In Progress Tab Enhancements:
- Added animated striped progress bars to in-progress jobs
- Exported ModuleColor function for reuse across modules
- Shows real-time progress (0-100%) with module-specific colors
- Progress updates automatically as jobs run
- Maintains consistent visual style with queue view
Lossless Quality Preset Improvements:
- H.265 and AV1 now support all bitrate modes with lossless quality
- Lossless with Target Size mode now works for H.265/AV1
- H.264 and MPEG-2 no longer show "Lossless" option (codec limitation)
- Dynamic quality dropdown updates based on selected codec
- Automatic fallback to "Near-Lossless" when switching from lossless-capable
codec to non-lossless codec
Quality Options Logic:
- Base options: Draft, Standard, Balanced, High, Near-Lossless
- "Lossless" only appears for H.265 and AV1
- codecSupportsLossless() helper function checks compatibility
- updateQualityOptions() refreshes dropdown when codec changes
Lossless + Bitrate Mode Combinations:
- Lossless + CRF: Forces CRF 0 for perfect quality
- Lossless + CBR: Constant bitrate with lossless quality
- Lossless + VBR: Variable bitrate with lossless quality
- Lossless + Target Size: Calculates bitrate for exact file size with
best possible quality (now allowed for H.265/AV1)
Technical Implementation:
- Added Progress field to ui.HistoryEntry struct
- Exported StripedProgress widget and ModuleColor function
- updateQualityOptions() function dynamically filters quality presets
- updateEncodingControls() handles lossless modes per codec
- Descriptive hints explain each lossless+bitrate combination
This allows professional workflows where lossless quality is desired
but file size constraints still need to be met using Target Size mode.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Features:
- New "In Progress" tab shows running/pending jobs
- Displays active jobs without opening full queue
- Tab positioned first for quick visibility
- Shows "Running..." or "Pending" status
- No delete button on active jobs (only completed/failed)
Implementation:
- Updated BuildHistorySidebar to accept activeJobs parameter
- Converts queue.Job to ui.HistoryEntry for display
- Filters running/pending jobs from queue
- Conditional delete button (nil check)
- Dynamic status text based on job state
UX Improvements:
- Quick glance at current activity without queue view
- Three-tab layout: In Progress → Completed → Failed
- Consistent styling with existing history entries
- Tappable entries to view full job details
This allows users to monitor active conversions directly
from the history sidebar, reducing the need to constantly
check the full job queue view.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Features:
- Add "×" delete button to each history entry in sidebar
- Click to remove individual entries from history
- Automatically saves and refreshes sidebar after deletion
Bug Fixes:
- Fix nil pointer crash when opening Convert module
- Fixed widget initialization order: bitrateContainer now created
AFTER bitratePresetSelect is initialized
- Prevented "invalid memory address" panic in tabs layout
Technical Details:
- Added deleteHistoryEntry() method to remove entries by ID
- Updated BuildHistorySidebar signature to accept onEntryDelete callback
- Moved bitrateContainer creation from line 5742 to 5794
- All Select widgets now properly initialized before container creation
The crash was caused by bitrateContainer containing a nil
bitratePresetSelect widget, which crashed when Fyne's layout system
called .Visible() during tab initialization.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Integrated history sidebar into main menu with toggle button and split
view layout. Added history details dialog with FFmpeg command copy.
Changes:
- internal/ui/mainmenu.go:
* Updated BuildMainMenu() signature to accept sidebar parameters
* Added "☰ History" toggle button to header
* Implemented HSplit layout (20% sidebar, 80% main) when sidebar visible
- main.go:
* Added "sort" import for showHistoryDetails
* Added showHistoryDetails() method to display job details dialog
* Shows timestamps, config, error messages, FFmpeg command
* "Show in Folder" button (only if output file exists)
* "View Log" button (only if log file exists)
* Updated showMainMenu() to build and pass sidebar
* Implemented sidebar toggle that refreshes main menu
The sidebar can be toggled on/off from the main menu, shows history
entries with filtering by status (Completed vs Failed/Cancelled), and
clicking an entry opens a detailed view with all job information and
the ability to copy the FFmpeg command for manual execution.
🤖 Generated with Claude Code
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Added history sidebar UI with tabs for completed and failed jobs.
Created reusable UI components and helpers for displaying history entries.
Changes:
- internal/ui/mainmenu.go:
* Added HistoryEntry type definition
* Added BuildHistorySidebar() for main sidebar UI with tabs
* Added buildHistoryList() and buildHistoryItem() helpers
* Added imports for queue and utils packages
- internal/ui/components.go:
* Moved GetStatusColor() and BuildModuleBadge() here as shared functions
* Added queue and utils imports for shared helpers
- internal/ui/queueview.go:
* Updated to use shared GetStatusColor() and BuildModuleBadge()
* Removed duplicate function definitions
- main.go:
* Updated to use ui.HistoryEntry type throughout
* Updated historyConfig, appState, and all methods to use ui.HistoryEntry
The sidebar displays history entries with:
- Status-colored indicators (green/red/orange)
- Module type badges with colors
- Shortened titles and formatted timestamps
- Separate tabs for "Completed" and "Failed" (includes cancelled)
- Empty state messages when no entries exist
🤖 Generated with Claude Code
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Added "Copy Command" button to queue view for running and pending jobs,
allowing users to copy the FFmpeg command to clipboard for manual execution.
Changes:
- internal/ui/queueview.go: Add onCopyCommand parameter and buttons
- main.go: Implement onCopyCommand handler in showQueue()
The handler retrieves the job, generates the FFmpeg command with
INPUT/OUTPUT placeholders using buildFFmpegCommandFromJob(), and copies
it to the clipboard with a confirmation dialog.
🤖 Generated with Claude Code
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Implemented the foundation for FFmpeg command copy functionality:
1. Created FFmpegCommandWidget (components.go):
- Displays FFmpeg commands in scrollable monospace text
- Includes "Copy Command" button with clipboard integration
- Shows confirmation dialog when copied
- Reusable widget for consistent UI across modules
2. Created buildFFmpegCommandFromJob() function (main.go):
- Extracts FFmpeg command from queue job config
- Uses INPUT/OUTPUT placeholders for portability
- Handles video filters (deinterlace, crop, scale, aspect, flip, rotate, fps)
- Handles video codecs with hardware acceleration (H.264, H.265, AV1, VP9)
- Handles quality modes (CRF, CBR, VBR)
- Handles audio codecs and settings
- Covers ~90% of convert job scenarios
This infrastructure enables users to copy the exact FFmpeg command
being used for conversions, making it easy to reproduce VideoTools'
output in external tools like Topaz or command-line ffmpeg.
Next phase will integrate this into the Convert module UI, queue view,
and conversion history sidebar.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
The queue Stats() method was grouping cancelled and failed jobs together,
causing cancelled jobs to be displayed as "failed" in the status bar.
Updated Stats() to return a separate cancelled count and modified all
callers (updateStatsBar, queueProgressCounts, showMainMenu) to handle
the new return value. Also updated ConversionStatsBar to display
cancelled jobs separately in the status bar.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Increase striped progress bar contrast (light: 90→60, dark: 140→200)
- Increase fill opacity (180→200) for better visibility
- Increase progress bar height from 14px to 20px across both striped and standard bars
- Makes progress bars more visible and easier to read at a glance
The striped gradient now has much clearer distinction between light and dark
stripes, and the increased thickness makes progress easier to track visually.
The progress bar was configured with Max=100 but we were setting
values in the 0.0-1.0 range, causing it to always show ~0%.
Fixed by multiplying the percentage by 100 before setting the value,
so 4/22 = 0.18 becomes 18% instead of 0.18%.
Also fixed SetComplete() to set 100.0 instead of 1.0.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
All UI updates from the benchmark goroutine were causing threading
errors because they weren't wrapped in DoFromGoroutine. Fixed:
- UpdateProgress: progress bar and label updates
- AddResult: adding result cards to the display
- SetComplete: final status updates
These methods are called from background goroutines running the
benchmark tests, so all UI updates must be dispatched to the main
thread using fyne.CurrentApp().Driver().DoFromGoroutine().
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Extended the benchmark system to maintain a complete history of all
benchmark runs (up to last 10) with full results for each encoder/preset
combination tested.
Features:
- Stores complete benchmark run data including all test results
- History browser UI to view past benchmark runs
- Click any run to see detailed results for all encoders tested
- Compare performance across different presets and encoders
- Apply recommendations from past benchmarks
- Automatic history limit (keeps last 10 runs)
UI Changes:
- Renamed "Benchmark" button to "Run Benchmark"
- Added "View Results" button to main menu
- New benchmark history view showing all past runs
- Each run displays timestamp, recommended encoder, and test count
- Clicking a run shows full results with all encoder/preset combinations
Data Structure:
- benchmarkRun: stores single test run with all results
- benchmarkConfig: maintains array of benchmark runs
- Saves to ~/.config/VideoTools/benchmark.json
This allows users to review past benchmark results and make informed
decisions about which encoder settings to use by comparing FPS across
all available options on their hardware.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Implemented a full benchmark system that automatically detects available
hardware encoders, tests them with different presets, measures FPS
performance, and recommends optimal settings for the user's system.
Features:
- Automatic test video generation (30s 1080p test pattern)
- Hardware encoder detection (NVENC, QSV, AMF, VideoToolbox)
- Comprehensive encoder testing across multiple presets
- Real-time progress UI with live results
- Performance scoring based on FPS metrics
- Top 10 results display with recommendation
- Config persistence for benchmark results
- One-click apply to use recommended settings
UI Components:
- Benchmark button in main menu header
- Progress view showing current test and results
- Final results view with ranked encoders
- Apply/Close actions for recommendation
Integration:
- Added to main menu between "Benchmark" and "Logs" buttons
- Saves results to ~/.config/VideoTools/benchmark.json
- Comprehensive debug logging for troubleshooting
This allows users to optimize their encoding settings based on their
specific hardware capabilities rather than guessing which encoder
will work best.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Long FFmpeg error messages were pushing the queue UI off screen, making
the interface unusable when jobs failed with verbose errors.
Changes:
- Truncate error messages to 150 characters maximum in status text
- Add helpful message indicating full error is available via Copy Error button
- Enable text wrapping on status labels to handle multi-line content gracefully
- Prevents UI layout breakage while maintaining error visibility
Users can still access the full error message via:
- Copy Error button (copies full error to clipboard)
- View Log button (opens per-job conversion log)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
This commit includes three critical bug fixes and Windows build improvements:
**Bug Fixes:**
1. **Queue Conversion Progress Tracking** (main.go:1471-1534)
- Enhanced executeConvertJob() to parse FPS, speed, and ETA from FFmpeg output
- Queue jobs now show detailed progress metrics matching direct conversions
- Stats stored in job.Config for display in the conversion stats bar
2. **AMD AMF Hardware Acceleration** (main.go)
- Added "amf" to hardware acceleration options
- Support for h264_amf, hevc_amf, and av1_amf encoders
- Added AMF-specific error detection in FFmpeg output parsing
3. **DVD Format Resolution Forcing** (main.go:1080-1103, 4504-4517)
- Removed automatic resolution forcing when DVD format is selected
- Removed -target parameter usage which was forcing 720×480/720×576
- Resolution now defaults to "Source" unless explicitly changed
- DVD compliance maintained through manual bitrate/GOP/codec parameters
**Windows Build Improvements:**
- Updated build.bat to enable CGO (required for Fyne/OpenGL)
- Added automatic GCC/MinGW-w64 detection and installation
- Automated setup via winget for one-command Windows builds
- Improved error messages with fallback manual instructions
**Documentation:**
- Added comprehensive Windows setup guides
- Created platform.go for future platform-specific code
- Updated .gitignore for Windows build artifacts
All changes tested and working. Ready for production use.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Features:
- FPS counter in conversion status showing real-time encoding speed
- Job queue now displays FPS, encoding speed (e.g., "1.2x"), and ETA for running conversions
- Copy Comparison button exports side-by-side metadata comparison report
- Auto-compare checkbox in Convert module - automatically loads Compare view after conversion
- Convert Now properly adds job to queue and displays in Job Queue with live stats
- Module badge colors in job queue now match main menu tile colors
- Fixed fullscreen compare window sizing (reduced player dimensions to prevent overflow)
Bug Fixes:
- Fixed queue state management - only one job runs at a time (prevents multiple jobs showing "running")
- Fixed Compare module slot assignment - single video drops now fill empty slot instead of overwriting
- Fixed job queue scroll rubber banding (no longer jumps back to top)
- Enhanced crop detection validation for WMV/AVI formats with dimension clamping and bounds checking
Documentation:
- VT_Player integration notes with API requirements for keyframing and trim features
- LosslessCut feature analysis for Trim module inspiration
- Video metadata guide covering MP4/MKV custom fields and NFO generation
- Trim module design specification
- Compare fullscreen mode documentation
- Updated VIDEO_PLAYER_FORK.md to mark fork as completed
Technical Changes:
- Added state tracking for FPS, speed, and ETA (main.go:197-199)
- Enhanced queue processJobs() to check for running jobs before starting new ones
- Improved Compare module drag-and-drop logic with smart slot assignment (both code paths)
- Added deferred scroll position restoration to prevent UI jumping
- Job queue Config map now carries conversion stats for display
🤖 Generated with Claude Code (https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
This commit includes several improvements:
Queue System Enhancements:
- Improved thread-safety in Add, Remove, Pause, Resume, Cancel operations
- Added PauseAll and ResumeAll methods for batch control
- Added MoveUp and MoveDown methods to reorder queue items
- Better handling of running job cancellation with proper state management
- Improved Copy strategy in List() to prevent race conditions
Convert Module Enhancement:
- Auto-set resolution to 720×480 when NTSC DVD format selected
- Auto-set resolution to 720×576 when PAL DVD format selected
- Auto-set framerate to 29.97fps (30) for NTSC, 25fps for PAL
- Added DVD resolution options to resolution selector dropdown
Display Server Improvements:
- Auto-detect Wayland vs X11 display servers in player controller
- Conditionally apply xdotool window placement (X11 only)
UI Improvements:
- Added Pause All, Resume All, and queue reordering buttons
- Fixed queue counter labeling (completed count display)
Simplified the approach by removing complex callback logic and using a
simple 500ms timer-based update for the stats bar instead. This eliminates
threading errors completely while keeping the code straightforward.
Changes:
1. Removed queue change callback entirely
2. Added background timer that updates stats bar every 500ms
3. Removed initComplete flag (no longer needed)
4. Simplified setContent() to direct calls
5. Added onClearAll parameter to BuildQueueView()
6. Added ClearAll() method to Queue (removes all jobs)
7. Added Clear All button with DangerImportance styling in queue view
8. Clear Completed button now has LowImportance styling
This approach is much simpler: the UI just polls the queue state
periodically instead of trying to handle callbacks from goroutines.
No more threading errors, less code, easier to understand.
🤖 Generated with Claude Code
Co-Authored-By: Claude <noreply@anthropic.com>
This commit resolves three critical issues:
1. **Fyne Threading Error on Startup**: Fixed by improving setContent() to
check the initComplete flag. During initialization, setContent() calls
SetContent() directly since we're on the main thread. After initialization,
it safely marshals calls via app.Driver().DoFromGoroutine().
2. **Queue Persisting Between Sessions**: Fixed by removing queue persistence.
The shutdown() function no longer saves the queue to disk, ensuring a
clean slate for each new app session.
3. **Queue Auto-Processing**: Fixed by making the queue start in 'paused'
state. Users must explicitly click 'Process Queue' to start batch
conversion. Queue methods PauseProcessing() and ResumeProcessing()
control the paused state.
Changes:
- main.go: Added initComplete flag to appState, improved setContent()
logic, disabled queue persistence in shutdown()
- queue/queue.go: Added paused field to Queue struct, initialize paused=true,
added PauseProcessing()/ResumeProcessing() methods
- ui/queueview.go: Added UI controls for queue processing and clearing
🤖 Generated with Claude Code
Co-Authored-By: Claude <noreply@anthropic.com>
Features:
- Add persistent conversion stats bar visible on all screens
- Shows running job progress with live updates
- Displays pending/completed/failed job counts
- Clickable to open queue view
- Add multi-video navigation with Prev/Next buttons
- Load multiple videos for batch queue setup
- Switch between loaded videos to review settings
- Add install script with animated loading spinner
- Add error dialogs with "Copy Error" button for debugging
Improvements:
- Update queue tile to show active/total jobs instead of completed/total
- Fix deadlock in queue callback system (run callbacks in goroutines)
- Improve batch file handling with detailed error reporting
- Fix queue status to always show progress percentage (even at 0%)
- Better error messages for failed video analysis
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Implements a comprehensive job queue system for batch video processing:
- Job queue with priority-based processing
- Queue persistence (saves/restores across app restarts)
- Pause/resume/cancel individual jobs
- Real-time progress tracking
- Queue viewer UI with job management controls
- Clickable queue tile on main menu showing completed/total
- "View Queue" button in convert module
Batch processing features:
- Drag multiple video files to convert tile → auto-add to queue
- Drag folders → recursively scans and adds all videos
- Batch add confirmation dialog
- Supports 14 common video formats
Convert module improvements:
- "Add to Queue" button for queuing single conversions
- "CONVERT NOW" button (renamed for clarity)
- "View Queue" button for quick queue access
Technical implementation:
- internal/queue package with job management
- Job executor with FFmpeg integration
- Progress callbacks for live updates
- Tappable widget component for clickable UI elements
WIP: Queue system functional, tabs feature pending
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Advanced Mode Encoder Settings:
- Added full video encoding controls: codec (H.264/H.265/VP9/AV1), encoder preset,
manual CRF, bitrate modes (CRF/CBR/VBR), target resolution, frame rate,
pixel format, hardware acceleration (nvenc/vaapi/qsv/videotoolbox), two-pass
- Added audio encoding controls: codec (AAC/Opus/MP3/FLAC), bitrate, channels
- Created organized UI sections in Advanced tab with 13 new control widgets
- Simple mode remains minimal with just Format, Output Name, and Quality preset
Snippet Generation Improvements:
- Optimized snippet generation to use stream copy for fast 2-second processing
- Added WMV detection to force re-encoding (WMV codecs can't stream-copy to MP4)
- Fixed FFmpeg argument order: moved `-t 20` after codec/mapping options
- Added progress dialog for snippets requiring re-encoding (WMV files)
- Snippets now skip deinterlacing for speed (full conversions still apply filters)
Window Layout Fixes:
- Fixed window jumping to second screen when loading videos
- Increased window size from 920x540 to 1120x640 to accommodate content
- Removed hardcoded background minimum size that conflicted with window size
- Wrapped main content in scroll container to prevent content from forcing resize
- Changed left column from VBox to VSplit (65/35 split) for proper vertical expansion
- Reduced panel minimum sizes from 520px to 400px to reduce layout pressure
- UI now fills workspace properly whether video is loaded or not
- Window allows manual resizing while preventing auto-resize from content changes
Technical Changes:
- Extended convertConfig struct with 14 new encoding fields
- Added determineVideoCodec() and determineAudioCodec() helper functions
- Updated buildConversionCommand() to use new encoder settings
- Updated generateSnippet() with WMV handling and optimized stream copy logic
- Modified buildConvertView() to use VSplit for flexible vertical layout
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Drag-and-Drop on Main Menu:
- Implemented position-based drop detection on main menu module tiles
- Added detectModuleTileAtPosition() to calculate which tile receives the drop
- Modified window drop handler to pass position and route to appropriate module
- Bypasses Fyne's drop event hierarchy limitation where window-level handlers
intercept drops before widgets can receive them
- Only enabled tiles (currently Convert) respond to drops
- Loads video and switches to module automatically
Cover Art Embedding Fixes:
- Fixed FFmpeg exit code 234 error when embedding cover art
- Added explicit PNG codec specification for cover art streams
- Snippet generation: Added `-c✌️1 png` after mapping cover art stream
- Full conversion: Added `-c✌️1 png` for proper MP4 thumbnail encoding
- MP4 containers require attached pictures to be PNG or MJPEG encoded
Embedded Cover Art Extraction:
- Added EmbeddedCoverArt field to videoSource struct
- Extended ffprobe parsing to detect attached_pic disposition
- Automatically extracts embedded thumbnails when loading videos
- Extracted cover art displays in metadata section (168x168)
- Enables round-trip workflow: generate snippet with thumbnail, load snippet
and see the embedded thumbnail displayed
Technical Details:
- Modified handleDrop to accept position parameter
- Added Index and Disposition fields to ffprobe stream parsing
- Cover art streams now excluded from main video stream detection
- Grid layout: 3 columns, ~302px per column, ~122px per row, starts at y=100
- Embedded thumbnails extracted to /tmp/videotools-embedded-cover-*.png
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>