CMake install configuration
This is 99% for *nix based operating systems; it may work elsewhere but it's not recommended.
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@ -132,11 +132,9 @@ For Emscripten,
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see https://developer.chrome.com/blog/wasm-debugging-2020
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Installation, for *nix
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1. Set the COPYDIR variable in the shell to be where you installed Quake 3
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to. By default it will be /usr/local/games/quake3 if you haven't set it.
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This is the path as used by the original Linux Q3 installer and subsequent
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point releases.
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2. Run 'make copyfiles'.
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1. Set the CMAKE_INSTALL_PREFIX to your prefered installation directory.
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By default it will be set to /opt/quake3/.
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2. ```cmake --install build```.
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It is also possible to cross compile for Windows under *nix using MinGW. Your
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distribution may have mingw32 packages available. On debian/Ubuntu, you need to
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@ -148,18 +148,21 @@ if(BUILD_GAME_LIBRARIES)
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target_link_libraries( ${CGAME_MODULE_BINARY_BASEGAME} PRIVATE ${COMMON_LIBRARIES})
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set_target_properties( ${CGAME_MODULE_BINARY_BASEGAME} PROPERTIES OUTPUT_NAME ${CGAME_MODULE_BINARY})
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set_output_dirs( ${CGAME_MODULE_BINARY_BASEGAME} SUBDIRECTORY ${BASEGAME})
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install(TARGETS ${CGAME_MODULE_BINARY_BASEGAME} LIBRARY DESTINATION ${BASEGAME})
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add_library( ${GAME_MODULE_BINARY_BASEGAME} SHARED ${GAME_SOURCES_BASEGAME} ${GAME_BINARY_SOURCES})
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target_compile_definitions( ${GAME_MODULE_BINARY_BASEGAME} PRIVATE QAGAME)
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target_link_libraries( ${GAME_MODULE_BINARY_BASEGAME} PRIVATE ${COMMON_LIBRARIES})
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set_target_properties( ${GAME_MODULE_BINARY_BASEGAME} PROPERTIES OUTPUT_NAME ${GAME_MODULE_BINARY})
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set_output_dirs( ${GAME_MODULE_BINARY_BASEGAME} SUBDIRECTORY ${BASEGAME})
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install(TARGETS ${GAME_MODULE_BINARY_BASEGAME} LIBRARY DESTINATION ${BASEGAME})
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add_library( ${UI_MODULE_BINARY_BASEGAME} SHARED ${UI_SOURCES_BASEGAME} ${UI_BINARY_SOURCES})
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target_compile_definitions( ${UI_MODULE_BINARY_BASEGAME} PRIVATE UI)
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target_link_libraries( ${UI_MODULE_BINARY_BASEGAME} PRIVATE ${COMMON_LIBRARIES})
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set_target_properties( ${UI_MODULE_BINARY_BASEGAME} PROPERTIES OUTPUT_NAME ${UI_MODULE_BINARY})
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set_output_dirs( ${UI_MODULE_BINARY_BASEGAME} SUBDIRECTORY ${BASEGAME})
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install(TARGETS ${UI_MODULE_BINARY_BASEGAME} LIBRARY DESTINATION ${BASEGAME})
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endif()
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if(BUILD_GAME_QVMS)
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@ -113,3 +113,7 @@ endforeach()
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if(POST_CLIENT_CONFIGURE_FUNCTION)
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cmake_language(CALL ${POST_CLIENT_CONFIGURE_FUNCTION})
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endif()
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install(TARGETS ${CLIENT_BINARY}
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RUNTIME DESTINATION .
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BUNDLE DESTINATION .)
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@ -16,3 +16,5 @@ add_compile_options(-Wall -Wimplicit
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add_compile_options(-Wno-strict-aliasing
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-Wno-format-zero-length -Wno-format-nonliteral)
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set(CMAKE_INSTALL_PREFIX /opt/quake3)
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@ -36,18 +36,21 @@ if(BUILD_GAME_LIBRARIES)
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target_link_libraries( ${CGAME_MODULE_BINARY_MISSIONPACK} PRIVATE ${COMMON_LIBRARIES})
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set_target_properties( ${CGAME_MODULE_BINARY_MISSIONPACK} PROPERTIES OUTPUT_NAME ${CGAME_MODULE_BINARY})
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set_output_dirs( ${CGAME_MODULE_BINARY_MISSIONPACK} SUBDIRECTORY ${MISSIONPACK})
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install(TARGETS ${CGAME_MODULE_BINARY_MISSIONPACK} LIBRARY DESTINATION ${MISSIONPACK})
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add_library( ${GAME_MODULE_BINARY_MISSIONPACK} SHARED ${GAME_SOURCES_MISSIONPACK} ${GAME_BINARY_SOURCES})
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target_compile_definitions( ${GAME_MODULE_BINARY_MISSIONPACK} PRIVATE QAGAME MISSIONPACK)
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target_link_libraries( ${GAME_MODULE_BINARY_MISSIONPACK} PRIVATE ${COMMON_LIBRARIES})
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set_target_properties( ${GAME_MODULE_BINARY_MISSIONPACK} PROPERTIES OUTPUT_NAME ${GAME_MODULE_BINARY})
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set_output_dirs( ${GAME_MODULE_BINARY_MISSIONPACK} SUBDIRECTORY ${MISSIONPACK})
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install(TARGETS ${GAME_MODULE_BINARY_MISSIONPACK} LIBRARY DESTINATION ${MISSIONPACK})
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add_library( ${UI_MODULE_BINARY_MISSIONPACK} SHARED ${UI_SOURCES_MISSIONPACK} ${UI_BINARY_SOURCES})
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target_compile_definitions( ${UI_MODULE_BINARY_MISSIONPACK} PRIVATE UI MISSIONPACK)
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target_link_libraries( ${UI_MODULE_BINARY_MISSIONPACK} PRIVATE ${COMMON_LIBRARIES})
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set_target_properties( ${UI_MODULE_BINARY_MISSIONPACK} PROPERTIES OUTPUT_NAME ${UI_MODULE_BINARY})
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set_output_dirs( ${UI_MODULE_BINARY_MISSIONPACK} SUBDIRECTORY ${MISSIONPACK})
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install(TARGETS ${UI_MODULE_BINARY_MISSIONPACK} LIBRARY DESTINATION ${MISSIONPACK})
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endif()
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if(BUILD_GAME_QVMS)
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@ -59,4 +59,6 @@ if(USE_RENDERER_DLOPEN)
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target_link_options( ${RENDERER_GL1_BINARY} PRIVATE ${RENDERER_LINK_OPTIONS})
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set_output_dirs(${RENDERER_GL1_BINARY})
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install(TARGETS ${RENDERER_GL1_BINARY} LIBRARY DESTINATION .)
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endif()
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@ -91,4 +91,6 @@ if(USE_RENDERER_DLOPEN)
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target_link_options( ${RENDERER_GL2_BINARY} PRIVATE ${RENDERER_LINK_OPTIONS})
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set_output_dirs(${RENDERER_GL2_BINARY})
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install(TARGETS ${RENDERER_GL2_BINARY} LIBRARY DESTINATION .)
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endif()
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@ -52,3 +52,5 @@ set_output_dirs(${SERVER_BINARY})
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if(POST_SERVER_CONFIGURE_FUNCTION)
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cmake_language(CALL ${POST_SERVER_CONFIGURE_FUNCTION})
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endif()
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install(TARGETS ${SERVER_BINARY} RUNTIME DESTINATION .)
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@ -82,4 +82,8 @@ function(add_qvm MODULE_NAME)
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string(REGEX REPLACE "[^A-Za-z0-9]" "_" TARGET_NAME ${MODULE_NAME})
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add_custom_target(${TARGET_NAME} ALL DEPENDS ${QVM_FILE})
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if(ARG_OUTPUT_DIRECTORY)
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install(FILES ${QVM_FILE} DESTINATION ${ARG_OUTPUT_DIRECTORY})
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endif()
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endfunction()
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