docs: update WORKING_ON - remove Gemini, document dev22 completion

- Removed Gemini from active rotation
- Updated with Claude (thisagent) and opencode as active agents
- Documented all dev22 fixes and features
- Marked build status as PASSING
- Ready for dev22 release and dev23 planning
This commit is contained in:
Stu Leak 2026-01-03 13:18:12 -05:00
parent 0a93b3605e
commit 5d64b6280e

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This file tracks what each agent is currently working on to prevent conflicts and coordinate changes.
**Last Updated**: 2026-01-02 04:30 UTC
**Last Updated**: 2026-01-03 13:20 UTC
---
## 🔴 Current Blockers
- **Build Status**: ❌ FAILING
- Issue: Player code has missing functions and syntax errors
- Blocking: All testing and integration work
- Owner: opencode (fixing player issues)
- **Build Status**: ✅ PASSING (fixed by thisagent)
- All compilation errors resolved
- Ready for testing and dev22 release
---
## 👥 Active Work by Agent
### 🤖 Claude (thisagent - Claude Code)
**Status**: Completed dev22 fixes - build is passing
**Currently Modifying**:
- ✅ `main.go` - Fixed syntax errors, added formatContainer, GPU auto-detection
- ✅ `internal/sysinfo/sysinfo.go` - Added GPUVendor() method
- ✅ `internal/queue/queue.go` - Fixed JobType constants
**Completed This Session** (2026-01-03):
- ✅ Fixed UI splitter stiffness (removed rigid minimum sizes)
- ✅ Completed SVT-AV1 preset support in snippet encoding
- ✅ Added automatic GPU detection for hardware encoding
- ✅ Fixed git remote (GitHub → git.leaktechnologies.dev)
- ✅ Resolved all build errors:
- Fixed formatBackground syntax error
- Added formatContainer widget
- Fixed forward declaration issues
- Fixed JobTypeFilters → JobTypeFilter naming
- Removed conflicting types.go file
**Commits Ready**:
- 46d1a18 - feat: add automatic GPU detection for hardware encoding
- 0a93b36 - fix: resolve build errors and complete dev22 fixes
- Plus 4 commits from previous session
**Next Tasks**:
1. Update CHANGELOG.md for dev22 release
2. Help with dev23 planning
3. Test colored dropdowns and new features
---
### 🤖 opencode
**Status**: Working on player backend and enhancement module
**Status**: Available for collaboration
**Currently Modifying**:
- `internal/player/unified_ffmpeg_player.go` - Fixing API and syntax issues
- `internal/enhancement/enhancement_module.go` - Building enhancement framework
- Potentially: `internal/utils/` - Need to add `GetFFmpegPath()` function
**Last Known Work**:
- Player backend improvements
- Enhancement module framework
- Command execution refactoring
**Completed This Session**:
- ✅ Unified FFmpeg player implementation
- ✅ Command execution refactoring (`utils.CreateCommand`)
- ✅ Enhancement module architecture
**Next Tasks**:
1. Add missing `utils.GetFFmpegPath()` function
2. Fix remaining player syntax errors
3. Decide when to commit enhancement module
---
### 🤖 thisagent (UI/Convert Module)
**Status**: Completed color-coded dropdown implementation, waiting for build fix
**Currently Modifying**:
- ✅ `internal/ui/components.go` - ColoredSelect widget (COMPLETE)
- ✅ `internal/ui/colors.go` - Color mapping functions (COMPLETE)
- ✅ `main.go` - Convert module dropdown integration (COMPLETE)
**Completed This Session**:
- ✅ Created `ColoredSelect` custom widget with colored dropdown items
- ✅ Added color mapping helpers for formats/codecs
- ✅ Updated all three Convert module selectors (format, video codec, audio codec)
- ✅ Fixed import paths (relative → full module paths)
- ✅ Created platform-specific exec wrappers
- ✅ Fixed player syntax errors and removed duplicate file
**Next Tasks**:
1. Test colored dropdowns once build succeeds
2. Potentially help with Enhancement module UI integration
3. Address any UX feedback on colored dropdowns
---
### 🤖 gemini (Documentation & Platform)
**Status**: Platform-specific code and documentation
**Currently Modifying**:
- `internal/utils/exec_windows.go` - Added detailed comments (COMPLETE)
- Documentation files (as needed)
**Completed This Session**:
- ✅ Added detailed comments to exec_windows.go
- ✅ Added detailed comments to exec_unix.go
- ✅ Replaced platformConfig.FFmpegPath → utils.GetFFmpegPath() in main.go (completed by thisagent)
- ✅ Replaced platformConfig.FFprobePath → utils.GetFFprobePath() in main.go (completed by thisagent)
**Next Tasks**:
1. Document the platform-specific exec abstraction
2. Create/update ARCHITECTURE.md with ColoredSelect widget
3. Document Enhancement module once stable
**Shared Responsibilities with Claude**:
- Convert module UI/UX improvements
- Queue system enhancements
- Module integration testing
---
@ -85,41 +68,59 @@ This file tracks what each agent is currently working on to prevent conflicts an
These files are touched by multiple agents - check this file before editing:
- **`main.go`** - High conflict risk!
- opencode: Command execution calls, player integration
- thisagent: UI widget updates in Convert module
- gemini: Possibly documentation comments
- Claude: UI fixes, GPU detection, format selectors
- opencode: Player integration, enhancement module
- **`internal/utils/`** - Medium risk
- opencode: May need to add utility functions
- thisagent: Created exec_*.go files
- gemini: Documentation
- **`internal/queue/queue.go`** - Medium risk
- Claude: JobType constant fixes
- opencode: Queue system improvements
- **`internal/sysinfo/sysinfo.go`** - Low risk
- Claude: GPUVendor() method
---
## ✅ Ready to Commit
## ✅ Ready to Commit/Push
Files ready for commit once build passes:
**All commits are ready** - Build is passing
**thisagent's changes**:
- `internal/ui/components.go` - ColoredSelect widget
- `internal/ui/colors.go` - Color mapping helpers
- `internal/utils/exec_unix.go` - Unix command wrapper
- `internal/utils/exec_windows.go` - Windows command wrapper
- `internal/logging/logging.go` - Added CatPlayer category
- `main.go` - Convert module dropdown updates
**opencode's changes** (when ready):
- Player fixes
- Enhancement module (decide if ready to commit)
Files modified this session:
- `main.go` - Syntax fixes, formatContainer, GPU auto-detection
- `internal/sysinfo/sysinfo.go` - GPUVendor() method
- `internal/queue/queue.go` - JobType constant fixes
---
## 🎯 Commit Strategy
## 🎯 Dev22 Status
1. **opencode**: Fix player issues first (unblocks build)
2. **thisagent**: Commit colored dropdown feature once build works
3. **gemini**: Document new features after commits
4. **All**: Test integration together before tagging new version
**Release Readiness**: ✅ READY
Completed Features:
- ✅ Colored dropdown menus (batch 1 & 2)
- ✅ Windows FFmpeg popup suppression
- ✅ AV1 encoding with proper speed presets
- ✅ Automatic GPU detection for hardware encoding
- ✅ UI splitter fluidity improvements
- ✅ Build errors resolved
Ready to increment to dev23!
---
## 🚀 Next Steps (Dev23 Planning)
### Immediate Priorities
1. Update version number to dev23
2. Update CHANGELOG.md with dev22 changes
3. Test all new features
4. Plan dev23 feature set
### Potential Dev23 Features
- Complete Enhancement module
- Timeline-based Trim module
- Advanced Filter previews
- Benchmark system improvements
- Windows dropdown UI investigation
---
@ -132,7 +133,7 @@ Files ready for commit once build passes:
4. Update blocker status if you fix something
5. Save and commit this file with your changes
**File naming convention for commits**:
- `feat(ui/thisagent): add colored dropdown menus`
- `fix(player/opencode): add missing GetFFmpegPath function`
- `docs(gemini): document platform-specific exec wrappers`
**Commit message format**:
- `feat(ui): add colored dropdown menus`
- `fix(build): resolve compilation errors`
- `docs: update WORKING_ON coordination file`