Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
31 lines
591 B
Go
31 lines
591 B
Go
// Copyright 2012 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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//go:build windows && race
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package windows
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import (
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"runtime"
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"unsafe"
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)
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const raceenabled = true
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func raceAcquire(addr unsafe.Pointer) {
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runtime.RaceAcquire(addr)
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}
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func raceReleaseMerge(addr unsafe.Pointer) {
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runtime.RaceReleaseMerge(addr)
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}
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func raceReadRange(addr unsafe.Pointer, len int) {
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runtime.RaceReadRange(addr, len)
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}
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func raceWriteRange(addr unsafe.Pointer, len int) {
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runtime.RaceWriteRange(addr, len)
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}
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