Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
85 lines
1.8 KiB
Go
85 lines
1.8 KiB
Go
package widget
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import (
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"fyne.io/fyne/v2"
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"fyne.io/fyne/v2/canvas"
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"fyne.io/fyne/v2/internal/widget"
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"fyne.io/fyne/v2/theme"
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)
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type iconRenderer struct {
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widget.BaseRenderer
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raster *canvas.Image
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image *Icon
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}
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func (i *iconRenderer) MinSize() fyne.Size {
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return fyne.NewSquareSize(i.image.Theme().Size(theme.SizeNameInlineIcon))
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}
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func (i *iconRenderer) Layout(size fyne.Size) {
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if len(i.Objects()) == 0 {
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return
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}
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i.Objects()[0].Resize(size)
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}
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func (i *iconRenderer) Refresh() {
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if i.image.Resource == i.image.cachedRes {
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return
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}
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i.raster.Resource = i.image.Resource
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i.image.cachedRes = i.image.Resource
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if i.image.Resource == nil {
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i.raster.Image = nil // reset the internal caching too...
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}
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i.raster.Refresh()
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}
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// Icon widget is a basic image component that load's its resource to match the theme.
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type Icon struct {
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BaseWidget
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Resource fyne.Resource // The resource for this icon
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cachedRes fyne.Resource
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}
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// SetResource updates the resource rendered in this icon widget
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func (i *Icon) SetResource(res fyne.Resource) {
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i.Resource = res
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i.Refresh()
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}
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// MinSize returns the size that this widget should not shrink below
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func (i *Icon) MinSize() fyne.Size {
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i.ExtendBaseWidget(i)
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return i.BaseWidget.MinSize()
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}
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// CreateRenderer is a private method to Fyne which links this widget to its renderer
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func (i *Icon) CreateRenderer() fyne.WidgetRenderer {
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i.ExtendBaseWidget(i)
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img := canvas.NewImageFromResource(i.Resource)
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img.FillMode = canvas.ImageFillContain
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r := &iconRenderer{image: i, raster: img}
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r.SetObjects([]fyne.CanvasObject{img})
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i.cachedRes = i.Resource
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return r
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}
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// NewIcon returns a new icon widget that displays a themed icon resource
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func NewIcon(res fyne.Resource) *Icon {
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icon := &Icon{}
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icon.ExtendBaseWidget(icon)
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icon.SetResource(res) // force the image conversion
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return icon
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}
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