HULL/code
Simon McVittie 9293a45368 asm: Remove unused S_PaintChannelFrom8
This is `#if 0` anyway, and has been since the initial Quake 3 Arena GPL
release, so clearly it hasn't been used for some time.

Signed-off-by: Simon McVittie <smcv@debian.org>
2025-08-23 12:04:28 +01:00
..
asm asm: Remove unused S_PaintChannelFrom8 2025-08-23 12:04:28 +01:00
autoupdater Use nanosleep(2) instead of usleep(3) 2024-05-15 18:14:52 -04:00
botlib Replace strncpy usage with Q_strncpyz 2025-07-24 09:47:13 +01:00
cgame Fix possible CGame network buffer overflow 2025-07-24 09:47:13 +01:00
client Fix HTTP downloads being disabled after first download (issue #768) 2025-08-23 11:48:43 +01:00
game Replace strncpy usage with Q_strncpyz 2025-07-24 09:47:13 +01:00
null Added audio capture support to SDL backend. 2018-04-13 22:38:17 -04:00
q3_ui http -> https on URLs 2025-08-05 15:48:59 +01:00
qcommon Add Windows ARM platform 2025-08-19 11:00:27 +01:00
renderercommon Move puff.* to renderercommon 2025-08-01 22:36:51 +01:00
renderergl1 Merge identical tr_subs.c into renderercommon 2025-08-01 22:36:51 +01:00
renderergl2 Merge identical tr_subs.c into renderercommon 2025-08-01 22:36:51 +01:00
sdl Whitespace fixes 2025-08-05 21:15:09 +01:00
server Replace strncpy usage with Q_strncpyz 2025-07-24 09:47:13 +01:00
sys http -> https on URLs 2025-08-05 15:48:59 +01:00
thirdparty Move third party code to code/thirdparty 2025-08-02 20:01:03 +01:00
tools Rewrite the LCC process spawning code on Windows, to handle file names containing spaces 2025-08-12 20:10:46 +01:00
ui Add range check for UI text buffer 2025-07-24 09:47:13 +01:00
web Remove clientHtmlFallback 2025-08-13 13:06:14 +01:00