Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
30 lines
781 B
Go
30 lines
781 B
Go
// Copyright 2019 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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//go:build aix || darwin || dragonfly || freebsd || linux || netbsd || openbsd || solaris || zos
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package unix
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// Set adds fd to the set fds.
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func (fds *FdSet) Set(fd int) {
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fds.Bits[fd/NFDBITS] |= (1 << (uintptr(fd) % NFDBITS))
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}
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// Clear removes fd from the set fds.
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func (fds *FdSet) Clear(fd int) {
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fds.Bits[fd/NFDBITS] &^= (1 << (uintptr(fd) % NFDBITS))
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}
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// IsSet returns whether fd is in the set fds.
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func (fds *FdSet) IsSet(fd int) bool {
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return fds.Bits[fd/NFDBITS]&(1<<(uintptr(fd)%NFDBITS)) != 0
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}
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// Zero clears the set fds.
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func (fds *FdSet) Zero() {
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for i := range fds.Bits {
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fds.Bits[i] = 0
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}
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}
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