Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
135 lines
3.3 KiB
Go
135 lines
3.3 KiB
Go
//
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// Copyright (c) 2011-2019 Canonical Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package yaml
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import (
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"reflect"
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"unicode"
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)
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type keyList []reflect.Value
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func (l keyList) Len() int { return len(l) }
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func (l keyList) Swap(i, j int) { l[i], l[j] = l[j], l[i] }
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func (l keyList) Less(i, j int) bool {
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a := l[i]
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b := l[j]
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ak := a.Kind()
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bk := b.Kind()
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for (ak == reflect.Interface || ak == reflect.Ptr) && !a.IsNil() {
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a = a.Elem()
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ak = a.Kind()
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}
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for (bk == reflect.Interface || bk == reflect.Ptr) && !b.IsNil() {
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b = b.Elem()
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bk = b.Kind()
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}
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af, aok := keyFloat(a)
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bf, bok := keyFloat(b)
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if aok && bok {
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if af != bf {
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return af < bf
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}
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if ak != bk {
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return ak < bk
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}
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return numLess(a, b)
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}
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if ak != reflect.String || bk != reflect.String {
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return ak < bk
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}
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ar, br := []rune(a.String()), []rune(b.String())
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digits := false
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for i := 0; i < len(ar) && i < len(br); i++ {
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if ar[i] == br[i] {
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digits = unicode.IsDigit(ar[i])
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continue
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}
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al := unicode.IsLetter(ar[i])
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bl := unicode.IsLetter(br[i])
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if al && bl {
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return ar[i] < br[i]
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}
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if al || bl {
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if digits {
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return al
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} else {
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return bl
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}
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}
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var ai, bi int
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var an, bn int64
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if ar[i] == '0' || br[i] == '0' {
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for j := i - 1; j >= 0 && unicode.IsDigit(ar[j]); j-- {
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if ar[j] != '0' {
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an = 1
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bn = 1
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break
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}
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}
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}
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for ai = i; ai < len(ar) && unicode.IsDigit(ar[ai]); ai++ {
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an = an*10 + int64(ar[ai]-'0')
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}
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for bi = i; bi < len(br) && unicode.IsDigit(br[bi]); bi++ {
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bn = bn*10 + int64(br[bi]-'0')
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}
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if an != bn {
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return an < bn
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}
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if ai != bi {
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return ai < bi
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}
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return ar[i] < br[i]
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}
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return len(ar) < len(br)
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}
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// keyFloat returns a float value for v if it is a number/bool
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// and whether it is a number/bool or not.
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func keyFloat(v reflect.Value) (f float64, ok bool) {
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switch v.Kind() {
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case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
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return float64(v.Int()), true
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case reflect.Float32, reflect.Float64:
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return v.Float(), true
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case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr:
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return float64(v.Uint()), true
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case reflect.Bool:
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if v.Bool() {
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return 1, true
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}
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return 0, true
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}
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return 0, false
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}
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// numLess returns whether a < b.
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// a and b must necessarily have the same kind.
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func numLess(a, b reflect.Value) bool {
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switch a.Kind() {
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case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
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return a.Int() < b.Int()
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case reflect.Float32, reflect.Float64:
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return a.Float() < b.Float()
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case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr:
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return a.Uint() < b.Uint()
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case reflect.Bool:
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return !a.Bool() && b.Bool()
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}
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panic("not a number")
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}
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