HULL/cmake
Simon McVittie dc00968bc1 client: Remove i386 GNU assembler version of S_WriteLinearBlastStereo16()
This was the last remaining GNU assembler code that was in its own
independent source file, as opposed to being embedded in C code with
GNU `__asm__ volatile` or MSVC `__asm` (which tends to be much easier
to deal with in a modern build system).

When the Quake 3 engine was originally written, this might have been
an "expensive" function when written in portable C, but after 25 years
of CPU development it's less likely to matter (and modern compilers
might produce faster results from the C code anyway).

Resolves: https://github.com/ioquake/ioq3/issues/778
Signed-off-by: Simon McVittie <smcv@debian.org>
2025-08-23 21:23:03 +01:00
..
compilers client: Remove i386 GNU assembler version of S_WriteLinearBlastStereo16() 2025-08-23 21:23:03 +01:00
libraries Add guards preventing various illogical combinations of BUILD_* options 2025-08-13 10:14:30 +01:00
platforms Enquote WINDOWS_ICON_PATH 2025-08-14 12:41:27 +01:00
tools Add -fno-string-aliasing (issue #760) 2025-08-19 10:48:13 +01:00
utils CMake install configuration 2025-08-13 15:37:23 +01:00
basegame.cmake CMake install configuration 2025-08-13 15:37:23 +01:00
client.cmake cmake: Only link snd_mixa into the client, not the dedicated server 2025-08-22 21:32:56 +01:00
identity.cmake CMake build system 2025-08-03 17:36:01 +01:00
Info.plist.in CMake build system 2025-08-03 17:36:01 +01:00
missionpack.cmake CMake install configuration 2025-08-13 15:37:23 +01:00
renderer_common.cmake CMake build system 2025-08-03 17:36:01 +01:00
renderer_gl1.cmake CMake install configuration 2025-08-13 15:37:23 +01:00
renderer_gl2.cmake CMake install configuration 2025-08-13 15:37:23 +01:00
server.cmake CMake install configuration 2025-08-13 15:37:23 +01:00
shared_sources.cmake Just build all (now guarded) architecture specific vm_* 2025-08-07 15:10:25 +01:00