HULL/code/asm/snd_mixa.S
Simon McVittie 9293a45368 asm: Remove unused S_PaintChannelFrom8
This is `#if 0` anyway, and has been since the initial Quake 3 Arena GPL
release, so clearly it hasn't been used for some time.

Signed-off-by: Simon McVittie <smcv@debian.org>
2025-08-23 12:04:28 +01:00

107 lines
2.4 KiB
ArmAsm

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
// snd_mixa.s
// x86 assembly-language sound code
//
#include "qasm.h"
#if id386
.text
//----------------------------------------------------------------------
// Transfer of stereo buffer to 16-bit DMA buffer code
//----------------------------------------------------------------------
.globl C(S_WriteLinearBlastStereo16)
C(S_WriteLinearBlastStereo16):
pushl %edi
pushl %ebx
// int i;
// int val;
movl C(snd_linear_count),%ecx
movl C(snd_p),%ebx
movl C(snd_out),%edi
// for (i=0 ; i<snd_linear_count ; i+=2)
// {
LWLBLoopTop:
// val = (snd_p[i]*snd_vol)>>8;
// if (val > 0x7fff)
// snd_out[i] = 0x7fff;
// else if (val < (short)0x8000)
// snd_out[i] = (short)0x8000;
// else
// snd_out[i] = val;
movl -8(%ebx,%ecx,4),%eax
sarl $8,%eax
cmpl $0x7FFF,%eax
jg LClampHigh
cmpl $0xFFFF8000,%eax
jnl LClampDone
movl $0xFFFF8000,%eax
jmp LClampDone
LClampHigh:
movl $0x7FFF,%eax
LClampDone:
// val = (snd_p[i+1]*snd_vol)>>8;
// if (val > 0x7fff)
// snd_out[i+1] = 0x7fff;
// else if (val < (short)0x8000)
// snd_out[i+1] = (short)0x8000;
// else
// snd_out[i+1] = val;
movl -4(%ebx,%ecx,4),%edx
sarl $8,%edx
cmpl $0x7FFF,%edx
jg LClampHigh2
cmpl $0xFFFF8000,%edx
jnl LClampDone2
movl $0xFFFF8000,%edx
jmp LClampDone2
LClampHigh2:
movl $0x7FFF,%edx
LClampDone2:
shll $16,%edx
andl $0xFFFF,%eax
orl %eax,%edx
movl %edx,-4(%edi,%ecx,2)
// }
subl $2,%ecx
jnz LWLBLoopTop
// snd_p += snd_linear_count;
popl %ebx
popl %edi
ret
#endif // id386