VideoTools/vendor/fyne.io/fyne/v2/widget/check_group.go
Stu Leak 68df790d27 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

276 lines
6.0 KiB
Go

package widget
import (
"strings"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/internal/widget"
)
var _ fyne.Widget = (*CheckGroup)(nil)
// CheckGroup widget has a list of text labels and checkbox icons next to each.
// Changing the selection (any number can be selected) will trigger the changed func.
//
// Since: 2.1
type CheckGroup struct {
DisableableWidget
Horizontal bool
Required bool
OnChanged func([]string) `json:"-"`
Options []string
Selected []string
items []*Check
}
// NewCheckGroup creates a new check group widget with the set options and change handler
//
// Since: 2.1
func NewCheckGroup(options []string, changed func([]string)) *CheckGroup {
r := &CheckGroup{
Options: options,
OnChanged: changed,
}
r.ExtendBaseWidget(r)
r.update()
return r
}
// Append adds a new option to the end of a CheckGroup widget.
func (r *CheckGroup) Append(option string) {
r.Options = append(r.Options, option)
r.Refresh()
}
// CreateRenderer is a private method to Fyne which links this widget to its renderer
func (r *CheckGroup) CreateRenderer() fyne.WidgetRenderer {
r.ExtendBaseWidget(r)
r.update()
objects := make([]fyne.CanvasObject, len(r.items))
for i, item := range r.items {
objects[i] = item
}
return &checkGroupRenderer{widget.NewBaseRenderer(objects), r.items, r}
}
// MinSize returns the size that this widget should not shrink below
func (r *CheckGroup) MinSize() fyne.Size {
r.ExtendBaseWidget(r)
return r.BaseWidget.MinSize()
}
// Refresh causes this widget to be redrawn in it's current state.
func (r *CheckGroup) Refresh() {
r.update()
r.BaseWidget.Refresh()
}
// Remove removes the first occurrence of the specified option found from a CheckGroup widget.
// Return true if an option was removed.
//
// Since: 2.3
func (r *CheckGroup) Remove(option string) bool {
for i, o := range r.Options {
if strings.EqualFold(option, o) {
r.Options = append(r.Options[:i], r.Options[i+1:]...)
for j, s := range r.Selected {
if strings.EqualFold(option, s) {
r.Selected = append(r.Selected[:j], r.Selected[j+1:]...)
break
}
}
r.Refresh()
return true
}
}
return false
}
// SetSelected sets the checked options, it can be used to set a default option.
func (r *CheckGroup) SetSelected(options []string) {
//if r.Selected == options {
// return
//}
r.Selected = options
if r.OnChanged != nil {
r.OnChanged(options)
}
r.Refresh()
}
func (r *CheckGroup) itemTapped(item *Check) {
if r.Disabled() {
return
}
contains := false
for i, s := range r.Selected {
if s == item.Text {
contains = true
if len(r.Selected) <= 1 {
if r.Required {
item.SetChecked(true)
return
}
r.Selected = nil
} else {
r.Selected = append(r.Selected[:i], r.Selected[i+1:]...)
}
break
}
}
if !contains {
r.Selected = append(r.Selected, item.Text)
}
if r.OnChanged != nil {
r.OnChanged(r.Selected)
}
r.Refresh()
}
func (r *CheckGroup) update() {
r.Options = removeDuplicates(r.Options)
if len(r.items) < len(r.Options) {
for i := len(r.items); i < len(r.Options); i++ {
var item *Check
item = NewCheck(r.Options[i], func(bool) {
r.itemTapped(item)
})
r.items = append(r.items, item)
}
} else if len(r.items) > len(r.Options) {
r.items = r.items[:len(r.Options)]
}
for i, item := range r.items {
contains := false
for _, s := range r.Selected {
if s == item.Text {
contains = true
break
}
}
item.Text = r.Options[i]
item.Checked = contains
item.DisableableWidget.disabled = r.Disabled()
item.Refresh()
}
}
type checkGroupRenderer struct {
widget.BaseRenderer
items []*Check
checks *CheckGroup
}
// Layout the components of the checks widget
func (r *checkGroupRenderer) Layout(_ fyne.Size) {
count := 1
if len(r.items) > 0 {
count = len(r.items)
}
var itemHeight, itemWidth float32
minSize := r.checks.MinSize()
if r.checks.Horizontal {
itemHeight = minSize.Height
itemWidth = minSize.Width / float32(count)
} else {
itemHeight = minSize.Height / float32(count)
itemWidth = minSize.Width
}
itemSize := fyne.NewSize(itemWidth, itemHeight)
x, y := float32(0), float32(0)
for _, item := range r.items {
item.Resize(itemSize)
item.Move(fyne.NewPos(x, y))
if r.checks.Horizontal {
x += itemWidth
} else {
y += itemHeight
}
}
}
// MinSize calculates the minimum size of a checks item.
// This is based on the contained text, the checks icon and a standard amount of padding
// between each item.
func (r *checkGroupRenderer) MinSize() fyne.Size {
width := float32(0)
height := float32(0)
for _, item := range r.items {
itemMin := item.MinSize()
width = fyne.Max(width, itemMin.Width)
height = fyne.Max(height, itemMin.Height)
}
if r.checks.Horizontal {
width = width * float32(len(r.items))
} else {
height = height * float32(len(r.items))
}
return fyne.NewSize(width, height)
}
func (r *checkGroupRenderer) Refresh() {
r.updateItems()
canvas.Refresh(r.checks.super())
}
func (r *checkGroupRenderer) updateItems() {
if len(r.items) < len(r.checks.Options) {
for i := len(r.items); i < len(r.checks.Options); i++ {
var item *Check
item = NewCheck(r.checks.Options[i], func(bool) {
r.checks.itemTapped(item)
})
r.SetObjects(append(r.Objects(), item))
r.items = append(r.items, item)
}
r.Layout(r.checks.Size())
} else if len(r.items) > len(r.checks.Options) {
total := len(r.checks.Options)
r.items = r.items[:total]
r.SetObjects(r.Objects()[:total])
}
for i, item := range r.items {
contains := false
for _, s := range r.checks.Selected {
if s == item.Text {
contains = true
break
}
}
item.Text = r.checks.Options[i]
item.Checked = contains
item.disabled = r.checks.Disabled()
item.Refresh()
}
}
func removeDuplicates(options []string) []string {
var result []string
found := make(map[string]bool)
for _, option := range options {
if _, ok := found[option]; !ok {
found[option] = true
result = append(result, option)
}
}
return result
}