Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
23 lines
579 B
Go
23 lines
579 B
Go
//go:build !android
|
|
|
|
package locale
|
|
|
|
import (
|
|
"strings"
|
|
)
|
|
|
|
// SetRunOnJVM is a noop, this function is only valid on Android
|
|
func SetRunOnJVM(_ func(fn func(vm, env, ctx uintptr) error) error) {}
|
|
|
|
func splitLocale(locale string) (string, string) {
|
|
// Remove the encoding, if present.
|
|
formattedLocale, _, _ := strings.Cut(locale, ".")
|
|
|
|
// Normalize by replacing the hyphens with underscores
|
|
formattedLocale = strings.ReplaceAll(formattedLocale, "-", "_")
|
|
|
|
// Split at the underscore.
|
|
language, territory, _ := strings.Cut(formattedLocale, "_")
|
|
return language, territory
|
|
}
|