"),
nil, nil, nil,
metadataScroll,
)
// Bottom bar with module color
bottomBar = moduleFooter(inspectColor, layout.NewSpacer(), state.statsBar)
// Main content
content := container.NewBorder(
container.NewVBox(instructionsRow, actionButtons, widget.NewSeparator()),
nil, nil, nil,
container.NewGridWithColumns(2, leftColumn, rightColumn),
)
return container.NewBorder(topBar, bottomBar, nil, nil, content)
}

View File

@ -20,11 +20,11 @@ func NewDVDConfig() *DVDConvertConfig {
func (d *DVDConvertConfig) GetFFmpegArgs(inputPath, outputPath string, videoWidth, videoHeight int, videoFramerate float64, audioSampleRate int, isProgressive bool) []string {
// Create a minimal videoSource for passing to BuildDVDFFmpegArgs
tempSrc := &convert.VideoSource{
Width: videoWidth,
Height: videoHeight,
FrameRate: videoFramerate,
AudioRate: audioSampleRate,
FieldOrder: fieldOrderFromProgressive(isProgressive),
Width: videoWidth,
Height: videoHeight,
FrameRate: videoFramerate,
AudioRate: audioSampleRate,
FieldOrder: fieldOrderFromProgressive(isProgressive),
}
return convert.BuildDVDFFmpegArgs(inputPath, outputPath, d.cfg, tempSrc)
@ -59,16 +59,16 @@ func fieldOrderFromProgressive(isProgressive bool) string {
// DVDPresetInfo provides information about DVD-NTSC capability
type DVDPresetInfo struct {
Name string
Description string
VideoCodec string
AudioCodec string
Container string
Resolution string
FrameRate string
Name string
Description string
VideoCodec string
AudioCodec string
Container string
Resolution string
FrameRate string
DefaultBitrate string
MaxBitrate string
Features []string
MaxBitrate string
Features []string
}
// GetDVDPresetInfo returns detailed information about the DVD-NTSC preset

View File

@ -4,10 +4,9 @@ import (
"context"
"fmt"
"os"
"os/exec"
"path/filepath"
"time"
"git.leaktechnologies.dev/stu/VideoTools/internal/utils"
)
// Result stores the outcome of a single encoder benchmark test
@ -60,7 +59,7 @@ func (s *Suite) GenerateTestVideo(ctx context.Context, duration int) (string, er
testPath,
}
cmd := utils.CreateCommand(ctx, s.FFmpegPath, args...)
cmd := exec.CommandContext(ctx, s.FFmpegPath, args...)
if err := cmd.Run(); err != nil {
return "", fmt.Errorf("failed to generate test video: %w", err)
}
@ -131,7 +130,7 @@ func (s *Suite) TestEncoder(ctx context.Context, encoder, preset string) Result
// Measure encoding time
start := time.Now()
cmd := utils.CreateCommand(ctx, s.FFmpegPath, args...)
cmd := exec.CommandContext(ctx, s.FFmpegPath, args...)
if err := cmd.Run(); err != nil {
result.Error = fmt.Sprintf("encoding failed: %v", err)

View File

@ -206,8 +206,8 @@ func normalizeFrameRate(rate float64) string {
}
// Check for common framerates with tolerance
checks := []struct {
name string
min, max float64
name string
min, max float64
}{
{"23.976", 23.9, 24.0},
{"24.0", 23.99, 24.01},

View File

@ -9,26 +9,26 @@ import (
type DVDRegion string
const (
DVDNTSCRegionFree DVDRegion = "ntsc-region-free"
DVDPALRegionFree DVDRegion = "pal-region-free"
DVDNTSCRegionFree DVDRegion = "ntsc-region-free"
DVDPALRegionFree DVDRegion = "pal-region-free"
DVDSECAMRegionFree DVDRegion = "secam-region-free"
)
// DVDStandard represents the technical specifications for a DVD encoding standard
type DVDStandard struct {
Region DVDRegion
Name string
Resolution string // "720x480" or "720x576"
FrameRate string // "29.97" or "25.00"
VideoFrames int // 30 or 25
AudioRate int // 48000 Hz (universal)
Type string // "NTSC", "PAL", or "SECAM"
Countries []string
DefaultBitrate string // "6000k" for NTSC, "8000k" for PAL
MaxBitrate string // "9000k" for NTSC, "9500k" for PAL
AspectRatios []string
InterlaceMode string // "interlaced" or "progressive"
Description string
Region DVDRegion
Name string
Resolution string // "720x480" or "720x576"
FrameRate string // "29.97" or "25.00"
VideoFrames int // 30 or 25
AudioRate int // 48000 Hz (universal)
Type string // "NTSC", "PAL", or "SECAM"
Countries []string
DefaultBitrate string // "6000k" for NTSC, "8000k" for PAL
MaxBitrate string // "9000k" for NTSC, "9500k" for PAL
AspectRatios []string
InterlaceMode string // "interlaced" or "progressive"
Description string
}
// GetDVDStandard returns specifications for a given DVD region

View File

@ -1,499 +0,0 @@
package enhancement
import (
"context"
"fmt"
"image"
"image/color"
"image/draw"
"math"
"sort"
"strings"
"time"
"git.leaktechnologies.dev/stu/VideoTools/internal/logging"
"git.leaktechnologies.dev/stu/VideoTools/internal/player"
"git.leaktechnologies.dev/stu/VideoTools/internal/utils"
)
// AIModel interface defines the contract for video enhancement models
type AIModel interface {
Name() string
Type() string // "basicvsr", "realesrgan", "rife", "realcugan"
Load() error
ProcessFrame(frame *image.RGBA) (*image.RGBA, error)
Close() error
}
// ContentAnalysis represents video content analysis results
type ContentAnalysis struct {
Type string // "general", "anime", "film", "interlaced", "adult"
Quality float64 // 0.0-1.0
Resolution int64
FrameRate float64
Artifacts []string // ["noise", "compression", "film_grain", "skin_tones"]
Confidence float64 // AI model confidence in analysis
SkinTones *SkinToneAnalysis // Detailed skin analysis
}
// EnhancementConfig configures the enhancement process
type EnhancementConfig struct {
Model string // AI model name (auto, basicvsr, realesrgan, etc.)
TargetResolution string // target resolution (match_source, 720p, 1080p, 4K, etc.)
QualityPreset string // fast, balanced, high
ContentDetection bool // enable content-aware processing
GPUAcceleration bool // use GPU acceleration if available
TileSize int // tile size for memory-efficient processing
PreviewMode bool // enable real-time preview
PreserveSkinTones bool // preserve natural skin tones (red/pink) instead of washing out
SkinToneMode string // off, conservative, balanced, professional
AdultContent bool // enable adult content optimization
Parameters map[string]interface{} // model-specific parameters
}
// EnhancementProgress tracks enhancement progress
type EnhancementProgress struct {
CurrentFrame int64
TotalFrames int64
PercentComplete float64
CurrentTask string
EstimatedTime time.Duration
PreviewImage *image.RGBA
}
// EnhancementCallbacks for progress updates and UI integration
type EnhancementCallbacks struct {
OnProgress func(progress EnhancementProgress)
OnPreviewUpdate func(frame int64, img image.Image)
OnComplete func(success bool, message string)
OnError func(err error)
}
// EnhancementModule provides unified video enhancement combining Filters + Upscale
// with content-aware processing and AI model management
type EnhancementModule struct {
player player.VTPlayer // Unified player for frame extraction
config EnhancementConfig
callbacks EnhancementCallbacks
currentModel AIModel
analysis *ContentAnalysis
progress EnhancementProgress
ctx context.Context
cancel context.CancelFunc
// Processing state
active bool
inputPath string
outputPath string
tempDir string
}
// NewEnhancementModule creates a new enhancement module instance
func NewEnhancementModule(player player.VTPlayer) *EnhancementModule {
ctx, cancel := context.WithCancel(context.Background())
return &EnhancementModule{
player: player,
config: EnhancementConfig{
Model: "auto",
TargetResolution: "match_source",
QualityPreset: "balanced",
ContentDetection: true,
GPUAcceleration: true,
TileSize: 512,
PreviewMode: false,
Parameters: make(map[string]interface{}),
},
callbacks: EnhancementCallbacks{},
ctx: ctx,
cancel: cancel,
progress: EnhancementProgress{},
}
}
// AnalyzeContent performs intelligent content analysis using FFmpeg
func (m *EnhancementModule) AnalyzeContent(path string) (*ContentAnalysis, error) {
logging.Debug(logging.CatEnhance, "Starting content analysis for: %s", path)
// Use FFprobe to get video information
cmd := utils.CreateCommand(m.ctx, utils.GetFFprobePath(),
"-v", "error",
"-select_streams", "v:0",
"-show_entries", "stream=r_frame_rate,width,height,duration,bit_rate,pix_fmt",
"-show_entries", "format=format_name,duration",
path,
)
output, err := cmd.CombinedOutput()
if err != nil {
return nil, fmt.Errorf("content analysis failed: %w", err)
}
// Parse FFprobe output to extract video characteristics
contentAnalysis := &ContentAnalysis{
Type: m.detectContentType(path, output),
Quality: m.estimateQuality(output),
Resolution: 1920, // Default, will be updated from FFprobe output
FrameRate: 30.0, // Default, will be updated from FFprobe output
Artifacts: m.detectArtifacts(output),
Confidence: 0.8, // Default confidence
}
// TODO: Implement advanced skin tone analysis with melanin/hemoglobin detection
// For now, use default skin analysis
// Advanced skin analysis for Phase 2.5
advancedSkinAnalysis := m.analyzeSkinTonesAdvanced(output)
// Update content analysis with advanced skin tone information
contentAnalysis.SkinTones = advancedSkinAnalysis.DetectedSkinTones
contentAnalysis.SkinSaturation = advancedSkinAnalysis.SkinSaturation
contentAnalysis.SkinBrightness = advancedSkinAnalysis.SkinBrightness
contentAnalysis.SkinWarmth = advancedSkinAnalysis.SkinWarmth
contentAnalysis.SkinContrast = advancedSkinAnalysis.SkinContrast
contentAnalysis.DetectedHemoglobin = advancedSkinAnalysis.DetectedHemoglobin
contentAnalysis.IsAdultContent = advancedSkinAnalysis.IsAdultContent
contentAnalysis.RecommendedProfile = advancedSkinAnalysis.RecommendedProfile
logging.Debug(logging.CatEnhance, "Advanced skin analysis applied: %+v", advancedSkinAnalysis)
}
// analyzeSkinTonesAdvanced performs sophisticated skin analysis for Phase 2.5
func (m *EnhancementModule) analyzeSkinTonesAdvanced(ffprobeOutput []byte) *SkinToneAnalysis {
// Default analysis for when content detection is disabled
if !m.config.ContentDetection {
return &SkinToneAnalysis{
DetectedSkinTones: []string{"neutral"}, // Default tone
SkinSaturation: 0.5, // Average saturation
SkinBrightness: 0.5, // Average brightness
SkinWarmth: 0.0, // Neutral warmth
SkinContrast: 1.0, // Normal contrast
DetectedHemoglobin: []string{"unknown"}, // Would be analyzed from frames
IsAdultContent: false, // Default until frame analysis
RecommendedProfile: "balanced", // Default enhancement profile
}
}
// Parse FFprobe output for advanced skin analysis
lines := strings.Split(string(ffprobeOutput), "\n")
// Initialize advanced analysis structure
analysis := &SkinToneAnalysis{
DetectedSkinTones: []string{}, // Will be detected from frames
SkinSaturation: 0.5, // Average saturation
SkinBrightness: 0.5, // Average brightness
SkinWarmth: 0.0, // Neutral warmth
SkinContrast: 1.0, // Normal contrast
DetectedHemoglobin: []string{}, // Would be analyzed from frames
IsAdultContent: false, // Default until frame analysis
RecommendedProfile: "balanced", // Default enhancement profile
}
// Advanced frame-by-frame skin tone detection
frameCount := 0
skinToneHistogram := make(map[string]int) // [skin_tone]count
totalSaturation := 0.0
totalBrightness := 0.0
totalWarmth := 0.0
totalCoolness := 0.0
// For now, simulate frame-by-frame skin analysis
// In production, this would process actual video frames
// Here we detect dominant skin tones and distribution across frames
return analysis
}
skinAnalysis := &SkinToneAnalysis{
DetectedSkinTones: []string{"neutral"}, // Default tone
SkinSaturation: 0.5, // Average saturation
SkinBrightness: 0.5, // Average brightness
SkinWarmth: 0.0, // Neutral warmth
SkinContrast: 1.0, // Normal contrast
DetectedHemoglobin: []string{"unknown"}, // Would be analyzed from frames
IsAdultContent: false, // Default until frame analysis
RecommendedProfile: "balanced", // Default profile
}
// Set skin tone analysis
contentAnalysis.SkinTones = skinAnalysis
logging.Debug(logging.CatEnhance, "Content analysis complete: %+v", contentAnalysis)
return analysis, nil
}
// detectContentType determines if content is anime, film, or general
func (m *EnhancementModule) detectContentType(path string, ffprobeOutput []byte) string {
// Simple heuristic-based detection
pathLower := strings.ToLower(path)
if strings.Contains(pathLower, "anime") || strings.Contains(pathLower, "manga") {
return "anime"
}
// TODO: Implement more sophisticated content detection
// Could use frame analysis, motion patterns, etc.
return "general"
}
// estimateQuality estimates video quality from technical parameters
func (m *EnhancementModule) estimateQuality(ffprobeOutput []byte) float64 {
// TODO: Implement quality estimation based on:
// - Bitrate vs resolution ratio
// - Compression artifacts
// - Frame consistency
return 0.7 // Default reasonable quality
}
// detectArtifacts identifies compression and quality artifacts
func (m *EnhancementModule) detectArtifacts(ffprobeOutput []byte) []string {
// TODO: Implement artifact detection for:
// - Compression blocking
// - Color banding
// - Noise patterns
// - Film grain
return []string{"compression"} // Default
}
// SelectModel chooses the optimal AI model based on content analysis
func (m *EnhancementModule) SelectModel(analysis *ContentAnalysis) string {
if m.config.Model != "auto" {
return m.config.Model
}
switch analysis.Type {
case "anime":
return "realesrgan-x4plus-anime" // Anime-optimized
case "film":
return "basicvsr" // Film restoration
case "adult":
// Adult content optimization - preserve natural tones
if analysis.SkinTones != nil {
switch m.config.SkinToneMode {
case "professional", "conservative":
return "realesrgan-x4plus-skin-preserve"
case "balanced":
return "realesrgan-x4plus-skin-enhance"
default:
return "realesrgan-x4plus-anime" // Fallback to anime model
}
}
return "realesrgan-x4plus-skin-preserve" // Default for adult content
default:
return "realesrgan-x4plus" // General purpose
}
}
// ProcessVideo processes video through the enhancement pipeline
func (m *EnhancementModule) ProcessVideo(inputPath, outputPath string) error {
logging.Debug(logging.CatEnhance, "Starting video enhancement: %s -> %s", inputPath, outputPath)
m.inputPath = inputPath
m.outputPath = outputPath
m.active = true
// Analyze content first
analysis, err := m.AnalyzeContent(inputPath)
if err != nil {
return fmt.Errorf("content analysis failed: %w", err)
}
m.analysis = analysis
// Select appropriate model
modelName := m.SelectModel(analysis)
logging.Debug(logging.CatEnhance, "Selected model: %s for content type: %s", modelName, analysis.Type)
// Load the AI model
model, err := m.loadModel(modelName)
if err != nil {
return fmt.Errorf("failed to load model %s: %w", modelName, err)
}
m.currentModel = model
defer model.Close()
// Load video in unified player
err = m.player.Load(inputPath, 0)
if err != nil {
return fmt.Errorf("failed to load video: %w", err)
}
defer m.player.Close()
// Get video info
videoInfo := m.player.GetVideoInfo()
m.progress.TotalFrames = videoInfo.FrameCount
m.progress.CurrentFrame = 0
m.progress.PercentComplete = 0.0
// Process frame by frame
for m.active && m.progress.CurrentFrame < m.progress.TotalFrames {
select {
case <-m.ctx.Done():
return fmt.Errorf("enhancement cancelled")
default:
// Extract current frame from player
frame, err := m.extractCurrentFrame()
if err != nil {
logging.Error(logging.CatEnhance, "Frame extraction failed: %v", err)
continue
}
// Apply AI enhancement to frame
enhancedFrame, err := m.currentModel.ProcessFrame(frame)
if err != nil {
logging.Error(logging.CatEnhance, "Frame enhancement failed: %v", err)
continue
}
// Update progress
m.progress.CurrentFrame++
m.progress.PercentComplete = float64(m.progress.CurrentFrame) / float64(m.progress.TotalFrames)
m.progress.CurrentTask = fmt.Sprintf("Processing frame %d/%d", m.progress.CurrentFrame, m.progress.TotalFrames)
// Send preview update if enabled
if m.config.PreviewMode && m.callbacks.OnPreviewUpdate != nil {
m.callbacks.OnPreviewUpdate(m.progress.CurrentFrame, enhancedFrame)
}
// Send progress update
if m.callbacks.OnProgress != nil {
m.callbacks.OnProgress(m.progress)
}
}
}
// Reassemble enhanced video from frames
err = m.reassembleEnhancedVideo()
if err != nil {
return fmt.Errorf("video reassembly failed: %w", err)
}
// Call completion callback
if m.callbacks.OnComplete != nil {
m.callbacks.OnComplete(true, fmt.Sprintf("Enhancement completed using %s model", modelName))
}
m.active = false
logging.Debug(logging.CatEnhance, "Video enhancement completed successfully")
return nil
}
// loadModel instantiates and returns an AI model instance
func (m *EnhancementModule) loadModel(modelName string) (AIModel, error) {
switch modelName {
case "basicvsr":
return NewBasicVSRModel(m.config.Parameters)
case "realesrgan-x4plus":
return NewRealESRGANModel(m.config.Parameters)
case "realesrgan-x4plus-anime":
return NewRealESRGANAnimeModel(m.config.Parameters)
default:
return nil, fmt.Errorf("unsupported model: %s", modelName)
}
}
// Placeholder model constructors - will be implemented in Phase 2.2
func NewBasicVSRModel(params map[string]interface{}) (AIModel, error) {
return &placeholderModel{name: "basicvsr"}, nil
}
func NewRealESRGANModel(params map[string]interface{}) (AIModel, error) {
return &placeholderModel{name: "realesrgan-x4plus"}, nil
}
func NewRealESRGANAnimeModel(params map[string]interface{}) (AIModel, error) {
return &placeholderModel{name: "realesrgan-x4plus-anime"}, nil
}
// placeholderModel implements AIModel interface for development
type placeholderModel struct {
name string
}
func (p *placeholderModel) Name() string {
return p.name
}
func (p *placeholderModel) Type() string {
return "placeholder"
}
func (p *placeholderModel) Load() error {
return nil
}
func (p *placeholderModel) ProcessFrame(frame *image.RGBA) (*image.RGBA, error) {
// TODO: Implement actual AI processing
return frame, nil
}
func (p *placeholderModel) Close() error {
return nil
}
// extractCurrentFrame extracts the current frame from the unified player
func (m *EnhancementModule) extractCurrentFrame() (*image.RGBA, error) {
// Interface with the unified player's frame extraction
// The unified player should provide frame access methods
// For now, simulate frame extraction from player
// In full implementation, this would call m.player.ExtractCurrentFrame()
// Create a dummy frame for testing
frame := image.NewRGBA(image.Rect(0, 0, 1920, 1080))
// Fill with a test pattern
for y := 0; y < 1080; y++ {
for x := 0; x < 1920; x++ {
// Create a simple gradient pattern
frame.Set(x, y, color.RGBA{
R: uint8(x / 8),
G: uint8(y / 8),
B: uint8(255),
A: 255,
})
}
}
return frame, nil
}
// reassembleEnhancedVideo reconstructs the video from enhanced frames
func (m *EnhancementModule) reassembleEnhancedVideo() error {
// This will use FFmpeg to reconstruct video from enhanced frames
// Implementation will use the temp directory for frame storage
return fmt.Errorf("video reassembly not yet implemented")
}
// Cancel stops the enhancement process
func (m *EnhancementModule) Cancel() {
if m.active {
m.active = false
m.cancel()
logging.Debug(logging.CatEnhance, "Enhancement cancelled")
}
}
// SetConfig updates the enhancement configuration
func (m *EnhancementModule) SetConfig(config EnhancementConfig) {
m.config = config
}
// GetConfig returns the current enhancement configuration
func (m *EnhancementModule) GetConfig() EnhancementConfig {
return m.config
}
// SetCallbacks sets the enhancement progress callbacks
func (m *EnhancementModule) SetCallbacks(callbacks EnhancementCallbacks) {
m.callbacks = callbacks
}
// GetProgress returns current enhancement progress
func (m *EnhancementModule) GetProgress() EnhancementProgress {
return m.progress
}
// IsActive returns whether enhancement is currently running
func (m *EnhancementModule) IsActive() bool {
return m.active
}

View File

@ -1,173 +0,0 @@
package enhancement
import (
"fmt"
"image"
"image/color"
"os"
"path/filepath"
"sync"
"git.leaktechnologies.dev/stu/VideoTools/internal/logging"
"git.leaktechnologies.dev/stu/VideoTools/internal/utils"
)
// ONNXModel provides cross-platform AI model inference using ONNX Runtime
type ONNXModel struct {
name string
modelPath string
loaded bool
mu sync.RWMutex
config map[string]interface{}
}
// NewONNXModel creates a new ONNX-based AI model
func NewONNXModel(name, modelPath string, config map[string]interface{}) *ONNXModel {
return &ONNXModel{
name: name,
modelPath: modelPath,
loaded: false,
config: config,
}
}
// Name returns the model name
func (m *ONNXModel) Name() string {
return m.name
}
// Type returns the model type classification
func (m *ONNXModel) Type() string {
switch {
case contains(m.name, "basicvsr"):
return "basicvsr"
case contains(m.name, "realesrgan"):
return "realesrgan"
case contains(m.name, "rife"):
return "rife"
default:
return "general"
}
}
// Load initializes the ONNX model for inference
func (m *ONNXModel) Load() error {
m.mu.Lock()
defer m.mu.Unlock()
// Check if model file exists
if _, err := os.Stat(m.modelPath); os.IsNotExist(err) {
return fmt.Errorf("model file not found: %s", m.modelPath)
}
// TODO: Initialize ONNX Runtime session
// This requires adding ONNX Runtime Go bindings to go.mod
// For now, simulate successful loading
m.loaded = true
logging.Debug(logging.CatEnhance, "ONNX model loaded: %s", m.name)
return nil
}
// ProcessFrame applies AI enhancement to a single frame
func (m *ONNXModel) ProcessFrame(frame *image.RGBA) (*image.RGBA, error) {
m.mu.RLock()
defer m.mu.RUnlock()
if !m.loaded {
return nil, fmt.Errorf("model not loaded: %s", m.name)
}
// TODO: Implement actual ONNX inference
// This will involve:
// 1. Convert image.RGBA to tensor format
// 2. Run ONNX model inference
// 3. Convert output tensor back to image.RGBA
// For now, return basic enhancement simulation
width := frame.Bounds().Dx()
height := frame.Bounds().Dy()
// Simple enhancement simulation (contrast boost, sharpening)
enhanced := image.NewRGBA(frame.Bounds())
for y := 0; y < height; y++ {
for x := 0; x < width; x++ {
original := frame.RGBAAt(x, y)
enhancedPixel := m.enhancePixel(original)
enhanced.Set(x, y, enhancedPixel)
}
}
return enhanced, nil
}
// enhancePixel applies basic enhancement to simulate AI processing
func (m *ONNXModel) enhancePixel(c color.RGBA) color.RGBA {
// Simple enhancement: increase contrast and sharpness
g := float64(c.G)
b := float64(c.B)
a := float64(c.A)
// Boost contrast (1.1x)
g = min(255, g*1.1)
b = min(255, b*1.1)
// Subtle sharpening
factor := 1.2
center := (g + b) / 3.0
g = min(255, center+factor*(g-center))
b = min(255, center+factor*(b-center))
return color.RGBA{
R: uint8(c.G),
G: uint8(b),
B: uint8(b),
A: c.A,
}
}
// Close releases ONNX model resources
func (m *ONNXModel) Close() error {
m.mu.Lock()
defer m.mu.Unlock()
// TODO: Close ONNX session when implemented
m.loaded = false
logging.Debug(logging.CatEnhance, "ONNX model closed: %s", m.name)
return nil
}
// GetModelPath returns the file path for a model
func GetModelPath(modelName string) (string, error) {
modelsDir := filepath.Join(utils.TempDir(), "models")
switch modelName {
case "basicvsr":
return filepath.Join(modelsDir, "basicvsr_x4.onnx"), nil
case "realesrgan-x4plus":
return filepath.Join(modelsDir, "realesrgan_x4plus.onnx"), nil
case "realesrgan-x4plus-anime":
return filepath.Join(modelsDir, "realesrgan_x4plus_anime.onnx"), nil
case "rife":
return filepath.Join(modelsDir, "rife.onnx"), nil
default:
return "", fmt.Errorf("unknown model: %s", modelName)
}
}
// contains checks if string contains substring (case-insensitive)
func contains(s, substr string) bool {
return len(s) >= len(substr) &&
(s[:len(substr)] == substr ||
s[len(s)-len(substr):] == substr)
}
// min returns minimum of two floats
func min(a, b float64) float64 {
if a < b {
return a
}
return b
}

View File

@ -13,11 +13,11 @@ import (
// DetectionResult contains the results of interlacing analysis
type DetectionResult struct {
// Frame counts from idet filter
TFF int // Top Field First frames
BFF int // Bottom Field First frames
Progressive int // Progressive frames
Undetermined int // Undetermined frames
TotalFrames int // Total frames analyzed
TFF int // Top Field First frames
BFF int // Bottom Field First frames
Progressive int // Progressive frames
Undetermined int // Undetermined frames
TotalFrames int // Total frames analyzed
// Calculated metrics
InterlacedPercent float64 // Percentage of interlaced frames
@ -26,21 +26,21 @@ type DetectionResult struct {
Confidence string // "High", "Medium", "Low"
// Recommendations
Recommendation string // Human-readable recommendation
Recommendation string // Human-readable recommendation
SuggestDeinterlace bool // Whether deinterlacing is recommended
SuggestedFilter string // "yadif", "bwdif", etc.
}
// Detector analyzes video for interlacing
type Detector struct {
FFmpegPath string
FFmpegPath string
FFprobePath string
}
// NewDetector creates a new interlacing detector
func NewDetector(ffmpegPath, ffprobePath string) *Detector {
return &Detector{
FFmpegPath: ffmpegPath,
FFmpegPath: ffmpegPath,
FFprobePath: ffprobePath,
}
}

View File

@ -4,7 +4,6 @@ import (
"fmt"
"log"
"os"
"runtime/debug"
"time"
)
@ -22,13 +21,11 @@ const historyMax = 500
type Category string
const (
CatUI Category = "[UI]"
CatCLI Category = "[CLI]"
CatFFMPEG Category = "[FFMPEG]"
CatSystem Category = "[SYS]"
CatModule Category = "[MODULE]"
CatPlayer Category = "[PLAYER]"
CatEnhance Category = "[ENHANCE]"
CatUI Category = "[UI]"
CatCLI Category = "[CLI]"
CatFFMPEG Category = "[FFMPEG]"
CatSystem Category = "[SYS]"
CatModule Category = "[MODULE]"
)
// Init initializes the logging system
@ -83,50 +80,3 @@ func FilePath() string {
func History() []string {
return history
}
// Error logs an error message with a category (always logged, even when debug is off)
func Error(cat Category, format string, args ...interface{}) {
msg := fmt.Sprintf("%s ERROR: %s", cat, fmt.Sprintf(format, args...))
timestamp := time.Now().Format(time.RFC3339Nano)
if file != nil {
fmt.Fprintf(file, "%s %s\n", timestamp, msg)
}
history = append(history, fmt.Sprintf("%s %s", timestamp, msg))
if len(history) > historyMax {
history = history[len(history)-historyMax:]
}
logger.Printf("%s %s", timestamp, msg)
}
// Fatal logs a fatal error and exits (always logged)
func Fatal(cat Category, format string, args ...interface{}) {
msg := fmt.Sprintf("%s FATAL: %s", cat, fmt.Sprintf(format, args...))
timestamp := time.Now().Format(time.RFC3339Nano)
if file != nil {
fmt.Fprintf(file, "%s %s\n", timestamp, msg)
file.Sync()
}
logger.Printf("%s %s", timestamp, msg)
os.Exit(1)
}
// Panic logs a panic with stack trace
func Panic(recovered interface{}) {
msg := fmt.Sprintf("%s PANIC: %v\nStack trace:\n%s", CatSystem, recovered, string(debug.Stack()))
timestamp := time.Now().Format(time.RFC3339Nano)
if file != nil {
fmt.Fprintf(file, "%s %s\n", timestamp, msg)
file.Sync()
}
history = append(history, fmt.Sprintf("%s %s", timestamp, msg))
logger.Printf("%s %s", timestamp, msg)
}
// RecoverPanic should be used with defer to catch and log panics
func RecoverPanic() {
if r := recover(); r != nil {
Panic(r)
// Re-panic to let the program crash with the logged info
panic(r)
}
}

View File

@ -3,9 +3,6 @@ package modules
import (
"fmt"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/dialog"
"git.leaktechnologies.dev/stu/VideoTools/internal/logging"
)
@ -54,18 +51,6 @@ func HandleAuthor(files []string) {
// File loading is managed in buildAuthorView()
}
// HandleRip handles the rip module (placeholder)
func HandleRip(files []string) {
logging.Debug(logging.CatModule, "rip handler invoked with %v", files)
fmt.Println("rip", files)
}
// HandleBluRay handles the Blu-Ray authoring module (placeholder)
func HandleBluRay(files []string) {
logging.Debug(logging.CatModule, "bluray handler invoked with %v", files)
fmt.Println("bluray", files)
}
// HandleSubtitles handles the subtitles module (placeholder)
func HandleSubtitles(files []string) {
logging.Debug(logging.CatModule, "subtitles handler invoked with %v", files)
@ -95,16 +80,3 @@ func HandlePlayer(files []string) {
logging.Debug(logging.CatModule, "player handler invoked with %v", files)
fmt.Println("player", files)
}
func HandleEnhance(files []string) {
logging.Debug(logging.CatModule, "enhance handler invoked with %v", files)
if len(files) > 0 {
dialog.ShowInformation("Enhancement", "Opening multiple files not supported yet. Select single video for enhancement.", fyne.CurrentApp().Driver().AllWindows()[0])
return
}
if len(files) == 1 {
// TODO: Launch enhancement view with selected file
dialog.ShowInformation("Enhancement", "Enhancement module coming soon! This will open: "+files[0], fyne.CurrentApp().Driver().AllWindows()[0])
}
}

View File

@ -1,716 +0,0 @@
package player
import (
"bufio"
"context"
"encoding/binary"
"fmt"
"image"
"io"
"os/exec"
"strings"
"sync"
"time"
"git.leaktechnologies.dev/stu/VideoTools/internal/utils"
"git.leaktechnologies.dev/stu/VideoTools/internal/logging"
)
// UnifiedPlayer implements rock-solid video playback with proper A/V synchronization
// and frame-accurate seeking using a single FFmpeg process
type UnifiedPlayer struct {
mu sync.RWMutex
ctx context.Context
cancel context.CancelFunc
// FFmpeg process
cmd *exec.Cmd
stdin *bufio.Writer
stdout *bufio.Reader
stderr *bufio.Reader
// Video output pipes
videoPipeReader *io.PipeReader
videoPipeWriter *io.PipeWriter
audioPipeReader *io.PipeReader
audioPipeWriter *io.PipeWriter
// State tracking
currentPath string
currentTime time.Duration
currentFrame int64
duration time.Duration
frameRate float64
state PlayerState
volume float64
speed float64
muted bool
fullscreen bool
previewMode bool
// Video info
videoInfo *VideoInfo
// Synchronization
syncClock time.Time
videoPTS int64
audioPTS int64
ptsOffset int64
// Buffer management
frameBuffer *sync.Pool
audioBuffer []byte
audioBufferSize int
// Window state
windowX, windowY int
windowW, windowH int
// Callbacks
timeCallback func(time.Duration)
frameCallback func(int64)
stateCallback func(PlayerState)
// Configuration
config Config
}
// NewUnifiedPlayer creates a new unified player with proper A/V synchronization
func NewUnifiedPlayer(config Config) *UnifiedPlayer {
player := &UnifiedPlayer{
config: config,
frameBuffer: &sync.Pool{
New: func() interface{} {
return &image.RGBA{
Pix: make([]uint8, 0),
Stride: 0,
Rect: image.Rect(0, 0, 0, 0),
}
},
},
audioBufferSize: 32768, // 170ms at 48kHz for smooth playback
}
ctx, cancel := context.WithCancel(context.Background())
player.ctx = ctx
player.cancel = cancel
return player
}
// Load loads a video file and initializes playback
func (p *UnifiedPlayer) Load(path string, offset time.Duration) error {
p.mu.Lock()
defer p.mu.Unlock()
p.currentPath = path
p.state = StateLoading
// Create pipes for FFmpeg communication
p.videoPipeReader, p.videoPipeWriter = io.Pipe()
p.audioPipeReader, p.audioPipeWriter = io.Pipe()
// Build FFmpeg command with unified A/V output
args := []string{
"-hide_banner", "-loglevel", "error",
"-ss", fmt.Sprintf("%.3f", offset.Seconds()),
"-i", path,
// Video stream to pipe 4
"-map", "0:v:0",
"-f", "rawvideo",
"-pix_fmt", "rgb24",
"-r", "24", // We'll detect actual framerate
"pipe:4",
// Audio stream to pipe 5
"-map", "0:a:0",
"-ac", "2",
"-ar", "48000",
"-f", "s16le",
"pipe:5",
}
// Add hardware acceleration if available
if p.config.HardwareAccel {
if args = p.addHardwareAcceleration(args); args != nil {
logging.Debug(logging.CatPlayer, "Hardware acceleration enabled: %v", args)
}
}
p.cmd = exec.Command(utils.GetFFmpegPath(), args...)
p.cmd.Stdout = p.videoPipeWriter
p.cmd.Stderr = p.audioPipeWriter
utils.ApplyNoWindow(p.cmd)
if err := p.cmd.Start(); err != nil {
logging.Error(logging.CatPlayer, "Failed to start FFmpeg: %v", err)
return fmt.Errorf("failed to start FFmpeg: %w", err)
}
// Initialize audio buffer
p.audioBuffer = make([]byte, 0, p.audioBufferSize)
// Start goroutine for reading audio stream
go p.readAudioStream()
// Detect video properties
if err := p.detectVideoProperties(); err != nil {
logging.Error(logging.CatPlayer, "Failed to detect video properties: %w", err)
return fmt.Errorf("failed to detect video properties: %w", err)
}
logging.Debug(logging.CatPlayer, "Loaded video: %s", path)
return nil
}
// Play starts or resumes playback
func (p *UnifiedPlayer) Play() error {
p.mu.Lock()
defer p.mu.Unlock()
if p.state == StateStopped {
if err := p.startVideoProcess(); err != nil {
return err
}
p.state = StatePlaying
} else if p.state == StatePaused {
p.state = StatePlaying
}
if p.stateCallback != nil {
p.stateCallback(p.state)
}
logging.Debug(logging.CatPlayer, "Playback started")
return nil
}
// Pause pauses playback
func (p *UnifiedPlayer) Pause() error {
p.mu.Lock()
defer p.mu.Unlock()
if p.state == StatePlaying {
p.state = StatePaused
if p.stateCallback != nil {
p.stateCallback(p.state)
}
}
logging.Debug(logging.CatPlayer, "Playback paused")
return nil
}
// Stop stops playback and cleans up resources
func (p *UnifiedPlayer) Stop() error {
p.mu.Lock()
defer p.mu.Unlock()
if p.cancel != nil {
p.cancel()
}
// Close pipes
if p.videoPipeReader != nil {
p.videoPipeReader.Close()
p.videoPipeWriter.Close()
}
if p.audioPipeReader != nil {
p.audioPipeReader.Close()
p.audioPipeWriter.Close()
}
// Wait for process to finish
if p.cmd != nil && p.cmd.Process != nil {
p.cmd.Process.Wait()
}
p.state = StateStopped
if p.stateCallback != nil {
p.stateCallback(p.state)
}
logging.Debug(logging.CatPlayer, "Playback stopped")
return nil
}
// SeekToTime seeks to a specific time without restarting processes
func (p *UnifiedPlayer) SeekToTime(offset time.Duration) error {
p.mu.Lock()
defer p.mu.Unlock()
if offset < 0 {
offset = 0
}
// Seek to exact time without restart
seekTime := offset.Seconds()
logging.Debug(logging.CatPlayer, "Seeking to time: %.3f seconds", seekTime)
// Send seek command to FFmpeg
p.writeStringToStdin(fmt.Sprintf("seek %.3f\n", seekTime))
p.currentTime = offset
p.syncClock = time.Now()
if p.timeCallback != nil {
p.timeCallback(offset)
}
logging.Debug(logging.CatPlayer, "Seek completed to %.3f seconds", offset.Seconds())
return nil
}
// SeekToFrame seeks to a specific frame without restarting processes
func (p *UnifiedPlayer) SeekToFrame(frame int64) error {
if p.frameRate <= 0 {
return fmt.Errorf("invalid frame rate: %f", p.frameRate)
}
// Convert frame number to time
frameTime := time.Duration(float64(frame) * float64(time.Second) / p.frameRate)
return p.SeekToTime(frameTime)
}
// GetCurrentTime returns the current playback time
func (p *UnifiedPlayer) GetCurrentTime() time.Duration {
p.mu.RLock()
defer p.mu.RUnlock()
return p.currentTime
}
// GetCurrentFrame returns the current frame number
func (p *UnifiedPlayer) GetCurrentFrame() int64 {
p.mu.RLock()
defer p.mu.RUnlock()
if p.frameRate > 0 {
return int64(p.currentTime.Seconds() * p.frameRate)
}
return 0
}
// GetDuration returns the total video duration
func (p *UnifiedPlayer) GetDuration() time.Duration {
p.mu.RLock()
defer p.mu.RUnlock()
return p.duration
}
// GetFrameRate returns the video frame rate
func (p *UnifiedPlayer) GetFrameRate() float64 {
p.mu.RLock()
defer p.mu.RUnlock()
return p.frameRate
}
// GetVideoInfo returns video metadata
func (p *UnifiedPlayer) GetVideoInfo() *VideoInfo {
p.mu.RLock()
defer p.mu.RUnlock()
if p.videoInfo == nil {
return &VideoInfo{}
}
return p.videoInfo
}
// SetWindow sets the window position and size
func (p *UnifiedPlayer) SetWindow(x, y, w, h int) {
p.mu.Lock()
defer p.mu.Unlock()
p.windowX, p.windowY, p.windowW, p.windowH = x, y, w, h
// Send window command to FFmpeg
p.writeStringToStdin(fmt.Sprintf("window %d %d %d %d\n", x, y, w, h))
}
// SetFullScreen toggles fullscreen mode
func (p *UnifiedPlayer) SetFullScreen(fullscreen bool) error {
p.mu.Lock()
defer p.mu.Unlock()
p.fullscreen = fullscreen
// Send fullscreen command to FFmpeg
var cmd string
if fullscreen {
cmd = "fullscreen"
} else {
cmd = "windowed"
}
p.writeStringToStdin(fmt.Sprintf("%s\n", cmd))
logging.Debug(logging.CatPlayer, "Fullscreen set to: %v", fullscreen)
return nil
}
// GetWindowSize returns current window dimensions
func (p *UnifiedPlayer) GetWindowSize() (x, y, w, h int) {
p.mu.RLock()
defer p.mu.RUnlock()
return p.windowX, p.windowY, p.windowW, p.windowH
}
// SetVolume sets the audio volume (0.0-1.0)
func (p *UnifiedPlayer) SetVolume(level float64) error {
p.mu.Lock()
defer p.mu.Unlock()
// Clamp volume to valid range
if level < 0 {
level = 0
} else if level > 1 {
level = 1
}
p.volume = level
// Send volume command to FFmpeg
p.writeStringToStdin(fmt.Sprintf("volume %.3f\n", level))
logging.Debug(logging.CatPlayer, "Volume set to: %.3f", level)
return nil
}
// GetVolume returns current volume level
func (p *UnifiedPlayer) GetVolume() float64 {
p.mu.RLock()
defer p.mu.RUnlock()
return p.volume
}
// SetMuted sets the mute state
func (p *UnifiedPlayer) SetMuted(muted bool) {
p.mu.Lock()
defer p.mu.Unlock()
p.muted = muted
// Send mute command to FFmpeg
var cmd string
if muted {
cmd = "mute"
} else {
cmd = "unmute"
}
p.writeStringToStdin(fmt.Sprintf("%s\n", cmd))
logging.Debug(logging.CatPlayer, "Mute set to: %v", muted)
}
// IsMuted returns current mute state
func (p *UnifiedPlayer) IsMuted() bool {
p.mu.RLock()
defer p.mu.RUnlock()
return p.muted
}
// SetSpeed sets playback speed
func (p *UnifiedPlayer) SetSpeed(speed float64) error {
p.mu.Lock()
defer p.mu.Unlock()
p.speed = speed
// Send speed command to FFmpeg
p.writeStringToStdin(fmt.Sprintf("speed %.2f\n", speed))
logging.Debug(logging.CatPlayer, "Speed set to: %.2f", speed)
return nil
}
// GetSpeed returns current playback speed
func (p *UnifiedPlayer) GetSpeed() float64 {
p.mu.RLock()
defer p.mu.RUnlock()
return p.speed
}
// SetTimeCallback sets the time update callback
func (p *UnifiedPlayer) SetTimeCallback(callback func(time.Duration)) {
p.mu.Lock()
defer p.mu.Unlock()
p.timeCallback = callback
}
// SetFrameCallback sets the frame update callback
func (p *UnifiedPlayer) SetFrameCallback(callback func(int64)) {
p.mu.Lock()
defer p.mu.Unlock()
p.frameCallback = callback
}
// SetStateCallback sets the state change callback
func (p *UnifiedPlayer) SetStateCallback(callback func(PlayerState)) {
p.mu.Lock()
defer p.mu.Unlock()
p.stateCallback = callback
}
// EnablePreviewMode enables or disables preview mode
func (p *UnifiedPlayer) EnablePreviewMode(enabled bool) {
p.mu.Lock()
defer p.mu.Unlock()
p.previewMode = enabled
}
// IsPreviewMode returns current preview mode state
func (p *UnifiedPlayer) IsPreviewMode() bool {
p.mu.RLock()
defer p.mu.RUnlock()
return p.previewMode
}
// Close shuts down the player and cleans up resources
func (p *UnifiedPlayer) Close() {
p.Stop()
p.mu.Lock()
defer p.mu.Unlock()
p.frameBuffer = nil
p.audioBuffer = nil
}
// Helper methods
// startVideoProcess starts the video processing goroutine
func (p *UnifiedPlayer) startVideoProcess() error {
go func() {
frameDuration := time.Second / time.Duration(p.frameRate)
frameTime := p.syncClock
for {
select {
case <-p.ctx.Done():
logging.Debug(logging.CatPlayer, "Video processing goroutine stopped")
return
default:
// Read frame from video pipe
frame, err := p.readVideoFrame()
if err != nil {
logging.Error(logging.CatPlayer, "Failed to read video frame: %v", err)
continue
}
if frame == nil {
continue
}
// Update timing
p.currentTime = frameTime.Sub(p.syncClock)
frameTime = frameTime.Add(frameDuration)
p.syncClock = time.Now()
// Notify callback
if p.frameCallback != nil {
p.frameCallback(p.GetCurrentFrame())
}
// Sleep until next frame time
sleepTime := frameTime.Sub(time.Now())
if sleepTime > 0 {
time.Sleep(sleepTime)
}
}
}
}()
return nil
}
// readAudioStream reads and processes audio from the audio pipe
func (p *UnifiedPlayer) readAudioStream() {
buffer := make([]byte, 4096) // 85ms chunks
for {
select {
case <-p.ctx.Done():
logging.Debug(logging.CatPlayer, "Audio reading goroutine stopped")
return
default:
// Read from audio pipe
n, err := p.audioPipeReader.Read(buffer)
if err != nil && err.Error() != "EOF" {
logging.Error(logging.CatPlayer, "Audio read error: %v", err)
continue
}
if n == 0 {
continue
}
// Apply volume if not muted
if !p.muted && p.volume > 0 {
p.applyVolumeToBuffer(buffer[:n])
}
// Send to audio output (this would connect to audio system)
// For now, we'll store in buffer for playback sync monitoring
p.audioBuffer = append(p.audioBuffer, buffer[:n]...)
// Simple audio sync timing
p.updateAVSync()
}
}
}
// readVideoStream reads video frames from the video pipe
func (p *UnifiedPlayer) readVideoFrame() (*image.RGBA, error) {
// Read RGB24 frame data
frameSize := p.windowW * p.windowH * 3 // RGB24 = 3 bytes per pixel
frameData := make([]byte, frameSize)
n, err := p.videoPipeReader.Read(frameData)
if err != nil && err.Error() != "EOF" {
return nil, fmt.Errorf("video read error: %w", err)
}
if n == 0 {
return nil, nil
}
// Get frame from pool
img := p.frameBuffer.Get().(*image.RGBA)
img.Pix = make([]uint8, frameSize)
img.Stride = p.windowW * 3
img.Rect = image.Rect(0, 0, p.windowW, p.windowH)
// Copy RGB data to image
copy(img.Pix, frameData[:frameSize])
return img, nil
}
// detectVideoProperties analyzes the video to determine properties
func (p *UnifiedPlayer) detectVideoProperties() error {
// Use ffprobe to get video information
cmd := exec.Command(utils.GetFFprobePath(),
"-v", "error",
"-select_streams", "v:0",
"-show_entries", "stream=r_frame_rate,duration,width,height",
p.currentPath,
)
output, err := cmd.CombinedOutput()
if err != nil {
return fmt.Errorf("ffprobe failed: %w", err)
}
// Parse frame rate and duration
p.frameRate = 25.0 // Default fallback
p.duration = 0
lines := strings.Split(string(output), "\n")
for _, line := range lines {
if strings.Contains(line, "r_frame_rate=") {
if parts := strings.Split(line, "="); len(parts) > 1 {
var fr float64
if _, err := fmt.Sscanf(parts[1], "%f", &fr); err == nil {
p.frameRate = fr
}
}
} else if strings.Contains(line, "duration=") {
if parts := strings.Split(line, "="); len(parts) > 1 {
if dur, err := time.ParseDuration(parts[1]); err == nil {
p.duration = dur
}
}
}
}
if p.frameRate > 0 && p.duration > 0 {
p.videoInfo = &VideoInfo{
Width: p.windowW,
Height: p.windowH,
Duration: p.duration,
FrameRate: p.frameRate,
FrameCount: int64(p.duration.Seconds() * p.frameRate),
}
} else {
p.videoInfo = &VideoInfo{
Width: p.windowW,
Height: p.windowH,
Duration: p.duration,
FrameRate: p.frameRate,
FrameCount: 0,
}
}
logging.Debug(logging.CatPlayer, "Video properties: %dx%d@%.3ffps, %.2fs",
p.windowW, p.windowH, p.frameRate, p.duration.Seconds())
return nil
}
// writeStringToStdin sends a command to FFmpeg's stdin
func (p *UnifiedPlayer) writeStringToStdin(cmd string) {
// TODO: Implement stdin command writing for interactive FFmpeg control
// Currently a no-op as stdin is not configured in this player implementation
logging.Debug(logging.CatPlayer, "Stdin command (not implemented): %s", cmd)
}
// updateAVSync maintains synchronization between audio and video
func (p *UnifiedPlayer) updateAVSync() {
// Simple drift correction using master clock reference
if p.audioPTS > 0 && p.videoPTS > 0 {
drift := p.audioPTS - p.videoPTS
if abs(drift) > 1000 { // More than 1 frame of drift
logging.Debug(logging.CatPlayer, "A/V sync drift: %d PTS", drift)
// Adjust sync clock gradually
p.ptsOffset += drift / 100
}
}
}
// addHardwareAcceleration adds hardware acceleration flags to FFmpeg args
func (p *UnifiedPlayer) addHardwareAcceleration(args []string) []string {
// This is a placeholder - actual implementation would detect available hardware
// and add appropriate flags like "-hwaccel cuda", "-c:v h264_nvenc"
// For now, just log that hardware acceleration is considered
logging.Debug(logging.CatPlayer, "Hardware acceleration requested but not yet implemented")
return args
}
// applyVolumeToBuffer applies volume adjustments to audio buffer
func (p *UnifiedPlayer) applyVolumeToBuffer(buffer []byte) {
if p.volume <= 0 {
// Muted - set to silence
for i := range buffer {
buffer[i] = 0
}
} else {
// Apply volume gain
gain := p.volume
for i := 0; i < len(buffer); i += 2 {
if i+1 < len(buffer) {
sample := int16(binary.LittleEndian.Uint16(buffer[i : i+2]))
adjusted := int(float64(sample) * gain)
// Clamp to int16 range
if adjusted > 32767 {
adjusted = 32767
} else if adjusted < -32768 {
adjusted = -32768
}
binary.LittleEndian.PutUint16(buffer[i:i+2], uint16(adjusted))
}
}
}
}
// abs returns absolute value of int64
func abs(x int64) int64 {
if x < 0 {
return -x
}
return x
}

View File

@ -8,8 +8,6 @@ import (
"path/filepath"
"sync"
"time"
"git.leaktechnologies.dev/stu/VideoTools/internal/logging"
)
// JobType represents the type of job to execute
@ -24,8 +22,6 @@ const (
JobTypeAudio JobType = "audio"
JobTypeThumb JobType = "thumb"
JobTypeSnippet JobType = "snippet"
JobTypeAuthor JobType = "author"
JobTypeRip JobType = "rip"
)
// JobStatus represents the current state of a job
@ -97,7 +93,7 @@ func (q *Queue) notifyChange() {
}
}
// Add adds a job to the queue (at the end)
// Add adds a job to the queue
func (q *Queue) Add(job *Job) {
q.mu.Lock()
@ -117,37 +113,6 @@ func (q *Queue) Add(job *Job) {
q.notifyChange()
}
// AddNext adds a job to the front of the pending queue (right after any running job)
func (q *Queue) AddNext(job *Job) {
q.mu.Lock()
if job.ID == "" {
job.ID = generateID()
}
if job.CreatedAt.IsZero() {
job.CreatedAt = time.Now()
}
if job.Status == "" {
job.Status = JobStatusPending
}
// Find the position after any running jobs
insertPos := 0
for i, j := range q.jobs {
if j.Status == JobStatusRunning {
insertPos = i + 1
} else {
break
}
}
// Insert at the calculated position
q.jobs = append(q.jobs[:insertPos], append([]*Job{job}, q.jobs[insertPos:]...)...)
q.rebalancePrioritiesLocked()
q.mu.Unlock()
q.notifyChange()
}
// Remove removes a job from the queue by ID
func (q *Queue) Remove(id string) error {
q.mu.Lock()
@ -375,7 +340,6 @@ func (q *Queue) ResumeAll() {
// processJobs continuously processes pending jobs
func (q *Queue) processJobs() {
defer logging.RecoverPanic() // Catch and log any panics in job processing
for {
q.mu.Lock()
if !q.running {

View File

@ -9,20 +9,19 @@ import (
"strings"
"git.leaktechnologies.dev/stu/VideoTools/internal/logging"
"git.leaktechnologies.dev/stu/VideoTools/internal/utils"
)
// HardwareInfo contains system hardware information
type HardwareInfo struct {
CPU string `json:"cpu"`
CPUCores int `json:"cpu_cores"`
CPUMHz string `json:"cpu_mhz"`
GPU string `json:"gpu"`
GPUDriver string `json:"gpu_driver"`
RAM string `json:"ram"`
RAMMBytes uint64 `json:"ram_mb"`
OS string `json:"os"`
Arch string `json:"arch"`
CPU string `json:"cpu"`
CPUCores int `json:"cpu_cores"`
CPUMHz string `json:"cpu_mhz"`
GPU string `json:"gpu"`
GPUDriver string `json:"gpu_driver"`
RAM string `json:"ram"`
RAMMBytes uint64 `json:"ram_mb"`
OS string `json:"os"`
Arch string `json:"arch"`
}
// Detect gathers system hardware information
@ -104,7 +103,6 @@ func detectCPULinux() (model, mhz string) {
func detectCPUWindows() (model, mhz string) {
// Use wmic to get CPU info
cmd := exec.Command("wmic", "cpu", "get", "name,maxclockspeed")
utils.ApplyNoWindow(cmd) // Hide command window on Windows
output, err := cmd.Output()
if err != nil {
logging.Debug(logging.CatSystem, "failed to run wmic cpu: %v", err)
@ -210,7 +208,6 @@ func detectGPULinux() (model, driver string) {
func detectGPUWindows() (model, driver string) {
// Use nvidia-smi if available (NVIDIA GPUs)
cmd := exec.Command("nvidia-smi", "--query-gpu=name,driver_version", "--format=csv,noheader")
utils.ApplyNoWindow(cmd) // Hide command window on Windows
output, err := cmd.Output()
if err == nil {
parts := strings.Split(strings.TrimSpace(string(output)), ",")
@ -223,41 +220,21 @@ func detectGPUWindows() (model, driver string) {
// Try wmic for generic GPU info
cmd = exec.Command("wmic", "path", "win32_VideoController", "get", "name,driverversion")
utils.ApplyNoWindow(cmd) // Hide command window on Windows
output, err = cmd.Output()
if err == nil {
lines := strings.Split(string(output), "\n")
// Iterate through all video controllers, skip virtual/non-physical adapters
for i, line := range lines {
if i == 0 { // Skip header
continue
}
line = strings.TrimSpace(line)
if line == "" {
continue
}
// Filter out virtual/software adapters
lineLower := strings.ToLower(line)
if strings.Contains(lineLower, "virtual") ||
strings.Contains(lineLower, "microsoft basic") ||
strings.Contains(lineLower, "remote") ||
strings.Contains(lineLower, "vnc") ||
strings.Contains(lineLower, "parsec") ||
strings.Contains(lineLower, "teamviewer") {
logging.Debug(logging.CatSystem, "skipping virtual GPU: %s", line)
continue
}
// Parse: Name DriverVersion
// Use flexible regex to handle varying whitespace
re := regexp.MustCompile(`^(.+?)\s+(\S+)$`)
matches := re.FindStringSubmatch(line)
if len(matches) == 3 {
model = strings.TrimSpace(matches[1])
driver = strings.TrimSpace(matches[2])
logging.Debug(logging.CatSystem, "detected physical GPU: %s (driver: %s)", model, driver)
return model, driver
if len(lines) >= 2 {
// Skip header, get first GPU
line := strings.TrimSpace(lines[1])
if line != "" {
// Parse: Name DriverVersion
re := regexp.MustCompile(`^(.+?)\s+(\S+)$`)
matches := re.FindStringSubmatch(line)
if len(matches) == 3 {
model = strings.TrimSpace(matches[1])
driver = strings.TrimSpace(matches[2])
return model, driver
}
}
}
}
@ -339,7 +316,6 @@ func detectRAMLinux() (readable string, mb uint64) {
func detectRAMWindows() (readable string, mb uint64) {
cmd := exec.Command("wmic", "computersystem", "get", "totalphysicalmemory")
utils.ApplyNoWindow(cmd) // Hide command window on Windows
output, err := cmd.Output()
if err != nil {
logging.Debug(logging.CatSystem, "failed to run wmic computersystem: %v", err)

View File

@ -38,12 +38,12 @@ type BenchmarkProgressView struct {
textColor color.Color
onCancel func()
container *fyne.Container
statusLabel *widget.Label
progressBar *widget.ProgressBar
currentLabel *widget.Label
resultsBox *fyne.Container
cancelBtn *widget.Button
container *fyne.Container
statusLabel *widget.Label
progressBar *widget.ProgressBar
currentLabel *widget.Label
resultsBox *fyne.Container
cancelBtn *widget.Button
}
func (v *BenchmarkProgressView) build() {
@ -176,7 +176,7 @@ func (v *BenchmarkProgressView) AddResult(result benchmark.Result) {
// Status indicator
statusRect := canvas.NewRectangle(statusColor)
// statusRect.SetMinSize(fyne.NewSize(6, 0)) // Removed for flexible sizing
statusRect.SetMinSize(fyne.NewSize(6, 0))
// Encoder label
encoderLabel := widget.NewLabel(fmt.Sprintf("%s (%s)", result.Encoder, result.Preset))
@ -354,7 +354,7 @@ func BuildBenchmarkResultsView(
resultsBox := container.NewVBox(resultItems...)
resultsScroll := container.NewVScroll(resultsBox)
// resultsScroll.SetMinSize(fyne.NewSize(0, 300)) // Removed for flexible sizing
resultsScroll.SetMinSize(fyne.NewSize(0, 300))
resultsSection := container.NewBorder(
topResultsTitle,
@ -436,7 +436,7 @@ func BuildBenchmarkHistoryView(
runsList := container.NewVBox(runItems...)
runsScroll := container.NewVScroll(runsList)
// runsScroll.SetMinSize(fyne.NewSize(0, 400)) // Removed for flexible sizing
runsScroll.SetMinSize(fyne.NewSize(0, 400))
infoLabel := widget.NewLabel("Click on a benchmark run to view detailed results")
infoLabel.Alignment = fyne.TextAlignCenter

View File

@ -1,266 +0,0 @@
package ui
import (
"image/color"
"strings"
"git.leaktechnologies.dev/stu/VideoTools/internal/utils"
)
// Semantic Color System for VideoTools
// Based on professional NLE and broadcast tooling conventions
// Container / Format Colors (File Wrapper)
var (
ColorMKV = utils.MustHex("#00B3B3") // Teal / Cyan - Neutral, modern, flexible container
ColorRemux = utils.MustHex("#06B6D4") // Cyan-Glow - Lossless remux (no re-encoding)
ColorMP4 = utils.MustHex("#3B82F6") // Blue - Widely recognised, consumer-friendly
ColorMOV = utils.MustHex("#6366F1") // Indigo - Pro / Apple / QuickTime lineage
ColorAVI = utils.MustHex("#64748B") // Grey-Blue - Legacy container
ColorWEBM = utils.MustHex("#22C55E") // Green-Teal - Web-native
ColorTS = utils.MustHex("#F59E0B") // Amber - Broadcast / transport streams
ColorM2TS = utils.MustHex("#F59E0B") // Amber - Broadcast / transport streams
)
// Video Codec Colors (Compression Method)
// Modern / Efficient Codecs
var (
ColorAV1 = utils.MustHex("#10B981") // Emerald - Modern, efficient
ColorHEVC = utils.MustHex("#84CC16") // Lime-Green - Modern, efficient
ColorH265 = utils.MustHex("#84CC16") // Lime-Green - Same as HEVC
ColorVP9 = utils.MustHex("#22D3EE") // Green-Cyan - Modern, efficient
)
// Established / Legacy Video Codecs
var (
ColorH264 = utils.MustHex("#38BDF8") // Sky Blue - Compatibility
ColorAVC = utils.MustHex("#38BDF8") // Sky Blue - Same as H.264
ColorMPEG2 = utils.MustHex("#EAB308") // Yellow-Amber - Legacy / broadcast
ColorDivX = utils.MustHex("#FB923C") // Muted Orange - Legacy
ColorXviD = utils.MustHex("#FB923C") // Muted Orange - Legacy
ColorMPEG4 = utils.MustHex("#FB923C") // Muted Orange - Legacy
)
// Audio Codec Colors (Secondary but Distinct)
var (
ColorOpus = utils.MustHex("#8B5CF6") // Violet - Modern audio
ColorAAC = utils.MustHex("#7C3AED") // Purple-Blue - Common audio
ColorFLAC = utils.MustHex("#EC4899") // Magenta - Lossless audio
ColorMP3 = utils.MustHex("#F43F5E") // Rose - Legacy audio
ColorAC3 = utils.MustHex("#F97316") // Orange-Red - Surround audio
ColorVorbis = utils.MustHex("#A855F7") // Purple - Open codec
)
// Pixel Format / Colour Data (Technical Metadata)
var (
ColorYUV420P = utils.MustHex("#94A3B8") // Slate - Standard
ColorYUV422P = utils.MustHex("#64748B") // Slate-Blue - Intermediate
ColorYUV444P = utils.MustHex("#475569") // Steel - High quality
ColorHDR = utils.MustHex("#06B6D4") // Cyan-Glow - HDR content
ColorSDR = utils.MustHex("#9CA3AF") // Neutral Grey - SDR content
)
// GetContainerColor returns the semantic color for a container format
func GetContainerColor(format string) color.Color {
switch format {
case "mkv", "matroska":
return ColorMKV
case "mp4", "m4v":
return ColorMP4
case "mov", "quicktime":
return ColorMOV
case "avi":
return ColorAVI
case "webm":
return ColorWEBM
case "ts", "m2ts", "mts":
return ColorTS
default:
return color.RGBA{100, 100, 100, 255} // Default grey
}
}
// GetVideoCodecColor returns the semantic color for a video codec
func GetVideoCodecColor(codec string) color.Color {
switch codec {
case "av1":
return ColorAV1
case "hevc", "h265", "h.265":
return ColorHEVC
case "vp9":
return ColorVP9
case "h264", "avc", "h.264":
return ColorH264
case "mpeg2":
return ColorMPEG2
case "divx", "xvid", "mpeg4":
return ColorDivX
default:
return color.RGBA{100, 100, 100, 255} // Default grey
}
}
// GetAudioCodecColor returns the semantic color for an audio codec
func GetAudioCodecColor(codec string) color.Color {
switch codec {
case "opus":
return ColorOpus
case "aac":
return ColorAAC
case "flac":
return ColorFLAC
case "mp3":
return ColorMP3
case "ac3":
return ColorAC3
case "vorbis":
return ColorVorbis
default:
return color.RGBA{100, 100, 100, 255} // Default grey
}
}
// GetPixelFormatColor returns the semantic color for a pixel format
func GetPixelFormatColor(pixfmt string) color.Color {
switch pixfmt {
case "yuv420p", "yuv420p10le":
return ColorYUV420P
case "yuv422p", "yuv422p10le":
return ColorYUV422P
case "yuv444p", "yuv444p10le":
return ColorYUV444P
default:
return ColorSDR
}
}
// BuildFormatColorMap creates a color map for format labels
// Parses labels like "MKV (AV1)" and returns appropriate container color
func BuildFormatColorMap(formatLabels []string) map[string]color.Color {
colorMap := make(map[string]color.Color)
for _, label := range formatLabels {
// Parse format from label (e.g., "MKV (AV1)" -> "mkv")
parts := strings.Split(label, " ")
if len(parts) > 0 {
format := strings.ToLower(parts[0])
// Special case for Remux
if strings.Contains(strings.ToUpper(label), "REMUX") {
colorMap[label] = ColorRemux
continue
}
colorMap[label] = GetContainerColor(format)
}
}
return colorMap
}
// BuildVideoCodecColorMap creates a color map for video codec options
func BuildVideoCodecColorMap(codecs []string) map[string]color.Color {
colorMap := make(map[string]color.Color)
for _, codec := range codecs {
switch codec {
case "H.264":
colorMap[codec] = ColorH264
case "H.265":
colorMap[codec] = ColorHEVC
case "VP9":
colorMap[codec] = ColorVP9
case "AV1":
colorMap[codec] = ColorAV1
case "MPEG-2":
colorMap[codec] = ColorMPEG2
case "Copy":
colorMap[codec] = ColorRemux // Use remux color for copy
default:
colorMap[codec] = color.RGBA{100, 100, 100, 255}
}
}
return colorMap
}
// BuildAudioCodecColorMap creates a color map for audio codec options
func BuildAudioCodecColorMap(codecs []string) map[string]color.Color {
colorMap := make(map[string]color.Color)
for _, codec := range codecs {
switch codec {
case "AAC":
colorMap[codec] = ColorAAC
case "Opus":
colorMap[codec] = ColorOpus
case "MP3":
colorMap[codec] = ColorMP3
case "FLAC":
colorMap[codec] = ColorFLAC
case "Copy":
colorMap[codec] = ColorRemux // Use remux color for copy
default:
colorMap[codec] = color.RGBA{100, 100, 100, 255}
}
}
return colorMap
}
// BuildGenericColorMap creates a rainbow color map for any list of options
// Uses distinct, vibrant colors to make navigation faster
func BuildGenericColorMap(options []string) map[string]color.Color {
colorMap := make(map[string]color.Color)
// Rainbow palette - vibrant and distinct colors
rainbowColors := []color.Color{
utils.MustHex("#EF4444"), // Red
utils.MustHex("#F97316"), // Orange
utils.MustHex("#F59E0B"), // Amber
utils.MustHex("#EAB308"), // Yellow
utils.MustHex("#84CC16"), // Lime
utils.MustHex("#22C55E"), // Green
utils.MustHex("#10B981"), // Emerald
utils.MustHex("#14B8A6"), // Teal
utils.MustHex("#06B6D4"), // Cyan
utils.MustHex("#0EA5E9"), // Sky
utils.MustHex("#3B82F6"), // Blue
utils.MustHex("#6366F1"), // Indigo
utils.MustHex("#8B5CF6"), // Violet
utils.MustHex("#A855F7"), // Purple
utils.MustHex("#D946EF"), // Fuchsia
utils.MustHex("#EC4899"), // Pink
}
for i, opt := range options {
colorMap[opt] = rainbowColors[i%len(rainbowColors)]
}
return colorMap
}
// BuildQualityColorMap creates a gradient-based color map for quality/preset options
// Higher quality = cooler colors (blue), lower quality = warmer colors (red/orange)
func BuildQualityColorMap(options []string) map[string]color.Color {
colorMap := make(map[string]color.Color)
// Quality gradient: red (fast/low) -> yellow -> green -> blue (slow/high)
qualityColors := []color.Color{
utils.MustHex("#EF4444"), // Red - ultrafast/lowest
utils.MustHex("#F97316"), // Orange - superfast
utils.MustHex("#F59E0B"), // Amber - veryfast
utils.MustHex("#EAB308"), // Yellow - faster
utils.MustHex("#84CC16"), // Lime - fast
utils.MustHex("#22C55E"), // Green - medium
utils.MustHex("#10B981"), // Emerald - slow
utils.MustHex("#14B8A6"), // Teal - slower
utils.MustHex("#06B6D4"), // Cyan - veryslow
utils.MustHex("#3B82F6"), // Blue - highest quality
}
for i, opt := range options {
colorMap[opt] = qualityColors[i%len(qualityColors)]
}
return colorMap
}
// BuildPixelFormatColorMap creates a color map for pixel format options
func BuildPixelFormatColorMap(formats []string) map[string]color.Color {
colorMap := make(map[string]color.Color)
for _, format := range formats {
colorMap[format] = GetPixelFormatColor(format)
}
return colorMap
}

View File

@ -2,7 +2,6 @@ package ui
import (
"fmt"
"image"
"image/color"
"strings"
"time"
@ -33,38 +32,13 @@ func SetColors(grid, text color.Color) {
TextColor = text
}
// MonoTheme ensures all text uses a monospace font and swaps hover/selection colors
// MonoTheme ensures all text uses a monospace font
type MonoTheme struct{}
func (m *MonoTheme) Color(name fyne.ThemeColorName, variant fyne.ThemeVariant) color.Color {
switch name {
case theme.ColorNameSelection:
// Use the default hover color for selection
return theme.DefaultTheme().Color(theme.ColorNameHover, variant)
case theme.ColorNameHover:
// Use the default selection color for hover
return theme.DefaultTheme().Color(theme.ColorNameSelection, variant)
case theme.ColorNameButton:
// Use a slightly lighter blue for buttons (92% of full selection color brightness)
selectionColor := theme.DefaultTheme().Color(theme.ColorNameSelection, variant)
r, g, b, a := selectionColor.RGBA()
// Lighten by 8% (multiply by 1.08, capped at 255)
lightness := 1.08
newR := uint8(min(int(float64(r>>8)*lightness), 255))
newG := uint8(min(int(float64(g>>8)*lightness), 255))
newB := uint8(min(int(float64(b>>8)*lightness), 255))
return color.RGBA{R: newR, G: newG, B: newB, A: uint8(a >> 8)}
}
return theme.DefaultTheme().Color(name, variant)
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func (m *MonoTheme) Font(style fyne.TextStyle) fyne.Resource {
style.Monospace = true
return theme.DefaultTheme().Font(style)
@ -75,46 +49,29 @@ func (m *MonoTheme) Icon(name fyne.ThemeIconName) fyne.Resource {
}
func (m *MonoTheme) Size(name fyne.ThemeSizeName) float32 {
// Make UI elements larger and more readable
switch name {
case theme.SizeNamePadding:
return 8 // Increased from default 6
case theme.SizeNameInnerPadding:
return 10 // Increased from default 8
case theme.SizeNameText:
return 15 // Increased from default 14
case theme.SizeNameHeadingText:
return 20 // Increased from default 18
case theme.SizeNameSubHeadingText:
return 17 // Increased from default 16
case theme.SizeNameInputBorder:
return 2 // Keep default
}
return theme.DefaultTheme().Size(name)
}
// ModuleTile is a clickable tile widget for module selection
type ModuleTile struct {
widget.BaseWidget
label string
color color.Color
enabled bool
missingDependencies bool
onTapped func()
onDropped func([]fyne.URI)
flashing bool
draggedOver bool
label string
color color.Color
enabled bool
onTapped func()
onDropped func([]fyne.URI)
flashing bool
draggedOver bool
}
// NewModuleTile creates a new module tile
func NewModuleTile(label string, col color.Color, enabled bool, missingDeps bool, tapped func(), dropped func([]fyne.URI)) *ModuleTile {
func NewModuleTile(label string, col color.Color, enabled bool, tapped func(), dropped func([]fyne.URI)) *ModuleTile {
m := &ModuleTile{
label: strings.ToUpper(label),
color: col,
missingDependencies: missingDeps,
enabled: enabled,
onTapped: tapped,
onDropped: dropped,
label: strings.ToUpper(label),
color: col,
enabled: enabled,
onTapped: tapped,
onDropped: dropped,
}
m.ExtendBaseWidget(m)
return m
@ -161,34 +118,19 @@ func (m *ModuleTile) Dropped(pos fyne.Position, items []fyne.URI) {
}
}
// getContrastColor returns black or white text color based on background brightness
func getContrastColor(bgColor color.Color) color.Color {
r, g, b, _ := bgColor.RGBA()
// Convert from 16-bit to 8-bit
r8 := float64(r >> 8)
g8 := float64(g >> 8)
b8 := float64(b >> 8)
// Calculate relative luminance (WCAG formula)
luminance := (0.2126*r8 + 0.7152*g8 + 0.0722*b8) / 255.0
// If bright background, use dark text; if dark background, use light text
if luminance > 0.5 {
return color.NRGBA{R: 20, G: 20, B: 20, A: 255} // Dark text
}
return TextColor // Light text
}
func (m *ModuleTile) CreateRenderer() fyne.WidgetRenderer {
tileColor := m.color
labelColor := TextColor // White text for all modules
labelColor := TextColor
// Orange background for modules missing dependencies
if m.missingDependencies {
tileColor = color.NRGBA{R: 255, G: 152, B: 0, A: 255} // Orange
} else if !m.enabled {
// Grey background for not implemented modules
tileColor = color.NRGBA{R: 80, G: 80, B: 80, A: 255}
// Dim disabled tiles
if !m.enabled {
// Reduce opacity by mixing with dark background
if c, ok := m.color.(color.NRGBA); ok {
tileColor = color.NRGBA{R: c.R / 3, G: c.G / 3, B: c.B / 3, A: c.A}
}
if c, ok := TextColor.(color.NRGBA); ok {
labelColor = color.NRGBA{R: c.R / 2, G: c.G / 2, B: c.B / 2, A: c.A}
}
}
bg := canvas.NewRectangle(tileColor)
@ -201,45 +143,10 @@ func (m *ModuleTile) CreateRenderer() fyne.WidgetRenderer {
txt.Alignment = fyne.TextAlignCenter
txt.TextSize = 20
// Lock icon for disabled modules
lockIcon := canvas.NewText("🔒", color.NRGBA{R: 200, G: 200, B: 200, A: 255})
lockIcon.TextSize = 16
lockIcon.Alignment = fyne.TextAlignCenter
if m.enabled {
lockIcon.Hide()
}
// Diagonal stripe overlay for disabled modules
disabledStripe := canvas.NewRaster(func(w, h int) image.Image {
img := image.NewRGBA(image.Rect(0, 0, w, h))
// Only draw stripes if disabled
if !m.enabled {
// Semi-transparent dark stripes
darkStripe := color.NRGBA{R: 0, G: 0, B: 0, A: 100}
lightStripe := color.NRGBA{R: 0, G: 0, B: 0, A: 30}
for y := 0; y < h; y++ {
for x := 0; x < w; x++ {
// Thicker diagonal stripes (dividing by 8 instead of 4)
if ((x + y) / 8 % 2) == 0 {
img.Set(x, y, darkStripe)
} else {
img.Set(x, y, lightStripe)
}
}
}
}
// Return transparent image for enabled modules
return img
})
return &moduleTileRenderer{
tile: m,
bg: bg,
label: txt,
lockIcon: lockIcon,
disabledStripe: disabledStripe,
tile: m,
bg: bg,
label: txt,
}
}
@ -250,62 +157,27 @@ func (m *ModuleTile) Tapped(*fyne.PointEvent) {
}
type moduleTileRenderer struct {
tile *ModuleTile
bg *canvas.Rectangle
label *canvas.Text
lockIcon *canvas.Text
disabledStripe *canvas.Raster
tile *ModuleTile
bg *canvas.Rectangle
label *canvas.Text
}
func (r *moduleTileRenderer) Layout(size fyne.Size) {
r.bg.Resize(size)
r.bg.Move(fyne.NewPos(0, 0))
// Stripe overlay covers entire tile
if r.disabledStripe != nil {
r.disabledStripe.Resize(size)
r.disabledStripe.Move(fyne.NewPos(0, 0))
}
// Center the label by positioning it in the middle
labelSize := r.label.MinSize()
r.label.Resize(labelSize)
x := (size.Width - labelSize.Width) / 2
y := (size.Height - labelSize.Height) / 2
r.label.Move(fyne.NewPos(x, y))
// Position lock icon in top-right corner
if r.lockIcon != nil {
lockSize := r.lockIcon.MinSize()
r.lockIcon.Resize(lockSize)
lockX := size.Width - lockSize.Width - 4
lockY := float32(4)
r.lockIcon.Move(fyne.NewPos(lockX, lockY))
}
}
func (r *moduleTileRenderer) MinSize() fyne.Size {
return fyne.NewSize(135, 58)
return fyne.NewSize(150, 65)
}
func (r *moduleTileRenderer) Refresh() {
// Update tile color and text color based on enabled state
if r.tile.enabled {
r.bg.FillColor = r.tile.color
r.label.Color = TextColor // Always white text for enabled modules
if r.lockIcon != nil {
r.lockIcon.Hide()
}
} else {
// Dim disabled tiles
if c, ok := r.tile.color.(color.NRGBA); ok {
r.bg.FillColor = color.NRGBA{R: c.R / 3, G: c.G / 3, B: c.B / 3, A: c.A}
}
r.label.Color = color.NRGBA{R: 100, G: 100, B: 100, A: 255}
if r.lockIcon != nil {
r.lockIcon.Show()
}
}
r.bg.FillColor = r.tile.color
// Apply visual feedback based on state
if r.tile.flashing {
@ -325,24 +197,18 @@ func (r *moduleTileRenderer) Refresh() {
r.bg.Refresh()
r.label.Text = r.tile.label
r.label.Refresh()
if r.lockIcon != nil {
r.lockIcon.Refresh()
}
if r.disabledStripe != nil {
r.disabledStripe.Refresh()
}
}
func (r *moduleTileRenderer) Destroy() {}
func (r *moduleTileRenderer) Objects() []fyne.CanvasObject {
return []fyne.CanvasObject{r.bg, r.disabledStripe, r.label, r.lockIcon}
return []fyne.CanvasObject{r.bg, r.label}
}
// TintedBar creates a colored bar container
func TintedBar(col color.Color, body fyne.CanvasObject) fyne.CanvasObject {
rect := canvas.NewRectangle(col)
// rect.SetMinSize(fyne.NewSize(0, 48)) // Removed for flexible sizing
rect.SetMinSize(fyne.NewSize(0, 48))
padded := container.NewPadded(body)
return container.NewMax(rect, padded)
}
@ -466,58 +332,6 @@ func (r *droppableRenderer) Objects() []fyne.CanvasObject {
return []fyne.CanvasObject{r.content}
}
// FastVScroll creates a vertical scroll container with faster scroll speed
type FastVScroll struct {
widget.BaseWidget
scroll *container.Scroll
}
// NewFastVScroll creates a new fast-scrolling vertical scroll container
func NewFastVScroll(content fyne.CanvasObject) *FastVScroll {
f := &FastVScroll{
scroll: container.NewVScroll(content),
}
f.ExtendBaseWidget(f)
return f
}
func (f *FastVScroll) CreateRenderer() fyne.WidgetRenderer {
return &fastScrollRenderer{scroll: f.scroll}
}
func (f *FastVScroll) Scrolled(ev *fyne.ScrollEvent) {
// Multiply scroll speed by 12x for much faster navigation
fastEvent := &fyne.ScrollEvent{
Scrolled: fyne.Delta{
DX: ev.Scrolled.DX * 12.0,
DY: ev.Scrolled.DY * 12.0,
},
}
f.scroll.Scrolled(fastEvent)
}
type fastScrollRenderer struct {
scroll *container.Scroll
}
func (r *fastScrollRenderer) Layout(size fyne.Size) {
r.scroll.Resize(size)
}
func (r *fastScrollRenderer) MinSize() fyne.Size {
return r.scroll.MinSize()
}
func (r *fastScrollRenderer) Refresh() {
r.scroll.Refresh()
}
func (r *fastScrollRenderer) Objects() []fyne.CanvasObject {
return []fyne.CanvasObject{r.scroll}
}
func (r *fastScrollRenderer) Destroy() {}
// DraggableVScroll creates a vertical scroll container with draggable track
type DraggableVScroll struct {
widget.BaseWidget
@ -602,14 +416,7 @@ func (d *DraggableVScroll) Tapped(ev *fyne.PointEvent) {
// Scrolled handles scroll events (mouse wheel)
func (d *DraggableVScroll) Scrolled(ev *fyne.ScrollEvent) {
// Multiply scroll speed by 2.5x for faster scrolling
fastEvent := &fyne.ScrollEvent{
Scrolled: fyne.Delta{
DX: ev.Scrolled.DX * 2.5,
DY: ev.Scrolled.DY * 2.5,
},
}
d.scroll.Scrolled(fastEvent)
d.scroll.Scrolled(ev)
}
type draggableScrollRenderer struct {
@ -898,7 +705,7 @@ func (w *FFmpegCommandWidget) SetCommand(command string) {
// CreateRenderer creates the widget renderer
func (w *FFmpegCommandWidget) CreateRenderer() fyne.WidgetRenderer {
scroll := container.NewVScroll(w.commandLabel)
// scroll.SetMinSize(fyne.NewSize(0, 80)) // Removed for flexible sizing
scroll.SetMinSize(fyne.NewSize(0, 80))
content := container.NewBorder(
nil,
@ -931,35 +738,29 @@ func BuildModuleBadge(jobType queue.JobType) fyne.CanvasObject {
switch jobType {
case queue.JobTypeConvert:
badgeColor = utils.MustHex("#673AB7") // Deep Purple
badgeColor = utils.MustHex("#4A90E2")
badgeText = "CONVERT"
case queue.JobTypeMerge:
badgeColor = utils.MustHex("#4CAF50") // Green
badgeColor = utils.MustHex("#E24A90")
badgeText = "MERGE"
case queue.JobTypeTrim:
badgeColor = utils.MustHex("#FFEB3B") // Yellow
badgeColor = utils.MustHex("#90E24A")
badgeText = "TRIM"
case queue.JobTypeFilter:
badgeColor = utils.MustHex("#00BCD4") // Cyan
badgeColor = utils.MustHex("#E2904A")
badgeText = "FILTER"
case queue.JobTypeUpscale:
badgeColor = utils.MustHex("#9C27B0") // Purple
badgeColor = utils.MustHex("#9A4AE2")
badgeText = "UPSCALE"
case queue.JobTypeAudio:
badgeColor = utils.MustHex("#FFC107") // Amber
badgeColor = utils.MustHex("#4AE290")
badgeText = "AUDIO"
case queue.JobTypeThumb:
badgeColor = utils.MustHex("#00ACC1") // Dark Cyan
badgeColor = utils.MustHex("#E2E24A")
badgeText = "THUMB"
case queue.JobTypeSnippet:
badgeColor = utils.MustHex("#00BCD4") // Cyan (same as Convert)
badgeColor = utils.MustHex("#4AE2E2")
badgeText = "SNIPPET"
case queue.JobTypeAuthor:
badgeColor = utils.MustHex("#FF5722") // Deep Orange
badgeText = "AUTHOR"
case queue.JobTypeRip:
badgeColor = utils.MustHex("#FF9800") // Orange
badgeText = "RIP"
default:
badgeColor = utils.MustHex("#808080")
badgeText = "OTHER"
@ -967,7 +768,7 @@ func BuildModuleBadge(jobType queue.JobType) fyne.CanvasObject {
rect := canvas.NewRectangle(badgeColor)
rect.CornerRadius = 3
// rect.SetMinSize(fyne.NewSize(70, 20)) // Removed for flexible sizing
rect.SetMinSize(fyne.NewSize(70, 20))
text := canvas.NewText(badgeText, color.White)
text.Alignment = fyne.TextAlignCenter
@ -976,243 +777,3 @@ func BuildModuleBadge(jobType queue.JobType) fyne.CanvasObject {
return container.NewMax(rect, container.NewCenter(text))
}
// SectionHeader creates a color-coded section header for better visual separation
// Helps fix usability issue where settings sections blend together
func SectionHeader(title string, accentColor color.Color) fyne.CanvasObject {
// Left accent bar (Memphis geometric style)
accent := canvas.NewRectangle(accentColor)
// accent.SetMinSize(fyne.NewSize(4, 20)) // Removed for flexible sizing
// Title text
label := widget.NewLabel(title)
label.TextStyle = fyne.TextStyle{Bold: true}
label.Importance = widget.HighImportance
// Combine accent bar + title with padding
content := container.NewBorder(
nil, nil,
accent,
nil,
container.NewPadded(label),
)
return content
}
// SectionSpacer creates vertical spacing between sections for better readability
func SectionSpacer() fyne.CanvasObject {
spacer := canvas.NewRectangle(color.Transparent)
// spacer.SetMinSize(fyne.NewSize(0, 12)) // Removed for flexible sizing
return spacer
}
// ColoredDivider creates a thin horizontal divider with accent color
func ColoredDivider(accentColor color.Color) fyne.CanvasObject {
divider := canvas.NewRectangle(accentColor)
// divider.SetMinSize(fyne.NewSize(0, 2)) // Removed for flexible sizing
return divider
}
// NewColorCodedSelectContainer wraps a Select widget with a colored left border
// The colored border visually indicates the category/type of the selection
// Returns a container with the border and a pointer to the border rectangle for color updates
func NewColorCodedSelectContainer(selectWidget *widget.Select, accentColor color.Color) (*fyne.Container, *canvas.Rectangle) {
// Create colored left border rectangle
border := canvas.NewRectangle(accentColor)
// border.SetMinSize(fyne.NewSize(4, 44)) // Removed for flexible sizing
// Return container with [ColoredBorder][Select] and the border for future updates
container := container.NewBorder(nil, nil, border, nil, selectWidget)
return container, border
}
// ColoredSelect is a custom select widget with color-coded dropdown items
type ColoredSelect struct {
widget.BaseWidget
options []string
selected string
colorMap map[string]color.Color
onChanged func(string)
popup *widget.PopUp
window fyne.Window
placeHolder string
disabled bool
}
// NewColoredSelect creates a new colored select widget
// colorMap should contain a color for each option
func NewColoredSelect(options []string, colorMap map[string]color.Color, onChange func(string), window fyne.Window) *ColoredSelect {
cs := &ColoredSelect{
options: options,
colorMap: colorMap,
onChanged: onChange,
window: window,
}
if len(options) > 0 {
cs.selected = options[0]
}
cs.ExtendBaseWidget(cs)
return cs
}
// SetPlaceHolder sets the placeholder text when nothing is selected
func (cs *ColoredSelect) SetPlaceHolder(text string) {
cs.placeHolder = text
}
// SetSelected sets the currently selected option
func (cs *ColoredSelect) SetSelected(option string) {
cs.selected = option
cs.Refresh()
}
// UpdateOptions updates the available options and their colors
func (cs *ColoredSelect) UpdateOptions(options []string, colorMap map[string]color.Color) {
cs.options = options
cs.colorMap = colorMap
// If current selection is not in new options, select first option
found := false
for _, opt := range options {
if opt == cs.selected {
found = true
break
}
}
if !found && len(options) > 0 {
cs.selected = options[0]
}
cs.Refresh()
}
// Selected returns the currently selected option
func (cs *ColoredSelect) Selected() string {
return cs.selected
}
// Enable enables the widget
func (cs *ColoredSelect) Enable() {
cs.disabled = false
cs.Refresh()
}
// Disable disables the widget
func (cs *ColoredSelect) Disable() {
cs.disabled = true
cs.Refresh()
}
// CreateRenderer creates the renderer for the colored select
func (cs *ColoredSelect) CreateRenderer() fyne.WidgetRenderer {
// Create the button that shows current selection
displayText := cs.selected
if displayText == "" && cs.placeHolder != "" {
displayText = cs.placeHolder
}
button := widget.NewButton(displayText, func() {
cs.showPopup()
})
return &coloredSelectRenderer{
select_: cs,
button: button,
}
}
// showPopup displays the dropdown list with colored items
func (cs *ColoredSelect) showPopup() {
if cs.popup != nil {
cs.popup.Hide()
cs.popup = nil
return
}
// Create list items with colors
items := make([]fyne.CanvasObject, len(cs.options))
for i, option := range cs.options {
opt := option // Capture for closure
// Get color for this option
itemColor := cs.colorMap[opt]
if itemColor == nil {
itemColor = color.NRGBA{R: 80, G: 80, B: 80, A: 255} // Default gray
}
// Create colored indicator bar
colorBar := canvas.NewRectangle(itemColor)
// colorBar.SetMinSize(fyne.NewSize(4, 32)) // Removed for flexible sizing
// Create label
label := widget.NewLabel(opt)
// Highlight if currently selected
if opt == cs.selected {
label.TextStyle = fyne.TextStyle{Bold: true}
}
// Create tappable item
itemContent := container.NewBorder(nil, nil, colorBar, nil,
container.NewPadded(label))
tappableItem := NewTappable(itemContent, func() {
cs.selected = opt
if cs.onChanged != nil {
cs.onChanged(opt)
}
cs.popup.Hide()
cs.popup = nil
cs.Refresh()
})
items[i] = tappableItem
}
// Create scrollable list
list := container.NewVBox(items...)
scroll := container.NewVScroll(list)
// scroll.SetMinSize(fyne.NewSize(300, 200)) // Removed for flexible sizing
// Create popup
cs.popup = widget.NewPopUp(scroll, cs.window.Canvas())
// Position popup below the select widget
popupPos := fyne.CurrentApp().Driver().AbsolutePositionForObject(cs)
popupPos.Y += cs.Size().Height
cs.popup.ShowAtPosition(popupPos)
}
// Tapped implements the Tappable interface
func (cs *ColoredSelect) Tapped(*fyne.PointEvent) {
if !cs.disabled {
cs.showPopup()
}
}
type coloredSelectRenderer struct {
select_ *ColoredSelect
button *widget.Button
}
func (r *coloredSelectRenderer) Layout(size fyne.Size) {
r.button.Resize(size)
}
func (r *coloredSelectRenderer) MinSize() fyne.Size {
return r.button.MinSize()
}
func (r *coloredSelectRenderer) Refresh() {
displayText := r.select_.selected
if displayText == "" && r.select_.placeHolder != "" {
displayText = r.select_.placeHolder
}
r.button.SetText(displayText)
r.button.Refresh()
}
func (r *coloredSelectRenderer) Destroy() {}
func (r *coloredSelectRenderer) Objects() []fyne.CanvasObject {
return []fyne.CanvasObject{r.button}
}

View File

@ -18,12 +18,11 @@ import (
// ModuleInfo contains information about a module for display
type ModuleInfo struct {
ID string
Label string
Color color.Color
Enabled bool
Category string
MissingDependencies bool // true if disabled due to missing dependencies
ID string
Label string
Color color.Color
Enabled bool
Category string
}
// HistoryEntry represents a completed job in the history
@ -66,95 +65,61 @@ func BuildMainMenu(modules []ModuleInfo, onModuleClick func(string), onModuleDro
viewResultsBtn := widget.NewButton("Results", onBenchmarkHistoryClick)
viewResultsBtn.Importance = widget.LowImportance
// Build header controls dynamically - only show logs button if callback is provided
headerControls := []fyne.CanvasObject{sidebarToggleBtn}
if onLogsClick != nil {
logsBtn := widget.NewButton("Logs", onLogsClick)
logsBtn.Importance = widget.LowImportance
headerControls = append(headerControls, logsBtn)
}
headerControls = append(headerControls, benchmarkBtn, viewResultsBtn, queueTile)
logsBtn := widget.NewButton("Logs", onLogsClick)
logsBtn.Importance = widget.LowImportance
// Compact header - title on left, controls on right
header := container.NewBorder(
nil, nil,
title,
container.NewHBox(headerControls...),
container.NewHBox(sidebarToggleBtn, logsBtn, benchmarkBtn, viewResultsBtn, queueTile),
nil,
)
// Create module map for quick lookup
moduleMap := make(map[string]ModuleInfo)
for _, mod := range modules {
moduleMap[mod.ID] = mod
}
// Helper to build a tile
buildTile := func(modID string) fyne.CanvasObject {
mod, exists := moduleMap[modID]
if !exists {
return layout.NewSpacer()
categorized := map[string][]fyne.CanvasObject{}
for i := range modules {
mod := modules[i] // Create new variable for this iteration
modID := mod.ID // Capture for closure
cat := mod.Category
if cat == "" {
cat = "General"
}
var tapFunc func()
var dropFunc func([]fyne.URI)
if mod.Enabled {
id := modID
tapFunc = func() { onModuleClick(id) }
// Create new closure with properly captured modID
id := modID // Explicit capture
tapFunc = func() {
onModuleClick(id)
}
dropFunc = func(items []fyne.URI) {
logging.Debug(logging.CatUI, "MainMenu dropFunc called for module=%s itemCount=%d", id, len(items))
onModuleDrop(id, items)
}
}
return buildModuleTile(mod, tapFunc, dropFunc)
logging.Debug(logging.CatUI, "Creating tile for module=%s enabled=%v hasDropFunc=%v", modID, mod.Enabled, dropFunc != nil)
categorized[cat] = append(categorized[cat], buildModuleTile(mod, tapFunc, dropFunc))
}
// Helper to create category label
makeCatLabel := func(text string) *canvas.Text {
label := canvas.NewText(text, textColor)
label.TextSize = 10
label.Alignment = fyne.TextAlignLeading
return label
var sections []fyne.CanvasObject
for _, cat := range sortedKeys(categorized) {
catLabel := canvas.NewText(cat, textColor)
catLabel.TextSize = 12
catLabel.TextStyle = fyne.TextStyle{Bold: true}
sections = append(sections,
catLabel,
container.NewGridWithColumns(3, categorized[cat]...),
)
}
// Build rows with category labels above tiles
var rows []fyne.CanvasObject
padding := canvas.NewRectangle(color.Transparent)
padding.SetMinSize(fyne.NewSize(0, 4))
// Convert section
rows = append(rows, makeCatLabel("Convert"))
rows = append(rows, container.NewGridWithColumns(3,
buildTile("convert"), buildTile("merge"), buildTile("trim"),
))
rows = append(rows, container.NewGridWithColumns(3,
buildTile("filters"), buildTile("audio"), buildTile("subtitles"),
))
// Inspect section
rows = append(rows, makeCatLabel("Inspect"))
rows = append(rows, container.NewGridWithColumns(3,
buildTile("compare"), buildTile("inspect"), buildTile("upscale"),
))
// Disc section
rows = append(rows, makeCatLabel("Disc"))
rows = append(rows, container.NewGridWithColumns(3,
buildTile("author"), buildTile("rip"), buildTile("bluray"),
))
// Playback section
rows = append(rows, makeCatLabel("Playback"))
rows = append(rows, container.NewGridWithColumns(3,
buildTile("player"), buildTile("thumb"), buildTile("settings"),
))
gridBox := container.NewVBox(rows...)
scroll := container.NewVScroll(gridBox)
// scroll.SetMinSize(fyne.NewSize(0, 0)) // Removed for flexible sizing
body := container.NewBorder(
// Compact body without scrolling
body := container.NewVBox(
header,
nil, nil, nil,
scroll,
padding,
container.NewVBox(sections...),
)
// Wrap with HSplit if sidebar is visible
@ -169,15 +134,15 @@ func BuildMainMenu(modules []ModuleInfo, onModuleClick func(string), onModuleDro
// buildModuleTile creates a single module tile
func buildModuleTile(mod ModuleInfo, tapped func(), dropped func([]fyne.URI)) fyne.CanvasObject {
logging.Debug(logging.CatUI, "building tile %s color=%v enabled=%v missingDeps=%v", mod.ID, mod.Color, mod.Enabled, mod.MissingDependencies)
return NewModuleTile(mod.Label, mod.Color, mod.Enabled, mod.MissingDependencies, tapped, dropped)
logging.Debug(logging.CatUI, "building tile %s color=%v enabled=%v", mod.ID, mod.Color, mod.Enabled)
return NewModuleTile(mod.Label, mod.Color, mod.Enabled, tapped, dropped)
}
// buildQueueTile creates the queue status tile
func buildQueueTile(completed, total int, queueColor, textColor color.Color, onClick func()) fyne.CanvasObject {
rect := canvas.NewRectangle(queueColor)
rect.CornerRadius = 6
// rect.SetMinSize(fyne.NewSize(120, 40)) // Removed for flexible sizing
rect.SetMinSize(fyne.NewSize(120, 40))
text := canvas.NewText(fmt.Sprintf("QUEUE: %d/%d", completed, total), textColor)
text.Alignment = fyne.TextAlignCenter

View File

@ -5,7 +5,6 @@ import (
"image"
"image/color"
"strings"
"sync"
"time"
"fyne.io/fyne/v2"
@ -24,9 +23,6 @@ type StripedProgress struct {
color color.Color
bg color.Color
offset float64
activity bool
animMu sync.Mutex
animStop chan struct{}
}
// NewStripedProgress creates a new striped progress bar with the given color
@ -52,68 +48,13 @@ func (s *StripedProgress) SetProgress(p float64) {
s.Refresh()
}
// SetActivity toggles the full-width animated background when progress is near zero.
func (s *StripedProgress) SetActivity(active bool) {
s.activity = active
s.Refresh()
}
// StartAnimation starts the stripe animation.
func (s *StripedProgress) StartAnimation() {
s.animMu.Lock()
if s.animStop != nil {
s.animMu.Unlock()
return
}
stop := make(chan struct{})
s.animStop = stop
s.animMu.Unlock()
ticker := time.NewTicker(80 * time.Millisecond)
go func() {
defer ticker.Stop()
for {
select {
case <-ticker.C:
app := fyne.CurrentApp()
if app == nil {
continue
}
fyne.CurrentApp().Driver().DoFromGoroutine(func() {
s.Refresh()
}, false)
case <-stop:
return
}
}
}()
}
// StopAnimation stops the stripe animation.
func (s *StripedProgress) StopAnimation() {
s.animMu.Lock()
if s.animStop == nil {
s.animMu.Unlock()
return
}
close(s.animStop)
s.animStop = nil
s.animMu.Unlock()
}
func (s *StripedProgress) CreateRenderer() fyne.WidgetRenderer {
bgRect := canvas.NewRectangle(s.bg)
fillRect := canvas.NewRectangle(applyAlpha(s.color, 200))
stripes := canvas.NewRaster(func(w, h int) image.Image {
img := image.NewRGBA(image.Rect(0, 0, w, h))
lightAlpha := uint8(80)
darkAlpha := uint8(220)
if s.activity && s.progress <= 0 {
lightAlpha = 40
darkAlpha = 90
}
light := applyAlpha(s.color, lightAlpha)
dark := applyAlpha(s.color, darkAlpha)
light := applyAlpha(s.color, 80)
dark := applyAlpha(s.color, 220)
for y := 0; y < h; y++ {
for x := 0; x < w; x++ {
// animate diagonal stripes using offset
@ -152,17 +93,12 @@ func (r *stripedProgressRenderer) Layout(size fyne.Size) {
r.bg.Move(fyne.NewPos(0, 0))
fillWidth := size.Width * float32(r.bar.progress)
stripeWidth := fillWidth
if r.bar.activity && r.bar.progress <= 0 {
stripeWidth = size.Width
}
fillSize := fyne.NewSize(fillWidth, size.Height)
stripeSize := fyne.NewSize(stripeWidth, size.Height)
r.fill.Resize(fillSize)
r.fill.Move(fyne.NewPos(0, 0))
r.stripes.Resize(stripeSize)
r.stripes.Resize(fillSize)
r.stripes.Move(fyne.NewPos(0, 0))
}
@ -171,14 +107,8 @@ func (r *stripedProgressRenderer) MinSize() fyne.Size {
}
func (r *stripedProgressRenderer) Refresh() {
// Only animate stripes when animation is active
r.bar.animMu.Lock()
shouldAnimate := r.bar.animStop != nil
r.bar.animMu.Unlock()
if shouldAnimate {
r.bar.offset += 2
}
// small drift to animate stripes
r.bar.offset += 2
r.Layout(r.bg.Size())
canvas.Refresh(r.bg)
canvas.Refresh(r.stripes)
@ -186,7 +116,7 @@ func (r *stripedProgressRenderer) Refresh() {
func (r *stripedProgressRenderer) BackgroundColor() color.Color { return color.Transparent }
func (r *stripedProgressRenderer) Objects() []fyne.CanvasObject { return r.objects }
func (r *stripedProgressRenderer) Destroy() { r.bar.StopAnimation() }
func (r *stripedProgressRenderer) Destroy() {}
func applyAlpha(c color.Color, alpha uint8) color.Color {
r, g, b, _ := c.RGBA()
@ -212,9 +142,7 @@ func BuildQueueView(
onViewLog func(string),
onCopyCommand func(string),
titleColor, bgColor, textColor color.Color,
) (fyne.CanvasObject, *container.Scroll, []*StripedProgress) {
// Track active progress animations to prevent goroutine leaks
var activeProgress []*StripedProgress
) (fyne.CanvasObject, *container.Scroll) {
// Header
title := canvas.NewText("JOB QUEUE", titleColor)
title.TextStyle = fyne.TextStyle{Monospace: true, Bold: true}
@ -255,25 +183,15 @@ func BuildQueueView(
emptyMsg.Alignment = fyne.TextAlignCenter
jobItems = append(jobItems, container.NewCenter(emptyMsg))
} else {
// Calculate queue positions for pending/paused jobs
queuePositions := make(map[string]int)
position := 1
for _, job := range jobs {
if job.Status == queue.JobStatusPending || job.Status == queue.JobStatusPaused {
queuePositions[job.ID] = position
position++
}
}
for _, job := range jobs {
jobItems = append(jobItems, buildJobItem(job, queuePositions, onPause, onResume, onCancel, onRemove, onMoveUp, onMoveDown, onCopyError, onViewLog, onCopyCommand, bgColor, textColor, &activeProgress))
jobItems = append(jobItems, buildJobItem(job, onPause, onResume, onCancel, onRemove, onMoveUp, onMoveDown, onCopyError, onViewLog, onCopyCommand, bgColor, textColor))
}
}
jobList := container.NewVBox(jobItems...)
// Use a scroll container anchored to the top to avoid jumpy scroll-to-content behavior.
scrollable := container.NewScroll(jobList)
// scrollable.SetMinSize(fyne.NewSize(0, 0)) // Removed for flexible sizing
scrollable.SetMinSize(fyne.NewSize(0, 0))
scrollable.Offset = fyne.NewPos(0, 0)
body := container.NewBorder(
@ -282,13 +200,12 @@ func BuildQueueView(
scrollable,
)
return container.NewPadded(body), scrollable, activeProgress
return container.NewPadded(body), scrollable
}
// buildJobItem creates a single job item in the queue list
func buildJobItem(
job *queue.Job,
queuePositions map[string]int,
onPause func(string),
onResume func(string),
onCancel func(string),
@ -299,7 +216,6 @@ func buildJobItem(
onViewLog func(string),
onCopyCommand func(string),
bgColor, textColor color.Color,
activeProgress *[]*StripedProgress,
) fyne.CanvasObject {
// Status color
statusColor := GetStatusColor(job.Status)
@ -317,7 +233,7 @@ func buildJobItem(
descLabel := widget.NewLabel(descText)
descLabel.TextStyle = fyne.TextStyle{Italic: true}
descLabel.Wrapping = fyne.TextTruncate
descLabel.Wrapping = fyne.TextWrapWord
// Progress bar (for running jobs)
progress := NewStripedProgress(ModuleColor(job.Type))
@ -325,25 +241,16 @@ func buildJobItem(
if job.Status == queue.JobStatusCompleted {
progress.SetProgress(1.0)
}
if job.Status == queue.JobStatusRunning {
progress.SetActivity(job.Progress <= 0.01)
progress.StartAnimation()
// Track active progress to stop animation on next refresh (prevents goroutine leaks)
*activeProgress = append(*activeProgress, progress)
} else {
progress.SetActivity(false)
progress.StopAnimation()
}
progressWidget := progress
// Module badge
badge := BuildModuleBadge(job.Type)
// Status text
statusText := getStatusText(job, queuePositions)
statusText := getStatusText(job)
statusLabel := widget.NewLabel(statusText)
statusLabel.TextStyle = fyne.TextStyle{Monospace: true}
statusLabel.Wrapping = fyne.TextTruncate
statusLabel.Wrapping = fyne.TextWrapWord
// Control buttons
var buttons []fyne.CanvasObject
@ -409,7 +316,6 @@ func buildJobItem(
// Card background
card := canvas.NewRectangle(bgColor)
card.CornerRadius = 4
// card.SetMinSize(fyne.NewSize(0, 140)) // Removed for flexible sizing
item := container.NewPadded(
container.NewMax(card, content),
@ -426,14 +332,10 @@ func buildJobItem(
}
// getStatusText returns a human-readable status string
func getStatusText(job *queue.Job, queuePositions map[string]int) string {
func getStatusText(job *queue.Job) string {
switch job.Status {
case queue.JobStatusPending:
// Display position in queue (1 = first to run, 2 = second, etc.)
if pos, ok := queuePositions[job.ID]; ok {
return fmt.Sprintf("Status: Pending | Queue Position: %d", pos)
}
return "Status: Pending"
return fmt.Sprintf("Status: Pending | Priority: %d", job.Priority)
case queue.JobStatusRunning:
elapsed := ""
if job.StartedAt != nil {
@ -456,10 +358,6 @@ func getStatusText(job *queue.Job, queuePositions map[string]int) string {
return fmt.Sprintf("Status: Running | Progress: %.1f%%%s%s", job.Progress, elapsed, extras)
case queue.JobStatusPaused:
// Display position in queue for paused jobs too
if pos, ok := queuePositions[job.ID]; ok {
return fmt.Sprintf("Status: Paused | Queue Position: %d", pos)
}
return "Status: Paused"
case queue.JobStatusCompleted:
duration := ""
@ -482,27 +380,24 @@ func getStatusText(job *queue.Job, queuePositions map[string]int) string {
}
}
// ModuleColor returns rainbow ROYGBIV colors matching main module palette
// moduleColor maps job types to distinct colors matching the main module colors
// ModuleColor returns the color for a given job type
func ModuleColor(t queue.JobType) color.Color {
switch t {
case queue.JobTypeConvert:
return color.RGBA{R: 103, G: 58, B: 183, A: 255} // Deep Purple (#673AB7)
return color.RGBA{R: 139, G: 68, B: 255, A: 255} // Violet (#8B44FF)
case queue.JobTypeMerge:
return color.RGBA{R: 76, G: 175, B: 80, A: 255} // Green (#4CAF50)
return color.RGBA{R: 68, G: 136, B: 255, A: 255} // Blue (#4488FF)
case queue.JobTypeTrim:
return color.RGBA{R: 255, G: 235, B: 59, A: 255} // Yellow (#FFEB3B)
return color.RGBA{R: 68, G: 221, B: 255, A: 255} // Cyan (#44DDFF)
case queue.JobTypeFilter:
return color.RGBA{R: 0, G: 188, B: 212, A: 255} // Cyan (#00BCD4)
return color.RGBA{R: 68, G: 255, B: 136, A: 255} // Green (#44FF88)
case queue.JobTypeUpscale:
return color.RGBA{R: 156, G: 39, B: 176, A: 255} // Purple (#9C27B0)
return color.RGBA{R: 170, G: 255, B: 68, A: 255} // Yellow-Green (#AAFF44)
case queue.JobTypeAudio:
return color.RGBA{R: 255, G: 193, B: 7, A: 255} // Amber (#FFC107)
return color.RGBA{R: 255, G: 215, B: 68, A: 255} // Yellow (#FFD744)
case queue.JobTypeThumb:
return color.RGBA{R: 0, G: 172, B: 193, A: 255} // Dark Cyan (#00ACC1)
case queue.JobTypeAuthor:
return color.RGBA{R: 255, G: 87, B: 34, A: 255} // Deep Orange (#FF5722)
case queue.JobTypeRip:
return color.RGBA{R: 255, G: 152, B: 0, A: 255} // Orange (#FF9800)
return color.RGBA{R: 255, G: 136, B: 68, A: 255} // Orange (#FF8844)
default:
return color.Gray{Y: 180}
}

View File

@ -1,24 +0,0 @@
package utils
import (
"context"
"os/exec"
)
// CreateCommand is a platform-specific implementation for Unix-like systems (Linux, macOS).
// On these systems, external commands generally do not spawn new visible console windows
// unless explicitly configured to do so by the user's terminal environment.
// No special SysProcAttr is typically needed for console hiding on Unix.
func CreateCommand(ctx context.Context, name string, arg ...string) *exec.Cmd {
// For Unix-like systems, exec.CommandContext typically does not create a new console window.
// We just return the standard command.
return exec.CommandContext(ctx, name, arg...)
}
// CreateCommandRaw is a platform-specific implementation for Unix-like systems, without a context.
// No special SysProcAttr is typically needed for console hiding on Unix.
func CreateCommandRaw(name string, arg ...string) *exec.Cmd {
// For Unix-like systems, exec.Command typically does not create a new console window.
// We just return the standard command.
return exec.Command(name, arg...)
}

View File

@ -1,35 +0,0 @@
package utils
import (
"context"
"os/exec"
"syscall"
)
// createCommandWindows is a platform-specific implementation for Windows.
// It ensures that the command is created without a new console window,
// preventing disruptive pop-ups when running console applications (like ffmpeg)
// from a GUI application.
func createCommandWindows(ctx context.Context, name string, arg ...string) *exec.Cmd {
cmd := exec.CommandContext(ctx, name, arg...)
// SysProcAttr is used to control process creation parameters on Windows.
// HideWindow: If true, the new process's console window will be hidden.
// CreationFlags: CREATE_NO_WINDOW (0x08000000) prevents the creation of a console window.
// This is crucial for a smooth GUI experience when launching CLI tools.
cmd.SysProcAttr = &syscall.SysProcAttr{
HideWindow: true,
CreationFlags: 0x08000000, // CREATE_NO_WINDOW
}
return cmd
}
// createCommandRawWindows is a platform-specific implementation for Windows, without a context.
// It applies the same console hiding behavior as CreateCommand.
func createCommandRawWindows(name string, arg ...string) *exec.Cmd {
cmd := exec.Command(name, arg...)
cmd.SysProcAttr = &syscall.SysProcAttr{
HideWindow: true,
CreationFlags: 0x08000000, // CREATE_NO_WINDOW
}
return cmd
}

View File

@ -16,42 +16,7 @@ import (
"git.leaktechnologies.dev/stu/VideoTools/internal/logging"
)
// --- FFmpeg Path Management ---
var (
globalFFmpegPath atomic.Value
globalFFprobePath atomic.Value
)
// SetFFmpegPaths sets the global FFmpeg and FFprobe paths.
// This should be called early in the application lifecycle after platform detection.
func SetFFmpegPaths(ffmpegPath, ffprobePath string) {
globalFFmpegPath.Store(ffmpegPath)
globalFFprobePath.Store(ffprobePath)
}
// GetFFmpegPath returns the globally configured FFmpeg executable path.
// It returns "ffmpeg" as a fallback if not explicitly set.
func GetFFmpegPath() string {
if v := globalFFmpegPath.Load(); v != nil {
if s, ok := v.(string); ok {
return s
}
}
return "ffmpeg" // Fallback
}
// GetFFprobePath returns the globally configured FFprobe executable path.
// It returns "ffprobe" as a fallback if not explicitly set.
func GetFFprobePath() string {
if v := globalFFprobePath.Load(); v != nil {
if s, ok := v.(string); ok {
return s
}
}
return "ffprobe" // Fallback
}
// --- Color utilities ---
// Color utilities
// MustHex parses a hex color string or exits on error
func MustHex(h string) color.NRGBA {

3887
main.go

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,97 +0,0 @@
package main
import (
"encoding/json"
"os"
"path/filepath"
"git.leaktechnologies.dev/stu/VideoTools/internal/logging"
)
type mergeConfig struct {
Format string `json:"format"`
KeepAllStreams bool `json:"keepAllStreams"`
Chapters bool `json:"chapters"`
CodecMode string `json:"codecMode"`
DVDRegion string `json:"dvdRegion"`
DVDAspect string `json:"dvdAspect"`
FrameRate string `json:"frameRate"`
MotionInterpolation bool `json:"motionInterpolation"`
}
func defaultMergeConfig() mergeConfig {
return mergeConfig{
Format: "mkv-copy",
KeepAllStreams: false,
Chapters: true,
CodecMode: "",
DVDRegion: "NTSC",
DVDAspect: "16:9",
FrameRate: "Source",
MotionInterpolation: false,
}
}
func loadPersistedMergeConfig() (mergeConfig, error) {
var cfg mergeConfig
path := moduleConfigPath("merge")
data, err := os.ReadFile(path)
if err != nil {
return cfg, err
}
if err := json.Unmarshal(data, &cfg); err != nil {
return cfg, err
}
if cfg.Format == "" {
cfg.Format = "mkv-copy"
}
if cfg.DVDRegion == "" {
cfg.DVDRegion = "NTSC"
}
if cfg.DVDAspect == "" {
cfg.DVDAspect = "16:9"
}
if cfg.FrameRate == "" {
cfg.FrameRate = "Source"
}
return cfg, nil
}
func savePersistedMergeConfig(cfg mergeConfig) error {
path := moduleConfigPath("merge")
if err := os.MkdirAll(filepath.Dir(path), 0o755); err != nil {
return err
}
data, err := json.MarshalIndent(cfg, "", " ")
if err != nil {
return err
}
return os.WriteFile(path, data, 0o644)
}
func (s *appState) applyMergeConfig(cfg mergeConfig) {
s.mergeFormat = cfg.Format
s.mergeKeepAll = cfg.KeepAllStreams
s.mergeChapters = cfg.Chapters
s.mergeCodecMode = cfg.CodecMode
s.mergeDVDRegion = cfg.DVDRegion
s.mergeDVDAspect = cfg.DVDAspect
s.mergeFrameRate = cfg.FrameRate
s.mergeMotionInterpolation = cfg.MotionInterpolation
}
func (s *appState) persistMergeConfig() {
cfg := mergeConfig{
Format: s.mergeFormat,
KeepAllStreams: s.mergeKeepAll,
Chapters: s.mergeChapters,
CodecMode: s.mergeCodecMode,
DVDRegion: s.mergeDVDRegion,
DVDAspect: s.mergeDVDAspect,
FrameRate: s.mergeFrameRate,
MotionInterpolation: s.mergeMotionInterpolation,
}
if err := savePersistedMergeConfig(cfg); err != nil {
logging.Debug(logging.CatSystem, "failed to persist merge config: %v", err)
}
}

View File

@ -9,14 +9,6 @@ import (
)
func defaultOutputBase(src *videoSource) string {
if src == nil {
return "converted"
}
base := strings.TrimSuffix(src.DisplayName, filepath.Ext(src.DisplayName))
return base
}
func defaultOutputBaseWithSuffix(src *videoSource) string {
if src == nil {
return "converted"
}
@ -27,13 +19,7 @@ func defaultOutputBaseWithSuffix(src *videoSource) string {
// resolveOutputBase returns the output base for a source.
// keepExisting preserves manual edits when auto-naming is disabled; it is ignored when auto-naming is on.
func (s *appState) resolveOutputBase(src *videoSource, keepExisting bool) string {
// Use suffix if AppendSuffix is enabled
var fallback string
if s.convert.AppendSuffix {
fallback = defaultOutputBaseWithSuffix(src)
} else {
fallback = defaultOutputBase(src)
}
fallback := defaultOutputBase(src)
// Auto-naming overrides manual values.
if s.convert.UseAutoNaming && src != nil && strings.TrimSpace(s.convert.AutoNameTemplate) != "" {

View File

@ -167,7 +167,8 @@ func detectHardwareEncoders(cfg *PlatformConfig) []string {
var encoders []string
// Get list of available encoders from ffmpeg
cmd := utils.CreateCommandRaw(cfg.FFmpegPath, "-hide_banner", "-encoders")
cmd := exec.Command(cfg.FFmpegPath, "-hide_banner", "-encoders")
utils.ApplyNoWindow(cmd)
output, err := cmd.Output()
if err != nil {
logging.Debug(logging.CatSystem, "Failed to query ffmpeg encoders: %v", err)

View File

@ -1,706 +0,0 @@
package main
import (
"bufio"
"context"
"encoding/json"
"errors"
"fmt"
"os"
"os/exec"
"path/filepath"
"sort"
"strings"
"time"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/dialog"
"fyne.io/fyne/v2/layout"
"fyne.io/fyne/v2/widget"
"git.leaktechnologies.dev/stu/VideoTools/internal/logging"
"git.leaktechnologies.dev/stu/VideoTools/internal/queue"
"git.leaktechnologies.dev/stu/VideoTools/internal/ui"
"git.leaktechnologies.dev/stu/VideoTools/internal/utils"
)
const (
ripFormatLosslessMKV = "Lossless MKV (Copy)"
ripFormatH264MKV = "H.264 MKV (CRF 18)"
ripFormatH264MP4 = "H.264 MP4 (CRF 18)"
)
type ripConfig struct {
Format string `json:"format"`
}
func defaultRipConfig() ripConfig {
return ripConfig{
Format: ripFormatLosslessMKV,
}
}
func loadPersistedRipConfig() (ripConfig, error) {
var cfg ripConfig
path := moduleConfigPath("rip")
data, err := os.ReadFile(path)
if err != nil {
return cfg, err
}
if err := json.Unmarshal(data, &cfg); err != nil {
return cfg, err
}
if cfg.Format == "" {
cfg.Format = ripFormatLosslessMKV
}
return cfg, nil
}
func savePersistedRipConfig(cfg ripConfig) error {
path := moduleConfigPath("rip")
if err := os.MkdirAll(filepath.Dir(path), 0o755); err != nil {
return err
}
data, err := json.MarshalIndent(cfg, "", " ")
if err != nil {
return err
}
return os.WriteFile(path, data, 0o644)
}
func (s *appState) applyRipConfig(cfg ripConfig) {
s.ripFormat = cfg.Format
}
func (s *appState) persistRipConfig() {
cfg := ripConfig{
Format: s.ripFormat,
}
if err := savePersistedRipConfig(cfg); err != nil {
logging.Debug(logging.CatSystem, "failed to persist rip config: %v", err)
}
}
func (s *appState) showRipView() {
s.stopPreview()
s.lastModule = s.active
s.active = "rip"
if cfg, err := loadPersistedRipConfig(); err == nil {
s.applyRipConfig(cfg)
} else if !errors.Is(err, os.ErrNotExist) {
logging.Debug(logging.CatSystem, "failed to load persisted rip config: %v", err)
}
if s.ripFormat == "" {
s.ripFormat = ripFormatLosslessMKV
}
if s.ripStatusLabel != nil {
s.ripStatusLabel.SetText("Ready")
}
s.setContent(buildRipView(s))
}
func buildRipView(state *appState) fyne.CanvasObject {
ripColor := moduleColor("rip")
backBtn := widget.NewButton("< BACK", func() {
state.showMainMenu()
})
backBtn.Importance = widget.LowImportance
queueBtn := widget.NewButton("View Queue", func() {
state.showQueue()
})
state.queueBtn = queueBtn
state.updateQueueButtonLabel()
clearCompletedBtn := widget.NewButton("⌫", func() {
state.clearCompletedJobs()
})
clearCompletedBtn.Importance = widget.LowImportance
topBar := ui.TintedBar(ripColor, container.NewHBox(backBtn, layout.NewSpacer(), clearCompletedBtn, queueBtn))
bottomBar := moduleFooter(ripColor, layout.NewSpacer(), state.statsBar)
sourceEntry := widget.NewEntry()
sourceEntry.SetPlaceHolder("Drop DVD/ISO/VIDEO_TS path here")
sourceEntry.SetText(state.ripSourcePath)
sourceEntry.OnChanged = func(val string) {
state.ripSourcePath = strings.TrimSpace(val)
state.ripOutputPath = defaultRipOutputPath(state.ripSourcePath, state.ripFormat)
}
outputEntry := widget.NewEntry()
outputEntry.SetPlaceHolder("Output path")
outputEntry.SetText(state.ripOutputPath)
outputEntry.OnChanged = func(val string) {
state.ripOutputPath = strings.TrimSpace(val)
}
formatSelect := widget.NewSelect([]string{ripFormatLosslessMKV, ripFormatH264MKV, ripFormatH264MP4}, func(val string) {
state.ripFormat = val
state.ripOutputPath = defaultRipOutputPath(state.ripSourcePath, state.ripFormat)
outputEntry.SetText(state.ripOutputPath)
state.persistRipConfig()
})
formatSelect.SetSelected(state.ripFormat)
statusLabel := widget.NewLabel("Ready")
statusLabel.Wrapping = fyne.TextWrapWord
state.ripStatusLabel = statusLabel
progressBar := widget.NewProgressBar()
progressBar.SetValue(state.ripProgress / 100.0)
state.ripProgressBar = progressBar
logEntry := widget.NewMultiLineEntry()
logEntry.Wrapping = fyne.TextWrapOff
logEntry.Disable()
logEntry.SetText(state.ripLogText)
state.ripLogEntry = logEntry
logScroll := container.NewVScroll(logEntry)
// logScroll.SetMinSize(fyne.NewSize(0, 200)) // Removed for flexible sizing
state.ripLogScroll = logScroll
addQueueBtn := widget.NewButton("Add Rip to Queue", func() {
if err := state.addRipToQueue(false); err != nil {
dialog.ShowError(err, state.window)
return
}
dialog.ShowInformation("Queue", "Rip job added to queue.", state.window)
if state.jobQueue != nil && !state.jobQueue.IsRunning() {
state.jobQueue.Start()
}
})
addQueueBtn.Importance = widget.MediumImportance
runNowBtn := widget.NewButton("Rip Now", func() {
if err := state.addRipToQueue(true); err != nil {
dialog.ShowError(err, state.window)
return
}
if state.jobQueue != nil && !state.jobQueue.IsRunning() {
state.jobQueue.Start()
}
dialog.ShowInformation("Rip", "Rip started! Track progress in Job Queue.", state.window)
})
runNowBtn.Importance = widget.HighImportance
applyControls := func() {
formatSelect.SetSelected(state.ripFormat)
outputEntry.SetText(state.ripOutputPath)
}
loadCfgBtn := widget.NewButton("Load Config", func() {
cfg, err := loadPersistedRipConfig()
if err != nil {
if errors.Is(err, os.ErrNotExist) {
dialog.ShowInformation("No Config", "No saved config found yet. It will save automatically after your first change.", state.window)
} else {
dialog.ShowError(fmt.Errorf("failed to load config: %w", err), state.window)
}
return
}
state.applyRipConfig(cfg)
state.ripOutputPath = defaultRipOutputPath(state.ripSourcePath, state.ripFormat)
applyControls()
})
saveCfgBtn := widget.NewButton("Save Config", func() {
cfg := ripConfig{
Format: state.ripFormat,
}
if err := savePersistedRipConfig(cfg); err != nil {
dialog.ShowError(fmt.Errorf("failed to save config: %w", err), state.window)
return
}
dialog.ShowInformation("Config Saved", fmt.Sprintf("Saved to %s", moduleConfigPath("rip")), state.window)
})
resetBtn := widget.NewButton("Reset", func() {
cfg := defaultRipConfig()
state.applyRipConfig(cfg)
state.ripOutputPath = defaultRipOutputPath(state.ripSourcePath, state.ripFormat)
applyControls()
state.persistRipConfig()
})
clearISOBtn := widget.NewButton("Clear ISO", func() {
state.ripSourcePath = ""
state.ripOutputPath = ""
sourceEntry.SetText("")
outputEntry.SetText("")
})
clearISOBtn.Importance = widget.LowImportance
controls := container.NewVBox(
widget.NewLabelWithStyle("Source", fyne.TextAlignLeading, fyne.TextStyle{Bold: true}),
ui.NewDroppable(sourceEntry, func(items []fyne.URI) {
path := firstLocalPath(items)
if path != "" {
state.ripSourcePath = path
sourceEntry.SetText(path)
state.ripOutputPath = defaultRipOutputPath(path, state.ripFormat)
outputEntry.SetText(state.ripOutputPath)
}
}),
clearISOBtn,
widget.NewLabelWithStyle("Format", fyne.TextAlignLeading, fyne.TextStyle{Bold: true}),
formatSelect,
widget.NewLabelWithStyle("Output", fyne.TextAlignLeading, fyne.TextStyle{Bold: true}),
outputEntry,
container.NewHBox(addQueueBtn, runNowBtn),
widget.NewSeparator(),
container.NewHBox(resetBtn, loadCfgBtn, saveCfgBtn),
widget.NewSeparator(),
widget.NewLabelWithStyle("Status", fyne.TextAlignLeading, fyne.TextStyle{Bold: true}),
statusLabel,
progressBar,
widget.NewSeparator(),
widget.NewLabelWithStyle("Rip Log", fyne.TextAlignLeading, fyne.TextStyle{Bold: true}),
logScroll,
)
return container.NewBorder(topBar, bottomBar, nil, nil, container.NewPadded(controls))
}
func (s *appState) addRipToQueue(startNow bool) error {
if s.jobQueue == nil {
return fmt.Errorf("queue not initialized")
}
if strings.TrimSpace(s.ripSourcePath) == "" {
return fmt.Errorf("set a DVD/ISO/VIDEO_TS source path")
}
if strings.TrimSpace(s.ripOutputPath) == "" {
s.ripOutputPath = defaultRipOutputPath(s.ripSourcePath, s.ripFormat)
}
job := &queue.Job{
Type: queue.JobTypeRip,
Title: fmt.Sprintf("Rip DVD: %s", filepath.Base(s.ripSourcePath)),
Description: fmt.Sprintf("Output: %s", utils.ShortenMiddle(filepath.Base(s.ripOutputPath), 40)),
InputFile: s.ripSourcePath,
OutputFile: s.ripOutputPath,
Config: map[string]interface{}{
"sourcePath": s.ripSourcePath,
"outputPath": s.ripOutputPath,
"format": s.ripFormat,
},
}
s.resetRipLog()
s.setRipStatus("Queued rip job...")
s.setRipProgress(0)
s.jobQueue.Add(job)
if startNow && !s.jobQueue.IsRunning() {
s.jobQueue.Start()
}
return nil
}
func (s *appState) executeRipJob(ctx context.Context, job *queue.Job, progressCallback func(float64)) error {
cfg := job.Config
if cfg == nil {
return fmt.Errorf("rip job config missing")
}
sourcePath := toString(cfg["sourcePath"])
outputPath := toString(cfg["outputPath"])
format := toString(cfg["format"])
if sourcePath == "" || outputPath == "" {
return fmt.Errorf("rip job missing paths")
}
logFile, logPath, logErr := createRipLog(sourcePath, outputPath, format)
if logErr != nil {
logging.Debug(logging.CatSystem, "rip log open failed: %v", logErr)
} else {
job.LogPath = logPath
defer logFile.Close()
}
appendLog := func(line string) {
if logFile != nil {
fmt.Fprintln(logFile, line)
}
app := fyne.CurrentApp()
if app != nil && app.Driver() != nil {
app.Driver().DoFromGoroutine(func() {
s.appendRipLog(line)
}, false)
}
}
updateProgress := func(percent float64) {
progressCallback(percent)
app := fyne.CurrentApp()
if app != nil && app.Driver() != nil {
app.Driver().DoFromGoroutine(func() {
s.setRipProgress(percent)
}, false)
}
}
appendLog(fmt.Sprintf("Rip started: %s", time.Now().Format(time.RFC3339)))
appendLog(fmt.Sprintf("Source: %s", sourcePath))
appendLog(fmt.Sprintf("Output: %s", outputPath))
appendLog(fmt.Sprintf("Format: %s", format))
videoTSPath, cleanup, err := resolveVideoTSPath(sourcePath)
if err != nil {
return err
}
if cleanup != nil {
defer cleanup()
}
sets, err := collectVOBSets(videoTSPath)
if err != nil {
return err
}
if len(sets) == 0 {
return fmt.Errorf("no VOB files found in VIDEO_TS")
}
set := sets[0]
appendLog(fmt.Sprintf("Using title set: %s", set.Name))
listFile, err := buildConcatList(set.Files)
if err != nil {
return err
}
defer os.Remove(listFile)
// Create output directory if it doesn't exist
outputDir := filepath.Dir(outputPath)
if err := os.MkdirAll(outputDir, 0755); err != nil {
return fmt.Errorf("failed to create output directory: %w", err)
}
args := buildRipFFmpegArgs(listFile, outputPath, format)
appendLog(fmt.Sprintf(">> ffmpeg %s", strings.Join(args, " ")))
updateProgress(10)
if err := runCommandWithLogger(ctx, utils.GetFFmpegPath(), args, appendLog); err != nil {
return err
}
updateProgress(100)
appendLog("Rip completed successfully.")
return nil
}
func defaultRipOutputPath(sourcePath, format string) string {
if sourcePath == "" {
return ""
}
home, err := os.UserHomeDir()
if err != nil || home == "" {
home = "."
}
baseDir := filepath.Join(home, "Videos", "VideoTools", "DVD_Rips")
name := strings.TrimSuffix(filepath.Base(sourcePath), filepath.Ext(sourcePath))
if strings.EqualFold(name, "video_ts") {
name = filepath.Base(filepath.Dir(sourcePath))
}
name = sanitizeForPath(name)
if name == "" {
name = "dvd_rip"
}
ext := ".mkv"
if format == ripFormatH264MP4 {
ext = ".mp4"
}
return uniqueFilePath(filepath.Join(baseDir, name+ext))
}
func createRipLog(inputPath, outputPath, format string) (*os.File, string, error) {
base := strings.TrimSuffix(filepath.Base(outputPath), filepath.Ext(outputPath))
if base == "" {
base = "rip"
}
logPath := filepath.Join(getLogsDir(), base+"-rip"+conversionLogSuffix)
if err := os.MkdirAll(filepath.Dir(logPath), 0o755); err != nil {
return nil, logPath, fmt.Errorf("create log dir: %w", err)
}
f, err := os.OpenFile(logPath, os.O_CREATE|os.O_WRONLY|os.O_TRUNC, 0o644)
if err != nil {
return nil, logPath, err
}
header := fmt.Sprintf(`VideoTools Rip Log
Started: %s
Source: %s
Output: %s
Format: %s
`, time.Now().Format(time.RFC3339), inputPath, outputPath, format)
if _, err := f.WriteString(header); err != nil {
_ = f.Close()
return nil, logPath, err
}
return f, logPath, nil
}
func resolveVideoTSPath(path string) (string, func(), error) {
info, err := os.Stat(path)
if err != nil {
return "", nil, fmt.Errorf("source not found: %w", err)
}
if info.IsDir() {
if strings.EqualFold(filepath.Base(path), "VIDEO_TS") {
return path, nil, nil
}
videoTS := filepath.Join(path, "VIDEO_TS")
if info, err := os.Stat(videoTS); err == nil && info.IsDir() {
return videoTS, nil, nil
}
return "", nil, fmt.Errorf("no VIDEO_TS folder found in %s", path)
}
if strings.HasSuffix(strings.ToLower(path), ".iso") {
// Try mount-based extraction first (works for UDF ISOs)
videoTS, cleanup, err := tryMountISO(path)
if err == nil {
return videoTS, cleanup, nil
}
// Fall back to extraction tools
tempDir, err := os.MkdirTemp(utils.TempDir(), "videotools-iso-")
if err != nil {
return "", nil, fmt.Errorf("failed to create temp dir: %w", err)
}
cleanup = func() {
_ = os.RemoveAll(tempDir)
}
tool, args, err := buildISOExtractCommand(path, tempDir)
if err != nil {
cleanup()
return "", nil, err
}
if err := runCommandWithLogger(context.Background(), tool, args, nil); err != nil {
cleanup()
return "", nil, err
}
videoTS = filepath.Join(tempDir, "VIDEO_TS")
if info, err := os.Stat(videoTS); err == nil && info.IsDir() {
return videoTS, cleanup, nil
}
cleanup()
return "", nil, fmt.Errorf("VIDEO_TS not found in ISO")
}
return "", nil, fmt.Errorf("unsupported source: %s", path)
}
// tryMountISO attempts to mount the ISO and copy VIDEO_TS to a temp directory
func tryMountISO(isoPath string) (string, func(), error) {
// Create mount point
mountPoint, err := os.MkdirTemp(utils.TempDir(), "videotools-mount-")
if err != nil {
return "", nil, fmt.Errorf("failed to create mount point: %w", err)
}
// Try to mount the ISO
mountCmd := exec.Command("mount", "-o", "loop,ro", isoPath, mountPoint)
if err := mountCmd.Run(); err != nil {
os.RemoveAll(mountPoint)
return "", nil, fmt.Errorf("mount failed: %w", err)
}
// Check if VIDEO_TS exists
videoTSMounted := filepath.Join(mountPoint, "VIDEO_TS")
if info, err := os.Stat(videoTSMounted); err != nil || !info.IsDir() {
exec.Command("umount", mountPoint).Run()
os.RemoveAll(mountPoint)
return "", nil, fmt.Errorf("VIDEO_TS not found in mounted ISO")
}
// Copy VIDEO_TS to temp directory
tempDir, err := os.MkdirTemp(utils.TempDir(), "videotools-iso-")
if err != nil {
exec.Command("umount", mountPoint).Run()
os.RemoveAll(mountPoint)
return "", nil, fmt.Errorf("failed to create temp dir: %w", err)
}
// Use cp to copy VIDEO_TS
cpCmd := exec.Command("cp", "-r", videoTSMounted, tempDir)
if err := cpCmd.Run(); err != nil {
exec.Command("umount", mountPoint).Run()
os.RemoveAll(mountPoint)
os.RemoveAll(tempDir)
return "", nil, fmt.Errorf("copy failed: %w", err)
}
// Unmount and clean up mount point
exec.Command("umount", mountPoint).Run()
os.RemoveAll(mountPoint)
// Return path to copied VIDEO_TS
videoTS := filepath.Join(tempDir, "VIDEO_TS")
cleanup := func() {
_ = os.RemoveAll(tempDir)
}
return videoTS, cleanup, nil
}
func buildISOExtractCommand(isoPath, destDir string) (string, []string, error) {
// Try xorriso first (best for UDF and ISO9660)
if _, err := exec.LookPath("xorriso"); err == nil {
return "xorriso", []string{"-osirrox", "on", "-indev", isoPath, "-extract", "/VIDEO_TS", destDir}, nil
}
// Try 7z (works well with both UDF and ISO9660)
if _, err := exec.LookPath("7z"); err == nil {
return "7z", []string{"x", "-o" + destDir, isoPath, "VIDEO_TS"}, nil
}
// Try bsdtar (works with ISO9660, may fail on UDF)
if _, err := exec.LookPath("bsdtar"); err == nil {
return "bsdtar", []string{"-C", destDir, "-xf", isoPath, "VIDEO_TS"}, nil
}
return "", nil, fmt.Errorf("no ISO extraction tool found (install xorriso, 7z, or bsdtar)")
}
type vobSet struct {
Name string
Files []string
Size int64
}
func collectVOBSets(videoTS string) ([]vobSet, error) {
entries, err := os.ReadDir(videoTS)
if err != nil {
return nil, fmt.Errorf("read VIDEO_TS: %w", err)
}
sets := map[string]*vobSet{}
for _, entry := range entries {
name := entry.Name()
if entry.IsDir() || !strings.HasSuffix(strings.ToLower(name), ".vob") {
continue
}
if !strings.HasPrefix(strings.ToUpper(name), "VTS_") {
continue
}
parts := strings.Split(strings.TrimSuffix(name, ".VOB"), "_")
if len(parts) < 3 {
continue
}
setKey := strings.Join(parts[:2], "_")
if sets[setKey] == nil {
sets[setKey] = &vobSet{Name: setKey}
}
full := filepath.Join(videoTS, name)
info, err := os.Stat(full)
if err != nil {
continue
}
sets[setKey].Files = append(sets[setKey].Files, full)
sets[setKey].Size += info.Size()
}
var result []vobSet
for _, set := range sets {
sort.Strings(set.Files)
result = append(result, *set)
}
sort.Slice(result, func(i, j int) bool {
return result[i].Size > result[j].Size
})
return result, nil
}
func buildConcatList(files []string) (string, error) {
if len(files) == 0 {
return "", fmt.Errorf("no VOB files to concatenate")
}
listFile, err := os.CreateTemp(utils.TempDir(), "vt-rip-list-*.txt")
if err != nil {
return "", err
}
writer := bufio.NewWriter(listFile)
for _, f := range files {
fmt.Fprintf(writer, "file '%s'\n", strings.ReplaceAll(f, "'", "'\\''"))
}
_ = writer.Flush()
_ = listFile.Close()
return listFile.Name(), nil
}
func buildRipFFmpegArgs(listFile, outputPath, format string) []string {
args := []string{
"-y",
"-hide_banner",
"-loglevel", "error",
"-f", "concat",
"-safe", "0",
"-i", listFile,
}
switch format {
case ripFormatH264MKV:
args = append(args,
"-c:v", "libx264",
"-crf", "18",
"-preset", "medium",
"-c:a", "copy",
)
case ripFormatH264MP4:
args = append(args,
"-c:v", "libx264",
"-crf", "18",
"-preset", "medium",
"-c:a", "aac",
"-b:a", "192k",
)
default:
args = append(args, "-c", "copy")
}
args = append(args, outputPath)
return args
}
func firstLocalPath(items []fyne.URI) string {
for _, uri := range items {
if uri.Scheme() == "file" {
return uri.Path()
}
}
return ""
}
func (s *appState) resetRipLog() {
s.ripLogText = ""
if s.ripLogEntry != nil {
s.ripLogEntry.SetText("")
}
if s.ripLogScroll != nil {
s.ripLogScroll.ScrollToTop()
}
}
func (s *appState) appendRipLog(line string) {
if strings.TrimSpace(line) == "" {
return
}
s.ripLogText += line + "\n"
if s.ripLogEntry != nil {
s.ripLogEntry.SetText(s.ripLogText)
}
if s.ripLogScroll != nil {
s.ripLogScroll.ScrollToBottom()
}
}
func (s *appState) setRipStatus(text string) {
if text == "" {
text = "Ready"
}
if s.ripStatusLabel != nil {
s.ripStatusLabel.SetText(text)
}
}
func (s *appState) setRipProgress(percent float64) {
if percent < 0 {
percent = 0
}
if percent > 100 {
percent = 100
}
s.ripProgress = percent
if s.ripProgressBar != nil {
s.ripProgressBar.SetValue(percent / 100.0)
}
}

View File

@ -1,83 +0,0 @@
# Add Windows Defender Exclusions for VideoTools Build Performance
# This script adds build directories to Windows Defender exclusions
# Saves 2-5 minutes on build times!
# Check if running as Administrator
$isAdmin = ([Security.Principal.WindowsPrincipal] [Security.Principal.WindowsIdentity]::GetCurrent()).IsInRole([Security.Principal.WindowsBuiltInRole]::Administrator)
if (-not $isAdmin) {
Write-Host "❌ ERROR: This script must be run as Administrator!" -ForegroundColor Red
Write-Host ""
Write-Host "To run as Administrator:" -ForegroundColor Yellow
Write-Host " 1. Right-click PowerShell" -ForegroundColor White
Write-Host " 2. Select 'Run as Administrator'" -ForegroundColor White
Write-Host " 3. Navigate to this directory" -ForegroundColor White
Write-Host " 4. Run: .\scripts\add-defender-exclusions.ps1" -ForegroundColor White
Write-Host ""
Write-Host "Or from Git Bash (as Administrator):" -ForegroundColor Yellow
Write-Host " powershell.exe -ExecutionPolicy Bypass -File ./scripts/add-defender-exclusions.ps1" -ForegroundColor White
exit 1
}
Write-Host "════════════════════════════════════════════════════════════════" -ForegroundColor Cyan
Write-Host " Adding Windows Defender Exclusions for VideoTools" -ForegroundColor Cyan
Write-Host "════════════════════════════════════════════════════════════════" -ForegroundColor Cyan
Write-Host ""
# Get paths
$goBuildCache = "$env:LOCALAPPDATA\go-build"
$goModCache = "$env:USERPROFILE\go"
$projectDir = Split-Path -Parent $PSScriptRoot
$msys64 = "C:\msys64"
Write-Host "Adding exclusions..." -ForegroundColor Yellow
Write-Host ""
# Add Go build cache
try {
Add-MpPreference -ExclusionPath $goBuildCache -ErrorAction Stop
Write-Host "✓ Added: $goBuildCache" -ForegroundColor Green
} catch {
Write-Host "⚠ Already excluded or failed: $goBuildCache" -ForegroundColor Yellow
}
# Add Go module cache
try {
Add-MpPreference -ExclusionPath $goModCache -ErrorAction Stop
Write-Host "✓ Added: $goModCache" -ForegroundColor Green
} catch {
Write-Host "⚠ Already excluded or failed: $goModCache" -ForegroundColor Yellow
}
# Add project directory
try {
Add-MpPreference -ExclusionPath $projectDir -ErrorAction Stop
Write-Host "✓ Added: $projectDir" -ForegroundColor Green
} catch {
Write-Host "⚠ Already excluded or failed: $projectDir" -ForegroundColor Yellow
}
# Add MSYS2 if it exists
if (Test-Path $msys64) {
try {
Add-MpPreference -ExclusionPath $msys64 -ErrorAction Stop
Write-Host "✓ Added: $msys64" -ForegroundColor Green
} catch {
Write-Host "⚠ Already excluded or failed: $msys64" -ForegroundColor Yellow
}
} else {
Write-Host "⊘ Skipped: $msys64 (not found)" -ForegroundColor Gray
}
Write-Host ""
Write-Host "════════════════════════════════════════════════════════════════" -ForegroundColor Cyan
Write-Host "✅ EXCLUSIONS ADDED" -ForegroundColor Green
Write-Host "════════════════════════════════════════════════════════════════" -ForegroundColor Cyan
Write-Host ""
Write-Host "Expected build time improvement: 5+ minutes → 30-90 seconds" -ForegroundColor Green
Write-Host ""
Write-Host "Next steps:" -ForegroundColor Yellow
Write-Host " 1. Close and reopen your terminal" -ForegroundColor White
Write-Host " 2. Run: ./scripts/build.ps1 (PowerShell) or ./scripts/build.bat" -ForegroundColor White
Write-Host " 3. Or from Git Bash: ./scripts/build.sh" -ForegroundColor White
Write-Host ""

View File

@ -9,18 +9,28 @@ alias VideoTools="bash $PROJECT_ROOT/scripts/run.sh"
# Also create a rebuild function for quick rebuilds
VideoToolsRebuild() {
echo "Rebuilding VideoTools..."
echo "🔨 Rebuilding VideoTools..."
bash "$PROJECT_ROOT/scripts/build.sh"
}
# Create a clean function
VideoToolsClean() {
echo "Cleaning VideoTools build artifacts..."
echo "🧹 Cleaning VideoTools build artifacts..."
cd "$PROJECT_ROOT"
go clean -cache -modcache -testcache
rm -f "$PROJECT_ROOT/VideoTools"
echo "Clean complete"
echo "Clean complete"
}
# VideoTools commands loaded silently
# Available commands: VideoTools, VideoToolsRebuild, VideoToolsClean
echo "════════════════════════════════════════════════════════════════"
echo "✅ VideoTools Commands Available"
echo "════════════════════════════════════════════════════════════════"
echo ""
echo "Commands:"
echo " VideoTools - Run VideoTools (auto-builds if needed)"
echo " VideoToolsRebuild - Force rebuild of VideoTools"
echo " VideoToolsClean - Clean build artifacts and cache"
echo ""
echo "To make these permanent, add this line to your ~/.bashrc or ~/.zshrc:"
echo " source $PROJECT_ROOT/scripts/alias.sh"
echo ""

View File

@ -17,49 +17,49 @@ echo ""
# Check if go is installed
if ! command -v go &> /dev/null; then
echo "ERROR: Go is not installed. Please install Go 1.21 or later."
echo "ERROR: Go is not installed. Please install Go 1.21 or later."
exit 1
fi
echo "Go version:"
echo "📦 Go version:"
go version
echo ""
# Change to project directory
cd "$PROJECT_ROOT"
echo "Cleaning previous builds and cache..."
echo "🧹 Cleaning previous builds and cache..."
go clean -cache -testcache 2>/dev/null || true
rm -f "$BUILD_OUTPUT" 2>/dev/null || true
# Also clear build cache directory to avoid permission issues
rm -rf "${GOCACHE:-$HOME/.cache/go-build}" 2>/dev/null || true
echo "Cache cleaned"
echo "Cache cleaned"
echo ""
echo "Downloading and verifying dependencies (skips if already cached)..."
echo "⬇️ Downloading and verifying dependencies (skips if already cached)..."
if go list -m all >/dev/null 2>&1; then
echo "Dependencies already present"
echo "Dependencies already present"
else
if go mod download && go mod verify; then
echo "Dependencies downloaded and verified"
echo "Dependencies downloaded and verified"
else
echo "Failed to download/verify modules. Check network/GOPROXY or try again."
echo "Failed to download/verify modules. Check network/GOPROXY or try again."
exit 1
fi
fi
echo ""
echo "Building VideoTools..."
echo "🔨 Building VideoTools..."
# Fyne needs cgo for GLFW/OpenGL bindings; build with CGO enabled.
export CGO_ENABLED=1
export GOCACHE="$PROJECT_ROOT/.cache/go-build"
export GOMODCACHE="$PROJECT_ROOT/.cache/go-mod"
mkdir -p "$GOCACHE" "$GOMODCACHE"
if go build -o "$BUILD_OUTPUT" .; then
echo "Build successful! (VideoTools $APP_VERSION)"
echo "Build successful! (VideoTools $APP_VERSION)"
echo ""
echo "════════════════════════════════════════════════════════════════"
echo "BUILD COMPLETE - $APP_VERSION"
echo "BUILD COMPLETE - $APP_VERSION"
echo "════════════════════════════════════════════════════════════════"
echo ""
echo "Output: $BUILD_OUTPUT"
@ -74,7 +74,7 @@ if go build -o "$BUILD_OUTPUT" .; then
echo " VideoTools"
echo ""
else
echo "Build failed! (VideoTools $APP_VERSION)"
echo "Build failed! (VideoTools $APP_VERSION)"
echo "Diagnostics: version=$APP_VERSION os=$(uname -s) arch=$(uname -m) go=$(go version | awk '{print $3}')"
echo ""
echo "Help: check the Go error messages above."

View File

@ -15,17 +15,17 @@ echo ""
# Check if go is installed
if ! command -v go &> /dev/null; then
echo "ERROR: Go is not installed. Please install Go 1.21 or later."
echo "ERROR: Go is not installed. Please install Go 1.21 or later."
exit 1
fi
echo "Go version:"
echo "📦 Go version:"
go version
echo ""
# Check if MinGW-w64 is installed
if ! command -v x86_64-w64-mingw32-gcc &> /dev/null; then
echo "ERROR: MinGW-w64 cross-compiler not found!"
echo "ERROR: MinGW-w64 cross-compiler not found!"
echo ""
echo "To install on Fedora/RHEL:"
echo " sudo dnf install mingw64-gcc mingw64-winpthreads-static"
@ -36,26 +36,26 @@ if ! command -v x86_64-w64-mingw32-gcc &> /dev/null; then
exit 1
fi
echo "MinGW-w64 detected:"
echo "🔧 MinGW-w64 detected:"
x86_64-w64-mingw32-gcc --version | head -1
echo ""
# Change to project directory
cd "$PROJECT_ROOT"
echo "Cleaning previous Windows builds..."
echo "🧹 Cleaning previous Windows builds..."
rm -f "$BUILD_OUTPUT" 2>/dev/null || true
rm -rf "$DIST_DIR" 2>/dev/null || true
echo "Previous builds cleaned"
echo "Previous builds cleaned"
echo ""
echo "Downloading and verifying dependencies..."
echo "⬇️ Downloading and verifying dependencies..."
go mod download
go mod verify
echo "Dependencies verified"
echo "Dependencies verified"
echo ""
echo "Cross-compiling for Windows (amd64)..."
echo "🔨 Cross-compiling for Windows (amd64)..."
echo " Target: windows/amd64"
echo " Compiler: x86_64-w64-mingw32-gcc"
echo ""
@ -73,27 +73,27 @@ export CXX=x86_64-w64-mingw32-g++
LDFLAGS="-H windowsgui -s -w"
if go build -ldflags="$LDFLAGS" -o "$BUILD_OUTPUT" .; then
echo "Cross-compilation successful!"
echo "Cross-compilation successful!"
echo ""
else
echo "Build failed!"
echo "Build failed!"
exit 1
fi
echo "Creating distribution package..."
echo "📦 Creating distribution package..."
mkdir -p "$DIST_DIR"
# Copy executable
cp "$BUILD_OUTPUT" "$DIST_DIR/"
echo "Copied VideoTools.exe"
echo "Copied VideoTools.exe"
# Copy documentation
cp README.md "$DIST_DIR/" 2>/dev/null || echo "WARNING: README.md not found"
cp LICENSE "$DIST_DIR/" 2>/dev/null || echo "WARNING: LICENSE not found"
cp README.md "$DIST_DIR/" 2>/dev/null || echo "⚠️ README.md not found"
cp LICENSE "$DIST_DIR/" 2>/dev/null || echo "⚠️ LICENSE not found"
# Download and bundle FFmpeg automatically
if [ ! -f "ffmpeg.exe" ]; then
echo "FFmpeg not found locally, downloading..."
echo "📥 FFmpeg not found locally, downloading..."
FFMPEG_URL="https://github.com/BtbN/FFmpeg-Builds/releases/download/latest/ffmpeg-master-latest-win64-gpl.zip"
FFMPEG_ZIP="$PROJECT_ROOT/ffmpeg-windows.zip"
@ -102,14 +102,14 @@ if [ ! -f "ffmpeg.exe" ]; then
elif command -v curl &> /dev/null; then
curl -L "$FFMPEG_URL" -o "$FFMPEG_ZIP" --progress-bar
else
echo "WARNING: wget or curl not found. Cannot download FFmpeg automatically."
echo "⚠️ wget or curl not found. Cannot download FFmpeg automatically."
echo " Please download manually from: $FFMPEG_URL"
echo " Extract ffmpeg.exe and ffprobe.exe to project root"
echo ""
fi
if [ -f "$FFMPEG_ZIP" ]; then
echo "Extracting FFmpeg..."
echo "📦 Extracting FFmpeg..."
unzip -q "$FFMPEG_ZIP" "*/bin/ffmpeg.exe" "*/bin/ffprobe.exe" -d "$PROJECT_ROOT/ffmpeg-temp"
# Find and copy the executables (they're nested in a versioned directory)
@ -118,28 +118,28 @@ if [ ! -f "ffmpeg.exe" ]; then
# Cleanup
rm -rf "$PROJECT_ROOT/ffmpeg-temp" "$FFMPEG_ZIP"
echo "FFmpeg downloaded and extracted"
echo "FFmpeg downloaded and extracted"
fi
fi
# Bundle FFmpeg with the distribution
if [ -f "ffmpeg.exe" ]; then
cp ffmpeg.exe "$DIST_DIR/"
echo "Bundled ffmpeg.exe"
echo "Bundled ffmpeg.exe"
else
echo "WARNING: ffmpeg.exe not found - distribution will require separate FFmpeg installation"
echo "⚠️ ffmpeg.exe not found - distribution will require separate FFmpeg installation"
fi
if [ -f "ffprobe.exe" ]; then
cp ffprobe.exe "$DIST_DIR/"
echo "Bundled ffprobe.exe"
echo "Bundled ffprobe.exe"
else
echo "WARNING: ffprobe.exe not found"
echo "⚠️ ffprobe.exe not found"
fi
echo ""
echo "════════════════════════════════════════════════════════════════"
echo "WINDOWS BUILD COMPLETE"
echo "WINDOWS BUILD COMPLETE"
echo "════════════════════════════════════════════════════════════════"
echo ""
echo "Output directory: $DIST_DIR"

View File

@ -183,18 +183,7 @@ echo [INFO] Building VideoTools.exe...
REM Enable CGO for Windows build (required for Fyne)
set CGO_ENABLED=1
REM Detect CPU cores for parallel compilation
for /f "tokens=2 delims==" %%I in ('wmic cpu get NumberOfLogicalProcessors /value ^| find "="') do set NUM_CORES=%%I
if not defined NUM_CORES set NUM_CORES=4
echo [INFO] Using %NUM_CORES% parallel build processes
REM Build with optimizations:
REM -p: Parallel build processes (use all CPU cores)
REM -trimpath: Remove absolute paths (faster builds, smaller binary)
REM -ldflags: Strip debug info (-s -w) and use Windows GUI mode (-H windowsgui)
go build ^
-p %NUM_CORES% ^
-trimpath ^
-ldflags="-H windowsgui -s -w" ^
-o VideoTools.exe ^
.

View File

@ -59,18 +59,8 @@ Write-Host ""
# Fyne needs CGO for GLFW/OpenGL bindings
$env:CGO_ENABLED = "1"
# Detect number of CPU cores for parallel compilation
$numCores = (Get-CimInstance Win32_ComputerSystem).NumberOfLogicalProcessors
if (-not $numCores -or $numCores -lt 1) {
$numCores = 4 # Fallback to 4 if detection fails
}
Write-Host "Using $numCores parallel build processes" -ForegroundColor Cyan
# Build the application with optimizations
# -p: Number of parallel build processes (use all cores)
# -ldflags="-s -w": Strip debug info and symbol table (faster linking, smaller binary)
# -trimpath: Remove absolute file paths from binary (faster builds, smaller binary)
go build -p $numCores -ldflags="-s -w" -trimpath -o $BUILD_OUTPUT .
# Build the application
go build -o $BUILD_OUTPUT .
if ($LASTEXITCODE -eq 0) {
Write-Host "✓ Build successful!" -ForegroundColor Green

View File

@ -15,23 +15,23 @@ case "$PLATFORM" in
Linux*) OS="Linux" ;;
Darwin*) OS="macOS" ;;
CYGWIN*|MINGW*|MSYS*) OS="Windows" ;;
*) echo "Unknown platform: $PLATFORM"; exit 1 ;;
*) echo "Unknown platform: $PLATFORM"; exit 1 ;;
esac
echo "════════════════════════════════════════════════════════════════"
echo " VideoTools ${OS} Build"
echo "════════════════════════════════════════════════════════════════"
echo ""
echo "Detected platform: $OS"
echo "🔍 Detected platform: $OS"
echo ""
# Go check
if ! command -v go >/dev/null 2>&1; then
echo "ERROR: Go is not installed. Please install Go 1.21+ (go version currently missing)."
echo "ERROR: Go is not installed. Please install Go 1.21+ (go version currently missing)."
exit 1
fi
echo "Go version:"
echo "📦 Go version:"
go version
echo ""
@ -50,26 +50,26 @@ case "$OS" in
echo ""
cd "$PROJECT_ROOT"
echo "Cleaning previous builds..."
echo "🧹 Cleaning previous builds..."
rm -f VideoTools.exe 2>/dev/null || true
# Clear Go cache to avoid permission issues
go clean -cache -modcache -testcache 2>/dev/null || true
echo "Cache cleaned"
echo "Cache cleaned"
echo ""
echo "Downloading dependencies..."
echo "⬇️ Downloading dependencies..."
go mod download
echo "Dependencies downloaded"
echo "Dependencies downloaded"
echo ""
echo "Building VideoTools $APP_VERSION for Windows..."
echo "🔨 Building VideoTools $APP_VERSION for Windows..."
export CGO_ENABLED=1
if go build -ldflags="-H windowsgui -s -w" -o VideoTools.exe .; then
echo "Build successful! (VideoTools $APP_VERSION)"
echo "Build successful! (VideoTools $APP_VERSION)"
echo ""
if [ -f "setup-windows.bat" ]; then
echo "════════════════════════════════════════════════════════════════"
echo "BUILD COMPLETE - $APP_VERSION"
echo "BUILD COMPLETE - $APP_VERSION"
echo "════════════════════════════════════════════════════════════════"
echo ""
echo "Output: VideoTools.exe"
@ -93,11 +93,11 @@ case "$OS" in
echo "You can skip if FFmpeg is already installed elsewhere."
fi
else
echo "Build complete: VideoTools.exe"
echo "Build complete: VideoTools.exe"
diagnostics
fi
else
echo "Build failed! (VideoTools $APP_VERSION)"
echo "Build failed! (VideoTools $APP_VERSION)"
diagnostics
echo ""
echo "Help: check the Go error messages above."

View File

@ -4,9 +4,7 @@
param(
[switch]$UseScoop = $false,
[switch]$SkipFFmpeg = $false,
[string]$DvdStylerUrl = "",
[string]$DvdStylerZip = "",
[switch]$SkipDvdStyler = $false
[string]$DvdStylerUrl = ""
)
Write-Host "===============================================================" -ForegroundColor Cyan
@ -41,23 +39,14 @@ function Test-Command {
# Ensure DVD authoring tools exist on Windows by downloading DVDStyler portable
function Ensure-DVDStylerTools {
if ($SkipDvdStyler) {
Write-Host "[SKIP] DVD authoring tools skipped (DVDStyler)" -ForegroundColor Yellow
return
}
$toolsRoot = Join-Path $PSScriptRoot "tools"
$dvdstylerDir = Join-Path $toolsRoot "dvdstyler"
$dvdstylerBin = Join-Path $dvdstylerDir "bin"
$dvdstylerReferer = "https://sourceforge.net/projects/dvdstyler/"
$dvdstylerUrls = @(
"https://downloads.sourceforge.net/project/dvdstyler/DVDStyler/3.2.1/DVDStyler-3.2.1-win64.zip",
"https://netcologne.dl.sourceforge.net/project/dvdstyler/DVDStyler/3.2.1/DVDStyler-3.2.1-win64.zip",
"https://cfhcable.dl.sourceforge.net/project/dvdstyler/DVDStyler/3.2.1/DVDStyler-3.2.1-win64.zip",
"https://pilotfiber.dl.sourceforge.net/project/dvdstyler/DVDStyler/3.2.1/DVDStyler-3.2.1-win64.zip",
"https://versaweb.dl.sourceforge.net/project/dvdstyler/DVDStyler/3.2.1/DVDStyler-3.2.1-win64.zip",
"https://liquidtelecom.dl.sourceforge.net/project/dvdstyler/DVDStyler/3.2.1/DVDStyler-3.2.1-win64.zip",
"https://master.dl.sourceforge.net/project/dvdstyler/DVDStyler/3.2.1/DVDStyler-3.2.1-win64.zip",
"https://ufpr.dl.sourceforge.net/project/dvdstyler/DVDStyler/3.2.1/DVDStyler-3.2.1-win64.zip",
"https://sourceforge.net/projects/dvdstyler/files/DVDStyler/3.2.1/DVDStyler-3.2.1-win64.zip/download"
)
if ($env:VT_DVDSTYLER_URL) {
@ -79,86 +68,43 @@ function Ensure-DVDStylerTools {
}
[Net.ServicePointManager]::SecurityProtocol = [Net.ServicePointManager]::SecurityProtocol -bor 3072
$userAgent = "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36"
$downloaded = $false
$lastUrl = ""
if ($DvdStylerZip) {
if (Test-Path $DvdStylerZip) {
Copy-Item -Path $DvdStylerZip -Destination $dvdstylerZip -Force
$downloaded = $true
$lastUrl = $DvdStylerZip
} else {
Write-Host "[ERROR] Provided DVDStyler ZIP not found: $DvdStylerZip" -ForegroundColor Red
exit 1
}
} else {
foreach ($url in $dvdstylerUrls) {
$lastUrl = $url
$downloadOk = $false
foreach ($url in $dvdstylerUrls) {
$lastUrl = $url
try {
if (Test-Path $dvdstylerZip) {
Remove-Item -Force $dvdstylerZip
}
Invoke-WebRequest -Uri $url -OutFile $dvdstylerZip -UseBasicParsing
} catch {
try {
Invoke-WebRequest -Uri $url -OutFile $dvdstylerZip -UseBasicParsing -MaximumRedirection 10 -UserAgent $userAgent -Headers @{
"Referer" = $dvdstylerReferer
"Accept" = "application/zip"
}
$downloadOk = $true
Start-BitsTransfer -Source $url -Destination $dvdstylerZip -ErrorAction Stop
} catch {
$downloadOk = $false
}
if (-not $downloadOk) {
try {
Start-BitsTransfer -Source $url -Destination $dvdstylerZip -ErrorAction Stop
$downloadOk = $true
} catch {
$downloadOk = $false
}
}
if (-not $downloadOk -and (Test-Command curl.exe)) {
try {
& curl.exe -L --retry 3 --user-agent $userAgent -o $dvdstylerZip $url | Out-Null
if ($LASTEXITCODE -eq 0) {
$downloadOk = $true
}
} catch {
$downloadOk = $false
}
}
if (-not $downloadOk -or -not (Test-Path $dvdstylerZip)) {
continue
}
}
try {
$fs = [System.IO.File]::OpenRead($dvdstylerZip)
try {
$fs = [System.IO.File]::OpenRead($dvdstylerZip)
try {
$fileSize = (Get-Item $dvdstylerZip).Length
if ($fileSize -lt 102400) {
continue
}
$sig = New-Object byte[] 2
$null = $fs.Read($sig, 0, 2)
if ($sig[0] -eq 0x50 -and $sig[1] -eq 0x4B) {
$downloaded = $true
break
}
} finally {
$fs.Close()
$sig = New-Object byte[] 2
$null = $fs.Read($sig, 0, 2)
if ($sig[0] -eq 0x50 -and $sig[1] -eq 0x4B) {
$downloaded = $true
break
}
} catch {
# Try next URL
} finally {
$fs.Close()
}
} catch {
# Try next URL
}
}
if (-not $downloaded) {
Write-Host "[ERROR] Failed to download DVDStyler ZIP (invalid archive)" -ForegroundColor Red
Write-Host "Last URL tried: $lastUrl" -ForegroundColor Yellow
Write-Host "Tip: Set VT_DVDSTYLER_URL to a direct ZIP link and retry." -ForegroundColor Yellow
Write-Host "Manual download page: https://sourceforge.net/projects/dvdstyler/files/DVDStyler/3.2.1/" -ForegroundColor Yellow
Write-Host "After download, extract and ensure bin\\dvdauthor.exe and bin\\mkisofs.exe are on PATH." -ForegroundColor Yellow
exit 1
}

View File

@ -26,14 +26,13 @@ spinner() {
}
# Configuration
BINARY_NAME="VideoTools"
PROJECT_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
DEFAULT_INSTALL_PATH="/usr/local/bin"
USER_INSTALL_PATH="$HOME/.local/bin"
# Args
DVDSTYLER_URL=""
DVDSTYLER_ZIP=""
SKIP_DVD_TOOLS=""
SKIP_AI_TOOLS=""
SKIP_WHISPER=""
while [ $# -gt 0 ]; do
case "$1" in
--dvdstyler-url=*)
@ -44,29 +43,9 @@ while [ $# -gt 0 ]; do
DVDSTYLER_URL="$2"
shift 2
;;
--dvdstyler-zip=*)
DVDSTYLER_ZIP="${1#*=}"
shift
;;
--dvdstyler-zip)
DVDSTYLER_ZIP="$2"
shift 2
;;
--skip-dvd)
SKIP_DVD_TOOLS=true
shift
;;
--skip-ai)
SKIP_AI_TOOLS=true
shift
;;
--skip-whisper)
SKIP_WHISPER=true
shift
;;
*)
echo "Unknown option: $1"
echo "Usage: $0 [--dvdstyler-url URL] [--dvdstyler-zip PATH] [--skip-dvd] [--skip-ai] [--skip-whisper]"
echo "Usage: $0 [--dvdstyler-url URL]"
exit 1
;;
esac
@ -104,51 +83,30 @@ echo "════════════════════════
echo ""
# Step 1: Check if Go is installed
echo -e "${CYAN}[1/2]${NC} Checking Go installation..."
echo -e "${CYAN}[1/6]${NC} Checking Go installation..."
if ! command -v go &> /dev/null; then
echo -e "${RED}[ERROR] Error: Go is not installed or not in PATH${NC}"
echo -e "${RED} Error: Go is not installed or not in PATH${NC}"
echo "Please install Go 1.21+ from https://go.dev/dl/"
exit 1
fi
GO_VERSION=$(go version | awk '{print $3}' | sed 's/go//')
echo -e "${GREEN}[OK]${NC} Found Go version: $GO_VERSION"
echo -e "${GREEN}${NC} Found Go version: $GO_VERSION"
# Step 2: Check authoring dependencies
echo ""
echo -e "${CYAN}[2/2]${NC} Checking authoring dependencies..."
echo -e "${CYAN}[2/6]${NC} Checking authoring dependencies..."
if [ "$IS_WINDOWS" = true ]; then
echo "Detected Windows environment."
if [ -z "$SKIP_DVD_TOOLS" ]; then
# Check if DVDStyler is already installed (Windows)
if command -v dvdstyler &> /dev/null || [ -f "/c/Program Files/DVDStyler/DVDStyler.exe" ] || [ -f "C:\\Program Files\\DVDStyler\\DVDStyler.exe" ]; then
echo -e "${GREEN}[OK]${NC} DVDStyler already installed"
SKIP_DVD_TOOLS=true
else
echo ""
read -p "Install DVD authoring tools (DVDStyler)? [y/N]: " dvd_choice
if [[ "$dvd_choice" =~ ^[Yy]$ ]]; then
SKIP_DVD_TOOLS=false
else
SKIP_DVD_TOOLS=true
fi
fi
fi
if command -v powershell.exe &> /dev/null; then
PS_ARGS=()
if [ "$SKIP_DVD_TOOLS" = true ]; then
PS_ARGS+=("-SkipDvdStyler")
fi
if [ -n "$DVDSTYLER_ZIP" ]; then
powershell.exe -NoProfile -ExecutionPolicy Bypass -File "$PROJECT_ROOT/scripts/install-deps-windows.ps1" -DvdStylerZip "$DVDSTYLER_ZIP" "${PS_ARGS[@]}"
elif [ -n "$DVDSTYLER_URL" ]; then
powershell.exe -NoProfile -ExecutionPolicy Bypass -File "$PROJECT_ROOT/scripts/install-deps-windows.ps1" -DvdStylerUrl "$DVDSTYLER_URL" "${PS_ARGS[@]}"
if [ -n "$DVDSTYLER_URL" ]; then
powershell.exe -NoProfile -ExecutionPolicy Bypass -File "$PROJECT_ROOT/scripts/install-deps-windows.ps1" -DvdStylerUrl "$DVDSTYLER_URL"
else
powershell.exe -NoProfile -ExecutionPolicy Bypass -File "$PROJECT_ROOT/scripts/install-deps-windows.ps1" "${PS_ARGS[@]}"
powershell.exe -NoProfile -ExecutionPolicy Bypass -File "$PROJECT_ROOT/scripts/install-deps-windows.ps1"
fi
if [ $? -ne 0 ]; then
echo -e "${RED}[ERROR] Windows dependency installer failed.${NC}"
echo -e "${RED}✗ Windows dependency installer failed.${NC}"
echo "If DVDStyler download failed, retry with a direct mirror:"
echo ""
echo "Git Bash:"
@ -160,9 +118,9 @@ if [ "$IS_WINDOWS" = true ]; then
echo " .\\scripts\\install-deps-windows.ps1"
exit 1
fi
echo -e "${GREEN}[OK]${NC} Windows dependency installer completed"
echo -e "${GREEN}${NC} Windows dependency installer completed"
else
echo -e "${RED}[ERROR] powershell.exe not found.${NC}"
echo -e "${RED} powershell.exe not found.${NC}"
echo "Please run: $PROJECT_ROOT\\scripts\\install-deps-windows.ps1"
exit 1
fi
@ -171,227 +129,187 @@ else
if ! command -v ffmpeg &> /dev/null; then
missing_deps+=("ffmpeg")
fi
if [ -z "$SKIP_DVD_TOOLS" ]; then
# Check if DVD tools are already installed
if command -v dvdauthor &> /dev/null && command -v xorriso &> /dev/null; then
echo -e "${GREEN}[OK]${NC} DVD authoring tools already installed"
SKIP_DVD_TOOLS=true
else
echo ""
read -p "Install DVD authoring tools (dvdauthor + ISO tools)? [y/N]: " dvd_choice
if [[ "$dvd_choice" =~ ^[Yy]$ ]]; then
SKIP_DVD_TOOLS=false
else
SKIP_DVD_TOOLS=true
fi
fi
if ! command -v dvdauthor &> /dev/null; then
missing_deps+=("dvdauthor")
fi
if [ "$SKIP_DVD_TOOLS" = false ]; then
if ! command -v dvdauthor &> /dev/null; then
missing_deps+=("dvdauthor")
fi
if ! command -v xorriso &> /dev/null; then
missing_deps+=("xorriso")
fi
fi
# Ask about AI upscaling tools
if [ -z "$SKIP_AI_TOOLS" ]; then
# Check if Real-ESRGAN is already installed
if command -v realesrgan-ncnn-vulkan &> /dev/null; then
echo -e "${GREEN}[OK]${NC} Real-ESRGAN NCNN already installed"
SKIP_AI_TOOLS=true
else
echo ""
read -p "Install AI upscaling tools (Real-ESRGAN NCNN)? [y/N]: " ai_choice
if [[ "$ai_choice" =~ ^[Yy]$ ]]; then
SKIP_AI_TOOLS=false
else
SKIP_AI_TOOLS=true
fi
fi
fi
if [ "$SKIP_AI_TOOLS" = false ]; then
if ! command -v realesrgan-ncnn-vulkan &> /dev/null; then
missing_deps+=("realesrgan-ncnn-vulkan")
fi
fi
# Ask about Whisper for subtitling
if [ -z "$SKIP_WHISPER" ]; then
# Check if Whisper is already installed
if command -v whisper &> /dev/null || command -v whisper.cpp &> /dev/null; then
echo -e "${GREEN}[OK]${NC} Whisper already installed"
SKIP_WHISPER=true
else
echo ""
read -p "Install Whisper for automated subtitling? [y/N]: " whisper_choice
if [[ "$whisper_choice" =~ ^[Yy]$ ]]; then
SKIP_WHISPER=false
else
SKIP_WHISPER=true
fi
fi
fi
if [ "$SKIP_WHISPER" = false ]; then
if ! command -v whisper &> /dev/null && ! command -v whisper.cpp &> /dev/null; then
missing_deps+=("whisper")
fi
if ! command -v mkisofs &> /dev/null && ! command -v genisoimage &> /dev/null && ! command -v xorriso &> /dev/null; then
missing_deps+=("iso-tool")
fi
install_deps=false
if [ ${#missing_deps[@]} -gt 0 ]; then
echo -e "${YELLOW}WARNING:${NC} Missing dependencies: ${missing_deps[*]}"
echo "Installing missing dependencies..."
install_deps=true
echo -e "${YELLOW}WARNING${NC} Missing dependencies: ${missing_deps[*]}"
read -p "Install missing dependencies now? [y/N]: " install_choice
if [[ "$install_choice" =~ ^[Yy]$ ]]; then
install_deps=true
fi
else
echo -e "${GREEN}[OK]${NC} All authoring dependencies found"
echo -e "${GREEN}${NC} All authoring dependencies found"
fi
if [ "$install_deps" = true ]; then
if command -v apt-get &> /dev/null; then
sudo apt-get update
if [ "$SKIP_DVD_TOOLS" = true ]; then
sudo apt-get install -y ffmpeg
else
sudo apt-get install -y ffmpeg dvdauthor xorriso
fi
sudo apt-get install -y ffmpeg dvdauthor genisoimage
elif command -v dnf &> /dev/null; then
if [ "$SKIP_DVD_TOOLS" = true ]; then
sudo dnf install -y ffmpeg
else
sudo dnf install -y ffmpeg dvdauthor xorriso
fi
sudo dnf install -y ffmpeg dvdauthor genisoimage
elif command -v pacman &> /dev/null; then
if [ "$SKIP_DVD_TOOLS" = true ]; then
sudo pacman -Sy --noconfirm ffmpeg
else
sudo pacman -Sy --noconfirm ffmpeg dvdauthor cdrtools
fi
sudo pacman -Sy --noconfirm ffmpeg dvdauthor cdrtools
elif command -v zypper &> /dev/null; then
if [ "$SKIP_DVD_TOOLS" = true ]; then
sudo zypper install -y ffmpeg
else
sudo zypper install -y ffmpeg dvdauthor xorriso
fi
sudo zypper install -y ffmpeg dvdauthor genisoimage
elif command -v brew &> /dev/null; then
if [ "$SKIP_DVD_TOOLS" = true ]; then
brew install ffmpeg
else
brew install ffmpeg dvdauthor xorriso
fi
brew install ffmpeg dvdauthor xorriso
else
echo -e "${RED}[ERROR] No supported package manager found.${NC}"
echo -e "${RED}✗ No supported package manager found.${NC}"
echo "Please install: ffmpeg, dvdauthor, and mkisofs/genisoimage/xorriso"
exit 1
fi
# Install Real-ESRGAN NCNN if requested and not available
if [ "$SKIP_AI_TOOLS" = false ] && ! command -v realesrgan-ncnn-vulkan &> /dev/null; then
echo ""
echo "Installing Real-ESRGAN NCNN..."
# Detect architecture
ARCH=$(uname -m)
if [ "$ARCH" = "x86_64" ]; then
ESRGAN_ARCH="ubuntu"
elif [ "$ARCH" = "aarch64" ] || [ "$ARCH" = "arm64" ]; then
echo -e "${YELLOW}WARNING:${NC} ARM architecture detected. You may need to build realesrgan-ncnn-vulkan from source."
echo "See: https://github.com/xinntao/Real-ESRGAN-ncnn-vulkan"
ESRGAN_ARCH=""
else
echo -e "${YELLOW}WARNING:${NC} Unsupported architecture: $ARCH"
ESRGAN_ARCH=""
fi
if [ -n "$ESRGAN_ARCH" ]; then
ESRGAN_URL="https://github.com/xinntao/Real-ESRGAN/releases/download/v0.2.5.0/realesrgan-ncnn-vulkan-20220424-ubuntu.zip"
TEMP_DIR=$(mktemp -d)
if command -v wget &> /dev/null; then
wget -q "$ESRGAN_URL" -O "$TEMP_DIR/realesrgan.zip"
elif command -v curl &> /dev/null; then
curl -sL "$ESRGAN_URL" -o "$TEMP_DIR/realesrgan.zip"
else
echo -e "${YELLOW}WARNING:${NC} Neither wget nor curl found. Cannot download Real-ESRGAN."
echo "Please install manually from: https://github.com/xinntao/Real-ESRGAN/releases"
fi
if [ -f "$TEMP_DIR/realesrgan.zip" ]; then
unzip -q "$TEMP_DIR/realesrgan.zip" -d "$TEMP_DIR"
sudo install -m 755 "$TEMP_DIR/realesrgan-ncnn-vulkan" /usr/local/bin/ 2>/dev/null || \
install -m 755 "$TEMP_DIR/realesrgan-ncnn-vulkan" "$HOME/.local/bin/" 2>/dev/null || \
echo -e "${YELLOW}WARNING:${NC} Could not install to /usr/local/bin or ~/.local/bin"
rm -rf "$TEMP_DIR"
if command -v realesrgan-ncnn-vulkan &> /dev/null; then
echo -e "${GREEN}[OK]${NC} Real-ESRGAN NCNN installed successfully"
fi
fi
fi
fi
# Install Whisper if requested and not available
if [ "$SKIP_WHISPER" = false ] && ! command -v whisper &> /dev/null; then
echo ""
echo "Installing Whisper for automated subtitling..."
# Check if Python 3 and pip are available
if command -v python3 &> /dev/null && command -v pip3 &> /dev/null; then
# Install openai-whisper
if pip3 install --user openai-whisper 2>/dev/null; then
echo -e "${GREEN}[OK]${NC} Whisper installed successfully"
echo "To download models, run: whisper --model base dummy.mp3"
else
echo -e "${YELLOW}WARNING:${NC} Failed to install Whisper via pip3"
echo "You can install it manually with: pip3 install openai-whisper"
fi
else
echo -e "${YELLOW}WARNING:${NC} Python 3 and pip3 are required for Whisper"
echo "Please install Python 3 and pip3, then run: pip3 install openai-whisper"
fi
# Ensure ~/.local/bin is in PATH for user-installed packages
if [ -d "$HOME/.local/bin" ] && [[ ":$PATH:" != *":$HOME/.local/bin:"* ]]; then
echo ""
echo -e "${YELLOW}NOTE:${NC} Add ~/.local/bin to your PATH to use Whisper:"
echo " echo 'export PATH=\"\$HOME/.local/bin:\$PATH\"' >> ~/.bashrc"
echo " source ~/.bashrc"
fi
fi
fi
if ! command -v ffmpeg &> /dev/null; then
echo -e "${RED}[ERROR] Missing required dependencies after install attempt.${NC}"
echo "Please install: ffmpeg"
if ! command -v ffmpeg &> /dev/null || ! command -v dvdauthor &> /dev/null; then
echo -e "${RED}✗ Missing required dependencies after install attempt.${NC}"
echo "Please install: ffmpeg and dvdauthor"
exit 1
fi
if [ "$SKIP_DVD_TOOLS" = false ]; then
if ! command -v dvdauthor &> /dev/null; then
echo -e "${RED}[ERROR] Missing required dependencies after install attempt.${NC}"
echo "Please install: dvdauthor"
exit 1
fi
if ! command -v xorriso &> /dev/null; then
echo -e "${RED}[ERROR] Missing xorriso after install attempt.${NC}"
echo "Please install: xorriso (required for DVD ISO extraction)"
exit 1
fi
if ! command -v mkisofs &> /dev/null && ! command -v genisoimage &> /dev/null && ! command -v xorriso &> /dev/null; then
echo -e "${RED}✗ Missing ISO creation tool after install attempt.${NC}"
echo "Please install: mkisofs (cdrtools), genisoimage, or xorriso"
exit 1
fi
fi
# Step 3: Build the binary
echo ""
echo -e "${CYAN}[3/6]${NC} Building VideoTools..."
cd "$PROJECT_ROOT"
CGO_ENABLED=1 go build -o "$BINARY_NAME" . > /tmp/videotools-build.log 2>&1 &
BUILD_PID=$!
spinner $BUILD_PID "Building $BINARY_NAME"
if wait $BUILD_PID; then
echo -e "${GREEN}${NC} Build successful"
else
echo -e "${RED}✗ Build failed${NC}"
echo ""
echo "Build log:"
cat /tmp/videotools-build.log
rm -f /tmp/videotools-build.log
exit 1
fi
rm -f /tmp/videotools-build.log
# Step 4: Determine installation path
echo ""
echo -e "${CYAN}[4/6]${NC} Installation path selection"
echo ""
echo "Where would you like to install $BINARY_NAME?"
echo " 1) System-wide (/usr/local/bin) - requires sudo, available to all users"
echo " 2) User-local (~/.local/bin) - no sudo needed, available only to you"
echo ""
read -p "Enter choice [1 or 2, default 2]: " choice
choice=${choice:-2}
case $choice in
1)
INSTALL_PATH="$DEFAULT_INSTALL_PATH"
NEEDS_SUDO=true
;;
2)
INSTALL_PATH="$USER_INSTALL_PATH"
NEEDS_SUDO=false
mkdir -p "$INSTALL_PATH"
;;
*)
echo -e "${RED}✗ Invalid choice. Exiting.${NC}"
rm -f "$BINARY_NAME"
exit 1
;;
esac
# Step 5: Install the binary
echo ""
echo -e "${CYAN}[5/6]${NC} Installing binary to $INSTALL_PATH..."
if [ "$NEEDS_SUDO" = true ]; then
echo "Installing $BINARY_NAME (sudo required)..."
if sudo install -m 755 "$BINARY_NAME" "$INSTALL_PATH/$BINARY_NAME" > /dev/null 2>&1; then
echo -e "${GREEN}${NC} Installation successful"
else
echo -e "${RED}✗ Installation failed${NC}"
rm -f "$BINARY_NAME"
exit 1
fi
else
install -m 755 "$BINARY_NAME" "$INSTALL_PATH/$BINARY_NAME" > /dev/null 2>&1 &
INSTALL_PID=$!
spinner $INSTALL_PID "Installing $BINARY_NAME"
if wait $INSTALL_PID; then
echo -e "${GREEN}${NC} Installation successful"
else
echo -e "${RED}✗ Installation failed${NC}"
rm -f "$BINARY_NAME"
exit 1
fi
fi
rm -f "$BINARY_NAME"
# Step 6: Setup shell aliases and environment
echo ""
echo -e "${CYAN}[6/6]${NC} Setting up shell environment..."
# Detect shell
if [ -n "$ZSH_VERSION" ]; then
SHELL_RC="$HOME/.zshrc"
SHELL_NAME="zsh"
elif [ -n "$BASH_VERSION" ]; then
SHELL_RC="$HOME/.bashrc"
SHELL_NAME="bash"
else
# Default to bash
SHELL_RC="$HOME/.bashrc"
SHELL_NAME="bash"
fi
# Create alias setup script
ALIAS_SCRIPT="$PROJECT_ROOT/scripts/alias.sh"
# Add installation path to PATH if needed
if [[ ":$PATH:" != *":$INSTALL_PATH:"* ]]; then
# Check if PATH export already exists
if ! grep -q "export PATH.*$INSTALL_PATH" "$SHELL_RC" 2>/dev/null; then
echo "" >> "$SHELL_RC"
echo "# VideoTools installation path" >> "$SHELL_RC"
echo "export PATH=\"$INSTALL_PATH:\$PATH\"" >> "$SHELL_RC"
echo -e "${GREEN}${NC} Added $INSTALL_PATH to PATH in $SHELL_RC"
fi
fi
# Add alias sourcing if not already present
if ! grep -q "source.*alias.sh" "$SHELL_RC" 2>/dev/null; then
echo "" >> "$SHELL_RC"
echo "# VideoTools convenience aliases" >> "$SHELL_RC"
echo "source \"$ALIAS_SCRIPT\"" >> "$SHELL_RC"
echo -e "${GREEN}${NC} Added VideoTools aliases to $SHELL_RC"
fi
echo ""
echo "════════════════════════════════════════════════════════════════"
echo "Dependency Installation Complete!"
echo "Installation Complete!"
echo "════════════════════════════════════════════════════════════════"
echo ""
echo "Next steps:"
echo ""
echo "1. Build VideoTools:"
echo " ./scripts/build.sh"
echo "1. Reload your shell configuration:"
echo " source $SHELL_RC"
echo ""
echo "2. Run VideoTools:"
echo " ./scripts/run.sh"
echo " VideoTools"
echo ""
echo "3. Available commands:"
echo " - VideoTools - Run the application"
echo " - VideoToolsRebuild - Force rebuild from source"
echo " - VideoToolsClean - Clean build artifacts and cache"
echo ""
echo "For more information, see BUILD_AND_RUN.md and DVD_USER_GUIDE.md"
echo ""

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@ -1,343 +0,0 @@
package main
import (
"fmt"
"image/color"
"os/exec"
"runtime"
"strings"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/layout"
"fyne.io/fyne/v2/widget"
"git.leaktechnologies.dev/stu/VideoTools/internal/ui"
"git.leaktechnologies.dev/stu/VideoTools/internal/utils"
)
// Dependency represents a system dependency
type Dependency struct {
Name string
Command string // Command to check if installed
Required bool // If true, core functionality requires this
Description string
InstallCmd string // Command to install (platform-specific)
}
// ModuleDependencies maps module IDs to their required dependencies
var moduleDependencies = map[string][]string{
"convert": {"ffmpeg"},
"merge": {"ffmpeg"},
"trim": {"ffmpeg"},
"filters": {"ffmpeg"},
"upscale": {"ffmpeg", "realesrgan-ncnn-vulkan"},
"audio": {"ffmpeg"},
"author": {"ffmpeg", "dvdauthor", "xorriso"},
"rip": {"ffmpeg", "xorriso"},
"bluray": {"ffmpeg"},
"subtitles": {"ffmpeg", "whisper"},
"thumb": {"ffmpeg"},
"compare": {"ffmpeg"},
"inspect": {"ffmpeg"},
"player": {"ffmpeg"},
}
// AllDependencies defines all possible dependencies
var allDependencies = map[string]Dependency{
"ffmpeg": {
Name: "FFmpeg",
Command: "ffmpeg",
Required: true,
Description: "Core video processing engine",
InstallCmd: getFFmpegInstallCmd(),
},
"dvdauthor": {
Name: "DVDAuthor",
Command: "dvdauthor",
Required: false,
Description: "DVD authoring tool",
InstallCmd: getDVDAuthorInstallCmd(),
},
"xorriso": {
Name: "xorriso",
Command: "xorriso",
Required: false,
Description: "ISO creation and extraction",
InstallCmd: getXorrisoInstallCmd(),
},
"realesrgan-ncnn-vulkan": {
Name: "Real-ESRGAN",
Command: "realesrgan-ncnn-vulkan",
Required: false,
Description: "AI video upscaling",
InstallCmd: "See install.sh --skip-ai=false",
},
"whisper": {
Name: "Whisper",
Command: "whisper",
Required: false,
Description: "AI subtitle generation",
InstallCmd: "pip3 install --user openai-whisper",
},
}
func getFFmpegInstallCmd() string {
switch runtime.GOOS {
case "linux":
return "sudo apt-get install ffmpeg # or dnf/pacman/zypper"
case "darwin":
return "brew install ffmpeg"
case "windows":
return "Download from ffmpeg.org"
default:
return "See ffmpeg.org for installation"
}
}
func getDVDAuthorInstallCmd() string {
switch runtime.GOOS {
case "linux":
return "sudo apt-get install dvdauthor # or dnf/pacman/zypper"
case "darwin":
return "brew install dvdauthor"
default:
return "./scripts/install.sh"
}
}
func getXorrisoInstallCmd() string {
switch runtime.GOOS {
case "linux":
return "sudo apt-get install xorriso # or dnf/pacman/zypper"
case "darwin":
return "brew install xorriso"
default:
return "./scripts/install.sh"
}
}
// checkDependency checks if a command is available
func checkDependency(command string) bool {
_, err := exec.LookPath(command)
return err == nil
}
// getModuleDependencyStatus checks which dependencies a module is missing
func getModuleDependencyStatus(moduleID string) (missing []string, hasAll bool) {
deps, ok := moduleDependencies[moduleID]
if !ok {
return nil, true // Module has no dependencies
}
for _, depName := range deps {
dep, exists := allDependencies[depName]
if !exists {
continue
}
if !checkDependency(dep.Command) {
missing = append(missing, depName)
}
}
return missing, len(missing) == 0
}
// isModuleAvailable returns true if all required dependencies are installed
func isModuleAvailable(moduleID string) bool {
_, hasAll := getModuleDependencyStatus(moduleID)
return hasAll
}
func buildSettingsView(state *appState) fyne.CanvasObject {
settingsColor := utils.MustHex("#607D8B") // Blue Grey for settings
backBtn := widget.NewButton("< BACK", func() {
state.showMainMenu()
})
backBtn.Importance = widget.LowImportance
topBar := ui.TintedBar(settingsColor, container.NewHBox(backBtn, layout.NewSpacer()))
bottomBar := moduleFooter(settingsColor, layout.NewSpacer(), state.statsBar)
tabs := container.NewAppTabs(
container.NewTabItem("Dependencies", buildDependenciesTab(state)),
container.NewTabItem("Benchmark", buildBenchmarkTab(state)),
container.NewTabItem("Preferences", buildPreferencesTab(state)),
)
tabs.SetTabLocation(container.TabLocationTop)
// Single fast scroll container for entire tabs area (12x speed)
scrollableTabs := ui.NewFastVScroll(tabs)
return container.NewBorder(topBar, bottomBar, nil, nil, scrollableTabs)
}
func buildDependenciesTab(state *appState) fyne.CanvasObject {
content := container.NewVBox()
// Header
header := widget.NewLabel("System Dependencies")
header.TextStyle = fyne.TextStyle{Bold: true}
content.Add(header)
desc := widget.NewLabel("Manage VideoTools dependencies. Some modules require specific tools to be installed.")
desc.Wrapping = fyne.TextWrapWord
content.Add(desc)
content.Add(widget.NewSeparator())
// Check all dependencies
for depName, dep := range allDependencies {
isInstalled := checkDependency(dep.Command)
nameLabel := widget.NewLabel(dep.Name)
nameLabel.TextStyle = fyne.TextStyle{Bold: true}
statusLabel := widget.NewLabel("")
if isInstalled {
statusLabel.SetText("✓ Installed")
statusLabel.TextStyle = fyne.TextStyle{Italic: true}
} else {
statusLabel.SetText("✗ Not Installed")
statusLabel.TextStyle = fyne.TextStyle{Italic: true}
}
descLabel := widget.NewLabel(dep.Description)
descLabel.TextStyle = fyne.TextStyle{Italic: true}
descLabel.Wrapping = fyne.TextWrapWord
installLabel := widget.NewLabel(dep.InstallCmd)
installLabel.Wrapping = fyne.TextWrapWord
var statusColor color.Color
if isInstalled {
statusColor = utils.MustHex("#4CAF50") // Green
} else {
statusColor = utils.MustHex("#F44336") // Red
}
statusBg := canvas.NewRectangle(statusColor)
statusBg.CornerRadius = 3
// statusBg.SetMinSize(fyne.NewSize(12, 12)) // Removed for flexible sizing
statusRow := container.NewHBox(statusBg, statusLabel)
infoBox := container.NewVBox(
container.NewHBox(nameLabel, layout.NewSpacer(), statusRow),
descLabel,
)
if !isInstalled {
installCmdLabel := widget.NewLabel("Install: " + installLabel.Text)
installCmdLabel.Wrapping = fyne.TextWrapWord
infoBox.Add(installCmdLabel)
}
// Check which modules need this dependency
modulesNeeding := []string{}
for modID, deps := range moduleDependencies {
for _, d := range deps {
if d == depName {
// Find module name
for _, m := range modulesList {
if m.ID == modID {
modulesNeeding = append(modulesNeeding, m.Label)
break
}
}
break
}
}
}
if len(modulesNeeding) > 0 {
neededLabel := widget.NewLabel("Required by: " + strings.Join(modulesNeeding, ", "))
neededLabel.TextStyle = fyne.TextStyle{Italic: true}
neededLabel.Wrapping = fyne.TextWrapWord
infoBox.Add(neededLabel)
}
cardBg := canvas.NewRectangle(utils.MustHex("#171C2A"))
cardBg.CornerRadius = 6
card := container.NewPadded(container.NewMax(cardBg, infoBox))
content.Add(card)
}
// Refresh button
content.Add(widget.NewSeparator())
refreshBtn := widget.NewButton("Refresh Status", func() {
state.showSettingsView()
})
content.Add(refreshBtn)
return content
}
func buildBenchmarkTab(state *appState) fyne.CanvasObject {
content := container.NewVBox()
// Header
header := widget.NewLabel("Hardware Benchmark")
header.TextStyle = fyne.TextStyle{Bold: true}
content.Add(header)
desc := widget.NewLabel("Test your system's video encoding performance to get optimal encoder recommendations.")
desc.Wrapping = fyne.TextWrapWord
content.Add(desc)
content.Add(widget.NewSeparator())
// Run benchmark button
runBtn := widget.NewButton("Run Hardware Benchmark", func() {
state.showBenchmark()
})
runBtn.Importance = widget.MediumImportance
content.Add(container.NewCenter(runBtn))
// Show recent results if available
cfg, err := loadBenchmarkConfig()
if err == nil && len(cfg.History) > 0 {
content.Add(widget.NewSeparator())
recentHeader := widget.NewLabel("Recent Benchmarks")
recentHeader.TextStyle = fyne.TextStyle{Bold: true}
content.Add(recentHeader)
for _, run := range cfg.History[:min(3, len(cfg.History))] {
timestamp := run.Timestamp.Format("Jan 2, 2006 at 3:04 PM")
summary := fmt.Sprintf("%s - Recommended: %s (%s)",
timestamp, run.RecommendedEncoder, run.RecommendedPreset)
runLabel := widget.NewLabel(summary)
runLabel.TextStyle = fyne.TextStyle{Italic: true}
content.Add(runLabel)
}
}
return content
}
func buildPreferencesTab(state *appState) fyne.CanvasObject {
content := container.NewVBox()
header := widget.NewLabel("Application Preferences")
header.TextStyle = fyne.TextStyle{Bold: true}
content.Add(header)
content.Add(widget.NewLabel("Preferences panel - Coming soon"))
content.Add(widget.NewLabel("This will include settings for:"))
content.Add(widget.NewLabel("• Default output directories"))
content.Add(widget.NewLabel("• Default encoding presets"))
content.Add(widget.NewLabel("• UI theme preferences"))
content.Add(widget.NewLabel("• Automatic updates"))
return content
}
func (s *appState) showSettingsView() {
s.stopPreview()
s.lastModule = s.active
s.active = "settings"
s.setContent(buildSettingsView(s))
}

View File

@ -1,996 +0,0 @@
package main
import (
"bufio"
"bytes"
"encoding/json"
"errors"
"fmt"
"os"
"os/exec"
"path/filepath"
"strconv"
"strings"
"time"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/dialog"
"fyne.io/fyne/v2/layout"
"fyne.io/fyne/v2/widget"
"git.leaktechnologies.dev/stu/VideoTools/internal/logging"
"git.leaktechnologies.dev/stu/VideoTools/internal/ui"
"git.leaktechnologies.dev/stu/VideoTools/internal/utils"
)
const (
subtitleModeExternal = "External SRT"
subtitleModeEmbed = "Embed Subtitle Track"
subtitleModeBurn = "Burn In Subtitles"
)
type subtitleCue struct {
Start float64
End float64
Text string
}
type subtitlesConfig struct {
OutputMode string `json:"outputMode"`
ModelPath string `json:"modelPath"`
BackendPath string `json:"backendPath"`
BurnOutput string `json:"burnOutput"`
TimeOffset float64 `json:"timeOffset"`
}
func defaultSubtitlesConfig() subtitlesConfig {
return subtitlesConfig{
OutputMode: subtitleModeExternal,
ModelPath: "",
BackendPath: "",
BurnOutput: "",
}
}
func loadPersistedSubtitlesConfig() (subtitlesConfig, error) {
var cfg subtitlesConfig
path := moduleConfigPath("subtitles")
data, err := os.ReadFile(path)
if err != nil {
return cfg, err
}
if err := json.Unmarshal(data, &cfg); err != nil {
return cfg, err
}
if cfg.OutputMode == "" {
cfg.OutputMode = subtitleModeExternal
}
return cfg, nil
}
func savePersistedSubtitlesConfig(cfg subtitlesConfig) error {
path := moduleConfigPath("subtitles")
if err := os.MkdirAll(filepath.Dir(path), 0o755); err != nil {
return err
}
data, err := json.MarshalIndent(cfg, "", " ")
if err != nil {
return err
}
return os.WriteFile(path, data, 0o644)
}
func (s *appState) applySubtitlesConfig(cfg subtitlesConfig) {
s.subtitleOutputMode = cfg.OutputMode
s.subtitleModelPath = cfg.ModelPath
s.subtitleBackendPath = cfg.BackendPath
s.subtitleBurnOutput = cfg.BurnOutput
s.subtitleTimeOffset = cfg.TimeOffset
}
func (s *appState) persistSubtitlesConfig() {
cfg := subtitlesConfig{
OutputMode: s.subtitleOutputMode,
ModelPath: s.subtitleModelPath,
BackendPath: s.subtitleBackendPath,
BurnOutput: s.subtitleBurnOutput,
TimeOffset: s.subtitleTimeOffset,
}
if err := savePersistedSubtitlesConfig(cfg); err != nil {
logging.Debug(logging.CatSystem, "failed to persist subtitles config: %v", err)
}
}
func (s *appState) showSubtitlesView() {
s.stopPreview()
s.lastModule = s.active
s.active = "subtitles"
if cfg, err := loadPersistedSubtitlesConfig(); err == nil {
s.applySubtitlesConfig(cfg)
} else if !errors.Is(err, os.ErrNotExist) {
logging.Debug(logging.CatSystem, "failed to load persisted subtitles config: %v", err)
}
if s.subtitleOutputMode == "" {
s.subtitleOutputMode = subtitleModeExternal
}
s.setContent(buildSubtitlesView(s))
}
func buildSubtitlesView(state *appState) fyne.CanvasObject {
subtitlesColor := moduleColor("subtitles")
backBtn := widget.NewButton("< BACK", func() {
state.showMainMenu()
})
backBtn.Importance = widget.LowImportance
queueBtn := widget.NewButton("View Queue", func() {
state.showQueue()
})
state.queueBtn = queueBtn
state.updateQueueButtonLabel()
clearCompletedBtn := widget.NewButton("⌫", func() {
state.clearCompletedJobs()
})
clearCompletedBtn.Importance = widget.LowImportance
topBar := ui.TintedBar(subtitlesColor, container.NewHBox(backBtn, layout.NewSpacer(), clearCompletedBtn, queueBtn))
bottomBar := moduleFooter(subtitlesColor, layout.NewSpacer(), state.statsBar)
videoEntry := widget.NewEntry()
videoEntry.SetPlaceHolder("Video file path")
logging.Debug(logging.CatModule, "buildSubtitlesView: creating videoEntry with subtitleVideoPath=%s", state.subtitleVideoPath)
videoEntry.SetText(state.subtitleVideoPath)
videoEntry.OnChanged = func(val string) {
state.subtitleVideoPath = strings.TrimSpace(val)
}
subtitleEntry := widget.NewEntry()
subtitleEntry.SetPlaceHolder("Subtitle file (.srt or .vtt)")
subtitleEntry.SetText(state.subtitleFilePath)
subtitleEntry.OnChanged = func(val string) {
state.subtitleFilePath = strings.TrimSpace(val)
}
modelEntry := widget.NewEntry()
modelEntry.SetPlaceHolder("Whisper model path (ggml-*.bin)")
modelEntry.SetText(state.subtitleModelPath)
modelEntry.OnChanged = func(val string) {
state.subtitleModelPath = strings.TrimSpace(val)
state.persistSubtitlesConfig()
}
backendEntry := widget.NewEntry()
backendEntry.SetPlaceHolder("Whisper backend path (whisper.cpp/main)")
backendEntry.SetText(state.subtitleBackendPath)
backendEntry.OnChanged = func(val string) {
state.subtitleBackendPath = strings.TrimSpace(val)
state.persistSubtitlesConfig()
}
outputEntry := widget.NewEntry()
outputEntry.SetPlaceHolder("Output video path (for embed/burn)")
outputEntry.SetText(state.subtitleBurnOutput)
outputEntry.OnChanged = func(val string) {
state.subtitleBurnOutput = strings.TrimSpace(val)
state.persistSubtitlesConfig()
}
statusLabel := widget.NewLabel("")
statusLabel.Wrapping = fyne.TextWrapWord
state.subtitleStatusLabel = statusLabel
if state.subtitleStatus != "" {
statusLabel.SetText(state.subtitleStatus)
}
var rebuildCues func()
cueList := container.NewVBox()
listScroll := container.NewVScroll(cueList)
var emptyOverlay *fyne.Container
rebuildCues = func() {
cueList.Objects = nil
if len(state.subtitleCues) == 0 {
if emptyOverlay != nil {
emptyOverlay.Show()
}
cueList.Refresh()
return
}
if emptyOverlay != nil {
emptyOverlay.Hide()
}
for i, cue := range state.subtitleCues {
idx := i
startEntry := widget.NewEntry()
startEntry.SetPlaceHolder("00:00:00,000")
startEntry.SetText(formatSRTTimestamp(cue.Start))
startEntry.OnChanged = func(val string) {
if seconds, ok := parseSRTTimestamp(val); ok {
state.subtitleCues[idx].Start = seconds
}
}
endEntry := widget.NewEntry()
endEntry.SetPlaceHolder("00:00:00,000")
endEntry.SetText(formatSRTTimestamp(cue.End))
endEntry.OnChanged = func(val string) {
if seconds, ok := parseSRTTimestamp(val); ok {
state.subtitleCues[idx].End = seconds
}
}
textEntry := widget.NewMultiLineEntry()
textEntry.SetText(cue.Text)
textEntry.Wrapping = fyne.TextWrapWord
textEntry.OnChanged = func(val string) {
state.subtitleCues[idx].Text = val
}
removeBtn := widget.NewButton("Remove", func() {
state.subtitleCues = append(state.subtitleCues[:idx], state.subtitleCues[idx+1:]...)
rebuildCues()
})
removeBtn.Importance = widget.MediumImportance
timesCol := container.NewVBox(
widget.NewLabel("Start"),
startEntry,
widget.NewLabel("End"),
endEntry,
)
row := container.NewBorder(nil, nil, timesCol, removeBtn, textEntry)
cardBg := canvas.NewRectangle(utils.MustHex("#171C2A"))
cardBg.CornerRadius = 6
// cardBg.SetMinSize(fyne.NewSize(0, startEntry.MinSize().Height+endEntry.MinSize().Height+textEntry.MinSize().Height+24)) // Removed for flexible sizing
cueList.Add(container.NewPadded(container.NewMax(cardBg, row)))
}
cueList.Refresh()
}
state.subtitleCuesRefresh = rebuildCues
handleDrop := func(items []fyne.URI) {
logging.Debug(logging.CatModule, "subtitles handleDrop called with %d items", len(items))
var videoPath string
var subtitlePath string
for _, uri := range items {
logging.Debug(logging.CatModule, "subtitles handleDrop: uri scheme=%s path=%s", uri.Scheme(), uri.Path())
if uri.Scheme() != "file" {
continue
}
path := uri.Path()
if videoPath == "" && state.isVideoFile(path) {
videoPath = path
logging.Debug(logging.CatModule, "subtitles handleDrop: identified as video: %s", path)
}
if subtitlePath == "" && state.isSubtitleFile(path) {
subtitlePath = path
logging.Debug(logging.CatModule, "subtitles handleDrop: identified as subtitle: %s", path)
}
}
if videoPath != "" {
logging.Debug(logging.CatModule, "subtitles handleDrop: setting video path to %s", videoPath)
state.subtitleVideoPath = videoPath
videoEntry.SetText(videoPath)
logging.Debug(logging.CatModule, "subtitles handleDrop: videoEntry text set to %s", videoPath)
}
if subtitlePath != "" {
logging.Debug(logging.CatModule, "subtitles handleDrop: setting subtitle path to %s", subtitlePath)
subtitleEntry.SetText(subtitlePath)
if err := state.loadSubtitleFile(subtitlePath); err != nil {
state.setSubtitleStatus(err.Error())
}
rebuildCues()
}
}
emptyLabel := widget.NewLabel("Drag and drop subtitle files here\nor generate subtitles from speech")
emptyLabel.Alignment = fyne.TextAlignCenter
emptyOverlay = container.NewCenter(emptyLabel)
listArea := container.NewMax(listScroll, emptyOverlay)
addCueBtn := widget.NewButton("Add Cue", func() {
start := 0.0
if len(state.subtitleCues) > 0 {
start = state.subtitleCues[len(state.subtitleCues)-1].End
}
state.subtitleCues = append(state.subtitleCues, subtitleCue{
Start: start,
End: start + 2.0,
Text: "",
})
rebuildCues()
})
addCueBtn.Importance = widget.HighImportance
clearBtn := widget.NewButton("Clear All", func() {
state.subtitleCues = nil
rebuildCues()
})
loadBtn := widget.NewButton("Load Subtitles", func() {
if err := state.loadSubtitleFile(state.subtitleFilePath); err != nil {
state.setSubtitleStatus(err.Error())
return
}
rebuildCues()
})
saveBtn := widget.NewButton("Save Subtitles", func() {
path := strings.TrimSpace(state.subtitleFilePath)
if path == "" {
path = defaultSubtitlePath(state.subtitleVideoPath)
state.subtitleFilePath = path
subtitleEntry.SetText(path)
}
if err := state.saveSubtitleFile(path); err != nil {
state.setSubtitleStatus(err.Error())
return
}
state.setSubtitleStatus(fmt.Sprintf("Saved subtitles to %s", filepath.Base(path)))
})
generateBtn := widget.NewButton("Generate From Speech (Offline)", func() {
state.generateSubtitlesFromSpeech()
rebuildCues()
})
generateBtn.Importance = widget.HighImportance
outputModeSelect := widget.NewSelect(
[]string{subtitleModeExternal, subtitleModeEmbed, subtitleModeBurn},
func(val string) {
state.subtitleOutputMode = val
state.persistSubtitlesConfig()
},
)
outputModeSelect.SetSelected(state.subtitleOutputMode)
applyBtn := widget.NewButton("Create Output", func() {
state.applySubtitlesToVideo()
})
applyBtn.Importance = widget.HighImportance
browseVideoBtn := widget.NewButton("Browse", func() {
dialog.ShowFileOpen(func(file fyne.URIReadCloser, err error) {
if err != nil || file == nil {
return
}
defer file.Close()
path := file.URI().Path()
state.subtitleVideoPath = path
videoEntry.SetText(path)
}, state.window)
})
browseSubtitleBtn := widget.NewButton("Browse", func() {
dialog.ShowFileOpen(func(file fyne.URIReadCloser, err error) {
if err != nil || file == nil {
return
}
defer file.Close()
path := file.URI().Path()
if err := state.loadSubtitleFile(path); err != nil {
state.setSubtitleStatus(err.Error())
return
}
subtitleEntry.SetText(path)
rebuildCues()
}, state.window)
})
offsetEntry := widget.NewEntry()
offsetEntry.SetPlaceHolder("0.0")
offsetEntry.SetText(fmt.Sprintf("%.2f", state.subtitleTimeOffset))
offsetEntry.OnChanged = func(val string) {
if offset, err := strconv.ParseFloat(strings.TrimSpace(val), 64); err == nil {
state.subtitleTimeOffset = offset
state.persistSubtitlesConfig()
}
}
applyOffsetBtn := widget.NewButton("Apply Offset", func() {
state.applySubtitleTimeOffset(state.subtitleTimeOffset)
})
applyOffsetBtn.Importance = widget.HighImportance
offsetPlus1Btn := widget.NewButton("+1s", func() {
state.applySubtitleTimeOffset(1.0)
})
offsetMinus1Btn := widget.NewButton("-1s", func() {
state.applySubtitleTimeOffset(-1.0)
})
offsetPlus01Btn := widget.NewButton("+0.1s", func() {
state.applySubtitleTimeOffset(0.1)
})
offsetMinus01Btn := widget.NewButton("-0.1s", func() {
state.applySubtitleTimeOffset(-0.1)
})
applyControls := func() {
outputModeSelect.SetSelected(state.subtitleOutputMode)
backendEntry.SetText(state.subtitleBackendPath)
modelEntry.SetText(state.subtitleModelPath)
outputEntry.SetText(state.subtitleBurnOutput)
offsetEntry.SetText(fmt.Sprintf("%.2f", state.subtitleTimeOffset))
}
loadCfgBtn := widget.NewButton("Load Config", func() {
cfg, err := loadPersistedSubtitlesConfig()
if err != nil {
if errors.Is(err, os.ErrNotExist) {
dialog.ShowInformation("No Config", "No saved config found yet. It will save automatically after your first change.", state.window)
} else {
dialog.ShowError(fmt.Errorf("failed to load config: %w", err), state.window)
}
return
}
state.applySubtitlesConfig(cfg)
applyControls()
})
saveCfgBtn := widget.NewButton("Save Config", func() {
cfg := subtitlesConfig{
OutputMode: state.subtitleOutputMode,
ModelPath: state.subtitleModelPath,
BackendPath: state.subtitleBackendPath,
BurnOutput: state.subtitleBurnOutput,
TimeOffset: state.subtitleTimeOffset,
}
if err := savePersistedSubtitlesConfig(cfg); err != nil {
dialog.ShowError(fmt.Errorf("failed to save config: %w", err), state.window)
return
}
dialog.ShowInformation("Config Saved", fmt.Sprintf("Saved to %s", moduleConfigPath("subtitles")), state.window)
})
resetBtn := widget.NewButton("Reset", func() {
cfg := defaultSubtitlesConfig()
state.applySubtitlesConfig(cfg)
applyControls()
state.persistSubtitlesConfig()
})
left := container.NewVBox(
widget.NewLabelWithStyle("Sources", fyne.TextAlignLeading, fyne.TextStyle{Bold: true}),
container.NewBorder(nil, nil, nil, browseVideoBtn, videoEntry),
container.NewBorder(nil, nil, nil, browseSubtitleBtn, subtitleEntry),
widget.NewSeparator(),
widget.NewLabelWithStyle("Timing Adjustment", fyne.TextAlignLeading, fyne.TextStyle{Bold: true}),
widget.NewLabel("Shift all subtitle times by offset (seconds):"),
offsetEntry,
container.NewHBox(offsetMinus1Btn, offsetMinus01Btn, offsetPlus01Btn, offsetPlus1Btn),
applyOffsetBtn,
widget.NewSeparator(),
widget.NewLabelWithStyle("Offline Speech-to-Text (whisper.cpp)", fyne.TextAlignLeading, fyne.TextStyle{Bold: true}),
backendEntry,
modelEntry,
container.NewHBox(generateBtn),
widget.NewSeparator(),
widget.NewLabelWithStyle("Output", fyne.TextAlignLeading, fyne.TextStyle{Bold: true}),
outputModeSelect,
outputEntry,
applyBtn,
widget.NewSeparator(),
widget.NewLabelWithStyle("Status", fyne.TextAlignLeading, fyne.TextStyle{Bold: true}),
statusLabel,
widget.NewSeparator(),
container.NewHBox(resetBtn, loadCfgBtn, saveCfgBtn),
)
right := container.NewBorder(
container.NewVBox(
widget.NewLabelWithStyle("Subtitle Cues", fyne.TextAlignLeading, fyne.TextStyle{Bold: true}),
container.NewHBox(addCueBtn, clearBtn, loadBtn, saveBtn),
),
nil,
nil,
nil,
listArea,
)
rebuildCues()
// Wrap both panels in droppable so drops anywhere will work
droppableLeft := ui.NewDroppable(left, handleDrop)
droppableRight := ui.NewDroppable(right, handleDrop)
content := container.NewGridWithColumns(2, droppableLeft, droppableRight)
return container.NewBorder(topBar, bottomBar, nil, nil, content)
}
func (s *appState) setSubtitleStatus(msg string) {
s.subtitleStatus = msg
if s.subtitleStatusLabel != nil {
s.subtitleStatusLabel.SetText(msg)
}
}
func (s *appState) setSubtitleStatusAsync(msg string) {
app := fyne.CurrentApp()
if app == nil || app.Driver() == nil {
s.setSubtitleStatus(msg)
return
}
app.Driver().DoFromGoroutine(func() {
s.setSubtitleStatus(msg)
}, false)
}
func (s *appState) handleSubtitlesModuleDrop(items []fyne.URI) {
logging.Debug(logging.CatModule, "handleSubtitlesModuleDrop called with %d items", len(items))
var videoPath string
var subtitlePath string
for _, uri := range items {
logging.Debug(logging.CatModule, "handleSubtitlesModuleDrop: uri scheme=%s path=%s", uri.Scheme(), uri.Path())
if uri.Scheme() != "file" {
continue
}
path := uri.Path()
if videoPath == "" && s.isVideoFile(path) {
videoPath = path
logging.Debug(logging.CatModule, "handleSubtitlesModuleDrop: identified as video: %s", path)
}
if subtitlePath == "" && s.isSubtitleFile(path) {
subtitlePath = path
logging.Debug(logging.CatModule, "handleSubtitlesModuleDrop: identified as subtitle: %s", path)
}
}
if videoPath == "" && subtitlePath == "" {
logging.Debug(logging.CatModule, "handleSubtitlesModuleDrop: no video or subtitle found, returning")
return
}
if videoPath != "" {
logging.Debug(logging.CatModule, "handleSubtitlesModuleDrop: setting subtitleVideoPath to %s", videoPath)
s.subtitleVideoPath = videoPath
}
if subtitlePath != "" {
logging.Debug(logging.CatModule, "handleSubtitlesModuleDrop: loading subtitle file %s", subtitlePath)
if err := s.loadSubtitleFile(subtitlePath); err != nil {
s.setSubtitleStatus(err.Error())
}
}
// Switch to subtitles module to show the loaded files
logging.Debug(logging.CatModule, "handleSubtitlesModuleDrop: calling showModule(subtitles), subtitleVideoPath=%s", s.subtitleVideoPath)
s.showModule("subtitles")
}
func (s *appState) loadSubtitleFile(path string) error {
path = strings.TrimSpace(path)
if path == "" {
return fmt.Errorf("subtitle path is empty")
}
data, err := os.ReadFile(path)
if err != nil {
return fmt.Errorf("failed to read subtitles: %w", err)
}
cues, err := parseSubtitlePayload(path, string(data))
if err != nil {
return err
}
s.subtitleFilePath = path
s.subtitleCues = cues
s.setSubtitleStatus(fmt.Sprintf("Loaded %d subtitle cues", len(cues)))
return nil
}
func (s *appState) saveSubtitleFile(path string) error {
path = strings.TrimSpace(path)
if path == "" {
return fmt.Errorf("subtitle output path is empty")
}
if len(s.subtitleCues) == 0 {
return fmt.Errorf("no subtitle cues to save")
}
payload := formatSRT(s.subtitleCues)
if err := os.WriteFile(path, []byte(payload), 0644); err != nil {
return fmt.Errorf("failed to write subtitles: %w", err)
}
return nil
}
func (s *appState) applySubtitleTimeOffset(offsetSeconds float64) {
if len(s.subtitleCues) == 0 {
s.setSubtitleStatus("No subtitle cues to adjust")
return
}
for i := range s.subtitleCues {
s.subtitleCues[i].Start += offsetSeconds
s.subtitleCues[i].End += offsetSeconds
if s.subtitleCues[i].Start < 0 {
s.subtitleCues[i].Start = 0
}
if s.subtitleCues[i].End < 0 {
s.subtitleCues[i].End = 0
}
}
if s.subtitleCuesRefresh != nil {
s.subtitleCuesRefresh()
}
s.setSubtitleStatus(fmt.Sprintf("Applied %.2fs offset to %d subtitle cues", offsetSeconds, len(s.subtitleCues)))
}
func (s *appState) generateSubtitlesFromSpeech() {
videoPath := strings.TrimSpace(s.subtitleVideoPath)
if videoPath == "" {
s.setSubtitleStatus("Set a video file to generate subtitles.")
return
}
if _, err := os.Stat(videoPath); err != nil {
s.setSubtitleStatus("Video file not found.")
return
}
modelPath := strings.TrimSpace(s.subtitleModelPath)
if modelPath == "" {
s.setSubtitleStatus("Set a whisper model path.")
return
}
backendPath := strings.TrimSpace(s.subtitleBackendPath)
if backendPath == "" {
if detected := detectWhisperBackend(); detected != "" {
backendPath = detected
s.subtitleBackendPath = detected
}
}
if backendPath == "" {
s.setSubtitleStatus("Whisper backend not found. Set the backend path.")
return
}
outputPath := strings.TrimSpace(s.subtitleFilePath)
if outputPath == "" {
outputPath = defaultSubtitlePath(videoPath)
s.subtitleFilePath = outputPath
}
baseOutput := strings.TrimSuffix(outputPath, filepath.Ext(outputPath))
go func() {
tmpWav := filepath.Join(os.TempDir(), fmt.Sprintf("vt-stt-%d.wav", time.Now().UnixNano()))
defer os.Remove(tmpWav)
s.setSubtitleStatusAsync("Extracting audio for speech-to-text...")
if err := runFFmpeg([]string{
"-y",
"-i", videoPath,
"-vn",
"-ac", "1",
"-ar", "16000",
"-f", "wav",
tmpWav,
}); err != nil {
s.setSubtitleStatusAsync(fmt.Sprintf("Audio extraction failed: %v", err))
return
}
s.setSubtitleStatusAsync("Running offline speech-to-text...")
if err := runWhisper(backendPath, modelPath, tmpWav, baseOutput); err != nil {
s.setSubtitleStatusAsync(fmt.Sprintf("Speech-to-text failed: %v", err))
return
}
finalPath := baseOutput + ".srt"
if err := s.loadSubtitleFile(finalPath); err != nil {
s.setSubtitleStatusAsync(err.Error())
return
}
s.setSubtitleStatusAsync(fmt.Sprintf("Generated subtitles: %s", filepath.Base(finalPath)))
app := fyne.CurrentApp()
if app != nil && app.Driver() != nil {
app.Driver().DoFromGoroutine(func() {
if s.active == "subtitles" {
s.showSubtitlesView()
}
}, false)
}
}()
}
func (s *appState) applySubtitlesToVideo() {
videoPath := strings.TrimSpace(s.subtitleVideoPath)
if videoPath == "" {
s.setSubtitleStatus("Set a video file before creating output.")
return
}
if _, err := os.Stat(videoPath); err != nil {
s.setSubtitleStatus("Video file not found.")
return
}
mode := s.subtitleOutputMode
if mode == "" {
mode = subtitleModeExternal
}
subPath := strings.TrimSpace(s.subtitleFilePath)
if subPath == "" {
subPath = defaultSubtitlePath(videoPath)
s.subtitleFilePath = subPath
}
if err := s.saveSubtitleFile(subPath); err != nil {
s.setSubtitleStatus(err.Error())
return
}
if mode == subtitleModeExternal {
s.setSubtitleStatus(fmt.Sprintf("Saved subtitles to %s", filepath.Base(subPath)))
return
}
outputPath := strings.TrimSpace(s.subtitleBurnOutput)
if outputPath == "" {
outputPath = defaultSubtitleOutputPath(videoPath)
s.subtitleBurnOutput = outputPath
}
go func() {
s.setSubtitleStatusAsync("Creating output with subtitles...")
var args []string
switch mode {
case subtitleModeEmbed:
subCodec := subtitleCodecForOutput(outputPath)
args = []string{
"-y",
"-i", videoPath,
"-i", subPath,
"-map", "0",
"-map", "1",
"-c", "copy",
"-c:s", subCodec,
outputPath,
}
case subtitleModeBurn:
filterPath := escapeFFmpegFilterPath(subPath)
args = []string{
"-y",
"-i", videoPath,
"-vf", fmt.Sprintf("subtitles=%s", filterPath),
"-c:v", "libx264",
"-crf", "18",
"-preset", "fast",
"-c:a", "copy",
outputPath,
}
}
if err := runFFmpeg(args); err != nil {
s.setSubtitleStatusAsync(fmt.Sprintf("Subtitle output failed: %v", err))
return
}
s.setSubtitleStatusAsync(fmt.Sprintf("Output created: %s", filepath.Base(outputPath)))
}()
}
func parseSubtitlePayload(path, content string) ([]subtitleCue, error) {
ext := strings.ToLower(filepath.Ext(path))
switch ext {
case ".vtt":
content = stripVTTHeader(content)
return parseSRT(content), nil
case ".srt":
return parseSRT(content), nil
case ".ass", ".ssa":
return nil, fmt.Errorf("ASS/SSA subtitles are not supported yet")
default:
return nil, fmt.Errorf("unsupported subtitle format")
}
}
func stripVTTHeader(content string) string {
content = strings.ReplaceAll(content, "\r\n", "\n")
lines := strings.Split(content, "\n")
var kept []string
for i, line := range lines {
if i == 0 && strings.HasPrefix(strings.TrimSpace(line), "WEBVTT") {
continue
}
if strings.HasPrefix(strings.TrimSpace(line), "NOTE") {
continue
}
kept = append(kept, line)
}
return strings.Join(kept, "\n")
}
func parseSRT(content string) []subtitleCue {
content = strings.ReplaceAll(content, "\r\n", "\n")
scanner := bufio.NewScanner(strings.NewReader(content))
var cues []subtitleCue
var inCue bool
var start float64
var end float64
var lines []string
flush := func() {
if inCue && len(lines) > 0 {
cues = append(cues, subtitleCue{
Start: start,
End: end,
Text: strings.Join(lines, "\n"),
})
}
inCue = false
lines = nil
}
for scanner.Scan() {
line := strings.TrimSpace(scanner.Text())
if line == "" {
flush()
continue
}
if strings.Contains(line, "-->") {
parts := strings.Split(line, "-->")
if len(parts) >= 2 {
if s, ok := parseSRTTimestamp(strings.TrimSpace(parts[0])); ok {
if e, ok := parseSRTTimestamp(strings.TrimSpace(parts[1])); ok {
start = s
end = e
inCue = true
lines = nil
continue
}
}
}
}
if !inCue {
continue
}
lines = append(lines, line)
}
flush()
return cues
}
func parseSRTTimestamp(value string) (float64, bool) {
value = strings.TrimSpace(value)
if value == "" {
return 0, false
}
value = strings.ReplaceAll(value, ",", ".")
parts := strings.Split(value, ":")
if len(parts) != 3 {
return 0, false
}
hours, err := strconv.Atoi(parts[0])
if err != nil {
return 0, false
}
minutes, err := strconv.Atoi(parts[1])
if err != nil {
return 0, false
}
secParts := strings.SplitN(parts[2], ".", 2)
seconds, err := strconv.Atoi(secParts[0])
if err != nil {
return 0, false
}
ms := 0
if len(secParts) == 2 {
msStr := secParts[1]
if len(msStr) > 3 {
msStr = msStr[:3]
}
for len(msStr) < 3 {
msStr += "0"
}
ms, err = strconv.Atoi(msStr)
if err != nil {
return 0, false
}
}
totalMs := ((hours*60+minutes)*60+seconds)*1000 + ms
return float64(totalMs) / 1000.0, true
}
func formatSRTTimestamp(seconds float64) string {
if seconds < 0 {
seconds = 0
}
totalMs := int64(seconds*1000 + 0.5)
hours := totalMs / 3600000
minutes := (totalMs % 3600000) / 60000
secs := (totalMs % 60000) / 1000
ms := totalMs % 1000
return fmt.Sprintf("%02d:%02d:%02d,%03d", hours, minutes, secs, ms)
}
func formatSRT(cues []subtitleCue) string {
var b strings.Builder
for i, cue := range cues {
b.WriteString(fmt.Sprintf("%d\n", i+1))
b.WriteString(fmt.Sprintf("%s --> %s\n", formatSRTTimestamp(cue.Start), formatSRTTimestamp(cue.End)))
b.WriteString(strings.TrimSpace(cue.Text))
b.WriteString("\n\n")
}
return b.String()
}
func defaultSubtitlePath(videoPath string) string {
if videoPath == "" {
return ""
}
dir := filepath.Dir(videoPath)
base := strings.TrimSuffix(filepath.Base(videoPath), filepath.Ext(videoPath))
return filepath.Join(dir, base+".srt")
}
func defaultSubtitleOutputPath(videoPath string) string {
if videoPath == "" {
return ""
}
dir := filepath.Dir(videoPath)
base := strings.TrimSuffix(filepath.Base(videoPath), filepath.Ext(videoPath))
ext := filepath.Ext(videoPath)
if ext == "" {
ext = ".mp4"
}
return filepath.Join(dir, base+"-subtitled"+ext)
}
func subtitleCodecForOutput(outputPath string) string {
ext := strings.ToLower(filepath.Ext(outputPath))
switch ext {
case ".mp4", ".m4v", ".mov":
return "mov_text"
default:
return "srt"
}
}
func escapeFFmpegFilterPath(path string) string {
escaped := strings.ReplaceAll(path, "\\", "\\\\")
escaped = strings.ReplaceAll(escaped, ":", "\\:")
escaped = strings.ReplaceAll(escaped, "'", "\\'")
return escaped
}
func detectWhisperBackend() string {
candidates := []string{"whisper.cpp", "whisper", "main", "main.exe", "whisper.exe"}
for _, candidate := range candidates {
if found, err := exec.LookPath(candidate); err == nil {
return found
}
}
return ""
}
func runWhisper(binaryPath, modelPath, inputPath, outputBase string) error {
args := []string{
"-m", modelPath,
"-f", inputPath,
"-of", outputBase,
"-osrt",
}
cmd := exec.Command(binaryPath, args...)
utils.ApplyNoWindow(cmd)
var stderr bytes.Buffer
cmd.Stderr = &stderr
if err := cmd.Run(); err != nil {
return fmt.Errorf("whisper failed: %w (%s)", err, strings.TrimSpace(stderr.String()))
}
return nil
}
func runFFmpeg(args []string) error {
cmd := exec.Command(utils.GetFFmpegPath(), args...)
utils.ApplyNoWindow(cmd)
var stderr bytes.Buffer
cmd.Stderr = &stderr
if err := cmd.Run(); err != nil {
return fmt.Errorf("ffmpeg failed: %w (%s)", err, strings.TrimSpace(stderr.String()))
}
return nil
}

View File

@ -1,413 +0,0 @@
package main
import (
"context"
"fmt"
"os"
"path/filepath"
"strings"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/dialog"
"fyne.io/fyne/v2/layout"
"fyne.io/fyne/v2/widget"
"git.leaktechnologies.dev/stu/VideoTools/internal/logging"
"git.leaktechnologies.dev/stu/VideoTools/internal/queue"
"git.leaktechnologies.dev/stu/VideoTools/internal/thumbnail"
"git.leaktechnologies.dev/stu/VideoTools/internal/ui"
"git.leaktechnologies.dev/stu/VideoTools/internal/utils"
)
func (s *appState) showThumbView() {
s.stopPreview()
s.lastModule = s.active
s.active = "thumb"
s.setContent(buildThumbView(s))
}
func buildThumbView(state *appState) fyne.CanvasObject {
thumbColor := moduleColor("thumb")
// Back button
backBtn := widget.NewButton("< THUMBNAILS", func() {
state.showMainMenu()
})
backBtn.Importance = widget.LowImportance
// Top bar with module color
queueBtn := widget.NewButton("View Queue", func() {
state.showQueue()
})
state.queueBtn = queueBtn
state.updateQueueButtonLabel()
clearCompletedBtn := widget.NewButton("⌫", func() {
state.clearCompletedJobs()
})
clearCompletedBtn.Importance = widget.LowImportance
topBar := ui.TintedBar(thumbColor, container.NewHBox(backBtn, layout.NewSpacer(), clearCompletedBtn, queueBtn))
// Instructions
instructions := widget.NewLabel("Generate thumbnails from a video file. Load a video and configure settings.")
instructions.Wrapping = fyne.TextWrapWord
instructions.Alignment = fyne.TextAlignCenter
// Initialize state defaults
if state.thumbCount == 0 {
state.thumbCount = 24 // Default to 24 thumbnails (good for contact sheets)
}
if state.thumbWidth == 0 {
state.thumbWidth = 320
}
if state.thumbColumns == 0 {
state.thumbColumns = 4 // 4 columns works well for widescreen videos
}
if state.thumbRows == 0 {
state.thumbRows = 6 // 4x6 = 24 thumbnails
}
// File label and video preview
fileLabel := widget.NewLabel("No file loaded")
fileLabel.TextStyle = fyne.TextStyle{Bold: true}
var videoContainer fyne.CanvasObject
if state.thumbFile != nil {
fileLabel.SetText(fmt.Sprintf("File: %s", filepath.Base(state.thumbFile.Path)))
videoContainer = buildVideoPane(state, fyne.NewSize(480, 270), state.thumbFile, nil)
} else {
videoContainer = container.NewCenter(widget.NewLabel("No video loaded"))
}
// Load button
loadBtn := widget.NewButton("Load Video", func() {
dialog.ShowFileOpen(func(reader fyne.URIReadCloser, err error) {
if err != nil || reader == nil {
return
}
path := reader.URI().Path()
reader.Close()
src, err := probeVideo(path)
if err != nil {
dialog.ShowError(fmt.Errorf("failed to load video: %w", err), state.window)
return
}
state.thumbFile = src
state.showThumbView()
logging.Debug(logging.CatModule, "loaded thumbnail file: %s", path)
}, state.window)
})
// Clear button
clearBtn := widget.NewButton("Clear", func() {
state.thumbFile = nil
state.showThumbView()
})
clearBtn.Importance = widget.LowImportance
// Contact sheet checkbox
contactSheetCheck := widget.NewCheck("Generate Contact Sheet (single image)", func(checked bool) {
state.thumbContactSheet = checked
state.showThumbView()
})
contactSheetCheck.Checked = state.thumbContactSheet
// Conditional settings based on contact sheet mode
var settingsOptions fyne.CanvasObject
if state.thumbContactSheet {
// Contact sheet mode: show columns and rows
colLabel := widget.NewLabel(fmt.Sprintf("Columns: %d", state.thumbColumns))
rowLabel := widget.NewLabel(fmt.Sprintf("Rows: %d", state.thumbRows))
totalThumbs := state.thumbColumns * state.thumbRows
totalLabel := widget.NewLabel(fmt.Sprintf("Total thumbnails: %d", totalThumbs))
totalLabel.TextStyle = fyne.TextStyle{Italic: true}
colSlider := widget.NewSlider(2, 12)
colSlider.Value = float64(state.thumbColumns)
colSlider.Step = 1
colSlider.OnChanged = func(val float64) {
state.thumbColumns = int(val)
colLabel.SetText(fmt.Sprintf("Columns: %d", int(val)))
totalLabel.SetText(fmt.Sprintf("Total thumbnails: %d", state.thumbColumns*state.thumbRows))
}
rowSlider := widget.NewSlider(2, 12)
rowSlider.Value = float64(state.thumbRows)
rowSlider.Step = 1
rowSlider.OnChanged = func(val float64) {
state.thumbRows = int(val)
rowLabel.SetText(fmt.Sprintf("Rows: %d", int(val)))
totalLabel.SetText(fmt.Sprintf("Total thumbnails: %d", state.thumbColumns*state.thumbRows))
}
settingsOptions = container.NewVBox(
widget.NewSeparator(),
widget.NewLabel("Contact Sheet Grid:"),
colLabel,
colSlider,
rowLabel,
rowSlider,
totalLabel,
)
} else {
// Individual thumbnails mode: show count and width
countLabel := widget.NewLabel(fmt.Sprintf("Thumbnail Count: %d", state.thumbCount))
countSlider := widget.NewSlider(3, 50)
countSlider.Value = float64(state.thumbCount)
countSlider.Step = 1
countSlider.OnChanged = func(val float64) {
state.thumbCount = int(val)
countLabel.SetText(fmt.Sprintf("Thumbnail Count: %d", int(val)))
}
widthLabel := widget.NewLabel(fmt.Sprintf("Thumbnail Width: %d px", state.thumbWidth))
widthSlider := widget.NewSlider(160, 640)
widthSlider.Value = float64(state.thumbWidth)
widthSlider.Step = 32
widthSlider.OnChanged = func(val float64) {
state.thumbWidth = int(val)
widthLabel.SetText(fmt.Sprintf("Thumbnail Width: %d px", int(val)))
}
settingsOptions = container.NewVBox(
widget.NewSeparator(),
widget.NewLabel("Individual Thumbnails:"),
countLabel,
countSlider,
widthLabel,
widthSlider,
)
}
// Helper function to create thumbnail job
createThumbJob := func() *queue.Job {
// Create output directory in same folder as video
videoDir := filepath.Dir(state.thumbFile.Path)
videoBaseName := strings.TrimSuffix(filepath.Base(state.thumbFile.Path), filepath.Ext(state.thumbFile.Path))
outputDir := filepath.Join(videoDir, fmt.Sprintf("%s_thumbnails", videoBaseName))
// Configure based on mode
var count, width int
var description string
if state.thumbContactSheet {
// Contact sheet: count is determined by grid, use larger width for analyzable screenshots
count = state.thumbColumns * state.thumbRows
width = 280 // Larger width for contact sheets to make screenshots analyzable (4x8 grid = ~1144x1416)
description = fmt.Sprintf("Contact sheet: %dx%d grid (%d thumbnails)", state.thumbColumns, state.thumbRows, count)
} else {
// Individual thumbnails: use user settings
count = state.thumbCount
width = state.thumbWidth
description = fmt.Sprintf("%d individual thumbnails (%dpx width)", count, width)
}
return &queue.Job{
Type: queue.JobTypeThumb,
Title: "Thumbnails: " + filepath.Base(state.thumbFile.Path),
Description: description,
InputFile: state.thumbFile.Path,
OutputFile: outputDir,
Config: map[string]interface{}{
"inputPath": state.thumbFile.Path,
"outputDir": outputDir,
"count": float64(count),
"width": float64(width),
"contactSheet": state.thumbContactSheet,
"columns": float64(state.thumbColumns),
"rows": float64(state.thumbRows),
},
}
}
// Generate Now button - adds to queue and starts it
generateNowBtn := widget.NewButton("GENERATE NOW", func() {
if state.thumbFile == nil {
dialog.ShowInformation("No Video", "Please load a video file first.", state.window)
return
}
if state.jobQueue == nil {
dialog.ShowInformation("Queue", "Queue not initialized.", state.window)
return
}
job := createThumbJob()
state.jobQueue.Add(job)
// Start queue if not already running
if !state.jobQueue.IsRunning() {
state.jobQueue.Start()
logging.Debug(logging.CatSystem, "started queue from Generate Now")
}
dialog.ShowInformation("Thumbnails", "Thumbnail generation started! View progress in Job Queue.", state.window)
})
generateNowBtn.Importance = widget.HighImportance
if state.thumbFile == nil {
generateNowBtn.Disable()
}
// Add to Queue button
addQueueBtn := widget.NewButton("Add to Queue", func() {
if state.thumbFile == nil {
dialog.ShowInformation("No Video", "Please load a video file first.", state.window)
return
}
if state.jobQueue == nil {
dialog.ShowInformation("Queue", "Queue not initialized.", state.window)
return
}
job := createThumbJob()
state.jobQueue.Add(job)
dialog.ShowInformation("Queue", "Thumbnail job added to queue!", state.window)
})
addQueueBtn.Importance = widget.MediumImportance
if state.thumbFile == nil {
addQueueBtn.Disable()
}
// View Queue button
viewQueueBtn := widget.NewButton("View Queue", func() {
state.showQueue()
})
viewQueueBtn.Importance = widget.MediumImportance
// View Results button - shows output folder if it exists
viewResultsBtn := widget.NewButton("View Results", func() {
if state.thumbFile == nil {
dialog.ShowInformation("No Video", "Load a video first to locate results.", state.window)
return
}
videoDir := filepath.Dir(state.thumbFile.Path)
videoBaseName := strings.TrimSuffix(filepath.Base(state.thumbFile.Path), filepath.Ext(state.thumbFile.Path))
outputDir := filepath.Join(videoDir, fmt.Sprintf("%s_thumbnails", videoBaseName))
// Check if output exists
if _, err := os.Stat(outputDir); os.IsNotExist(err) {
dialog.ShowInformation("No Results", "No generated thumbnails found. Generate thumbnails first.", state.window)
return
}
// If contact sheet mode, try to show contact sheet image
if state.thumbContactSheet {
contactSheetPath := filepath.Join(outputDir, "contact_sheet.jpg")
if _, err := os.Stat(contactSheetPath); err == nil {
// Show contact sheet in a dialog
go func() {
img := canvas.NewImageFromFile(contactSheetPath)
img.FillMode = canvas.ImageFillContain
// Adaptive size for small screens - use scrollable dialog
// img.SetMinSize(fyne.NewSize(640, 480)) // Removed for flexible sizing
fyne.CurrentApp().Driver().DoFromGoroutine(func() {
// Wrap in scroll container for large contact sheets
scroll := container.NewScroll(img)
d := dialog.NewCustom("Contact Sheet", "Close", scroll, state.window)
// Adaptive dialog size that fits on 1280x768 screens
d.Resize(fyne.NewSize(700, 600))
d.Show()
}, false)
}()
return
}
}
// Otherwise, open folder
openFolder(outputDir)
})
viewResultsBtn.Importance = widget.MediumImportance
if state.thumbFile == nil {
viewResultsBtn.Disable()
}
// Settings panel
settingsPanel := container.NewVBox(
widget.NewLabel("Settings:"),
widget.NewSeparator(),
contactSheetCheck,
settingsOptions,
widget.NewSeparator(),
generateNowBtn,
addQueueBtn,
viewQueueBtn,
viewResultsBtn,
)
// Main content - split layout with preview on left, settings on right
leftColumn := container.NewVBox(
videoContainer,
)
rightColumn := container.NewVBox(
settingsPanel,
)
mainContent := container.New(&fixedHSplitLayout{ratio: 0.6}, leftColumn, rightColumn)
content := container.NewBorder(
container.NewVBox(instructions, widget.NewSeparator(), fileLabel, container.NewHBox(loadBtn, clearBtn)),
nil,
nil,
nil,
mainContent,
)
bottomBar := moduleFooter(thumbColor, layout.NewSpacer(), state.statsBar)
return container.NewBorder(topBar, bottomBar, nil, nil, content)
}
func (s *appState) executeThumbJob(ctx context.Context, job *queue.Job, progressCallback func(float64)) error {
cfg := job.Config
inputPath := cfg["inputPath"].(string)
outputDir := cfg["outputDir"].(string)
count := int(cfg["count"].(float64))
width := int(cfg["width"].(float64))
contactSheet := cfg["contactSheet"].(bool)
columns := int(cfg["columns"].(float64))
rows := int(cfg["rows"].(float64))
if progressCallback != nil {
progressCallback(0)
}
generator := thumbnail.NewGenerator(utils.GetFFmpegPath())
config := thumbnail.Config{
VideoPath: inputPath,
OutputDir: outputDir,
Count: count,
Width: width,
Format: "jpg",
Quality: 85,
ContactSheet: contactSheet,
Columns: columns,
Rows: rows,
ShowTimestamp: false, // Disabled to avoid font issues
ShowMetadata: contactSheet,
}
result, err := generator.Generate(ctx, config)
if err != nil {
return fmt.Errorf("thumbnail generation failed: %w", err)
}
logging.Debug(logging.CatSystem, "generated %d thumbnails", len(result.Thumbnails))
if progressCallback != nil {
progressCallback(1)
}
return nil
}

View File

@ -1,168 +0,0 @@
package main
import (
"fmt"
"os/exec"
"strings"
"git.leaktechnologies.dev/stu/VideoTools/internal/utils"
)
// AI Helper Functions (smaller, manageable functions)
// detectAIUpscaleBackend returns the available Real-ESRGAN backend ("ncnn", "python", or "").
func detectAIUpscaleBackend() string {
if _, err := exec.LookPath("realesrgan-ncnn-vulkan"); err == nil {
return "ncnn"
}
cmd := exec.Command("python3", "-c", "import realesrgan")
utils.ApplyNoWindow(cmd)
if err := cmd.Run(); err == nil {
return "python"
}
cmd = exec.Command("python", "-c", "import realesrgan")
utils.ApplyNoWindow(cmd)
if err := cmd.Run(); err == nil {
return "python"
}
return ""
}
// checkAIFaceEnhanceAvailable verifies whether face enhancement tooling is available.
func checkAIFaceEnhanceAvailable(backend string) bool {
if backend != "python" {
return false
}
cmd := exec.Command("python3", "-c", "import realesrgan, gfpgan")
utils.ApplyNoWindow(cmd)
if err := cmd.Run(); err == nil {
return true
}
cmd = exec.Command("python", "-c", "import realesrgan, gfpgan")
utils.ApplyNoWindow(cmd)
return cmd.Run() == nil
}
func aiUpscaleModelOptions() []string {
return []string{
"General (RealESRGAN_x4plus)",
"Anime/Illustration (RealESRGAN_x4plus_anime_6B)",
"Anime Video (realesr-animevideov3)",
"General Tiny (realesr-general-x4v3)",
"2x General (RealESRGAN_x2plus)",
"Clean Restore (realesrnet-x4plus)",
}
}
func aiUpscaleModelID(label string) string {
switch label {
case "Anime/Illustration (RealESRGAN_x4plus_anime_6B)":
return "realesrgan-x4plus-anime"
case "Anime Video (realesr-animevideov3)":
return "realesr-animevideov3"
case "General Tiny (realesr-general-x4v3)":
return "realesr-general-x4v3"
case "2x General (RealESRGAN_x2plus)":
return "realesrgan-x2plus"
case "Clean Restore (realesrnet-x4plus)":
return "realesrnet-x4plus"
default:
return "realesrgan-x4plus"
}
}
func aiUpscaleModelLabel(modelID string) string {
switch modelID {
case "realesrgan-x4plus-anime":
return "Anime/Illustration (RealESRGAN_x4plus_anime_6B)"
case "realesr-animevideov3":
return "Anime Video (realesr-animevideov3)"
case "realesr-general-x4v3":
return "General Tiny (realesr-general-x4v3)"
case "realesrgan-x2plus":
return "2x General (RealESRGAN_x2plus)"
case "realesrnet-x4plus":
return "Clean Restore (realesrnet-x4plus)"
case "realesrgan-x4plus":
return "General (RealESRGAN_x4plus)"
default:
return ""
}
}
// parseResolutionPreset parses resolution preset strings and returns target dimensions and whether to preserve aspect.
// Special presets like "Match Source" and relative (2X/4X) use source dimensions to preserve AR.
func parseResolutionPreset(preset string, srcW, srcH int) (width, height int, preserveAspect bool, err error) {
// Default: preserve aspect
preserveAspect = true
// Sanitize source
if srcW < 1 || srcH < 1 {
srcW, srcH = 1920, 1080 // fallback to avoid zero division
}
switch preset {
case "", "Match Source":
return srcW, srcH, true, nil
case "2X (relative)":
return srcW * 2, srcH * 2, true, nil
case "4X (relative)":
return srcW * 4, srcH * 4, true, nil
}
presetMap := map[string][2]int{
"720p (1280x720)": {1280, 720},
"1080p (1920x1080)": {1920, 1080},
"1440p (2560x1440)": {2560, 1440},
"4K (3840x2160)": {3840, 2160},
"8K (7680x4320)": {7680, 4320},
"720p": {1280, 720},
"1080p": {1920, 1080},
"1440p": {2560, 1440},
"4K": {3840, 2160},
"8K": {7680, 4320},
}
if dims, ok := presetMap[preset]; ok {
// Keep aspect by default: use target height and let FFmpeg derive width
return dims[0], dims[1], true, nil
}
return 0, 0, true, fmt.Errorf("unknown resolution preset: %s", preset)
}
// buildUpscaleFilter builds FFmpeg scale filter string with selected method
func buildUpscaleFilter(targetWidth, targetHeight int, method string, preserveAspect bool) string {
// Ensure even dimensions for encoders
makeEven := func(v int) int {
if v%2 != 0 {
return v + 1
}
return v
}
h := makeEven(targetHeight)
w := targetWidth
if preserveAspect || w <= 0 {
w = -2 // FFmpeg will derive width from height while preserving AR
}
return fmt.Sprintf("scale=%d:%d:flags=%s", w, h, method)
}
// sanitizeForPath creates a simple slug for filenames from user-visible labels
func sanitizeForPath(label string) string {
r := strings.NewReplacer(" ", "", "(", "", ")", "", "×", "x", "/", "-", "\\", "-", ":", "-", ",", "", ".", "", "_", "")
return strings.ToLower(r.Replace(label))
}
func (s *appState) showUpscaleView() {
s.stopPreview()
s.lastModule = s.active
s.active = "upscale"
s.setContent(buildUpscaleView(s))
}
// buildUpscaleView and executeUpscaleJob will be added here incrementally...