VideoTools/internal/ui/components.go
Stu Leak f8d05d3876 feat: replace grey dropdowns with ColoredSelect in Convert & Merge modules (batch 1)
This is the first batch focusing on critical Convert module dropdowns and
some Merge module dropdowns. All dropdowns now have vibrant color coding
for faster visual navigation.

Convert Module - Replaced:
- Quality presets (simple & advanced) - quality gradient colors
- Bitrate mode select - generic rainbow colors
- CRF preset select - quality gradient colors
- Bitrate preset selects (×2) - quality gradient colors
- Target file size select - generic rainbow colors
- DVD aspect select - generic rainbow colors

Merge Module - Replaced:
- DVD region select (NTSC/PAL) - rainbow colors
- DVD aspect select (16:9/4:3) - rainbow colors
- Format select - semantic format colors (MKV=teal, MP4=blue, etc)
- Frame rate select - rainbow colors

ColoredSelect enhancements:
- Added UpdateOptions() method for dynamic option updates
- Added Enable() and Disable() methods
- Added disabled state tracking and visual feedback
- Fixed Selected() method to be callable (not a field)

Build status:  Successful
2026-01-02 12:16:09 -05:00

1219 lines
32 KiB
Go

package ui
import (
"fmt"
"image"
"image/color"
"strings"
"time"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/dialog"
"fyne.io/fyne/v2/driver/desktop"
"fyne.io/fyne/v2/layout"
"fyne.io/fyne/v2/theme"
"fyne.io/fyne/v2/widget"
"git.leaktechnologies.dev/stu/VideoTools/internal/logging"
"git.leaktechnologies.dev/stu/VideoTools/internal/queue"
"git.leaktechnologies.dev/stu/VideoTools/internal/utils"
)
var (
// GridColor is the color used for grid lines and borders
GridColor color.Color
// TextColor is the main text color
TextColor color.Color
)
// SetColors sets the UI colors
func SetColors(grid, text color.Color) {
GridColor = grid
TextColor = text
}
// MonoTheme ensures all text uses a monospace font and swaps hover/selection colors
type MonoTheme struct{}
func (m *MonoTheme) Color(name fyne.ThemeColorName, variant fyne.ThemeVariant) color.Color {
switch name {
case theme.ColorNameSelection:
// Use the default hover color for selection
return theme.DefaultTheme().Color(theme.ColorNameHover, variant)
case theme.ColorNameHover:
// Use the default selection color for hover
return theme.DefaultTheme().Color(theme.ColorNameSelection, variant)
case theme.ColorNameButton:
// Use a slightly lighter blue for buttons (92% of full selection color brightness)
selectionColor := theme.DefaultTheme().Color(theme.ColorNameSelection, variant)
r, g, b, a := selectionColor.RGBA()
// Lighten by 8% (multiply by 1.08, capped at 255)
lightness := 1.08
newR := uint8(min(int(float64(r>>8)*lightness), 255))
newG := uint8(min(int(float64(g>>8)*lightness), 255))
newB := uint8(min(int(float64(b>>8)*lightness), 255))
return color.RGBA{R: newR, G: newG, B: newB, A: uint8(a >> 8)}
}
return theme.DefaultTheme().Color(name, variant)
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func (m *MonoTheme) Font(style fyne.TextStyle) fyne.Resource {
style.Monospace = true
return theme.DefaultTheme().Font(style)
}
func (m *MonoTheme) Icon(name fyne.ThemeIconName) fyne.Resource {
return theme.DefaultTheme().Icon(name)
}
func (m *MonoTheme) Size(name fyne.ThemeSizeName) float32 {
// Make UI elements larger and more readable
switch name {
case theme.SizeNamePadding:
return 8 // Increased from default 6
case theme.SizeNameInnerPadding:
return 10 // Increased from default 8
case theme.SizeNameText:
return 15 // Increased from default 14
case theme.SizeNameHeadingText:
return 20 // Increased from default 18
case theme.SizeNameSubHeadingText:
return 17 // Increased from default 16
case theme.SizeNameInputBorder:
return 2 // Keep default
}
return theme.DefaultTheme().Size(name)
}
// ModuleTile is a clickable tile widget for module selection
type ModuleTile struct {
widget.BaseWidget
label string
color color.Color
enabled bool
missingDependencies bool
onTapped func()
onDropped func([]fyne.URI)
flashing bool
draggedOver bool
}
// NewModuleTile creates a new module tile
func NewModuleTile(label string, col color.Color, enabled bool, missingDeps bool, tapped func(), dropped func([]fyne.URI)) *ModuleTile {
m := &ModuleTile{
label: strings.ToUpper(label),
color: col,
missingDependencies: missingDeps,
enabled: enabled,
onTapped: tapped,
onDropped: dropped,
}
m.ExtendBaseWidget(m)
return m
}
// DraggedOver implements desktop.Droppable interface
func (m *ModuleTile) DraggedOver(pos fyne.Position) {
logging.Debug(logging.CatUI, "DraggedOver tile=%s enabled=%v pos=%v", m.label, m.enabled, pos)
if m.enabled {
m.draggedOver = true
m.Refresh()
}
}
// DraggedOut is called when drag leaves the tile
func (m *ModuleTile) DraggedOut() {
logging.Debug(logging.CatUI, "DraggedOut tile=%s", m.label)
m.draggedOver = false
m.Refresh()
}
// Dropped implements desktop.Droppable interface
func (m *ModuleTile) Dropped(pos fyne.Position, items []fyne.URI) {
fmt.Printf("[DROPTILE] Dropped on tile=%s enabled=%v itemCount=%d\n", m.label, m.enabled, len(items))
logging.Debug(logging.CatUI, "Dropped on tile=%s enabled=%v items=%v", m.label, m.enabled, items)
// Reset dragged over state
m.draggedOver = false
if m.enabled && m.onDropped != nil {
fmt.Printf("[DROPTILE] Calling callback for %s\n", m.label)
logging.Debug(logging.CatUI, "Calling onDropped callback for %s", m.label)
// Trigger flash animation
m.flashing = true
m.Refresh()
// Reset flash after 300ms
time.AfterFunc(300*time.Millisecond, func() {
m.flashing = false
m.Refresh()
})
m.onDropped(items)
} else {
fmt.Printf("[DROPTILE] Drop IGNORED on %s: enabled=%v hasCallback=%v\n", m.label, m.enabled, m.onDropped != nil)
logging.Debug(logging.CatUI, "Drop ignored: enabled=%v hasCallback=%v", m.enabled, m.onDropped != nil)
}
}
// getContrastColor returns black or white text color based on background brightness
func getContrastColor(bgColor color.Color) color.Color {
r, g, b, _ := bgColor.RGBA()
// Convert from 16-bit to 8-bit
r8 := float64(r >> 8)
g8 := float64(g >> 8)
b8 := float64(b >> 8)
// Calculate relative luminance (WCAG formula)
luminance := (0.2126*r8 + 0.7152*g8 + 0.0722*b8) / 255.0
// If bright background, use dark text; if dark background, use light text
if luminance > 0.5 {
return color.NRGBA{R: 20, G: 20, B: 20, A: 255} // Dark text
}
return TextColor // Light text
}
func (m *ModuleTile) CreateRenderer() fyne.WidgetRenderer {
tileColor := m.color
labelColor := TextColor // White text for all modules
// Orange background for modules missing dependencies
if m.missingDependencies {
tileColor = color.NRGBA{R: 255, G: 152, B: 0, A: 255} // Orange
} else if !m.enabled {
// Grey background for not implemented modules
tileColor = color.NRGBA{R: 80, G: 80, B: 80, A: 255}
}
bg := canvas.NewRectangle(tileColor)
bg.CornerRadius = 8
bg.StrokeColor = GridColor
bg.StrokeWidth = 1
txt := canvas.NewText(m.label, labelColor)
txt.TextStyle = fyne.TextStyle{Monospace: true, Bold: true}
txt.Alignment = fyne.TextAlignCenter
txt.TextSize = 20
// Lock icon for disabled modules
lockIcon := canvas.NewText("🔒", color.NRGBA{R: 200, G: 200, B: 200, A: 255})
lockIcon.TextSize = 16
lockIcon.Alignment = fyne.TextAlignCenter
if m.enabled {
lockIcon.Hide()
}
// Diagonal stripe overlay for disabled modules
disabledStripe := canvas.NewRaster(func(w, h int) image.Image {
img := image.NewRGBA(image.Rect(0, 0, w, h))
// Only draw stripes if disabled
if !m.enabled {
// Semi-transparent dark stripes
darkStripe := color.NRGBA{R: 0, G: 0, B: 0, A: 100}
lightStripe := color.NRGBA{R: 0, G: 0, B: 0, A: 30}
for y := 0; y < h; y++ {
for x := 0; x < w; x++ {
// Thicker diagonal stripes (dividing by 8 instead of 4)
if ((x + y) / 8 % 2) == 0 {
img.Set(x, y, darkStripe)
} else {
img.Set(x, y, lightStripe)
}
}
}
}
// Return transparent image for enabled modules
return img
})
return &moduleTileRenderer{
tile: m,
bg: bg,
label: txt,
lockIcon: lockIcon,
disabledStripe: disabledStripe,
}
}
func (m *ModuleTile) Tapped(*fyne.PointEvent) {
if m.enabled && m.onTapped != nil {
m.onTapped()
}
}
type moduleTileRenderer struct {
tile *ModuleTile
bg *canvas.Rectangle
label *canvas.Text
lockIcon *canvas.Text
disabledStripe *canvas.Raster
}
func (r *moduleTileRenderer) Layout(size fyne.Size) {
r.bg.Resize(size)
r.bg.Move(fyne.NewPos(0, 0))
// Stripe overlay covers entire tile
if r.disabledStripe != nil {
r.disabledStripe.Resize(size)
r.disabledStripe.Move(fyne.NewPos(0, 0))
}
// Center the label by positioning it in the middle
labelSize := r.label.MinSize()
r.label.Resize(labelSize)
x := (size.Width - labelSize.Width) / 2
y := (size.Height - labelSize.Height) / 2
r.label.Move(fyne.NewPos(x, y))
// Position lock icon in top-right corner
if r.lockIcon != nil {
lockSize := r.lockIcon.MinSize()
r.lockIcon.Resize(lockSize)
lockX := size.Width - lockSize.Width - 4
lockY := float32(4)
r.lockIcon.Move(fyne.NewPos(lockX, lockY))
}
}
func (r *moduleTileRenderer) MinSize() fyne.Size {
return fyne.NewSize(135, 58)
}
func (r *moduleTileRenderer) Refresh() {
// Update tile color and text color based on enabled state
if r.tile.enabled {
r.bg.FillColor = r.tile.color
r.label.Color = TextColor // Always white text for enabled modules
if r.lockIcon != nil {
r.lockIcon.Hide()
}
} else {
// Dim disabled tiles
if c, ok := r.tile.color.(color.NRGBA); ok {
r.bg.FillColor = color.NRGBA{R: c.R / 3, G: c.G / 3, B: c.B / 3, A: c.A}
}
r.label.Color = color.NRGBA{R: 100, G: 100, B: 100, A: 255}
if r.lockIcon != nil {
r.lockIcon.Show()
}
}
// Apply visual feedback based on state
if r.tile.flashing {
// Flash animation - white outline
r.bg.StrokeColor = color.White
r.bg.StrokeWidth = 3
} else if r.tile.draggedOver {
// Dragging over - cyan/blue outline to indicate drop zone
r.bg.StrokeColor = color.NRGBA{R: 0, G: 200, B: 255, A: 255}
r.bg.StrokeWidth = 3
} else {
// Normal state
r.bg.StrokeColor = GridColor
r.bg.StrokeWidth = 1
}
r.bg.Refresh()
r.label.Text = r.tile.label
r.label.Refresh()
if r.lockIcon != nil {
r.lockIcon.Refresh()
}
if r.disabledStripe != nil {
r.disabledStripe.Refresh()
}
}
func (r *moduleTileRenderer) Destroy() {}
func (r *moduleTileRenderer) Objects() []fyne.CanvasObject {
return []fyne.CanvasObject{r.bg, r.disabledStripe, r.label, r.lockIcon}
}
// TintedBar creates a colored bar container
func TintedBar(col color.Color, body fyne.CanvasObject) fyne.CanvasObject {
rect := canvas.NewRectangle(col)
// rect.SetMinSize(fyne.NewSize(0, 48)) // Removed for flexible sizing
padded := container.NewPadded(body)
return container.NewMax(rect, padded)
}
// Tappable wraps any canvas object and makes it tappable
type Tappable struct {
widget.BaseWidget
content fyne.CanvasObject
onTapped func()
}
// NewTappable creates a new tappable wrapper
func NewTappable(content fyne.CanvasObject, onTapped func()) *Tappable {
t := &Tappable{
content: content,
onTapped: onTapped,
}
t.ExtendBaseWidget(t)
return t
}
// CreateRenderer creates the renderer for the tappable
func (t *Tappable) CreateRenderer() fyne.WidgetRenderer {
return &tappableRenderer{
tappable: t,
content: t.content,
}
}
// Tapped handles tap events
func (t *Tappable) Tapped(*fyne.PointEvent) {
if t.onTapped != nil {
t.onTapped()
}
}
type tappableRenderer struct {
tappable *Tappable
content fyne.CanvasObject
}
func (r *tappableRenderer) Layout(size fyne.Size) {
r.content.Resize(size)
}
func (r *tappableRenderer) MinSize() fyne.Size {
return r.content.MinSize()
}
func (r *tappableRenderer) Refresh() {
r.content.Refresh()
}
func (r *tappableRenderer) Destroy() {}
func (r *tappableRenderer) Objects() []fyne.CanvasObject {
return []fyne.CanvasObject{r.content}
}
// Droppable wraps any canvas object and makes it a drop target (files/URIs)
type Droppable struct {
widget.BaseWidget
content fyne.CanvasObject
onDropped func([]fyne.URI)
}
// NewDroppable creates a new droppable wrapper
func NewDroppable(content fyne.CanvasObject, onDropped func([]fyne.URI)) *Droppable {
d := &Droppable{
content: content,
onDropped: onDropped,
}
d.ExtendBaseWidget(d)
return d
}
// CreateRenderer creates the renderer for the droppable
func (d *Droppable) CreateRenderer() fyne.WidgetRenderer {
return &droppableRenderer{
droppable: d,
content: d.content,
}
}
// DraggedOver highlights when drag is over (optional)
func (d *Droppable) DraggedOver(pos fyne.Position) {
_ = pos
}
// DraggedOut clears highlight (optional)
func (d *Droppable) DraggedOut() {
}
// Dropped handles drop events
func (d *Droppable) Dropped(_ fyne.Position, items []fyne.URI) {
if d.onDropped != nil && len(items) > 0 {
d.onDropped(items)
}
}
type droppableRenderer struct {
droppable *Droppable
content fyne.CanvasObject
}
func (r *droppableRenderer) Layout(size fyne.Size) {
r.content.Resize(size)
}
func (r *droppableRenderer) MinSize() fyne.Size {
return r.content.MinSize()
}
func (r *droppableRenderer) Refresh() {
r.content.Refresh()
}
func (r *droppableRenderer) Destroy() {}
func (r *droppableRenderer) Objects() []fyne.CanvasObject {
return []fyne.CanvasObject{r.content}
}
// FastVScroll creates a vertical scroll container with faster scroll speed
type FastVScroll struct {
widget.BaseWidget
scroll *container.Scroll
}
// NewFastVScroll creates a new fast-scrolling vertical scroll container
func NewFastVScroll(content fyne.CanvasObject) *FastVScroll {
f := &FastVScroll{
scroll: container.NewVScroll(content),
}
f.ExtendBaseWidget(f)
return f
}
func (f *FastVScroll) CreateRenderer() fyne.WidgetRenderer {
return &fastScrollRenderer{scroll: f.scroll}
}
func (f *FastVScroll) Scrolled(ev *fyne.ScrollEvent) {
// Multiply scroll speed by 12x for much faster navigation
fastEvent := &fyne.ScrollEvent{
Scrolled: fyne.Delta{
DX: ev.Scrolled.DX * 12.0,
DY: ev.Scrolled.DY * 12.0,
},
}
f.scroll.Scrolled(fastEvent)
}
type fastScrollRenderer struct {
scroll *container.Scroll
}
func (r *fastScrollRenderer) Layout(size fyne.Size) {
r.scroll.Resize(size)
}
func (r *fastScrollRenderer) MinSize() fyne.Size {
return r.scroll.MinSize()
}
func (r *fastScrollRenderer) Refresh() {
r.scroll.Refresh()
}
func (r *fastScrollRenderer) Objects() []fyne.CanvasObject {
return []fyne.CanvasObject{r.scroll}
}
func (r *fastScrollRenderer) Destroy() {}
// DraggableVScroll creates a vertical scroll container with draggable track
type DraggableVScroll struct {
widget.BaseWidget
content fyne.CanvasObject
scroll *container.Scroll
}
// NewDraggableVScroll creates a new draggable vertical scroll container
func NewDraggableVScroll(content fyne.CanvasObject) *DraggableVScroll {
d := &DraggableVScroll{
content: content,
scroll: container.NewVScroll(content),
}
d.ExtendBaseWidget(d)
return d
}
// CreateRenderer creates the renderer for the draggable scroll
func (d *DraggableVScroll) CreateRenderer() fyne.WidgetRenderer {
return &draggableScrollRenderer{
scroll: d.scroll,
}
}
// Dragged handles drag events on the scrollbar track
func (d *DraggableVScroll) Dragged(ev *fyne.DragEvent) {
// Calculate the scroll position based on drag position
size := d.scroll.Size()
contentSize := d.content.MinSize()
if contentSize.Height <= size.Height {
return // No scrolling needed
}
// Calculate scroll ratio (0.0 to 1.0)
ratio := ev.Position.Y / size.Height
if ratio < 0 {
ratio = 0
}
if ratio > 1 {
ratio = 1
}
// Calculate target offset
maxOffset := contentSize.Height - size.Height
targetOffset := ratio * maxOffset
// Apply scroll offset
d.scroll.Offset = fyne.NewPos(0, targetOffset)
d.scroll.Refresh()
}
// DragEnd handles the end of a drag event
func (d *DraggableVScroll) DragEnd() {
// Nothing needed
}
// Tapped handles tap events on the scrollbar track
func (d *DraggableVScroll) Tapped(ev *fyne.PointEvent) {
// Jump to tapped position
size := d.scroll.Size()
contentSize := d.content.MinSize()
if contentSize.Height <= size.Height {
return
}
ratio := ev.Position.Y / size.Height
if ratio < 0 {
ratio = 0
}
if ratio > 1 {
ratio = 1
}
maxOffset := contentSize.Height - size.Height
targetOffset := ratio * maxOffset
d.scroll.Offset = fyne.NewPos(0, targetOffset)
d.scroll.Refresh()
}
// Scrolled handles scroll events (mouse wheel)
func (d *DraggableVScroll) Scrolled(ev *fyne.ScrollEvent) {
// Multiply scroll speed by 2.5x for faster scrolling
fastEvent := &fyne.ScrollEvent{
Scrolled: fyne.Delta{
DX: ev.Scrolled.DX * 2.5,
DY: ev.Scrolled.DY * 2.5,
},
}
d.scroll.Scrolled(fastEvent)
}
type draggableScrollRenderer struct {
scroll *container.Scroll
}
func (r *draggableScrollRenderer) Layout(size fyne.Size) {
r.scroll.Resize(size)
}
func (r *draggableScrollRenderer) MinSize() fyne.Size {
return r.scroll.MinSize()
}
func (r *draggableScrollRenderer) Refresh() {
r.scroll.Refresh()
}
func (r *draggableScrollRenderer) Destroy() {}
func (r *draggableScrollRenderer) Objects() []fyne.CanvasObject {
return []fyne.CanvasObject{r.scroll}
}
// ConversionStatsBar shows current conversion status with live updates
type ConversionStatsBar struct {
widget.BaseWidget
running int
pending int
completed int
failed int
cancelled int
progress float64
jobTitle string
fps float64
speed float64
eta string
onTapped func()
}
// NewConversionStatsBar creates a new conversion stats bar
func NewConversionStatsBar(onTapped func()) *ConversionStatsBar {
c := &ConversionStatsBar{
onTapped: onTapped,
}
c.ExtendBaseWidget(c)
return c
}
// UpdateStats updates the stats display
func (c *ConversionStatsBar) UpdateStats(running, pending, completed, failed, cancelled int, progress float64, jobTitle string) {
c.updateStats(func() {
c.running = running
c.pending = pending
c.completed = completed
c.failed = failed
c.cancelled = cancelled
c.progress = progress
c.jobTitle = jobTitle
})
}
// UpdateStatsWithDetails updates the stats display with detailed conversion info
func (c *ConversionStatsBar) UpdateStatsWithDetails(running, pending, completed, failed, cancelled int, progress, fps, speed float64, eta, jobTitle string) {
c.updateStats(func() {
c.running = running
c.pending = pending
c.completed = completed
c.failed = failed
c.cancelled = cancelled
c.progress = progress
c.fps = fps
c.speed = speed
c.eta = eta
c.jobTitle = jobTitle
})
}
func (c *ConversionStatsBar) updateStats(update func()) {
app := fyne.CurrentApp()
if app == nil || app.Driver() == nil {
update()
c.Refresh()
return
}
app.Driver().DoFromGoroutine(func() {
update()
c.Refresh()
}, false)
}
// CreateRenderer creates the renderer for the stats bar
func (c *ConversionStatsBar) CreateRenderer() fyne.WidgetRenderer {
// Transparent background so the parent tinted bar color shows through
bg := canvas.NewRectangle(color.Transparent)
bg.CornerRadius = 0
bg.StrokeWidth = 0
statusText := canvas.NewText("", color.NRGBA{R: 230, G: 236, B: 245, A: 255})
statusText.TextStyle = fyne.TextStyle{Monospace: true}
statusText.TextSize = 11
progressBar := widget.NewProgressBar()
return &conversionStatsRenderer{
bar: c,
bg: bg,
statusText: statusText,
progressBar: progressBar,
}
}
// Tapped handles tap events
func (c *ConversionStatsBar) Tapped(*fyne.PointEvent) {
if c.onTapped != nil {
c.onTapped()
}
}
// Enable full-width tap target across the bar
func (c *ConversionStatsBar) MouseIn(*desktop.MouseEvent) {}
func (c *ConversionStatsBar) MouseMoved(*desktop.MouseEvent) {}
func (c *ConversionStatsBar) MouseOut() {}
type conversionStatsRenderer struct {
bar *ConversionStatsBar
bg *canvas.Rectangle
statusText *canvas.Text
progressBar *widget.ProgressBar
}
func (r *conversionStatsRenderer) Layout(size fyne.Size) {
r.bg.Resize(size)
// Layout text and progress bar
textSize := r.statusText.MinSize()
padding := float32(10)
// Position progress bar on right side
barWidth := float32(120)
barHeight := float32(20)
barX := size.Width - barWidth - padding
barY := (size.Height - barHeight) / 2
r.progressBar.Resize(fyne.NewSize(barWidth, barHeight))
r.progressBar.Move(fyne.NewPos(barX, barY))
// Position text on left
r.statusText.Move(fyne.NewPos(padding, (size.Height-textSize.Height)/2))
}
func (r *conversionStatsRenderer) MinSize() fyne.Size {
// Only constrain height, allow width to flex
return fyne.NewSize(0, 36)
}
func (r *conversionStatsRenderer) Refresh() {
// Update status text
if r.bar.running > 0 {
statusStr := ""
if r.bar.jobTitle != "" {
// Truncate job title if too long
title := r.bar.jobTitle
if len(title) > 30 {
title = title[:27] + "..."
}
statusStr = title
} else {
statusStr = "Processing"
}
// Always show progress percentage when running (even if 0%)
statusStr += " • " + formatProgress(r.bar.progress)
// Show FPS if available
if r.bar.fps > 0 {
statusStr += fmt.Sprintf(" • %.0f fps", r.bar.fps)
}
// Show speed if available
if r.bar.speed > 0 {
statusStr += fmt.Sprintf(" • %.2fx", r.bar.speed)
}
// Show ETA if available
if r.bar.eta != "" {
statusStr += " • ETA " + r.bar.eta
}
if r.bar.pending > 0 {
statusStr += " • " + formatCount(r.bar.pending, "pending")
}
r.statusText.Text = "▶ " + statusStr
r.statusText.Color = color.NRGBA{R: 100, G: 220, B: 100, A: 255} // Green
// Update progress bar (show even at 0%)
r.progressBar.SetValue(r.bar.progress / 100.0)
r.progressBar.Show()
} else if r.bar.pending > 0 {
r.statusText.Text = "⏸ " + formatCount(r.bar.pending, "queued")
r.statusText.Color = color.NRGBA{R: 255, G: 200, B: 100, A: 255} // Yellow
r.progressBar.Hide()
} else if r.bar.completed > 0 || r.bar.failed > 0 || r.bar.cancelled > 0 {
statusStr := "✓ "
parts := []string{}
if r.bar.completed > 0 {
parts = append(parts, formatCount(r.bar.completed, "completed"))
}
if r.bar.failed > 0 {
parts = append(parts, formatCount(r.bar.failed, "failed"))
}
if r.bar.cancelled > 0 {
parts = append(parts, formatCount(r.bar.cancelled, "cancelled"))
}
statusStr += strings.Join(parts, " • ")
r.statusText.Text = statusStr
r.statusText.Color = color.NRGBA{R: 150, G: 150, B: 150, A: 255} // Gray
r.progressBar.Hide()
} else {
r.statusText.Text = "○ No active jobs"
r.statusText.Color = color.NRGBA{R: 100, G: 100, B: 100, A: 255} // Dim gray
r.progressBar.Hide()
}
r.statusText.Refresh()
r.progressBar.Refresh()
r.bg.Refresh()
}
func (r *conversionStatsRenderer) Destroy() {}
func (r *conversionStatsRenderer) Objects() []fyne.CanvasObject {
return []fyne.CanvasObject{r.bg, r.statusText, r.progressBar}
}
// Helper functions for formatting
func formatProgress(progress float64) string {
return fmt.Sprintf("%.1f%%", progress)
}
func formatCount(count int, label string) string {
if count == 1 {
return fmt.Sprintf("1 %s", label)
}
return fmt.Sprintf("%d %s", count, label)
}
// FFmpegCommandWidget displays an FFmpeg command with copy button
type FFmpegCommandWidget struct {
widget.BaseWidget
command string
commandLabel *widget.Label
copyButton *widget.Button
window fyne.Window
}
// NewFFmpegCommandWidget creates a new FFmpeg command display widget
func NewFFmpegCommandWidget(command string, window fyne.Window) *FFmpegCommandWidget {
w := &FFmpegCommandWidget{
command: command,
window: window,
}
w.ExtendBaseWidget(w)
w.commandLabel = widget.NewLabel(command)
w.commandLabel.Wrapping = fyne.TextWrapBreak
w.commandLabel.TextStyle = fyne.TextStyle{Monospace: true}
w.copyButton = widget.NewButton("Copy Command", func() {
window.Clipboard().SetContent(w.command)
dialog.ShowInformation("Copied", "FFmpeg command copied to clipboard", window)
})
w.copyButton.Importance = widget.LowImportance
return w
}
// SetCommand updates the displayed command
func (w *FFmpegCommandWidget) SetCommand(command string) {
w.command = command
w.commandLabel.SetText(command)
w.Refresh()
}
// CreateRenderer creates the widget renderer
func (w *FFmpegCommandWidget) CreateRenderer() fyne.WidgetRenderer {
scroll := container.NewVScroll(w.commandLabel)
// scroll.SetMinSize(fyne.NewSize(0, 80)) // Removed for flexible sizing
content := container.NewBorder(
nil,
container.NewHBox(layout.NewSpacer(), w.copyButton),
nil, nil,
scroll,
)
return widget.NewSimpleRenderer(content)
}
// GetStatusColor returns the color for a job status
func GetStatusColor(status queue.JobStatus) color.Color {
switch status {
case queue.JobStatusCompleted:
return utils.MustHex("#4CAF50") // Green
case queue.JobStatusFailed:
return utils.MustHex("#F44336") // Red
case queue.JobStatusCancelled:
return utils.MustHex("#FF9800") // Orange
default:
return utils.MustHex("#808080") // Gray
}
}
// BuildModuleBadge creates a small colored badge for the job type
func BuildModuleBadge(jobType queue.JobType) fyne.CanvasObject {
var badgeColor color.Color
var badgeText string
switch jobType {
case queue.JobTypeConvert:
badgeColor = utils.MustHex("#673AB7") // Deep Purple
badgeText = "CONVERT"
case queue.JobTypeMerge:
badgeColor = utils.MustHex("#4CAF50") // Green
badgeText = "MERGE"
case queue.JobTypeTrim:
badgeColor = utils.MustHex("#FFEB3B") // Yellow
badgeText = "TRIM"
case queue.JobTypeFilter:
badgeColor = utils.MustHex("#00BCD4") // Cyan
badgeText = "FILTER"
case queue.JobTypeUpscale:
badgeColor = utils.MustHex("#9C27B0") // Purple
badgeText = "UPSCALE"
case queue.JobTypeAudio:
badgeColor = utils.MustHex("#FFC107") // Amber
badgeText = "AUDIO"
case queue.JobTypeThumb:
badgeColor = utils.MustHex("#00ACC1") // Dark Cyan
badgeText = "THUMB"
case queue.JobTypeSnippet:
badgeColor = utils.MustHex("#00BCD4") // Cyan (same as Convert)
badgeText = "SNIPPET"
case queue.JobTypeAuthor:
badgeColor = utils.MustHex("#FF5722") // Deep Orange
badgeText = "AUTHOR"
case queue.JobTypeRip:
badgeColor = utils.MustHex("#FF9800") // Orange
badgeText = "RIP"
default:
badgeColor = utils.MustHex("#808080")
badgeText = "OTHER"
}
rect := canvas.NewRectangle(badgeColor)
rect.CornerRadius = 3
// rect.SetMinSize(fyne.NewSize(70, 20)) // Removed for flexible sizing
text := canvas.NewText(badgeText, color.White)
text.Alignment = fyne.TextAlignCenter
text.TextStyle = fyne.TextStyle{Monospace: true, Bold: true}
text.TextSize = 10
return container.NewMax(rect, container.NewCenter(text))
}
// SectionHeader creates a color-coded section header for better visual separation
// Helps fix usability issue where settings sections blend together
func SectionHeader(title string, accentColor color.Color) fyne.CanvasObject {
// Left accent bar (Memphis geometric style)
accent := canvas.NewRectangle(accentColor)
// accent.SetMinSize(fyne.NewSize(4, 20)) // Removed for flexible sizing
// Title text
label := widget.NewLabel(title)
label.TextStyle = fyne.TextStyle{Bold: true}
label.Importance = widget.HighImportance
// Combine accent bar + title with padding
content := container.NewBorder(
nil, nil,
accent,
nil,
container.NewPadded(label),
)
return content
}
// SectionSpacer creates vertical spacing between sections for better readability
func SectionSpacer() fyne.CanvasObject {
spacer := canvas.NewRectangle(color.Transparent)
// spacer.SetMinSize(fyne.NewSize(0, 12)) // Removed for flexible sizing
return spacer
}
// ColoredDivider creates a thin horizontal divider with accent color
func ColoredDivider(accentColor color.Color) fyne.CanvasObject {
divider := canvas.NewRectangle(accentColor)
// divider.SetMinSize(fyne.NewSize(0, 2)) // Removed for flexible sizing
return divider
}
// NewColorCodedSelectContainer wraps a Select widget with a colored left border
// The colored border visually indicates the category/type of the selection
// Returns a container with the border and a pointer to the border rectangle for color updates
func NewColorCodedSelectContainer(selectWidget *widget.Select, accentColor color.Color) (*fyne.Container, *canvas.Rectangle) {
// Create colored left border rectangle
border := canvas.NewRectangle(accentColor)
// border.SetMinSize(fyne.NewSize(4, 44)) // Removed for flexible sizing
// Return container with [ColoredBorder][Select] and the border for future updates
container := container.NewBorder(nil, nil, border, nil, selectWidget)
return container, border
}
// ColoredSelect is a custom select widget with color-coded dropdown items
type ColoredSelect struct {
widget.BaseWidget
options []string
selected string
colorMap map[string]color.Color
onChanged func(string)
popup *widget.PopUp
window fyne.Window
placeHolder string
disabled bool
}
// NewColoredSelect creates a new colored select widget
// colorMap should contain a color for each option
func NewColoredSelect(options []string, colorMap map[string]color.Color, onChange func(string), window fyne.Window) *ColoredSelect {
cs := &ColoredSelect{
options: options,
colorMap: colorMap,
onChanged: onChange,
window: window,
}
if len(options) > 0 {
cs.selected = options[0]
}
cs.ExtendBaseWidget(cs)
return cs
}
// SetPlaceHolder sets the placeholder text when nothing is selected
func (cs *ColoredSelect) SetPlaceHolder(text string) {
cs.placeHolder = text
}
// SetSelected sets the currently selected option
func (cs *ColoredSelect) SetSelected(option string) {
cs.selected = option
cs.Refresh()
}
// UpdateOptions updates the available options and their colors
func (cs *ColoredSelect) UpdateOptions(options []string, colorMap map[string]color.Color) {
cs.options = options
cs.colorMap = colorMap
// If current selection is not in new options, select first option
found := false
for _, opt := range options {
if opt == cs.selected {
found = true
break
}
}
if !found && len(options) > 0 {
cs.selected = options[0]
}
cs.Refresh()
}
// Selected returns the currently selected option
func (cs *ColoredSelect) Selected() string {
return cs.selected
}
// Enable enables the widget
func (cs *ColoredSelect) Enable() {
cs.disabled = false
cs.Refresh()
}
// Disable disables the widget
func (cs *ColoredSelect) Disable() {
cs.disabled = true
cs.Refresh()
}
// CreateRenderer creates the renderer for the colored select
func (cs *ColoredSelect) CreateRenderer() fyne.WidgetRenderer {
// Create the button that shows current selection
displayText := cs.selected
if displayText == "" && cs.placeHolder != "" {
displayText = cs.placeHolder
}
button := widget.NewButton(displayText, func() {
cs.showPopup()
})
return &coloredSelectRenderer{
select_: cs,
button: button,
}
}
// showPopup displays the dropdown list with colored items
func (cs *ColoredSelect) showPopup() {
if cs.popup != nil {
cs.popup.Hide()
cs.popup = nil
return
}
// Create list items with colors
items := make([]fyne.CanvasObject, len(cs.options))
for i, option := range cs.options {
opt := option // Capture for closure
// Get color for this option
itemColor := cs.colorMap[opt]
if itemColor == nil {
itemColor = color.NRGBA{R: 80, G: 80, B: 80, A: 255} // Default gray
}
// Create colored indicator bar
colorBar := canvas.NewRectangle(itemColor)
// colorBar.SetMinSize(fyne.NewSize(4, 32)) // Removed for flexible sizing
// Create label
label := widget.NewLabel(opt)
// Highlight if currently selected
if opt == cs.selected {
label.TextStyle = fyne.TextStyle{Bold: true}
}
// Create tappable item
itemContent := container.NewBorder(nil, nil, colorBar, nil,
container.NewPadded(label))
tappableItem := NewTappable(itemContent, func() {
cs.selected = opt
if cs.onChanged != nil {
cs.onChanged(opt)
}
cs.popup.Hide()
cs.popup = nil
cs.Refresh()
})
items[i] = tappableItem
}
// Create scrollable list
list := container.NewVBox(items...)
scroll := container.NewVScroll(list)
// scroll.SetMinSize(fyne.NewSize(300, 200)) // Removed for flexible sizing
// Create popup
cs.popup = widget.NewPopUp(scroll, cs.window.Canvas())
// Position popup below the select widget
popupPos := fyne.CurrentApp().Driver().AbsolutePositionForObject(cs)
popupPos.Y += cs.Size().Height
cs.popup.ShowAtPosition(popupPos)
}
// Tapped implements the Tappable interface
func (cs *ColoredSelect) Tapped(*fyne.PointEvent) {
if !cs.disabled {
cs.showPopup()
}
}
type coloredSelectRenderer struct {
select_ *ColoredSelect
button *widget.Button
}
func (r *coloredSelectRenderer) Layout(size fyne.Size) {
r.button.Resize(size)
}
func (r *coloredSelectRenderer) MinSize() fyne.Size {
return r.button.MinSize()
}
func (r *coloredSelectRenderer) Refresh() {
displayText := r.select_.selected
if displayText == "" && r.select_.placeHolder != "" {
displayText = r.select_.placeHolder
}
r.button.SetText(displayText)
r.button.Refresh()
}
func (r *coloredSelectRenderer) Destroy() {}
func (r *coloredSelectRenderer) Objects() []fyne.CanvasObject {
return []fyne.CanvasObject{r.button}
}