# macOS specific settings if(NOT APPLE) return() endif() # Including the arch in the filename doesn't really make sense # on macOS where we're building Universal Binaries set(USE_ARCHLESS_FILENAMES ON CACHE INTERNAL "") option(BUILD_MACOS_APP "Deploy as a macOS .app" ON) enable_language(OBJC) list(APPEND SYSTEM_PLATFORM_SOURCES ${SOURCE_DIR}/sys/sys_osx.m) list(APPEND COMMON_LIBRARIES "-framework Cocoa") list(APPEND CLIENT_LIBRARIES "-framework IOKit") list(APPEND RENDERER_LIBRARIES "-framework OpenGL") set(CMAKE_OSX_DEPLOYMENT_TARGET 11.0) set(CMAKE_OSX_ARCHITECTURES arm64;x86_64) if(BUILD_MACOS_APP) set(CLIENT_EXECUTABLE_OPTIONS MACOSX_BUNDLE) set(POST_CLIENT_CONFIGURE_FUNCTION finish_macos_app) endif() function(finish_macos_app) get_filename_component(MACOS_ICON_FILE ${MACOS_ICON_PATH} NAME) set(MACOS_APP_BUNDLE_NAME ${CLIENT_NAME}) set(MACOS_APP_EXECUTABLE_NAME ${CLIENT_BINARY}) set(MACOS_APP_GUI_IDENTIFIER ${MACOS_BUNDLE_ID}) set(MACOS_APP_ICON_FILE ${MACOS_ICON_FILE}) set(MACOS_APP_SHORT_VERSION_STRING ${PRODUCT_VERSION}) set(MACOS_APP_BUNDLE_VERSION ${PRODUCT_VERSION}) set(MACOS_APP_DEPLOYMENT_TARGET ${CMAKE_OSX_DEPLOYMENT_TARGET}) set(MACOS_APP_COPYRIGHT ${COPYRIGHT}) if(PROTOCOL_HANDLER_SCHEME) set(MACOS_APP_PLIST_URL_TYPES "CFBundleURLTypes CFBundleURLName ${MACOS_APP_BUNDLE_NAME} CFBundleURLSchemes ${PROTOCOL_HANDLER_SCHEME} ") else() set(MACOS_APP_PLIST_URL_TYPES "") endif() configure_file(${CMAKE_SOURCE_DIR}/cmake/Info.plist.in ${CMAKE_BINARY_DIR}/Info.plist @ONLY) set_target_properties(${CLIENT_BINARY} PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_BINARY_DIR}/Info.plist) set(RESOURCES_DIR $/../Resources) add_custom_command(TARGET ${CLIENT_BINARY} POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory ${RESOURCES_DIR} COMMAND ${CMAKE_COMMAND} -E copy ${MACOS_ICON_PATH} ${RESOURCES_DIR}) if(USE_RENDERER_DLOPEN) set(MACOS_APP_BINARY_DIR ${CLIENT_BINARY}.app/Contents/MacOS) if(BUILD_RENDERER_GL1) set_output_dirs(${RENDERER_GL1_BINARY} SUBDIRECTORY ${MACOS_APP_BINARY_DIR}) endif() if(BUILD_RENDERER_GL2) set_output_dirs(${RENDERER_GL2_BINARY} SUBDIRECTORY ${MACOS_APP_BINARY_DIR}) endif() endif() endfunction()