VideoTools/vendor/fyne.io/fyne/v2/widget/menu.go
Stu Leak 68df790d27 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

362 lines
8.5 KiB
Go

package widget
import (
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/internal/widget"
"fyne.io/fyne/v2/layout"
"fyne.io/fyne/v2/theme"
)
var (
_ fyne.Widget = (*Menu)(nil)
_ fyne.Tappable = (*Menu)(nil)
)
// Menu is a widget for displaying a fyne.Menu.
type Menu struct {
BaseWidget
alignment fyne.TextAlign
Items []fyne.CanvasObject
OnDismiss func() `json:"-"`
activeItem *menuItem
customSized bool
containsCheck bool
}
// NewMenu creates a new Menu.
func NewMenu(menu *fyne.Menu) *Menu {
m := &Menu{}
m.ExtendBaseWidget(m)
m.setMenu(menu)
return m
}
// ActivateLastSubmenu finds the last active menu item traversing through the open submenus
// and activates its submenu if any.
// It returns `true` if there was a submenu and it was activated and `false` elsewhere.
// Activating a submenu does show it and activate its first item.
func (m *Menu) ActivateLastSubmenu() bool {
if m.activeItem == nil {
return false
}
if !m.activeItem.activateLastSubmenu() {
return false
}
m.Refresh()
return true
}
// ActivateNext activates the menu item following the currently active menu item.
// If there is no menu item active, it activates the first menu item.
// If there is no menu item after the current active one, it does nothing.
// If a submenu is open, it delegates the activation to this submenu.
func (m *Menu) ActivateNext() {
if m.activeItem != nil && m.activeItem.isSubmenuOpen() {
m.activeItem.Child().ActivateNext()
return
}
found := m.activeItem == nil
for _, item := range m.Items {
if mItem, ok := item.(*menuItem); ok {
if found {
m.activateItem(mItem)
return
}
if mItem == m.activeItem {
found = true
}
}
}
}
// ActivatePrevious activates the menu item preceding the currently active menu item.
// If there is no menu item active, it activates the last menu item.
// If there is no menu item before the current active one, it does nothing.
// If a submenu is open, it delegates the activation to this submenu.
func (m *Menu) ActivatePrevious() {
if m.activeItem != nil && m.activeItem.isSubmenuOpen() {
m.activeItem.Child().ActivatePrevious()
return
}
found := m.activeItem == nil
for i := len(m.Items) - 1; i >= 0; i-- {
item := m.Items[i]
if mItem, ok := item.(*menuItem); ok {
if found {
m.activateItem(mItem)
return
}
if mItem == m.activeItem {
found = true
}
}
}
}
// CreateRenderer returns a new renderer for the menu.
func (m *Menu) CreateRenderer() fyne.WidgetRenderer {
m.ExtendBaseWidget(m)
box := newMenuBox(m.Items)
scroll := widget.NewVScroll(box)
scroll.SetMinSize(box.MinSize())
objects := []fyne.CanvasObject{scroll}
for _, i := range m.Items {
if item, ok := i.(*menuItem); ok && item.Child() != nil {
objects = append(objects, item.Child())
}
}
return &menuRenderer{
widget.NewShadowingRenderer(objects, widget.MenuLevel),
box,
m,
scroll,
}
}
// DeactivateChild deactivates the active menu item and hides its submenu if any.
func (m *Menu) DeactivateChild() {
if m.activeItem != nil {
defer m.activeItem.Refresh()
if c := m.activeItem.Child(); c != nil {
c.Hide()
}
m.activeItem = nil
}
}
// DeactivateLastSubmenu finds the last open submenu traversing through the open submenus,
// deactivates its active item and hides it.
// This also deactivates any submenus of the deactivated submenu.
// It returns `true` if there was a submenu open and closed and `false` elsewhere.
func (m *Menu) DeactivateLastSubmenu() bool {
if m.activeItem == nil {
return false
}
return m.activeItem.deactivateLastSubmenu()
}
// MinSize returns the minimal size of the menu.
func (m *Menu) MinSize() fyne.Size {
m.ExtendBaseWidget(m)
return m.BaseWidget.MinSize()
}
// Refresh updates the menu to reflect changes in the data.
func (m *Menu) Refresh() {
for _, item := range m.Items {
item.Refresh()
}
m.BaseWidget.Refresh()
}
func (m *Menu) getContainsCheck() bool {
for _, item := range m.Items {
if mi, ok := item.(*menuItem); ok && mi.Item.Checked {
return true
}
}
return false
}
// Tapped catches taps on separators and the menu background. It doesn't perform any action.
func (m *Menu) Tapped(*fyne.PointEvent) {
// Hit a separator or padding -> do nothing.
}
// TriggerLast finds the last active menu item traversing through the open submenus and triggers it.
func (m *Menu) TriggerLast() {
if m.activeItem == nil {
m.Dismiss()
return
}
m.activeItem.triggerLast()
}
// Dismiss dismisses the menu by dismissing and hiding the active child and performing OnDismiss.
func (m *Menu) Dismiss() {
if m.activeItem != nil {
if m.activeItem.Child() != nil {
defer m.activeItem.Child().Dismiss()
}
m.DeactivateChild()
}
if m.OnDismiss != nil {
m.OnDismiss()
}
}
func (m *Menu) activateItem(item *menuItem) {
if item.Child() != nil {
item.Child().DeactivateChild()
}
if m.activeItem == item {
return
}
m.DeactivateChild()
m.activeItem = item
m.activeItem.Refresh()
if m.activeItem.child != nil {
m.Refresh()
}
}
func (m *Menu) setMenu(menu *fyne.Menu) {
m.Items = make([]fyne.CanvasObject, len(menu.Items))
for i, item := range menu.Items {
if item.IsSeparator {
m.Items[i] = NewSeparator()
} else {
m.Items[i] = newMenuItem(item, m)
}
}
m.containsCheck = m.getContainsCheck()
}
type menuRenderer struct {
*widget.ShadowingRenderer
box *menuBox
m *Menu
scroll *widget.Scroll
}
func (r *menuRenderer) Layout(s fyne.Size) {
minSize := r.MinSize()
var boxSize fyne.Size
if r.m.customSized {
boxSize = minSize.Max(s)
} else {
boxSize = minSize
}
scrollSize := boxSize
driver := fyne.CurrentApp().Driver()
if c := driver.CanvasForObject(r.m.super()); c != nil {
ap := driver.AbsolutePositionForObject(r.m.super())
_, areaSize := c.InteractiveArea()
if ah := areaSize.Height - ap.Y; ah < boxSize.Height {
scrollSize = fyne.NewSize(boxSize.Width, ah)
}
}
if scrollSize != r.m.Size() {
r.m.Resize(scrollSize)
return
}
r.LayoutShadow(scrollSize, fyne.NewPos(0, 0))
r.scroll.Resize(scrollSize)
r.box.Resize(boxSize)
r.layoutActiveChild()
}
func (r *menuRenderer) MinSize() fyne.Size {
return r.box.MinSize()
}
func (r *menuRenderer) Refresh() {
r.layoutActiveChild()
r.ShadowingRenderer.RefreshShadow()
for _, i := range r.m.Items {
if txt, ok := i.(*menuItem); ok {
txt.alignment = r.m.alignment
txt.Refresh()
}
}
canvas.Refresh(r.m)
}
func (r *menuRenderer) layoutActiveChild() {
item := r.m.activeItem
if item == nil || item.Child() == nil {
return
}
if item.Child().Size().IsZero() {
item.Child().Resize(item.Child().MinSize())
}
itemSize := item.Size()
cp := fyne.NewPos(itemSize.Width, item.Position().Y)
d := fyne.CurrentApp().Driver()
c := d.CanvasForObject(item)
if c != nil {
absPos := d.AbsolutePositionForObject(item)
childSize := item.Child().Size()
if absPos.X+itemSize.Width+childSize.Width > c.Size().Width {
if absPos.X-childSize.Width >= 0 {
cp.X = -childSize.Width
} else {
cp.X = c.Size().Width - absPos.X - childSize.Width
}
}
requiredHeight := childSize.Height - r.m.Theme().Size(theme.SizeNamePadding)
availableHeight := c.Size().Height - absPos.Y
missingHeight := requiredHeight - availableHeight
if missingHeight > 0 {
cp.Y -= missingHeight
}
}
item.Child().Move(cp)
}
type menuBox struct {
BaseWidget
items []fyne.CanvasObject
}
var _ fyne.Widget = (*menuBox)(nil)
func newMenuBox(items []fyne.CanvasObject) *menuBox {
b := &menuBox{items: items}
b.ExtendBaseWidget(b)
return b
}
func (b *menuBox) CreateRenderer() fyne.WidgetRenderer {
th := b.Theme()
v := fyne.CurrentApp().Settings().ThemeVariant()
background := canvas.NewRectangle(th.Color(theme.ColorNameMenuBackground, v))
cont := &fyne.Container{Layout: layout.NewVBoxLayout(), Objects: b.items}
return &menuBoxRenderer{
BaseRenderer: widget.NewBaseRenderer([]fyne.CanvasObject{background, cont}),
b: b,
background: background,
cont: cont,
}
}
type menuBoxRenderer struct {
widget.BaseRenderer
b *menuBox
background *canvas.Rectangle
cont *fyne.Container
}
var _ fyne.WidgetRenderer = (*menuBoxRenderer)(nil)
func (r *menuBoxRenderer) Layout(size fyne.Size) {
s := fyne.NewSize(size.Width, size.Height)
r.background.Resize(s)
r.cont.Resize(s)
}
func (r *menuBoxRenderer) MinSize() fyne.Size {
return r.cont.MinSize()
}
func (r *menuBoxRenderer) Refresh() {
th := r.b.Theme()
v := fyne.CurrentApp().Settings().ThemeVariant()
r.background.FillColor = th.Color(theme.ColorNameMenuBackground, v)
r.background.Refresh()
canvas.Refresh(r.b)
}