Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
199 lines
6.0 KiB
Go
199 lines
6.0 KiB
Go
//
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// Copyright (c) 2011-2019 Canonical Ltd
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// Copyright (c) 2006-2010 Kirill Simonov
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of
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// this software and associated documentation files (the "Software"), to deal in
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// the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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// of the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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package yaml
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const (
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// The size of the input raw buffer.
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input_raw_buffer_size = 512
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// The size of the input buffer.
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// It should be possible to decode the whole raw buffer.
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input_buffer_size = input_raw_buffer_size * 3
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// The size of the output buffer.
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output_buffer_size = 128
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// The size of the output raw buffer.
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// It should be possible to encode the whole output buffer.
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output_raw_buffer_size = (output_buffer_size*2 + 2)
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// The size of other stacks and queues.
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initial_stack_size = 16
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initial_queue_size = 16
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initial_string_size = 16
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)
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// Check if the character at the specified position is an alphabetical
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// character, a digit, '_', or '-'.
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func is_alpha(b []byte, i int) bool {
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return b[i] >= '0' && b[i] <= '9' || b[i] >= 'A' && b[i] <= 'Z' || b[i] >= 'a' && b[i] <= 'z' || b[i] == '_' || b[i] == '-'
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}
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// Check if the character at the specified position is a digit.
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func is_digit(b []byte, i int) bool {
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return b[i] >= '0' && b[i] <= '9'
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}
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// Get the value of a digit.
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func as_digit(b []byte, i int) int {
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return int(b[i]) - '0'
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}
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// Check if the character at the specified position is a hex-digit.
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func is_hex(b []byte, i int) bool {
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return b[i] >= '0' && b[i] <= '9' || b[i] >= 'A' && b[i] <= 'F' || b[i] >= 'a' && b[i] <= 'f'
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}
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// Get the value of a hex-digit.
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func as_hex(b []byte, i int) int {
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bi := b[i]
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if bi >= 'A' && bi <= 'F' {
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return int(bi) - 'A' + 10
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}
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if bi >= 'a' && bi <= 'f' {
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return int(bi) - 'a' + 10
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}
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return int(bi) - '0'
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}
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// Check if the character is ASCII.
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func is_ascii(b []byte, i int) bool {
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return b[i] <= 0x7F
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}
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// Check if the character at the start of the buffer can be printed unescaped.
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func is_printable(b []byte, i int) bool {
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return ((b[i] == 0x0A) || // . == #x0A
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(b[i] >= 0x20 && b[i] <= 0x7E) || // #x20 <= . <= #x7E
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(b[i] == 0xC2 && b[i+1] >= 0xA0) || // #0xA0 <= . <= #xD7FF
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(b[i] > 0xC2 && b[i] < 0xED) ||
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(b[i] == 0xED && b[i+1] < 0xA0) ||
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(b[i] == 0xEE) ||
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(b[i] == 0xEF && // #xE000 <= . <= #xFFFD
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!(b[i+1] == 0xBB && b[i+2] == 0xBF) && // && . != #xFEFF
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!(b[i+1] == 0xBF && (b[i+2] == 0xBE || b[i+2] == 0xBF))))
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}
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// Check if the character at the specified position is NUL.
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func is_z(b []byte, i int) bool {
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return b[i] == 0x00
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}
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// Check if the beginning of the buffer is a BOM.
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func is_bom(b []byte, i int) bool {
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return b[0] == 0xEF && b[1] == 0xBB && b[2] == 0xBF
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}
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// Check if the character at the specified position is space.
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func is_space(b []byte, i int) bool {
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return b[i] == ' '
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}
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// Check if the character at the specified position is tab.
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func is_tab(b []byte, i int) bool {
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return b[i] == '\t'
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}
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// Check if the character at the specified position is blank (space or tab).
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func is_blank(b []byte, i int) bool {
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//return is_space(b, i) || is_tab(b, i)
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return b[i] == ' ' || b[i] == '\t'
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}
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// Check if the character at the specified position is a line break.
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func is_break(b []byte, i int) bool {
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return (b[i] == '\r' || // CR (#xD)
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b[i] == '\n' || // LF (#xA)
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b[i] == 0xC2 && b[i+1] == 0x85 || // NEL (#x85)
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b[i] == 0xE2 && b[i+1] == 0x80 && b[i+2] == 0xA8 || // LS (#x2028)
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b[i] == 0xE2 && b[i+1] == 0x80 && b[i+2] == 0xA9) // PS (#x2029)
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}
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func is_crlf(b []byte, i int) bool {
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return b[i] == '\r' && b[i+1] == '\n'
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}
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// Check if the character is a line break or NUL.
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func is_breakz(b []byte, i int) bool {
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//return is_break(b, i) || is_z(b, i)
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return (
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// is_break:
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b[i] == '\r' || // CR (#xD)
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b[i] == '\n' || // LF (#xA)
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b[i] == 0xC2 && b[i+1] == 0x85 || // NEL (#x85)
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b[i] == 0xE2 && b[i+1] == 0x80 && b[i+2] == 0xA8 || // LS (#x2028)
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b[i] == 0xE2 && b[i+1] == 0x80 && b[i+2] == 0xA9 || // PS (#x2029)
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// is_z:
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b[i] == 0)
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}
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// Check if the character is a line break, space, or NUL.
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func is_spacez(b []byte, i int) bool {
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//return is_space(b, i) || is_breakz(b, i)
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return (
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// is_space:
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b[i] == ' ' ||
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// is_breakz:
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b[i] == '\r' || // CR (#xD)
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b[i] == '\n' || // LF (#xA)
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b[i] == 0xC2 && b[i+1] == 0x85 || // NEL (#x85)
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b[i] == 0xE2 && b[i+1] == 0x80 && b[i+2] == 0xA8 || // LS (#x2028)
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b[i] == 0xE2 && b[i+1] == 0x80 && b[i+2] == 0xA9 || // PS (#x2029)
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b[i] == 0)
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}
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// Check if the character is a line break, space, tab, or NUL.
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func is_blankz(b []byte, i int) bool {
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//return is_blank(b, i) || is_breakz(b, i)
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return (
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// is_blank:
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b[i] == ' ' || b[i] == '\t' ||
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// is_breakz:
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b[i] == '\r' || // CR (#xD)
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b[i] == '\n' || // LF (#xA)
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b[i] == 0xC2 && b[i+1] == 0x85 || // NEL (#x85)
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b[i] == 0xE2 && b[i+1] == 0x80 && b[i+2] == 0xA8 || // LS (#x2028)
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b[i] == 0xE2 && b[i+1] == 0x80 && b[i+2] == 0xA9 || // PS (#x2029)
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b[i] == 0)
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}
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// Determine the width of the character.
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func width(b byte) int {
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// Don't replace these by a switch without first
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// confirming that it is being inlined.
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if b&0x80 == 0x00 {
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return 1
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}
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if b&0xE0 == 0xC0 {
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return 2
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}
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if b&0xF0 == 0xE0 {
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return 3
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}
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if b&0xF8 == 0xF0 {
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return 4
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}
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return 0
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}
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