VideoTools/vendor/github.com/godbus/dbus/v5/sequential_handler.go
Stu Leak 68df790d27 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

126 lines
2.6 KiB
Go

package dbus
import (
"sync"
)
// NewSequentialSignalHandler returns an instance of a new
// signal handler that guarantees sequential processing of signals. It is a
// guarantee of this signal handler that signals will be written to
// channels in the order they are received on the DBus connection.
func NewSequentialSignalHandler() SignalHandler {
return &sequentialSignalHandler{}
}
type sequentialSignalHandler struct {
mu sync.RWMutex
closed bool
signals []*sequentialSignalChannelData
}
func (sh *sequentialSignalHandler) DeliverSignal(intf, name string, signal *Signal) {
sh.mu.RLock()
defer sh.mu.RUnlock()
if sh.closed {
return
}
for _, scd := range sh.signals {
scd.deliver(signal)
}
}
func (sh *sequentialSignalHandler) Terminate() {
sh.mu.Lock()
defer sh.mu.Unlock()
if sh.closed {
return
}
for _, scd := range sh.signals {
scd.close()
close(scd.ch)
}
sh.closed = true
sh.signals = nil
}
func (sh *sequentialSignalHandler) AddSignal(ch chan<- *Signal) {
sh.mu.Lock()
defer sh.mu.Unlock()
if sh.closed {
return
}
sh.signals = append(sh.signals, newSequentialSignalChannelData(ch))
}
func (sh *sequentialSignalHandler) RemoveSignal(ch chan<- *Signal) {
sh.mu.Lock()
defer sh.mu.Unlock()
if sh.closed {
return
}
for i := len(sh.signals) - 1; i >= 0; i-- {
if ch == sh.signals[i].ch {
sh.signals[i].close()
copy(sh.signals[i:], sh.signals[i+1:])
sh.signals[len(sh.signals)-1] = nil
sh.signals = sh.signals[:len(sh.signals)-1]
}
}
}
type sequentialSignalChannelData struct {
ch chan<- *Signal
in chan *Signal
done chan struct{}
}
func newSequentialSignalChannelData(ch chan<- *Signal) *sequentialSignalChannelData {
scd := &sequentialSignalChannelData{
ch: ch,
in: make(chan *Signal),
done: make(chan struct{}),
}
go scd.bufferSignals()
return scd
}
func (scd *sequentialSignalChannelData) bufferSignals() {
defer close(scd.done)
// Ensure that signals are delivered to scd.ch in the same
// order they are received from scd.in.
var queue []*Signal
for {
if len(queue) == 0 {
signal, ok := <- scd.in
if !ok {
return
}
queue = append(queue, signal)
}
select {
case scd.ch <- queue[0]:
copy(queue, queue[1:])
queue[len(queue)-1] = nil
queue = queue[:len(queue)-1]
case signal, ok := <-scd.in:
if !ok {
return
}
queue = append(queue, signal)
}
}
}
func (scd *sequentialSignalChannelData) deliver(signal *Signal) {
scd.in <- signal
}
func (scd *sequentialSignalChannelData) close() {
close(scd.in)
// Ensure that bufferSignals() has exited and won't attempt
// any future sends on scd.ch
<-scd.done
}