HULL/code/renderergl2
erysdren 9a6cb090b5 add support for loading PVR images
this is from Q3A for Dreamcast
2025-11-24 11:14:24 +00:00
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glsl renderergl2: reimplement greyscale as backend post after all 2D+3D draws 2025-11-11 12:21:15 +00:00
tr_animation.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_backend.c renderergl2: reimplement greyscale as backend post after all 2D+3D draws 2025-11-11 12:21:15 +00:00
tr_bsp.c Fix various warnings 2025-09-07 17:03:20 +01:00
tr_cmds.c Print warning when a render command is dropped 2025-11-18 13:55:10 +00:00
tr_curve.c Fix various warnings 2025-09-07 17:03:20 +01:00
tr_dsa.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_dsa.h OpenGL2: Detect Intel graphics and avoid/use certain operations there. 2016-12-07 22:30:55 -08:00
tr_extensions.c Replace USE_LOCAL_HEADERS with USE_INTERNAL_* 2025-07-29 17:32:18 +01:00
tr_extramath.c OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_extramath.h OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_extratypes.h Clarify comment for OpenGL2's RDF_NOFOG 2013-05-24 13:16:56 -05:00
tr_fbo.c renderergl2: reimplement greyscale as backend post after all 2D+3D draws 2025-11-11 12:21:15 +00:00
tr_fbo.h renderergl2: reimplement greyscale as backend post after all 2D+3D draws 2025-11-11 12:21:15 +00:00
tr_flares.c Fix flare visibility in mirrors 2025-10-18 13:19:42 +01:00
tr_glsl.c renderergl2: reimplement greyscale as backend post after all 2D+3D draws 2025-11-11 12:21:15 +00:00
tr_image_dds.c OpenGL2: Add r_exportCubemaps for saving cubemaps on map load. 2015-12-22 05:04:07 -08:00
tr_image.c add support for loading PVR images 2025-11-24 11:14:24 +00:00
tr_init.c XDG home directory support 2025-10-19 15:58:27 +01:00
tr_light.c OpenGL2: Restore adding fixed ambient light when HDR is enabled 2017-12-15 17:46:51 -06:00
tr_local.h Double MAX_RENDER_COMMANDS 2025-11-18 13:55:14 +00:00
tr_main.c Add -Wshadow to compiler warnings 2025-09-08 21:22:31 +01:00
tr_marks.c OpenGL2: Store normals/tangents as int16_t[4]. 2016-09-06 00:57:15 -07:00
tr_mesh.c OpenGL2: Use CPU vertex animation if too few vertex attributes 2024-06-05 21:36:48 -05:00
tr_model_iqm.c Fix various warnings 2025-09-07 17:03:20 +01:00
tr_model.c OpenGL2: Use CPU vertex animation if too few vertex attributes 2024-06-05 21:36:48 -05:00
tr_postprocess.c OpenGL2: Add OpenGL ES 2.0+ support 2024-06-05 21:33:08 -05:00
tr_postprocess.h OpenGL2: Don't mix drawing to default framebuffer and FBO 2024-03-02 06:09:59 -05:00
tr_scene.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_shade_calc.c Isolate the Altivec code so non-Altivec PPC targets can use the same binary. 2018-05-12 14:14:47 -04:00
tr_shade.c renderergl2: reimplement greyscale as backend post after all 2D+3D draws 2025-11-11 12:21:15 +00:00
tr_shader.c Fix various warnings 2025-09-07 17:03:20 +01:00
tr_shadows.c OpenGL2: Misc fixes and cleanup 2018-07-20 23:40:35 -05:00
tr_sky.c Selectively disable -Warray-bounds 2025-07-14 17:47:18 +01:00
tr_surface.c OpenGL2: Disable the VAO cache by default 2025-06-12 18:02:28 -04:00
tr_vbo.c OpenGL2: Add run-time support for unsigned short indexes 2024-06-05 21:36:05 -05:00
tr_world.c OpenGL2: Remove SF_VAO_MESH. 2017-06-16 16:52:53 -07:00