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4 changed files with 22 additions and 383 deletions

85
DONE.md
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@ -2,91 +2,6 @@
This file tracks completed features, fixes, and milestones.
## Version 0.1.0-dev20+ (2025-12-28) - Queue UI Performance & Remux Safety
### Performance Optimizations
- ✅ **Queue View Button Responsiveness**
- Fixed Windows-specific button lag after conversion completion
- Eliminated redundant UI refreshes in queue button handlers (Pause, Resume, Cancel, Remove, Move Up/Down, etc.)
- Queue onChange callback now handles all refreshes automatically - removed duplicate manual calls
- Added stopQueueAutoRefresh() before navigation to prevent conflicting UI updates
- Result: Instant button response on Windows (was 1-3 second lag)
- Reported by: Jake & Stu
- ✅ **Main Menu Performance**
- Fixed main menu lag when sidebar visible and queue active
- Implemented 300ms throttling for main menu rebuilds (prevents excessive redraws)
- Cached jobQueue.List() calls to eliminate multiple expensive copies (was 2-3 copies per refresh)
- Smart conditional refresh: only rebuild sidebar when history actually changes
- Result: 3-5x improvement in main menu responsiveness, especially on Windows
- RAM usage confirmed: 220MB (lean and efficient for video processing app)
- ✅ **Queue Auto-Refresh Optimization**
- Reduced auto-refresh interval from 500ms to 1000ms (1 second)
- Reduces UI thread pressure on Windows while maintaining smooth progress updates
- Combined with 500ms manual throttle in refreshQueueView() for optimal balance
### User Experience Improvements
- ✅ **Queue Position Labeling**
- Fixed confusing priority display in queue view
- Changed from internal priority numbers (3, 2, 1) to user-friendly queue positions (1, 2, 3)
- Now displays "Queue Position: 1" for first job, "Queue Position: 2" for second, etc.
- Applied to both Pending and Paused jobs
- Much clearer for users to understand execution order
### Remux Safety System (Fool-Proof Implementation)
- ✅ **Comprehensive Codec Compatibility Validation**
- Added validateRemuxCompatibility() function with format-specific checks
- Automatically detects incompatible codec/container combinations
- Validates before ANY remux operation to prevent silent failures
- ✅ **Container-Specific Validation**
- MP4: Blocks VP8, VP9, AV1, Theora, Vorbis, Opus (not reliably supported)
- MKV: Allows almost everything (ultra-flexible)
- WebM: Enforces VP8/VP9/AV1 video + Vorbis/Opus audio only
- MOV: Apple-friendly codecs (H.264, H.265, ProRes, MJPEG)
- ✅ **Automatic Fallback to Re-encoding**
- WMV/ASF sources automatically re-encode (timestamp/codec issues)
- FLV with legacy codecs (Sorenson/VP6) auto re-encode
- Incompatible codec/container pairs auto re-encode to safe default (H.264)
- User never gets broken files - system handles it transparently
- ✅ **Auto-Fixable Format Detection**
- AVI: Applies -fflags +genpts for timestamp regeneration
- FLV (H.264): Applies timestamp fixes
- MPEG-TS/M2TS/MTS: Extended analysis + timestamp fixes
- VOB (DVD rips): Full timestamp regeneration
- All apply -avoid_negative_ts make_zero automatically
- ✅ **Enhanced FFmpeg Safety Flags**
- All remux operations now include:
- `-fflags +genpts` (regenerate timestamps)
- `-avoid_negative_ts make_zero` (fix negative timestamps)
- `-map 0` (preserve all streams)
- `-map_chapters 0` (preserve chapters)
- MPEG-TS sources get extended analysis parameters
- Result: Robust, reliable remuxing with zero risk of corruption
- ✅ **Codec Name Normalization**
- Added normalizeCodecName() to handle codec name variations
- Maps h264/avc/avc1/h.264/x264 → h264
- Maps h265/hevc/h.265/x265 → h265
- Maps divx/xvid/mpeg-4 → mpeg4
- Ensures accurate validation regardless of FFprobe output variations
### Technical Improvements
- ✅ **Smart UI Update Strategy**
- Throttled refreshes prevent cascading rebuilds
- Conditional updates only when state actually changes
- Queue list caching eliminates redundant memory allocations
- Windows-optimized rendering pipeline
- ✅ **Debug Logging**
- Added comprehensive logging for remux compatibility decisions
- Clear messages when auto-fixing vs auto re-encoding
- Helps debugging and user understanding
## Version 0.1.0-dev20+ (2025-12-26) - Author Module & UI Enhancements
### Features

View File

@ -381,19 +381,6 @@ func buildChaptersTab(state *appState) fyne.CanvasObject {
}
state.authorFile = src
fileLabel.SetText(fmt.Sprintf("File: %s", filepath.Base(src.Path)))
// Clear the custom title so it can be re-derived from the new content.
// This addresses the user's request for the title to "reset".
state.authorTitle = ""
state.updateAuthorSummary()
// Update the UI for the title entry if the settings tab is currently visible.
if state.active == "author" && state.window.Canvas() != nil {
app := fyne.CurrentApp()
if app != nil && app.Driver() != nil {
app.Driver().DoFromGoroutine(func() {
state.showAuthorView() // Rebuild the module to refresh titleEntry
}, false)
}
}
state.loadEmbeddedChapters(path)
refreshChapters()
}, state.window)
@ -899,20 +886,7 @@ func (s *appState) addAuthorFiles(paths []string) {
s.authorChapters = nil
s.authorChapterSource = ""
}
s.authorTitle = ""
s.updateAuthorSummary()
// Update the UI for the title entry if the settings tab is currently visible.
// This ensures the title entry visually resets as well.
if s.active == "author" && s.window.Canvas() != nil {
app := fyne.CurrentApp()
if app != nil && app.Driver() != nil {
app.Driver().DoFromGoroutine(func() {
// Rebuild the settings tab to refresh its controls.
// This is a bit heavy, but ensures the titleEntry reflects the change.
s.showAuthorView()
}, false)
}
}
}
func (s *appState) updateAuthorSummary() {

View File

@ -253,18 +253,8 @@ func BuildQueueView(
emptyMsg.Alignment = fyne.TextAlignCenter
jobItems = append(jobItems, container.NewCenter(emptyMsg))
} else {
// Calculate queue positions for pending/paused jobs
queuePositions := make(map[string]int)
position := 1
for _, job := range jobs {
if job.Status == queue.JobStatusPending || job.Status == queue.JobStatusPaused {
queuePositions[job.ID] = position
position++
}
}
for _, job := range jobs {
jobItems = append(jobItems, buildJobItem(job, queuePositions, onPause, onResume, onCancel, onRemove, onMoveUp, onMoveDown, onCopyError, onViewLog, onCopyCommand, bgColor, textColor))
jobItems = append(jobItems, buildJobItem(job, onPause, onResume, onCancel, onRemove, onMoveUp, onMoveDown, onCopyError, onViewLog, onCopyCommand, bgColor, textColor))
}
}
@ -286,7 +276,6 @@ func BuildQueueView(
// buildJobItem creates a single job item in the queue list
func buildJobItem(
job *queue.Job,
queuePositions map[string]int,
onPause func(string),
onResume func(string),
onCancel func(string),
@ -335,7 +324,7 @@ func buildJobItem(
badge := BuildModuleBadge(job.Type)
// Status text
statusText := getStatusText(job, queuePositions)
statusText := getStatusText(job)
statusLabel := widget.NewLabel(statusText)
statusLabel.TextStyle = fyne.TextStyle{Monospace: true}
statusLabel.Wrapping = fyne.TextWrapWord
@ -420,14 +409,10 @@ func buildJobItem(
}
// getStatusText returns a human-readable status string
func getStatusText(job *queue.Job, queuePositions map[string]int) string {
func getStatusText(job *queue.Job) string {
switch job.Status {
case queue.JobStatusPending:
// Display position in queue (1 = first to run, 2 = second, etc.)
if pos, ok := queuePositions[job.ID]; ok {
return fmt.Sprintf("Status: Pending | Queue Position: %d", pos)
}
return "Status: Pending"
return fmt.Sprintf("Status: Pending | Priority: %d", job.Priority)
case queue.JobStatusRunning:
elapsed := ""
if job.StartedAt != nil {
@ -450,10 +435,6 @@ func getStatusText(job *queue.Job, queuePositions map[string]int) string {
return fmt.Sprintf("Status: Running | Progress: %.1f%%%s%s", job.Progress, elapsed, extras)
case queue.JobStatusPaused:
// Display position in queue for paused jobs too
if pos, ok := queuePositions[job.ID]; ok {
return fmt.Sprintf("Status: Paused | Queue Position: %d", pos)
}
return "Status: Paused"
case queue.JobStatusCompleted:
duration := ""

267
main.go
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@ -985,9 +985,6 @@ type appState struct {
queueAutoRefreshStop chan struct{}
queueAutoRefreshRunning bool
// Main menu refresh throttling
mainMenuLastRefresh time.Time
// Subtitles module state
subtitleVideoPath string
subtitleFilePath string
@ -1620,18 +1617,12 @@ func (s *appState) showMainMenu() {
titleColor := utils.MustHex("#4CE870")
// PERFORMANCE: Cache queue list to avoid multiple expensive copies
var queueList []*queue.Job
if s.jobQueue != nil {
queueList = s.jobQueue.List()
}
// Get queue stats - show completed jobs out of total
var queueCompleted, queueTotal int
if s.jobQueue != nil {
_, _, completed, _, _ := s.jobQueue.Stats()
queueCompleted = completed
queueTotal = len(queueList)
queueTotal = len(s.jobQueue.List())
}
// Build sidebar if visible
@ -1640,7 +1631,7 @@ func (s *appState) showMainMenu() {
// Get active jobs from queue (running/pending)
var activeJobs []ui.HistoryEntry
if s.jobQueue != nil {
for _, job := range queueList {
for _, job := range s.jobQueue.List() {
if job.Status == queue.JobStatusRunning || job.Status == queue.JobStatusPending {
// Convert queue.Job to ui.HistoryEntry
entry := ui.HistoryEntry{
@ -1680,9 +1671,9 @@ func (s *appState) showMainMenu() {
}
menu := ui.BuildMainMenu(mods, s.showModule, s.handleModuleDrop, s.showQueue, nil, s.showBenchmark, s.showBenchmarkHistory, func() {
// Toggle sidebar - use throttled refresh to prevent lag
// Toggle sidebar
s.sidebarVisible = !s.sidebarVisible
s.refreshMainMenuThrottled()
s.showMainMenu()
}, s.sidebarVisible, sidebar, titleColor, queueColor, textColor, queueCompleted, queueTotal, hasBenchmark)
// Update stats bar
@ -1709,26 +1700,6 @@ func (s *appState) showMainMenu() {
s.setContent(content)
}
// refreshMainMenuThrottled rebuilds main menu but throttles to prevent excessive redraws
// Windows GUI is sensitive to rapid rebuilds, so we enforce a minimum delay
func (s *appState) refreshMainMenuThrottled() {
now := time.Now()
if !s.mainMenuLastRefresh.IsZero() && now.Sub(s.mainMenuLastRefresh) < 300*time.Millisecond {
// Too soon since last refresh - skip to prevent lag
return
}
s.mainMenuLastRefresh = now
s.showMainMenu()
}
// refreshMainMenuSidebar is a lightweight refresh for sidebar-only updates
// This prevents full main menu rebuilds when only history changes
func (s *appState) refreshMainMenuSidebar() {
// For now, use throttled refresh to prevent cascading rebuilds
// In the future, could optimize to only update sidebar component
s.refreshMainMenuThrottled()
}
func (s *appState) showQueue() {
s.stopPreview()
s.stopPlayer()
@ -1782,8 +1753,6 @@ func (s *appState) refreshQueueView() {
view, scroll := ui.BuildQueueView(
jobs,
func() { // onBack
// Stop auto-refresh before navigating away for snappy response
s.stopQueueAutoRefresh()
target := s.queueBackTarget
if target == "" {
target = s.lastModule
@ -1798,67 +1767,61 @@ func (s *appState) refreshQueueView() {
if err := s.jobQueue.Pause(id); err != nil {
logging.Debug(logging.CatSystem, "failed to pause job: %v", err)
}
// Queue onChange callback handles refresh automatically
s.refreshQueueView() // Refresh
},
func(id string) { // onResume
if err := s.jobQueue.Resume(id); err != nil {
logging.Debug(logging.CatSystem, "failed to resume job: %v", err)
}
// Queue onChange callback handles refresh automatically
s.refreshQueueView() // Refresh
},
func(id string) { // onCancel
if err := s.jobQueue.Cancel(id); err != nil {
logging.Debug(logging.CatSystem, "failed to cancel job: %v", err)
}
// Queue onChange callback handles refresh automatically
s.refreshQueueView() // Refresh
},
func(id string) { // onRemove
if err := s.jobQueue.Remove(id); err != nil {
logging.Debug(logging.CatSystem, "failed to remove job: %v", err)
}
// Queue onChange callback handles refresh automatically
s.refreshQueueView() // Refresh
},
func(id string) { // onMoveUp
if err := s.jobQueue.MoveUp(id); err != nil {
logging.Debug(logging.CatSystem, "failed to move job up: %v", err)
}
// Queue onChange callback handles refresh automatically
s.refreshQueueView() // Refresh
},
func(id string) { // onMoveDown
if err := s.jobQueue.MoveDown(id); err != nil {
logging.Debug(logging.CatSystem, "failed to move job down: %v", err)
}
// Queue onChange callback handles refresh automatically
s.refreshQueueView() // Refresh
},
func() { // onPauseAll
s.jobQueue.PauseAll()
// Queue onChange callback handles refresh automatically
s.refreshQueueView()
},
func() { // onResumeAll
s.jobQueue.ResumeAll()
// Queue onChange callback handles refresh automatically
s.refreshQueueView()
},
func() { // onStart
s.jobQueue.ResumeAll()
// Queue onChange callback handles refresh automatically
s.refreshQueueView()
},
func() { // onClear
// Stop auto-refresh to prevent double UI updates
s.stopQueueAutoRefresh()
s.jobQueue.Clear()
// Always return to main menu after clearing
if len(s.jobQueue.List()) == 0 {
s.showMainMenu()
} else {
// Restart auto-refresh and do single refresh
s.startQueueAutoRefresh()
s.refreshQueueView()
s.refreshQueueView() // Refresh if jobs remain
}
},
func() { // onClearAll
// Stop auto-refresh to prevent double UI updates during navigation
s.stopQueueAutoRefresh()
s.jobQueue.ClearAll()
// Return to the module we were working on if possible
if s.lastModule != "" && s.lastModule != "queue" && s.lastModule != "menu" {
@ -1947,9 +1910,7 @@ func (s *appState) startQueueAutoRefresh() {
s.queueAutoRefreshStop = stop
s.queueAutoRefreshRunning = true
go func() {
// Use 1-second interval to reduce UI update frequency, especially on Windows
// The refreshQueueView method has its own 500ms throttle for other triggers
ticker := time.NewTicker(1000 * time.Millisecond)
ticker := time.NewTicker(500 * time.Millisecond)
defer ticker.Stop()
for {
select {
@ -3979,30 +3940,6 @@ func (s *appState) executeConvertJob(ctx context.Context, job *queue.Job, progre
remux = true
}
// REMUX SAFETY: Validate compatibility and auto-fix issues
if remux {
src, probeErr := probeVideo(inputPath)
if probeErr != nil {
return fmt.Errorf("remux safety check failed - cannot probe source: %w", probeErr)
}
compatible, reason, autoFix := validateRemuxCompatibility(src, selectedFormat.Ext, inputPath)
if !compatible {
if autoFix {
logging.Debug(logging.CatFFMPEG, "remux compatibility issue detected (auto-fixable): %s", reason)
// Continue with remux but apply fixes below
} else {
logging.Debug(logging.CatFFMPEG, "remux not compatible: %s - forcing re-encode", reason)
remux = false
// Force to safe codec
if selectedFormat.VideoCodec == "copy" {
selectedFormat.VideoCodec = "libx264"
cfg["videoCodec"] = "H.264"
}
}
}
}
// DVD presets: enforce compliant codecs and audio settings
// Note: We do NOT force resolution - user can choose Source or specific resolution
if isDVD {
@ -4025,19 +3962,8 @@ func (s *appState) executeConvertJob(ctx context.Context, job *queue.Job, progre
cfg["pixelFormat"] = "yuv420p"
}
// REMUX SAFETY FLAGS: Add comprehensive timestamp and compatibility fixes
if remux {
// Regenerate presentation timestamps to fix sync issues
args = append(args, "-fflags", "+genpts")
// Fix negative timestamp issues (common in AVI, FLV, MPEG-TS)
args = append(args, "-avoid_negative_ts", "make_zero")
// Analyze MPEG-2 and MPEG-TS more carefully for proper remuxing
sourceExt := strings.ToLower(filepath.Ext(inputPath))
if sourceExt == ".ts" || sourceExt == ".m2ts" || sourceExt == ".mts" {
args = append(args, "-analyzeduration", "10000000", "-probesize", "10000000")
}
}
args = append(args, "-i", inputPath)
@ -4236,14 +4162,7 @@ func (s *appState) executeConvertJob(ctx context.Context, job *queue.Job, progre
}
}
if videoCodec == "Copy" && !isDVD {
// REMUX MODE: Copy all streams safely
args = append(args, "-c:v", "copy")
// Map all streams to preserve everything (video, audio, subtitles, etc.)
args = append(args, "-map", "0")
// Preserve chapters if they exist
args = append(args, "-map_chapters", "0")
} else {
// Determine the actual codec to use
var actualCodec string
@ -5865,11 +5784,10 @@ func runGUI() {
if state.active == "queue" {
state.refreshQueueView()
}
// PERFORMANCE FIX: Only rebuild main menu if history ACTUALLY changed
// This prevents constant rebuilds on every queue progress update
if state.active == "mainmenu" && state.sidebarVisible && len(state.historyEntries) != historyCount {
// Only refresh sidebar, not entire menu (much faster)
state.refreshMainMenuSidebar()
state.navigationHistorySuppress = true
state.showMainMenu()
state.navigationHistorySuppress = false
}
}, false)
})
@ -12367,155 +12285,6 @@ func (v *videoSource) IsProgressive() bool {
return false
}
// validateRemuxCompatibility checks if source codecs are compatible with target container
// Returns: (compatible, reason, autoFixable)
// - compatible: true if remux is safe
// - reason: explanation of why it's incompatible (if false)
// - autoFixable: true if we can fix with FFmpeg flags (genpts, avoid_negative_ts, etc)
func validateRemuxCompatibility(src *videoSource, targetExt string, sourcePath string) (bool, string, bool) {
if src == nil {
return false, "source probe returned nil", false
}
videoCodec := strings.ToLower(src.VideoCodec)
audioCodec := strings.ToLower(src.AudioCodec)
sourceExt := strings.ToLower(filepath.Ext(sourcePath))
targetExt = strings.ToLower(targetExt)
// Normalize codec names for comparison
videoCodec = normalizeCodecName(videoCodec)
audioCodec = normalizeCodecName(audioCodec)
// === CRITICAL BLOCKS: Must re-encode ===
// 1. WMV/ASF: Known to have issues with MKV/MP4 remux
if sourceExt == ".wmv" || sourceExt == ".asf" {
return false, "WMV/ASF containers often have timestamp and codec issues - re-encoding recommended", false
}
// 2. Old FLV with proprietary codecs
if sourceExt == ".flv" {
if strings.Contains(videoCodec, "sorenson") || strings.Contains(videoCodec, "vp6") {
return false, "FLV with legacy codecs (Sorenson/VP6) not well supported - re-encoding required", false
}
// H.264 FLV can be remuxed but often has timestamp issues (auto-fixable)
if strings.Contains(videoCodec, "h264") || strings.Contains(videoCodec, "avc") {
return true, "FLV H.264 detected - will apply timestamp fixes", true
}
}
// 3. Codec compatibility with target container
switch targetExt {
case ".mp4":
// MP4 supports: H.264, H.265, MPEG-4, AAC, MP3, AC3
// Does NOT support: VP8, VP9, AV1 (reliably), Theora, Vorbis, Opus (without tricks)
if strings.Contains(videoCodec, "vp8") || strings.Contains(videoCodec, "vp9") {
return false, "VP8/VP9 not reliably supported in MP4 - use MKV or WebM", false
}
if strings.Contains(videoCodec, "av1") {
return false, "AV1 in MP4 is experimental - use MKV for better compatibility", false
}
if strings.Contains(videoCodec, "theora") {
return false, "Theora not supported in MP4 - use MKV or re-encode to H.264", false
}
if strings.Contains(audioCodec, "vorbis") || strings.Contains(audioCodec, "opus") {
return false, "Vorbis/Opus not reliably supported in MP4 - use MKV or convert to AAC", false
}
case ".mkv":
// MKV is ultra-flexible, supports almost everything
// Only block truly broken/exotic codecs
if strings.Contains(videoCodec, "wmv") && strings.Contains(videoCodec, "drm") {
return false, "DRM-protected WMV cannot be remuxed", false
}
case ".webm":
// WebM only supports: VP8, VP9, AV1, Vorbis, Opus
if !strings.Contains(videoCodec, "vp8") && !strings.Contains(videoCodec, "vp9") && !strings.Contains(videoCodec, "av1") {
return false, fmt.Sprintf("WebM only supports VP8/VP9/AV1 video (source: %s)", videoCodec), false
}
if !strings.Contains(audioCodec, "vorbis") && !strings.Contains(audioCodec, "opus") && audioCodec != "" {
return false, fmt.Sprintf("WebM only supports Vorbis/Opus audio (source: %s)", audioCodec), false
}
case ".mov":
// MOV/QuickTime is fairly flexible but has quirks
// Generally compatible with H.264, H.265, ProRes, MJPEG
// Can have issues with exotic codecs
}
// === AUTO-FIXABLE ISSUES ===
// AVI files often have timestamp issues (fixable with genpts)
if sourceExt == ".avi" {
return true, "AVI source - will apply timestamp regeneration (genpts)", true
}
// Old MPEG-TS/PS files may have timestamp issues
if sourceExt == ".ts" || sourceExt == ".m2ts" || sourceExt == ".mts" {
return true, "MPEG transport stream - will apply timestamp fixes", true
}
// VOB files (DVD rips) often need timestamp fixes
if sourceExt == ".vob" {
return true, "VOB source - will apply timestamp regeneration", true
}
// All checks passed
return true, "", false
}
// normalizeCodecName standardizes codec names for comparison
func normalizeCodecName(codec string) string {
codec = strings.ToLower(strings.TrimSpace(codec))
// Map common variations to standard names
replacements := map[string]string{
"h264": "h264",
"avc": "h264",
"avc1": "h264",
"h.264": "h264",
"x264": "h264",
"h265": "h265",
"hevc": "h265",
"h.265": "h265",
"x265": "h265",
"mpeg4": "mpeg4",
"divx": "mpeg4",
"xvid": "mpeg4",
"mpeg-4": "mpeg4",
"mpeg2": "mpeg2",
"mpeg-2": "mpeg2",
"mpeg2video": "mpeg2",
"aac": "aac",
"mp3": "mp3",
"ac3": "ac3",
"a_ac3": "ac3",
"eac3": "eac3",
"vorbis": "vorbis",
"opus": "opus",
"vp8": "vp8",
"vp9": "vp9",
"av1": "av1",
"libaom-av1": "av1",
"theora": "theora",
"wmv3": "wmv",
"vc1": "vc1",
"prores": "prores",
"prores_ks": "prores",
"mjpeg": "mjpeg",
"png": "png",
}
for old, new := range replacements {
if strings.Contains(codec, old) {
return new
}
}
return codec
}
func probeVideo(path string) (*videoSource, error) {
ctx, cancel := context.WithTimeout(context.Background(), 15*time.Second)
defer cancel()