VideoTools/vendor/fyne.io/fyne/v2/widget/icon.go
Stu Leak 68df790d27 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

85 lines
1.8 KiB
Go

package widget
import (
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/internal/widget"
"fyne.io/fyne/v2/theme"
)
type iconRenderer struct {
widget.BaseRenderer
raster *canvas.Image
image *Icon
}
func (i *iconRenderer) MinSize() fyne.Size {
return fyne.NewSquareSize(i.image.Theme().Size(theme.SizeNameInlineIcon))
}
func (i *iconRenderer) Layout(size fyne.Size) {
if len(i.Objects()) == 0 {
return
}
i.Objects()[0].Resize(size)
}
func (i *iconRenderer) Refresh() {
if i.image.Resource == i.image.cachedRes {
return
}
i.raster.Resource = i.image.Resource
i.image.cachedRes = i.image.Resource
if i.image.Resource == nil {
i.raster.Image = nil // reset the internal caching too...
}
i.raster.Refresh()
}
// Icon widget is a basic image component that load's its resource to match the theme.
type Icon struct {
BaseWidget
Resource fyne.Resource // The resource for this icon
cachedRes fyne.Resource
}
// SetResource updates the resource rendered in this icon widget
func (i *Icon) SetResource(res fyne.Resource) {
i.Resource = res
i.Refresh()
}
// MinSize returns the size that this widget should not shrink below
func (i *Icon) MinSize() fyne.Size {
i.ExtendBaseWidget(i)
return i.BaseWidget.MinSize()
}
// CreateRenderer is a private method to Fyne which links this widget to its renderer
func (i *Icon) CreateRenderer() fyne.WidgetRenderer {
i.ExtendBaseWidget(i)
img := canvas.NewImageFromResource(i.Resource)
img.FillMode = canvas.ImageFillContain
r := &iconRenderer{image: i, raster: img}
r.SetObjects([]fyne.CanvasObject{img})
i.cachedRes = i.Resource
return r
}
// NewIcon returns a new icon widget that displays a themed icon resource
func NewIcon(res fyne.Resource) *Icon {
icon := &Icon{}
icon.ExtendBaseWidget(icon)
icon.SetResource(res) // force the image conversion
return icon
}