VideoTools/vendor/fyne.io/fyne/v2/widget/textgrid.go
Stu Leak 68df790d27 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

919 lines
23 KiB
Go

package widget
import (
"image/color"
"math"
"strconv"
"strings"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/internal/async"
"fyne.io/fyne/v2/internal/painter"
"fyne.io/fyne/v2/internal/widget"
"fyne.io/fyne/v2/theme"
)
const (
textAreaSpaceSymbol = '·'
textAreaTabSymbol = '→'
textAreaNewLineSymbol = '↵'
)
var (
// TextGridStyleDefault is a default style for test grid cells
TextGridStyleDefault TextGridStyle
// TextGridStyleWhitespace is the style used for whitespace characters, if enabled
TextGridStyleWhitespace TextGridStyle
)
// TextGridCell represents a single cell in a text grid.
// It has a rune for the text content and a style associated with it.
type TextGridCell struct {
Rune rune
Style TextGridStyle
}
// TextGridRow represents a row of cells cell in a text grid.
// It contains the cells for the row and an optional style.
type TextGridRow struct {
Cells []TextGridCell
Style TextGridStyle
}
// TextGridStyle defines a style that can be applied to a TextGrid cell.
type TextGridStyle interface {
Style() fyne.TextStyle
TextColor() color.Color
BackgroundColor() color.Color
}
// CustomTextGridStyle is a utility type for those not wanting to define their own style types.
type CustomTextGridStyle struct {
// Since: 2.5
TextStyle fyne.TextStyle
FGColor, BGColor color.Color
}
// TextColor is the color a cell should use for the text.
func (c *CustomTextGridStyle) TextColor() color.Color {
return c.FGColor
}
// BackgroundColor is the color a cell should use for the background.
func (c *CustomTextGridStyle) BackgroundColor() color.Color {
return c.BGColor
}
// Style is the text style a cell should use.
func (c *CustomTextGridStyle) Style() fyne.TextStyle {
return c.TextStyle
}
// TextGrid is a monospaced grid of characters.
// This is designed to be used by a text editor, code preview or terminal emulator.
type TextGrid struct {
BaseWidget
Rows []TextGridRow
scroll *widget.Scroll
content *textGridContent
ShowLineNumbers bool
ShowWhitespace bool
TabWidth int // If set to 0 the fyne.DefaultTabWidth is used
// Scroll can be used to turn off the scrolling of our TextGrid.
//
// Since: 2.6
Scroll fyne.ScrollDirection
}
// Append will add new lines to the end of this TextGrid.
// The first character will be at the beginning of a new line and any newline characters will split the text further.
//
// Since: 2.6
func (t *TextGrid) Append(text string) {
rows := t.parseRows(text)
t.Rows = append(t.Rows, rows...)
t.Refresh()
}
// CursorLocationForPosition returns the location where a cursor would be if it was located in the cell under the
// requested position. If the grid is scrolled the position will refer to the visible offset and not the distance
// from the top left of the overall document.
//
// Since: 2.6
func (t *TextGrid) CursorLocationForPosition(p fyne.Position) (row, col int) {
y := p.Y
x := p.X
if t.scroll != nil && t.scroll.Visible() {
y += t.scroll.Offset.Y
x += t.scroll.Offset.X
}
row = int(y / t.content.cellSize.Height)
col = int(x / t.content.cellSize.Width)
return row, col
}
// ScrollToTop will scroll content to container top
//
// Since: 2.7
func (t *TextGrid) ScrollToTop() {
t.scroll.ScrollToTop()
t.Refresh()
}
// ScrollToBottom will scroll content to container bottom - to show latest info which end user just added
//
// Since: 2.7
func (t *TextGrid) ScrollToBottom() {
t.scroll.ScrollToBottom()
t.Refresh()
}
// PositionForCursorLocation returns the relative position in this TextGrid for the cell at position row, col.
// If the grid has been scrolled this will be taken into account so that the position compared to top left will
// refer to the requested location.
//
// Since: 2.6
func (t *TextGrid) PositionForCursorLocation(row, col int) fyne.Position {
y := float32(row) * t.content.cellSize.Height
x := float32(col) * t.content.cellSize.Width
if t.scroll != nil && t.scroll.Visible() {
y -= t.scroll.Offset.Y
x -= t.scroll.Offset.X
}
return fyne.NewPos(x, y)
}
// MinSize returns the smallest size this widget can shrink to
func (t *TextGrid) MinSize() fyne.Size {
t.ExtendBaseWidget(t)
return t.BaseWidget.MinSize()
}
// Resize is called when this widget changes size. We should make sure that we refresh cells.
func (t *TextGrid) Resize(size fyne.Size) {
t.BaseWidget.Resize(size)
t.Refresh()
}
// SetText updates the buffer of this textgrid to contain the specified text.
// New lines and columns will be added as required. Lines are separated by '\n'.
// The grid will use default text style and any previous content and style will be removed.
// Tab characters are padded with spaces to the next tab stop.
func (t *TextGrid) SetText(text string) {
rows := t.parseRows(text)
oldRowsLen := len(t.Rows)
t.Rows = rows
// If we don't update the scroll offset when the text is shorter,
// we may end up with no text displayed or text appearing partially cut off
if t.scroll != nil && t.Scroll != fyne.ScrollNone && len(rows) < oldRowsLen && t.scroll.Content != nil {
offset := t.PositionForCursorLocation(len(rows), 0)
t.scroll.ScrollToOffset(fyne.NewPos(offset.X, t.scroll.Offset.Y))
t.scroll.Refresh()
}
t.Refresh()
}
// Text returns the contents of the buffer as a single string (with no style information).
// It reconstructs the lines by joining with a `\n` character.
// Tab characters have padded spaces removed.
func (t *TextGrid) Text() string {
count := len(t.Rows) - 1 // newlines
for _, row := range t.Rows {
count += len(row.Cells)
}
if count <= 0 {
return ""
}
runes := make([]rune, 0, count)
for i, row := range t.Rows {
next := 0
for col, cell := range row.Cells {
if col < next {
continue
}
runes = append(runes, cell.Rune)
if cell.Rune == '\t' {
next = nextTab(col, t.tabWidth())
}
}
if i < len(t.Rows)-1 {
runes = append(runes, '\n')
}
}
return string(runes)
}
// Row returns a copy of the content in a specified row as a TextGridRow.
// If the index is out of bounds it returns an empty row object.
func (t *TextGrid) Row(row int) TextGridRow {
if row < 0 || row >= len(t.Rows) {
return TextGridRow{}
}
return t.Rows[row]
}
// RowText returns a string representation of the content at the row specified.
// If the index is out of bounds it returns an empty string.
func (t *TextGrid) RowText(row int) string {
rowData := t.Row(row)
count := len(rowData.Cells)
if count <= 0 {
return ""
}
runes := make([]rune, 0, count)
next := 0
for col, cell := range rowData.Cells {
if col < next {
continue
}
runes = append(runes, cell.Rune)
if cell.Rune == '\t' {
next = nextTab(col, t.tabWidth())
}
}
return string(runes)
}
// SetRow updates the specified row of the grid's contents using the specified content and style and then refreshes.
// If the row is beyond the end of the current buffer it will be expanded.
// Tab characters are not padded with spaces.
func (t *TextGrid) SetRow(row int, content TextGridRow) {
if row < 0 {
return
}
for len(t.Rows) <= row {
t.Rows = append(t.Rows, TextGridRow{})
}
t.Rows[row] = content
for col := 0; col > len(content.Cells); col++ {
t.refreshCell(row, col)
}
}
// SetRowStyle sets a grid style to all the cells cell at the specified row.
// Any cells in this row with their own style will override this value when displayed.
func (t *TextGrid) SetRowStyle(row int, style TextGridStyle) {
if row < 0 {
return
}
for len(t.Rows) <= row {
t.Rows = append(t.Rows, TextGridRow{})
}
t.Rows[row].Style = style
}
// SetCell sets a grid data to the cell at named row and column.
func (t *TextGrid) SetCell(row, col int, cell TextGridCell) {
if row < 0 || col < 0 {
return
}
t.ensureCells(row, col)
t.Rows[row].Cells[col] = cell
t.refreshCell(row, col)
}
// SetRune sets a character to the cell at named row and column.
func (t *TextGrid) SetRune(row, col int, r rune) {
if row < 0 || col < 0 {
return
}
t.ensureCells(row, col)
t.Rows[row].Cells[col].Rune = r
t.refreshCell(row, col)
}
// SetStyle sets a grid style to the cell at named row and column.
func (t *TextGrid) SetStyle(row, col int, style TextGridStyle) {
if row < 0 || col < 0 {
return
}
t.ensureCells(row, col)
t.Rows[row].Cells[col].Style = style
t.refreshCell(row, col)
}
// SetStyleRange sets a grid style to all the cells between the start row and column through to the end row and column.
func (t *TextGrid) SetStyleRange(startRow, startCol, endRow, endCol int, style TextGridStyle) {
if startRow >= len(t.Rows) || endRow < 0 {
return
}
if startRow < 0 {
startRow = 0
startCol = 0
}
if endRow >= len(t.Rows) {
endRow = len(t.Rows) - 1
endCol = len(t.Rows[endRow].Cells) - 1
}
if startRow == endRow {
for col := startCol; col <= endCol; col++ {
t.SetStyle(startRow, col, style)
}
return
}
// first row
for col := startCol; col < len(t.Rows[startRow].Cells); col++ {
t.SetStyle(startRow, col, style)
}
// possible middle rows
for rowNum := startRow + 1; rowNum < endRow; rowNum++ {
for col := 0; col < len(t.Rows[rowNum].Cells); col++ {
t.SetStyle(rowNum, col, style)
}
}
// last row
for col := 0; col <= endCol; col++ {
t.SetStyle(endRow, col, style)
}
}
// CreateRenderer is a private method to Fyne which links this widget to its renderer
func (t *TextGrid) CreateRenderer() fyne.WidgetRenderer {
t.ExtendBaseWidget(t)
th := t.Theme()
v := fyne.CurrentApp().Settings().ThemeVariant()
TextGridStyleDefault = &CustomTextGridStyle{}
TextGridStyleWhitespace = &CustomTextGridStyle{FGColor: th.Color(theme.ColorNameDisabled, v)}
var scroll *widget.Scroll
content := newTextGridContent(t)
objs := make([]fyne.CanvasObject, 1)
if t.Scroll == widget.ScrollNone {
scroll = widget.NewScroll(nil)
objs[0] = content
} else {
scroll = widget.NewScroll(content)
scroll.Direction = t.Scroll
objs[0] = scroll
}
t.scroll = scroll
t.content = content
r := &textGridRenderer{text: content, scroll: scroll}
r.SetObjects(objs)
return r
}
func (t *TextGrid) ensureCells(row, col int) {
for len(t.Rows) <= row {
t.Rows = append(t.Rows, TextGridRow{})
}
data := t.Rows[row]
for len(data.Cells) <= col {
data.Cells = append(data.Cells, TextGridCell{})
t.Rows[row] = data
}
}
func (t *TextGrid) parseRows(text string) []TextGridRow {
lines := strings.Split(text, "\n")
rows := make([]TextGridRow, len(lines))
for i, line := range lines {
cells := make([]TextGridCell, 0, len(line))
for _, r := range line {
cells = append(cells, TextGridCell{Rune: r})
if r == '\t' {
col := len(cells)
next := nextTab(col-1, t.tabWidth())
for i := col; i < next; i++ {
cells = append(cells, TextGridCell{Rune: ' '})
}
}
}
rows[i] = TextGridRow{Cells: cells}
}
return rows
}
func (t *TextGrid) refreshCell(row, col int) {
r := t.content
r.refreshCell(row, col)
}
// NewTextGrid creates a new empty TextGrid widget.
func NewTextGrid() *TextGrid {
grid := &TextGrid{}
grid.Scroll = widget.ScrollNone
grid.ExtendBaseWidget(grid)
return grid
}
// NewTextGridFromString creates a new TextGrid widget with the specified string content.
func NewTextGridFromString(content string) *TextGrid {
grid := NewTextGrid()
grid.SetText(content)
return grid
}
// nextTab finds the column of the next tab stop for the given column
func nextTab(column int, tabWidth int) int {
tabStop, _ := math.Modf(float64(column+tabWidth) / float64(tabWidth))
return tabWidth * int(tabStop)
}
type textGridRenderer struct {
widget.BaseRenderer
text *textGridContent
scroll *widget.Scroll
}
func (t *textGridRenderer) Layout(s fyne.Size) {
t.Objects()[0].Resize(s)
}
func (t *textGridRenderer) MinSize() fyne.Size {
if t.text.text.Scroll == widget.ScrollNone {
return t.text.MinSize()
}
return t.scroll.MinSize()
}
func (t *textGridRenderer) Refresh() {
content := t.text
if t.text.text.Scroll != widget.ScrollNone {
t.scroll.Direction = t.text.text.Scroll
}
if t.text.text.Scroll == widget.ScrollNone && t.scroll.Content != nil {
t.scroll.Hide()
t.scroll.Content = nil
content.Resize(t.text.Size())
t.SetObjects([]fyne.CanvasObject{t.text})
} else if (t.text.text.Scroll != widget.ScrollNone) && t.scroll.Content == nil {
t.scroll.Content = content
t.scroll.Show()
t.scroll.Resize(t.text.Size())
content.Resize(content.MinSize())
t.SetObjects([]fyne.CanvasObject{t.scroll})
}
canvas.Refresh(t.text.text.super())
t.text.Refresh()
}
type textGridContent struct {
BaseWidget
text *TextGrid
rows int
cellSize fyne.Size
visible []fyne.CanvasObject
}
func newTextGridContent(t *TextGrid) *textGridContent {
grid := &textGridContent{text: t}
grid.ExtendBaseWidget(grid)
return grid
}
// CreateRenderer is a private method to Fyne which links this widget to its renderer
func (t *textGridContent) CreateRenderer() fyne.WidgetRenderer {
r := &textGridContentRenderer{text: t}
r.updateCellSize()
t.text.scroll.OnScrolled = func(_ fyne.Position) {
r.addRowsIfRequired()
r.Layout(t.Size())
}
return r
}
func (t *textGridContent) refreshCell(row, col int) {
if row >= len(t.visible)-1 {
return
}
wid := t.visible[row].(*textGridRow)
wid.refreshCell(col)
}
type textGridContentRenderer struct {
text *textGridContent
itemPool async.Pool[*textGridRow]
}
func (t *textGridContentRenderer) updateGridSize(size fyne.Size) {
bufRows := len(t.text.text.Rows)
sizeRows := int(size.Height / t.text.cellSize.Height)
if sizeRows > bufRows {
t.text.rows = sizeRows
} else {
t.text.rows = bufRows
}
t.addRowsIfRequired()
}
func (t *textGridContentRenderer) Destroy() {
}
func (t *textGridContentRenderer) Layout(s fyne.Size) {
size := fyne.NewSize(s.Width, t.text.cellSize.Height)
t.updateGridSize(s)
for _, o := range t.text.visible {
o.Move(fyne.NewPos(0, float32(o.(*textGridRow).row)*t.text.cellSize.Height))
o.Resize(size)
}
}
func (t *textGridContentRenderer) MinSize() fyne.Size {
longestRow := float32(0)
for _, row := range t.text.text.Rows {
longestRow = fyne.Max(longestRow, float32(len(row.Cells)))
}
return fyne.NewSize(t.text.cellSize.Width*longestRow,
t.text.cellSize.Height*float32(len(t.text.text.Rows)))
}
func (t *textGridContentRenderer) Objects() []fyne.CanvasObject {
return t.text.visible
}
func (t *textGridContentRenderer) Refresh() {
// theme could change text size
t.updateCellSize()
t.updateGridSize(t.text.text.Size())
for _, o := range t.text.visible {
o.Refresh()
}
}
func (t *textGridContentRenderer) addRowsIfRequired() {
start := 0
end := t.text.rows
if t.text.text.Scroll == widget.ScrollBoth || t.text.text.Scroll == widget.ScrollVerticalOnly {
off := t.text.text.scroll.Offset.Y
start = int(math.Floor(float64(off / t.text.cellSize.Height)))
off += t.text.text.Size().Height
end = int(math.Ceil(float64(off / t.text.cellSize.Height)))
}
remain := t.text.visible[:0]
for _, row := range t.text.visible {
if row.(*textGridRow).row < start || row.(*textGridRow).row > end {
t.itemPool.Put(row.(*textGridRow))
continue
}
remain = append(remain, row.(*textGridRow))
}
t.text.visible = remain
var newItems []fyne.CanvasObject
for i := start; i <= end; i++ {
found := false
for _, row := range t.text.visible {
if i == row.(*textGridRow).row {
found = true
break
}
}
if found {
continue
}
newRow := t.itemPool.Get()
if newRow == nil {
newRow = newTextGridRow(t.text, i)
} else {
newRow.setRow(i)
}
newItems = append(newItems, newRow)
}
if len(newItems) > 0 {
t.text.visible = append(t.text.visible, newItems...)
}
}
func (t *textGridContentRenderer) updateCellSize() {
th := t.text.Theme()
size := fyne.MeasureText("M", th.Size(theme.SizeNameText), fyne.TextStyle{Monospace: true})
// round it for seamless background
size.Width = float32(math.Round(float64(size.Width)))
size.Height = float32(math.Round(float64(size.Height)))
t.text.cellSize = size
}
type textGridRow struct {
BaseWidget
text *textGridContent
objects []fyne.CanvasObject
row int
cols int
cachedFGColor color.Color
cachedTextSize float32
}
func newTextGridRow(t *textGridContent, row int) *textGridRow {
newRow := &textGridRow{text: t, row: row}
newRow.ExtendBaseWidget(newRow)
return newRow
}
// CreateRenderer is a private method to Fyne which links this widget to its renderer
func (t *textGridRow) CreateRenderer() fyne.WidgetRenderer {
render := &textGridRowRenderer{obj: t}
render.Refresh() // populate
return render
}
func (t *textGridRow) setRow(row int) {
t.row = row
t.Refresh()
}
func (t *textGridRow) appendTextCell(str rune) {
th := t.text.text.Theme()
v := fyne.CurrentApp().Settings().ThemeVariant()
text := canvas.NewText(string(str), th.Color(theme.ColorNameForeground, v))
text.TextStyle.Monospace = true
bg := canvas.NewRectangle(color.Transparent)
ul := canvas.NewLine(color.Transparent)
t.objects = append(t.objects, bg, text, ul)
}
func (t *textGridRow) refreshCell(col int) {
pos := t.cols + col
if pos*3+1 >= len(t.objects) {
return
}
row := t.text.text.Rows[t.row]
if len(row.Cells) > col {
cell := row.Cells[col]
t.setCellRune(cell.Rune, pos, cell.Style, row.Style)
}
}
func (t *textGridRow) setCellRune(str rune, pos int, style, rowStyle TextGridStyle) {
if str == 0 {
str = ' '
}
rect := t.objects[pos*3].(*canvas.Rectangle)
text := t.objects[pos*3+1].(*canvas.Text)
underline := t.objects[pos*3+2].(*canvas.Line)
fg := t.cachedFGColor
text.TextSize = t.cachedTextSize
var underlineStrokeWidth float32 = 1
var underlineStrokeColor color.Color = color.Transparent
textStyle := fyne.TextStyle{}
if style != nil {
textStyle = style.Style()
} else if rowStyle != nil {
textStyle = rowStyle.Style()
}
if textStyle.Bold {
underlineStrokeWidth = 2
}
if textStyle.Underline {
underlineStrokeColor = fg
}
textStyle.Monospace = true
if style != nil && style.TextColor() != nil {
fg = style.TextColor()
} else if rowStyle != nil && rowStyle.TextColor() != nil {
fg = rowStyle.TextColor()
}
newStr := string(str)
if text.Text != newStr || text.Color != fg || textStyle != text.TextStyle {
text.Text = newStr
text.Color = fg
text.TextStyle = textStyle
text.Refresh()
}
if underlineStrokeWidth != underline.StrokeWidth || underlineStrokeColor != underline.StrokeColor {
underline.StrokeWidth, underline.StrokeColor = underlineStrokeWidth, underlineStrokeColor
underline.Refresh()
}
bg := color.Color(color.Transparent)
if style != nil && style.BackgroundColor() != nil {
bg = style.BackgroundColor()
} else if rowStyle != nil && rowStyle.BackgroundColor() != nil {
bg = rowStyle.BackgroundColor()
}
if rect.FillColor != bg {
rect.FillColor = bg
rect.Refresh()
}
}
func (t *textGridRow) addCellsIfRequired() {
cellCount := t.cols
if len(t.objects) == cellCount*3 {
return
}
for i := len(t.objects); i < cellCount*3; i += 3 {
t.appendTextCell(' ')
}
}
func (t *textGridRow) refreshCells() {
x := 0
if t.row >= len(t.text.text.Rows) {
for ; x < len(t.objects)/3; x++ {
t.setCellRune(' ', x, TextGridStyleDefault, nil) // blank rows no longer needed
}
return // we can have more rows than content rows (filling space)
}
row := t.text.text.Rows[t.row]
rowStyle := row.Style
i := 0
if t.text.text.ShowLineNumbers {
lineStr := []rune(strconv.Itoa(t.row + 1))
pad := t.lineNumberWidth() - len(lineStr)
for ; i < pad; i++ {
t.setCellRune(' ', x, TextGridStyleWhitespace, rowStyle) // padding space
x++
}
for c := 0; c < len(lineStr); c++ {
t.setCellRune(lineStr[c], x, TextGridStyleDefault, rowStyle) // line numbers
i++
x++
}
t.setCellRune('|', x, TextGridStyleWhitespace, rowStyle) // last space
i++
x++
}
for _, r := range row.Cells {
if i >= t.cols { // would be an overflow - bad
continue
}
if t.text.text.ShowWhitespace && (r.Rune == ' ' || r.Rune == '\t') {
sym := textAreaSpaceSymbol
if r.Rune == '\t' {
sym = textAreaTabSymbol
}
if r.Style != nil && r.Style.BackgroundColor() != nil {
whitespaceBG := &CustomTextGridStyle{
FGColor: TextGridStyleWhitespace.TextColor(),
BGColor: r.Style.BackgroundColor(),
}
t.setCellRune(sym, x, whitespaceBG, rowStyle) // whitespace char
} else {
t.setCellRune(sym, x, TextGridStyleWhitespace, rowStyle) // whitespace char
}
} else {
t.setCellRune(r.Rune, x, r.Style, rowStyle) // regular char
}
i++
x++
}
if t.text.text.ShowWhitespace && i < t.cols && t.row < len(t.text.text.Rows)-1 {
t.setCellRune(textAreaNewLineSymbol, x, TextGridStyleWhitespace, rowStyle) // newline
i++
x++
}
for ; i < t.cols; i++ {
t.setCellRune(' ', x, TextGridStyleDefault, rowStyle) // blanks
x++
}
for ; x < len(t.objects)/3; x++ {
t.setCellRune(' ', x, TextGridStyleDefault, nil) // trailing cells and blank lines
}
}
// tabWidth either returns the set tab width or if not set the returns the DefaultTabWidth
func (t *TextGrid) tabWidth() int {
if t.TabWidth == 0 {
return painter.DefaultTabWidth
}
return t.TabWidth
}
func (t *textGridRow) lineNumberWidth() int {
return len(strconv.Itoa(t.text.rows + 1))
}
func (t *textGridRow) updateGridSize(size fyne.Size) {
bufCols := int(size.Width / t.text.cellSize.Width)
for _, row := range t.text.text.Rows {
lenCells := len(row.Cells)
if lenCells > bufCols {
bufCols = lenCells
}
}
if t.text.text.ShowWhitespace {
bufCols++
}
if t.text.text.ShowLineNumbers {
bufCols += t.lineNumberWidth()
}
t.cols = bufCols
t.addCellsIfRequired()
}
type textGridRowRenderer struct {
obj *textGridRow
}
func (t *textGridRowRenderer) Layout(size fyne.Size) {
t.obj.updateGridSize(size)
cellPos := fyne.NewPos(0, 0)
off := 0
for x := 0; x < t.obj.cols; x++ {
// rect
t.obj.objects[off].Resize(t.obj.text.cellSize)
t.obj.objects[off].Move(cellPos)
// text
t.obj.objects[off+1].Move(cellPos)
// underline
t.obj.objects[off+2].Move(cellPos.Add(fyne.Position{X: 0, Y: t.obj.text.cellSize.Height}))
t.obj.objects[off+2].Resize(fyne.Size{Width: t.obj.text.cellSize.Width})
cellPos.X += t.obj.text.cellSize.Width
off += 3
}
}
func (t *textGridRowRenderer) MinSize() fyne.Size {
longestRow := float32(0)
for _, row := range t.obj.text.text.Rows {
longestRow = fyne.Max(longestRow, float32(len(row.Cells)))
}
return fyne.NewSize(t.obj.text.cellSize.Width*longestRow, t.obj.text.cellSize.Height)
}
func (t *textGridRowRenderer) Refresh() {
th := t.obj.text.text.Theme()
v := fyne.CurrentApp().Settings().ThemeVariant()
t.obj.cachedFGColor = th.Color(theme.ColorNameForeground, v)
t.obj.cachedTextSize = th.Size(theme.SizeNameText)
TextGridStyleWhitespace = &CustomTextGridStyle{FGColor: th.Color(theme.ColorNameDisabled, v)}
t.obj.updateGridSize(t.obj.text.text.Size())
t.obj.refreshCells()
}
func (t *textGridRowRenderer) ApplyTheme() {
}
func (t *textGridRowRenderer) Objects() []fyne.CanvasObject {
return t.obj.objects
}
func (t *textGridRowRenderer) Destroy() {
}