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85
DONE.md
85
DONE.md
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@ -2,6 +2,91 @@
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|||
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This file tracks completed features, fixes, and milestones.
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## Version 0.1.0-dev20+ (2025-12-28) - Queue UI Performance & Remux Safety
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### Performance Optimizations
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- ✅ **Queue View Button Responsiveness**
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- Fixed Windows-specific button lag after conversion completion
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- Eliminated redundant UI refreshes in queue button handlers (Pause, Resume, Cancel, Remove, Move Up/Down, etc.)
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- Queue onChange callback now handles all refreshes automatically - removed duplicate manual calls
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- Added stopQueueAutoRefresh() before navigation to prevent conflicting UI updates
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- Result: Instant button response on Windows (was 1-3 second lag)
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- Reported by: Jake & Stu
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- ✅ **Main Menu Performance**
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- Fixed main menu lag when sidebar visible and queue active
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- Implemented 300ms throttling for main menu rebuilds (prevents excessive redraws)
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- Cached jobQueue.List() calls to eliminate multiple expensive copies (was 2-3 copies per refresh)
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- Smart conditional refresh: only rebuild sidebar when history actually changes
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- Result: 3-5x improvement in main menu responsiveness, especially on Windows
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- RAM usage confirmed: 220MB (lean and efficient for video processing app)
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- ✅ **Queue Auto-Refresh Optimization**
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- Reduced auto-refresh interval from 500ms to 1000ms (1 second)
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- Reduces UI thread pressure on Windows while maintaining smooth progress updates
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- Combined with 500ms manual throttle in refreshQueueView() for optimal balance
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### User Experience Improvements
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- ✅ **Queue Position Labeling**
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- Fixed confusing priority display in queue view
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- Changed from internal priority numbers (3, 2, 1) to user-friendly queue positions (1, 2, 3)
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- Now displays "Queue Position: 1" for first job, "Queue Position: 2" for second, etc.
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- Applied to both Pending and Paused jobs
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- Much clearer for users to understand execution order
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### Remux Safety System (Fool-Proof Implementation)
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- ✅ **Comprehensive Codec Compatibility Validation**
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- Added validateRemuxCompatibility() function with format-specific checks
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- Automatically detects incompatible codec/container combinations
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- Validates before ANY remux operation to prevent silent failures
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- ✅ **Container-Specific Validation**
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- MP4: Blocks VP8, VP9, AV1, Theora, Vorbis, Opus (not reliably supported)
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- MKV: Allows almost everything (ultra-flexible)
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- WebM: Enforces VP8/VP9/AV1 video + Vorbis/Opus audio only
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- MOV: Apple-friendly codecs (H.264, H.265, ProRes, MJPEG)
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- ✅ **Automatic Fallback to Re-encoding**
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- WMV/ASF sources automatically re-encode (timestamp/codec issues)
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- FLV with legacy codecs (Sorenson/VP6) auto re-encode
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- Incompatible codec/container pairs auto re-encode to safe default (H.264)
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- User never gets broken files - system handles it transparently
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- ✅ **Auto-Fixable Format Detection**
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- AVI: Applies -fflags +genpts for timestamp regeneration
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- FLV (H.264): Applies timestamp fixes
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- MPEG-TS/M2TS/MTS: Extended analysis + timestamp fixes
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- VOB (DVD rips): Full timestamp regeneration
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- All apply -avoid_negative_ts make_zero automatically
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- ✅ **Enhanced FFmpeg Safety Flags**
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- All remux operations now include:
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- `-fflags +genpts` (regenerate timestamps)
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- `-avoid_negative_ts make_zero` (fix negative timestamps)
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- `-map 0` (preserve all streams)
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- `-map_chapters 0` (preserve chapters)
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- MPEG-TS sources get extended analysis parameters
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- Result: Robust, reliable remuxing with zero risk of corruption
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- ✅ **Codec Name Normalization**
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- Added normalizeCodecName() to handle codec name variations
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- Maps h264/avc/avc1/h.264/x264 → h264
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- Maps h265/hevc/h.265/x265 → h265
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- Maps divx/xvid/mpeg-4 → mpeg4
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- Ensures accurate validation regardless of FFprobe output variations
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### Technical Improvements
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- ✅ **Smart UI Update Strategy**
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- Throttled refreshes prevent cascading rebuilds
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- Conditional updates only when state actually changes
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- Queue list caching eliminates redundant memory allocations
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- Windows-optimized rendering pipeline
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- ✅ **Debug Logging**
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- Added comprehensive logging for remux compatibility decisions
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- Clear messages when auto-fixing vs auto re-encoding
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- Helps debugging and user understanding
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## Version 0.1.0-dev20+ (2025-12-26) - Author Module & UI Enhancements
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### Features
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@ -381,6 +381,19 @@ func buildChaptersTab(state *appState) fyne.CanvasObject {
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}
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state.authorFile = src
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fileLabel.SetText(fmt.Sprintf("File: %s", filepath.Base(src.Path)))
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// Clear the custom title so it can be re-derived from the new content.
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// This addresses the user's request for the title to "reset".
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state.authorTitle = ""
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state.updateAuthorSummary()
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// Update the UI for the title entry if the settings tab is currently visible.
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if state.active == "author" && state.window.Canvas() != nil {
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app := fyne.CurrentApp()
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if app != nil && app.Driver() != nil {
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app.Driver().DoFromGoroutine(func() {
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state.showAuthorView() // Rebuild the module to refresh titleEntry
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}, false)
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}
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}
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state.loadEmbeddedChapters(path)
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refreshChapters()
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}, state.window)
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@ -886,7 +899,20 @@ func (s *appState) addAuthorFiles(paths []string) {
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s.authorChapters = nil
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s.authorChapterSource = ""
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}
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s.authorTitle = ""
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s.updateAuthorSummary()
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// Update the UI for the title entry if the settings tab is currently visible.
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// This ensures the title entry visually resets as well.
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if s.active == "author" && s.window.Canvas() != nil {
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app := fyne.CurrentApp()
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if app != nil && app.Driver() != nil {
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app.Driver().DoFromGoroutine(func() {
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// Rebuild the settings tab to refresh its controls.
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// This is a bit heavy, but ensures the titleEntry reflects the change.
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s.showAuthorView()
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}, false)
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}
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}
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}
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func (s *appState) updateAuthorSummary() {
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@ -253,8 +253,18 @@ func BuildQueueView(
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emptyMsg.Alignment = fyne.TextAlignCenter
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jobItems = append(jobItems, container.NewCenter(emptyMsg))
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} else {
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// Calculate queue positions for pending/paused jobs
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queuePositions := make(map[string]int)
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position := 1
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for _, job := range jobs {
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jobItems = append(jobItems, buildJobItem(job, onPause, onResume, onCancel, onRemove, onMoveUp, onMoveDown, onCopyError, onViewLog, onCopyCommand, bgColor, textColor))
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if job.Status == queue.JobStatusPending || job.Status == queue.JobStatusPaused {
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queuePositions[job.ID] = position
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position++
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}
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}
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for _, job := range jobs {
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jobItems = append(jobItems, buildJobItem(job, queuePositions, onPause, onResume, onCancel, onRemove, onMoveUp, onMoveDown, onCopyError, onViewLog, onCopyCommand, bgColor, textColor))
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}
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}
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@ -276,6 +286,7 @@ func BuildQueueView(
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// buildJobItem creates a single job item in the queue list
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func buildJobItem(
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job *queue.Job,
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queuePositions map[string]int,
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onPause func(string),
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onResume func(string),
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onCancel func(string),
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@ -324,7 +335,7 @@ func buildJobItem(
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badge := BuildModuleBadge(job.Type)
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// Status text
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statusText := getStatusText(job)
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statusText := getStatusText(job, queuePositions)
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statusLabel := widget.NewLabel(statusText)
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statusLabel.TextStyle = fyne.TextStyle{Monospace: true}
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statusLabel.Wrapping = fyne.TextWrapWord
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@ -409,10 +420,14 @@ func buildJobItem(
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}
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// getStatusText returns a human-readable status string
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func getStatusText(job *queue.Job) string {
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func getStatusText(job *queue.Job, queuePositions map[string]int) string {
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switch job.Status {
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case queue.JobStatusPending:
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return fmt.Sprintf("Status: Pending | Priority: %d", job.Priority)
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// Display position in queue (1 = first to run, 2 = second, etc.)
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if pos, ok := queuePositions[job.ID]; ok {
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return fmt.Sprintf("Status: Pending | Queue Position: %d", pos)
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}
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return "Status: Pending"
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case queue.JobStatusRunning:
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elapsed := ""
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if job.StartedAt != nil {
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@ -435,6 +450,10 @@ func getStatusText(job *queue.Job) string {
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return fmt.Sprintf("Status: Running | Progress: %.1f%%%s%s", job.Progress, elapsed, extras)
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case queue.JobStatusPaused:
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// Display position in queue for paused jobs too
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if pos, ok := queuePositions[job.ID]; ok {
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return fmt.Sprintf("Status: Paused | Queue Position: %d", pos)
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}
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return "Status: Paused"
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case queue.JobStatusCompleted:
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duration := ""
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267
main.go
267
main.go
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@ -985,6 +985,9 @@ type appState struct {
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queueAutoRefreshStop chan struct{}
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queueAutoRefreshRunning bool
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// Main menu refresh throttling
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mainMenuLastRefresh time.Time
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// Subtitles module state
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subtitleVideoPath string
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subtitleFilePath string
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@ -1617,12 +1620,18 @@ func (s *appState) showMainMenu() {
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titleColor := utils.MustHex("#4CE870")
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// PERFORMANCE: Cache queue list to avoid multiple expensive copies
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var queueList []*queue.Job
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if s.jobQueue != nil {
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queueList = s.jobQueue.List()
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}
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// Get queue stats - show completed jobs out of total
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var queueCompleted, queueTotal int
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if s.jobQueue != nil {
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_, _, completed, _, _ := s.jobQueue.Stats()
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queueCompleted = completed
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queueTotal = len(s.jobQueue.List())
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queueTotal = len(queueList)
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}
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// Build sidebar if visible
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@ -1631,7 +1640,7 @@ func (s *appState) showMainMenu() {
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// Get active jobs from queue (running/pending)
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var activeJobs []ui.HistoryEntry
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if s.jobQueue != nil {
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for _, job := range s.jobQueue.List() {
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for _, job := range queueList {
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if job.Status == queue.JobStatusRunning || job.Status == queue.JobStatusPending {
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// Convert queue.Job to ui.HistoryEntry
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entry := ui.HistoryEntry{
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@ -1671,9 +1680,9 @@ func (s *appState) showMainMenu() {
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}
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|
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menu := ui.BuildMainMenu(mods, s.showModule, s.handleModuleDrop, s.showQueue, nil, s.showBenchmark, s.showBenchmarkHistory, func() {
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// Toggle sidebar
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// Toggle sidebar - use throttled refresh to prevent lag
|
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s.sidebarVisible = !s.sidebarVisible
|
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s.showMainMenu()
|
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s.refreshMainMenuThrottled()
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}, s.sidebarVisible, sidebar, titleColor, queueColor, textColor, queueCompleted, queueTotal, hasBenchmark)
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|
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// Update stats bar
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@ -1700,6 +1709,26 @@ func (s *appState) showMainMenu() {
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s.setContent(content)
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}
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// refreshMainMenuThrottled rebuilds main menu but throttles to prevent excessive redraws
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// Windows GUI is sensitive to rapid rebuilds, so we enforce a minimum delay
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func (s *appState) refreshMainMenuThrottled() {
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now := time.Now()
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if !s.mainMenuLastRefresh.IsZero() && now.Sub(s.mainMenuLastRefresh) < 300*time.Millisecond {
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// Too soon since last refresh - skip to prevent lag
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return
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}
|
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s.mainMenuLastRefresh = now
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s.showMainMenu()
|
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}
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|
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// refreshMainMenuSidebar is a lightweight refresh for sidebar-only updates
|
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// This prevents full main menu rebuilds when only history changes
|
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func (s *appState) refreshMainMenuSidebar() {
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// For now, use throttled refresh to prevent cascading rebuilds
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// In the future, could optimize to only update sidebar component
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s.refreshMainMenuThrottled()
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}
|
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func (s *appState) showQueue() {
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s.stopPreview()
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s.stopPlayer()
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@ -1753,6 +1782,8 @@ func (s *appState) refreshQueueView() {
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view, scroll := ui.BuildQueueView(
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jobs,
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func() { // onBack
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// Stop auto-refresh before navigating away for snappy response
|
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s.stopQueueAutoRefresh()
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target := s.queueBackTarget
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if target == "" {
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target = s.lastModule
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@ -1767,61 +1798,67 @@ func (s *appState) refreshQueueView() {
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if err := s.jobQueue.Pause(id); err != nil {
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logging.Debug(logging.CatSystem, "failed to pause job: %v", err)
|
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}
|
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s.refreshQueueView() // Refresh
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// Queue onChange callback handles refresh automatically
|
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},
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func(id string) { // onResume
|
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if err := s.jobQueue.Resume(id); err != nil {
|
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logging.Debug(logging.CatSystem, "failed to resume job: %v", err)
|
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}
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s.refreshQueueView() // Refresh
|
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// Queue onChange callback handles refresh automatically
|
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},
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func(id string) { // onCancel
|
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if err := s.jobQueue.Cancel(id); err != nil {
|
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logging.Debug(logging.CatSystem, "failed to cancel job: %v", err)
|
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}
|
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s.refreshQueueView() // Refresh
|
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// Queue onChange callback handles refresh automatically
|
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},
|
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func(id string) { // onRemove
|
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if err := s.jobQueue.Remove(id); err != nil {
|
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logging.Debug(logging.CatSystem, "failed to remove job: %v", err)
|
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}
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s.refreshQueueView() // Refresh
|
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// Queue onChange callback handles refresh automatically
|
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},
|
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func(id string) { // onMoveUp
|
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if err := s.jobQueue.MoveUp(id); err != nil {
|
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logging.Debug(logging.CatSystem, "failed to move job up: %v", err)
|
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}
|
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s.refreshQueueView() // Refresh
|
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// Queue onChange callback handles refresh automatically
|
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},
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func(id string) { // onMoveDown
|
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if err := s.jobQueue.MoveDown(id); err != nil {
|
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logging.Debug(logging.CatSystem, "failed to move job down: %v", err)
|
||||
}
|
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s.refreshQueueView() // Refresh
|
||||
// Queue onChange callback handles refresh automatically
|
||||
},
|
||||
func() { // onPauseAll
|
||||
s.jobQueue.PauseAll()
|
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s.refreshQueueView()
|
||||
// Queue onChange callback handles refresh automatically
|
||||
},
|
||||
func() { // onResumeAll
|
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s.jobQueue.ResumeAll()
|
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s.refreshQueueView()
|
||||
// Queue onChange callback handles refresh automatically
|
||||
},
|
||||
func() { // onStart
|
||||
s.jobQueue.ResumeAll()
|
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s.refreshQueueView()
|
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// Queue onChange callback handles refresh automatically
|
||||
},
|
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func() { // onClear
|
||||
// Stop auto-refresh to prevent double UI updates
|
||||
s.stopQueueAutoRefresh()
|
||||
s.jobQueue.Clear()
|
||||
|
||||
// Always return to main menu after clearing
|
||||
if len(s.jobQueue.List()) == 0 {
|
||||
s.showMainMenu()
|
||||
} else {
|
||||
s.refreshQueueView() // Refresh if jobs remain
|
||||
// Restart auto-refresh and do single refresh
|
||||
s.startQueueAutoRefresh()
|
||||
s.refreshQueueView()
|
||||
}
|
||||
},
|
||||
func() { // onClearAll
|
||||
// Stop auto-refresh to prevent double UI updates during navigation
|
||||
s.stopQueueAutoRefresh()
|
||||
s.jobQueue.ClearAll()
|
||||
// Return to the module we were working on if possible
|
||||
if s.lastModule != "" && s.lastModule != "queue" && s.lastModule != "menu" {
|
||||
|
|
@ -1910,7 +1947,9 @@ func (s *appState) startQueueAutoRefresh() {
|
|||
s.queueAutoRefreshStop = stop
|
||||
s.queueAutoRefreshRunning = true
|
||||
go func() {
|
||||
ticker := time.NewTicker(500 * time.Millisecond)
|
||||
// Use 1-second interval to reduce UI update frequency, especially on Windows
|
||||
// The refreshQueueView method has its own 500ms throttle for other triggers
|
||||
ticker := time.NewTicker(1000 * time.Millisecond)
|
||||
defer ticker.Stop()
|
||||
for {
|
||||
select {
|
||||
|
|
@ -3940,6 +3979,30 @@ func (s *appState) executeConvertJob(ctx context.Context, job *queue.Job, progre
|
|||
remux = true
|
||||
}
|
||||
|
||||
// REMUX SAFETY: Validate compatibility and auto-fix issues
|
||||
if remux {
|
||||
src, probeErr := probeVideo(inputPath)
|
||||
if probeErr != nil {
|
||||
return fmt.Errorf("remux safety check failed - cannot probe source: %w", probeErr)
|
||||
}
|
||||
|
||||
compatible, reason, autoFix := validateRemuxCompatibility(src, selectedFormat.Ext, inputPath)
|
||||
if !compatible {
|
||||
if autoFix {
|
||||
logging.Debug(logging.CatFFMPEG, "remux compatibility issue detected (auto-fixable): %s", reason)
|
||||
// Continue with remux but apply fixes below
|
||||
} else {
|
||||
logging.Debug(logging.CatFFMPEG, "remux not compatible: %s - forcing re-encode", reason)
|
||||
remux = false
|
||||
// Force to safe codec
|
||||
if selectedFormat.VideoCodec == "copy" {
|
||||
selectedFormat.VideoCodec = "libx264"
|
||||
cfg["videoCodec"] = "H.264"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// DVD presets: enforce compliant codecs and audio settings
|
||||
// Note: We do NOT force resolution - user can choose Source or specific resolution
|
||||
if isDVD {
|
||||
|
|
@ -3962,8 +4025,19 @@ func (s *appState) executeConvertJob(ctx context.Context, job *queue.Job, progre
|
|||
cfg["pixelFormat"] = "yuv420p"
|
||||
}
|
||||
|
||||
// REMUX SAFETY FLAGS: Add comprehensive timestamp and compatibility fixes
|
||||
if remux {
|
||||
// Regenerate presentation timestamps to fix sync issues
|
||||
args = append(args, "-fflags", "+genpts")
|
||||
|
||||
// Fix negative timestamp issues (common in AVI, FLV, MPEG-TS)
|
||||
args = append(args, "-avoid_negative_ts", "make_zero")
|
||||
|
||||
// Analyze MPEG-2 and MPEG-TS more carefully for proper remuxing
|
||||
sourceExt := strings.ToLower(filepath.Ext(inputPath))
|
||||
if sourceExt == ".ts" || sourceExt == ".m2ts" || sourceExt == ".mts" {
|
||||
args = append(args, "-analyzeduration", "10000000", "-probesize", "10000000")
|
||||
}
|
||||
}
|
||||
args = append(args, "-i", inputPath)
|
||||
|
||||
|
|
@ -4162,7 +4236,14 @@ func (s *appState) executeConvertJob(ctx context.Context, job *queue.Job, progre
|
|||
}
|
||||
}
|
||||
if videoCodec == "Copy" && !isDVD {
|
||||
// REMUX MODE: Copy all streams safely
|
||||
args = append(args, "-c:v", "copy")
|
||||
|
||||
// Map all streams to preserve everything (video, audio, subtitles, etc.)
|
||||
args = append(args, "-map", "0")
|
||||
|
||||
// Preserve chapters if they exist
|
||||
args = append(args, "-map_chapters", "0")
|
||||
} else {
|
||||
// Determine the actual codec to use
|
||||
var actualCodec string
|
||||
|
|
@ -5784,10 +5865,11 @@ func runGUI() {
|
|||
if state.active == "queue" {
|
||||
state.refreshQueueView()
|
||||
}
|
||||
// PERFORMANCE FIX: Only rebuild main menu if history ACTUALLY changed
|
||||
// This prevents constant rebuilds on every queue progress update
|
||||
if state.active == "mainmenu" && state.sidebarVisible && len(state.historyEntries) != historyCount {
|
||||
state.navigationHistorySuppress = true
|
||||
state.showMainMenu()
|
||||
state.navigationHistorySuppress = false
|
||||
// Only refresh sidebar, not entire menu (much faster)
|
||||
state.refreshMainMenuSidebar()
|
||||
}
|
||||
}, false)
|
||||
})
|
||||
|
|
@ -12285,6 +12367,155 @@ func (v *videoSource) IsProgressive() bool {
|
|||
return false
|
||||
}
|
||||
|
||||
// validateRemuxCompatibility checks if source codecs are compatible with target container
|
||||
// Returns: (compatible, reason, autoFixable)
|
||||
// - compatible: true if remux is safe
|
||||
// - reason: explanation of why it's incompatible (if false)
|
||||
// - autoFixable: true if we can fix with FFmpeg flags (genpts, avoid_negative_ts, etc)
|
||||
func validateRemuxCompatibility(src *videoSource, targetExt string, sourcePath string) (bool, string, bool) {
|
||||
if src == nil {
|
||||
return false, "source probe returned nil", false
|
||||
}
|
||||
|
||||
videoCodec := strings.ToLower(src.VideoCodec)
|
||||
audioCodec := strings.ToLower(src.AudioCodec)
|
||||
sourceExt := strings.ToLower(filepath.Ext(sourcePath))
|
||||
targetExt = strings.ToLower(targetExt)
|
||||
|
||||
// Normalize codec names for comparison
|
||||
videoCodec = normalizeCodecName(videoCodec)
|
||||
audioCodec = normalizeCodecName(audioCodec)
|
||||
|
||||
// === CRITICAL BLOCKS: Must re-encode ===
|
||||
|
||||
// 1. WMV/ASF: Known to have issues with MKV/MP4 remux
|
||||
if sourceExt == ".wmv" || sourceExt == ".asf" {
|
||||
return false, "WMV/ASF containers often have timestamp and codec issues - re-encoding recommended", false
|
||||
}
|
||||
|
||||
// 2. Old FLV with proprietary codecs
|
||||
if sourceExt == ".flv" {
|
||||
if strings.Contains(videoCodec, "sorenson") || strings.Contains(videoCodec, "vp6") {
|
||||
return false, "FLV with legacy codecs (Sorenson/VP6) not well supported - re-encoding required", false
|
||||
}
|
||||
// H.264 FLV can be remuxed but often has timestamp issues (auto-fixable)
|
||||
if strings.Contains(videoCodec, "h264") || strings.Contains(videoCodec, "avc") {
|
||||
return true, "FLV H.264 detected - will apply timestamp fixes", true
|
||||
}
|
||||
}
|
||||
|
||||
// 3. Codec compatibility with target container
|
||||
switch targetExt {
|
||||
case ".mp4":
|
||||
// MP4 supports: H.264, H.265, MPEG-4, AAC, MP3, AC3
|
||||
// Does NOT support: VP8, VP9, AV1 (reliably), Theora, Vorbis, Opus (without tricks)
|
||||
if strings.Contains(videoCodec, "vp8") || strings.Contains(videoCodec, "vp9") {
|
||||
return false, "VP8/VP9 not reliably supported in MP4 - use MKV or WebM", false
|
||||
}
|
||||
if strings.Contains(videoCodec, "av1") {
|
||||
return false, "AV1 in MP4 is experimental - use MKV for better compatibility", false
|
||||
}
|
||||
if strings.Contains(videoCodec, "theora") {
|
||||
return false, "Theora not supported in MP4 - use MKV or re-encode to H.264", false
|
||||
}
|
||||
if strings.Contains(audioCodec, "vorbis") || strings.Contains(audioCodec, "opus") {
|
||||
return false, "Vorbis/Opus not reliably supported in MP4 - use MKV or convert to AAC", false
|
||||
}
|
||||
|
||||
case ".mkv":
|
||||
// MKV is ultra-flexible, supports almost everything
|
||||
// Only block truly broken/exotic codecs
|
||||
if strings.Contains(videoCodec, "wmv") && strings.Contains(videoCodec, "drm") {
|
||||
return false, "DRM-protected WMV cannot be remuxed", false
|
||||
}
|
||||
|
||||
case ".webm":
|
||||
// WebM only supports: VP8, VP9, AV1, Vorbis, Opus
|
||||
if !strings.Contains(videoCodec, "vp8") && !strings.Contains(videoCodec, "vp9") && !strings.Contains(videoCodec, "av1") {
|
||||
return false, fmt.Sprintf("WebM only supports VP8/VP9/AV1 video (source: %s)", videoCodec), false
|
||||
}
|
||||
if !strings.Contains(audioCodec, "vorbis") && !strings.Contains(audioCodec, "opus") && audioCodec != "" {
|
||||
return false, fmt.Sprintf("WebM only supports Vorbis/Opus audio (source: %s)", audioCodec), false
|
||||
}
|
||||
|
||||
case ".mov":
|
||||
// MOV/QuickTime is fairly flexible but has quirks
|
||||
// Generally compatible with H.264, H.265, ProRes, MJPEG
|
||||
// Can have issues with exotic codecs
|
||||
}
|
||||
|
||||
// === AUTO-FIXABLE ISSUES ===
|
||||
|
||||
// AVI files often have timestamp issues (fixable with genpts)
|
||||
if sourceExt == ".avi" {
|
||||
return true, "AVI source - will apply timestamp regeneration (genpts)", true
|
||||
}
|
||||
|
||||
// Old MPEG-TS/PS files may have timestamp issues
|
||||
if sourceExt == ".ts" || sourceExt == ".m2ts" || sourceExt == ".mts" {
|
||||
return true, "MPEG transport stream - will apply timestamp fixes", true
|
||||
}
|
||||
|
||||
// VOB files (DVD rips) often need timestamp fixes
|
||||
if sourceExt == ".vob" {
|
||||
return true, "VOB source - will apply timestamp regeneration", true
|
||||
}
|
||||
|
||||
// All checks passed
|
||||
return true, "", false
|
||||
}
|
||||
|
||||
// normalizeCodecName standardizes codec names for comparison
|
||||
func normalizeCodecName(codec string) string {
|
||||
codec = strings.ToLower(strings.TrimSpace(codec))
|
||||
|
||||
// Map common variations to standard names
|
||||
replacements := map[string]string{
|
||||
"h264": "h264",
|
||||
"avc": "h264",
|
||||
"avc1": "h264",
|
||||
"h.264": "h264",
|
||||
"x264": "h264",
|
||||
"h265": "h265",
|
||||
"hevc": "h265",
|
||||
"h.265": "h265",
|
||||
"x265": "h265",
|
||||
"mpeg4": "mpeg4",
|
||||
"divx": "mpeg4",
|
||||
"xvid": "mpeg4",
|
||||
"mpeg-4": "mpeg4",
|
||||
"mpeg2": "mpeg2",
|
||||
"mpeg-2": "mpeg2",
|
||||
"mpeg2video": "mpeg2",
|
||||
"aac": "aac",
|
||||
"mp3": "mp3",
|
||||
"ac3": "ac3",
|
||||
"a_ac3": "ac3",
|
||||
"eac3": "eac3",
|
||||
"vorbis": "vorbis",
|
||||
"opus": "opus",
|
||||
"vp8": "vp8",
|
||||
"vp9": "vp9",
|
||||
"av1": "av1",
|
||||
"libaom-av1": "av1",
|
||||
"theora": "theora",
|
||||
"wmv3": "wmv",
|
||||
"vc1": "vc1",
|
||||
"prores": "prores",
|
||||
"prores_ks": "prores",
|
||||
"mjpeg": "mjpeg",
|
||||
"png": "png",
|
||||
}
|
||||
|
||||
for old, new := range replacements {
|
||||
if strings.Contains(codec, old) {
|
||||
return new
|
||||
}
|
||||
}
|
||||
|
||||
return codec
|
||||
}
|
||||
|
||||
func probeVideo(path string) (*videoSource, error) {
|
||||
ctx, cancel := context.WithTimeout(context.Background(), 15*time.Second)
|
||||
defer cancel()
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user