Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
230 lines
5.7 KiB
Go
230 lines
5.7 KiB
Go
// Copyright 2011 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package html
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import (
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"golang.org/x/net/html/atom"
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)
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// A NodeType is the type of a Node.
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type NodeType uint32
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const (
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ErrorNode NodeType = iota
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TextNode
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DocumentNode
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ElementNode
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CommentNode
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DoctypeNode
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// RawNode nodes are not returned by the parser, but can be part of the
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// Node tree passed to func Render to insert raw HTML (without escaping).
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// If so, this package makes no guarantee that the rendered HTML is secure
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// (from e.g. Cross Site Scripting attacks) or well-formed.
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RawNode
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scopeMarkerNode
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)
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// Section 12.2.4.3 says "The markers are inserted when entering applet,
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// object, marquee, template, td, th, and caption elements, and are used
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// to prevent formatting from "leaking" into applet, object, marquee,
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// template, td, th, and caption elements".
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var scopeMarker = Node{Type: scopeMarkerNode}
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// A Node consists of a NodeType and some Data (tag name for element nodes,
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// content for text) and are part of a tree of Nodes. Element nodes may also
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// have a Namespace and contain a slice of Attributes. Data is unescaped, so
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// that it looks like "a<b" rather than "a<b". For element nodes, DataAtom
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// is the atom for Data, or zero if Data is not a known tag name.
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//
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// Node trees may be navigated using the link fields (Parent,
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// FirstChild, and so on) or a range loop over iterators such as
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// [Node.Descendants].
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//
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// An empty Namespace implies a "http://www.w3.org/1999/xhtml" namespace.
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// Similarly, "math" is short for "http://www.w3.org/1998/Math/MathML", and
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// "svg" is short for "http://www.w3.org/2000/svg".
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type Node struct {
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Parent, FirstChild, LastChild, PrevSibling, NextSibling *Node
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Type NodeType
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DataAtom atom.Atom
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Data string
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Namespace string
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Attr []Attribute
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}
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// InsertBefore inserts newChild as a child of n, immediately before oldChild
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// in the sequence of n's children. oldChild may be nil, in which case newChild
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// is appended to the end of n's children.
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//
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// It will panic if newChild already has a parent or siblings.
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func (n *Node) InsertBefore(newChild, oldChild *Node) {
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if newChild.Parent != nil || newChild.PrevSibling != nil || newChild.NextSibling != nil {
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panic("html: InsertBefore called for an attached child Node")
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}
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var prev, next *Node
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if oldChild != nil {
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prev, next = oldChild.PrevSibling, oldChild
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} else {
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prev = n.LastChild
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}
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if prev != nil {
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prev.NextSibling = newChild
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} else {
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n.FirstChild = newChild
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}
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if next != nil {
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next.PrevSibling = newChild
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} else {
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n.LastChild = newChild
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}
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newChild.Parent = n
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newChild.PrevSibling = prev
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newChild.NextSibling = next
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}
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// AppendChild adds a node c as a child of n.
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//
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// It will panic if c already has a parent or siblings.
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func (n *Node) AppendChild(c *Node) {
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if c.Parent != nil || c.PrevSibling != nil || c.NextSibling != nil {
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panic("html: AppendChild called for an attached child Node")
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}
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last := n.LastChild
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if last != nil {
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last.NextSibling = c
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} else {
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n.FirstChild = c
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}
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n.LastChild = c
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c.Parent = n
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c.PrevSibling = last
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}
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// RemoveChild removes a node c that is a child of n. Afterwards, c will have
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// no parent and no siblings.
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//
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// It will panic if c's parent is not n.
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func (n *Node) RemoveChild(c *Node) {
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if c.Parent != n {
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panic("html: RemoveChild called for a non-child Node")
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}
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if n.FirstChild == c {
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n.FirstChild = c.NextSibling
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}
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if c.NextSibling != nil {
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c.NextSibling.PrevSibling = c.PrevSibling
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}
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if n.LastChild == c {
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n.LastChild = c.PrevSibling
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}
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if c.PrevSibling != nil {
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c.PrevSibling.NextSibling = c.NextSibling
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}
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c.Parent = nil
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c.PrevSibling = nil
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c.NextSibling = nil
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}
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// reparentChildren reparents all of src's child nodes to dst.
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func reparentChildren(dst, src *Node) {
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for {
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child := src.FirstChild
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if child == nil {
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break
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}
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src.RemoveChild(child)
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dst.AppendChild(child)
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}
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}
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// clone returns a new node with the same type, data and attributes.
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// The clone has no parent, no siblings and no children.
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func (n *Node) clone() *Node {
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m := &Node{
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Type: n.Type,
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DataAtom: n.DataAtom,
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Data: n.Data,
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Attr: make([]Attribute, len(n.Attr)),
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}
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copy(m.Attr, n.Attr)
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return m
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}
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// nodeStack is a stack of nodes.
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type nodeStack []*Node
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// pop pops the stack. It will panic if s is empty.
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func (s *nodeStack) pop() *Node {
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i := len(*s)
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n := (*s)[i-1]
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*s = (*s)[:i-1]
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return n
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}
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// top returns the most recently pushed node, or nil if s is empty.
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func (s *nodeStack) top() *Node {
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if i := len(*s); i > 0 {
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return (*s)[i-1]
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}
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return nil
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}
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// index returns the index of the top-most occurrence of n in the stack, or -1
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// if n is not present.
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func (s *nodeStack) index(n *Node) int {
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for i := len(*s) - 1; i >= 0; i-- {
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if (*s)[i] == n {
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return i
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}
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}
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return -1
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}
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// contains returns whether a is within s.
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func (s *nodeStack) contains(a atom.Atom) bool {
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for _, n := range *s {
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if n.DataAtom == a && n.Namespace == "" {
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return true
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}
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}
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return false
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}
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// insert inserts a node at the given index.
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func (s *nodeStack) insert(i int, n *Node) {
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(*s) = append(*s, nil)
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copy((*s)[i+1:], (*s)[i:])
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(*s)[i] = n
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}
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// remove removes a node from the stack. It is a no-op if n is not present.
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func (s *nodeStack) remove(n *Node) {
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i := s.index(n)
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if i == -1 {
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return
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}
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copy((*s)[i:], (*s)[i+1:])
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j := len(*s) - 1
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(*s)[j] = nil
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*s = (*s)[:j]
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}
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type insertionModeStack []insertionMode
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func (s *insertionModeStack) pop() (im insertionMode) {
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i := len(*s)
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im = (*s)[i-1]
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*s = (*s)[:i-1]
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return im
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}
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func (s *insertionModeStack) top() insertionMode {
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if i := len(*s); i > 0 {
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return (*s)[i-1]
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}
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return nil
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}
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