Fix benchmark progress bar percentage calculation
The progress bar was configured with Max=100 but we were setting values in the 0.0-1.0 range, causing it to always show ~0%. Fixed by multiplying the percentage by 100 before setting the value, so 4/22 = 0.18 becomes 18% instead of 0.18%. Also fixed SetComplete() to set 100.0 instead of 1.0. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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@ -200,14 +200,21 @@ func (s *Suite) RunFullSuite(ctx context.Context, availableEncoders []string) er
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}
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for _, preset := range test.presets {
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current++
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// Report progress before starting test
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if s.Progress != nil {
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s.Progress(current, totalTests, test.encoder, preset)
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}
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// Run the test
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result := s.TestEncoder(ctx, test.encoder, preset)
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s.Results = append(s.Results, result)
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// Increment and report completion
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current++
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if s.Progress != nil {
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s.Progress(current, totalTests, test.encoder, preset)
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}
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// Check for context cancellation
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if ctx.Err() != nil {
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return ctx.Err()
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@ -112,7 +112,7 @@ func (v *BenchmarkProgressView) GetContainer() *fyne.Container {
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// UpdateProgress updates the progress bar and labels
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func (v *BenchmarkProgressView) UpdateProgress(current, total int, encoder, preset string) {
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pct := float64(current) / float64(total)
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pct := (float64(current) / float64(total)) * 100 // Convert to 0-100 range
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fyne.CurrentApp().Driver().DoFromGoroutine(func() {
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v.progressBar.SetValue(pct)
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v.statusLabel.SetText(fmt.Sprintf("Testing encoder %d of %d", current, total))
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@ -174,7 +174,7 @@ func (v *BenchmarkProgressView) AddResult(result benchmark.Result) {
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func (v *BenchmarkProgressView) SetComplete() {
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fyne.CurrentApp().Driver().DoFromGoroutine(func() {
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v.statusLabel.SetText("Benchmark complete!")
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v.progressBar.SetValue(1.0)
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v.progressBar.SetValue(100.0)
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v.currentLabel.SetText("")
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v.cancelBtn.SetText("Close")
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v.statusLabel.Refresh()
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