81 lines
2.6 KiB
CMake
81 lines
2.6 KiB
CMake
# macOS specific settings
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if(NOT APPLE)
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return()
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endif()
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# Including the arch in the filename doesn't really make sense
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# on macOS where we're building Universal Binaries
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set(USE_ARCHLESS_FILENAMES ON CACHE INTERNAL "")
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option(BUILD_MACOS_APP "Deploy as a macOS .app" ON)
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enable_language(OBJC)
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list(APPEND SYSTEM_PLATFORM_SOURCES ${SOURCE_DIR}/sys/sys_osx.m)
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list(APPEND COMMON_LIBRARIES "-framework Cocoa")
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list(APPEND CLIENT_LIBRARIES "-framework IOKit")
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list(APPEND RENDERER_LIBRARIES "-framework OpenGL")
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set(CMAKE_OSX_DEPLOYMENT_TARGET 11.0)
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set(CMAKE_OSX_ARCHITECTURES arm64;x86_64)
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if(BUILD_MACOS_APP)
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set(CLIENT_EXECUTABLE_OPTIONS MACOSX_BUNDLE)
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set(POST_CLIENT_CONFIGURE_FUNCTION finish_macos_app)
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endif()
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function(finish_macos_app)
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get_filename_component(MACOS_ICON_FILE ${MACOS_ICON_PATH} NAME)
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set(MACOS_APP_BUNDLE_NAME ${CLIENT_NAME})
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set(MACOS_APP_EXECUTABLE_NAME ${CLIENT_BINARY})
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set(MACOS_APP_GUI_IDENTIFIER ${MACOS_BUNDLE_ID})
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set(MACOS_APP_ICON_FILE ${MACOS_ICON_FILE})
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set(MACOS_APP_SHORT_VERSION_STRING ${PRODUCT_VERSION})
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set(MACOS_APP_BUNDLE_VERSION ${PRODUCT_VERSION})
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set(MACOS_APP_DEPLOYMENT_TARGET ${CMAKE_OSX_DEPLOYMENT_TARGET})
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set(MACOS_APP_COPYRIGHT ${COPYRIGHT})
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if(PROTOCOL_HANDLER_SCHEME)
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set(MACOS_APP_PLIST_URL_TYPES
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"<key>CFBundleURLTypes</key>
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<array>
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<dict>
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<key>CFBundleURLName</key>
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<string>${MACOS_APP_BUNDLE_NAME}</string>
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<key>CFBundleURLSchemes</key>
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<array>
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<string>${PROTOCOL_HANDLER_SCHEME}</string>
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</array>
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</dict>
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</array>")
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else()
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set(MACOS_APP_PLIST_URL_TYPES "")
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endif()
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configure_file(${CMAKE_SOURCE_DIR}/cmake/Info.plist.in
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${CMAKE_BINARY_DIR}/Info.plist @ONLY)
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set_target_properties(${CLIENT_BINARY} PROPERTIES
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MACOSX_BUNDLE_INFO_PLIST ${CMAKE_BINARY_DIR}/Info.plist)
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set(RESOURCES_DIR $<TARGET_FILE_DIR:${CLIENT_BINARY}>/../Resources)
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add_custom_command(TARGET ${CLIENT_BINARY} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory ${RESOURCES_DIR}
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COMMAND ${CMAKE_COMMAND} -E copy ${MACOS_ICON_PATH} ${RESOURCES_DIR})
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if(USE_RENDERER_DLOPEN)
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set(MACOS_APP_BINARY_DIR ${CLIENT_BINARY}.app/Contents/MacOS)
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if(BUILD_RENDERER_GL1)
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set_output_dirs(${RENDERER_GL1_BINARY} SUBDIRECTORY ${MACOS_APP_BINARY_DIR})
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endif()
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if(BUILD_RENDERER_GL2)
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set_output_dirs(${RENDERER_GL2_BINARY} SUBDIRECTORY ${MACOS_APP_BINARY_DIR})
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endif()
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endif()
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endfunction()
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