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4b1bdea7ed
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| 19269a204d |
2
DONE.md
2
DONE.md
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@ -820,6 +820,8 @@ This file tracks completed features, fixes, and milestones.
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- ✅ Added unit selector for manual video bitrate entry
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- ✅ Reset now restores full default convert settings even with no config file
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- ✅ Reset now forces resolution and frame rate back to Source
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- ✅ Fixed reset handler scope for convert tabs
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- ✅ Restored 25%/33%/50%/75% target size reduction presets
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- ✅ Stabilized video seeking and embedded rendering
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- ✅ Improved player window positioning
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- ✅ Fixed clear video functionality
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2
TODO.md
2
TODO.md
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@ -53,6 +53,8 @@ This file tracks upcoming features, improvements, and known issues.
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- Manual video bitrate uses a unit selector (KB/MB/GB)
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- Reset restores full default convert settings
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- Reset forces resolution/frame rate back to Source
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- Reset handler scope fixed for convert tabs
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- Target size reduction presets restored (25/33/50/75%)
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## Priority Features for dev20+
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7
main.go
7
main.go
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@ -5283,6 +5283,7 @@ func buildConvertView(state *appState, src *videoSource) fyne.CanvasObject {
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bitrateContainer *fyne.Container
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targetSizeContainer *fyne.Container
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resetConvertDefaults func()
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tabs *container.AppTabs
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)
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var (
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updateEncodingControls func()
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@ -6207,6 +6208,7 @@ func buildConvertView(state *appState, src *videoSource) fyne.CanvasObject {
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srcSizeMB := float64(srcSize) / (1024 * 1024)
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// Calculate smart reductions
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size25 := int(srcSizeMB * 0.75) // 25% reduction
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size33 := int(srcSizeMB * 0.67) // 33% reduction
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size50 := int(srcSizeMB * 0.50) // 50% reduction
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size75 := int(srcSizeMB * 0.25) // 75% reduction
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@ -6222,6 +6224,9 @@ func buildConvertView(state *appState, src *videoSource) fyne.CanvasObject {
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if size33 > 15 {
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options = append(options, fmt.Sprintf("%dMB (33%% smaller)", size33))
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}
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if size25 > 20 {
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options = append(options, fmt.Sprintf("%dMB (25%% smaller)", size25))
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}
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// Add common sizes
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options = append(options, "25MB", "50MB", "100MB", "200MB", "500MB", "1GB")
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@ -6910,7 +6915,7 @@ func buildConvertView(state *appState, src *videoSource) fyne.CanvasObject {
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updateQualityVisibility()
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}
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tabs := container.NewAppTabs(
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tabs = container.NewAppTabs(
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container.NewTabItem("Simple", simpleScrollBox),
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container.NewTabItem("Advanced", advancedScrollBox),
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)
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