Major improvements to UnifiedPlayer: 1. GetFrameImage() now works when paused for responsive UI updates 2. Play() method properly starts FFmpeg process 3. Frame display loop runs continuously for smooth video display 4. Disabled audio temporarily to fix video playback fundamentals 5. Simplified FFmpeg command to focus on video stream only Player now: - Generates video frames correctly - Shows video when paused - Has responsive progress tracking - Starts playback properly Next steps: Re-enable audio playback once video is stable
173 lines
4.0 KiB
Go
173 lines
4.0 KiB
Go
package fyne
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import "sync"
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// ShortcutHandler is a default implementation of the shortcut handler
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// for [CanvasObject].
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type ShortcutHandler struct {
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entry sync.Map // map[string]func(Shortcut)
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}
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// TypedShortcut handle the registered shortcut
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func (sh *ShortcutHandler) TypedShortcut(shortcut Shortcut) {
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val, ok := sh.entry.Load(shortcut.ShortcutName())
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if !ok {
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return
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}
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f := val.(func(Shortcut))
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f(shortcut)
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}
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// AddShortcut register a handler to be executed when the shortcut action is triggered
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func (sh *ShortcutHandler) AddShortcut(shortcut Shortcut, handler func(shortcut Shortcut)) {
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sh.entry.Store(shortcut.ShortcutName(), handler)
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}
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// RemoveShortcut removes a registered shortcut
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func (sh *ShortcutHandler) RemoveShortcut(shortcut Shortcut) {
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sh.entry.Delete(shortcut.ShortcutName())
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}
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// Shortcut is the interface used to describe a shortcut action
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type Shortcut interface {
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ShortcutName() string
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}
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// KeyboardShortcut describes a shortcut meant to be triggered by a keyboard action.
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type KeyboardShortcut interface {
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Shortcut
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Key() KeyName
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Mod() KeyModifier
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}
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var _ KeyboardShortcut = (*ShortcutPaste)(nil)
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// ShortcutPaste describes a shortcut paste action.
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type ShortcutPaste struct {
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Clipboard Clipboard
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}
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// Key returns the [KeyName] for this shortcut.
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func (se *ShortcutPaste) Key() KeyName {
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return KeyV
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}
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// Mod returns the [KeyModifier] for this shortcut.
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func (se *ShortcutPaste) Mod() KeyModifier {
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return KeyModifierShortcutDefault
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}
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// ShortcutName returns the shortcut name
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func (se *ShortcutPaste) ShortcutName() string {
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return "Paste"
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}
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var _ KeyboardShortcut = (*ShortcutCopy)(nil)
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// ShortcutCopy describes a shortcut copy action.
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type ShortcutCopy struct {
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Clipboard Clipboard
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}
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// Key returns the [KeyName] for this shortcut.
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func (se *ShortcutCopy) Key() KeyName {
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return KeyC
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}
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// Mod returns the [KeyModifier] for this shortcut.
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func (se *ShortcutCopy) Mod() KeyModifier {
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return KeyModifierShortcutDefault
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}
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// ShortcutName returns the shortcut name
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func (se *ShortcutCopy) ShortcutName() string {
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return "Copy"
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}
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var _ KeyboardShortcut = (*ShortcutCut)(nil)
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// ShortcutCut describes a shortcut cut action.
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type ShortcutCut struct {
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Clipboard Clipboard
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}
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// Key returns the [KeyName] for this shortcut.
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func (se *ShortcutCut) Key() KeyName {
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return KeyX
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}
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// Mod returns the [KeyModifier] for this shortcut.
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func (se *ShortcutCut) Mod() KeyModifier {
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return KeyModifierShortcutDefault
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}
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// ShortcutName returns the shortcut name
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func (se *ShortcutCut) ShortcutName() string {
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return "Cut"
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}
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var _ KeyboardShortcut = (*ShortcutSelectAll)(nil)
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// ShortcutSelectAll describes a shortcut selectAll action.
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type ShortcutSelectAll struct{}
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// Key returns the [KeyName] for this shortcut.
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func (se *ShortcutSelectAll) Key() KeyName {
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return KeyA
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}
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// Mod returns the [KeyModifier] for this shortcut.
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func (se *ShortcutSelectAll) Mod() KeyModifier {
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return KeyModifierShortcutDefault
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}
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// ShortcutName returns the shortcut name
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func (se *ShortcutSelectAll) ShortcutName() string {
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return "SelectAll"
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}
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var _ KeyboardShortcut = (*ShortcutUndo)(nil)
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// ShortcutUndo describes a shortcut undo action.
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//
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// Since: 2.5
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type ShortcutUndo struct{}
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// Key returns the [KeyName] for this shortcut.
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func (se *ShortcutUndo) Key() KeyName {
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return KeyZ
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}
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// Mod returns the [KeyModifier] for this shortcut.
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func (se *ShortcutUndo) Mod() KeyModifier {
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return KeyModifierShortcutDefault
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}
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// ShortcutName returns the shortcut name
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func (se *ShortcutUndo) ShortcutName() string {
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return "Undo"
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}
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var _ KeyboardShortcut = (*ShortcutRedo)(nil)
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// ShortcutRedo describes a shortcut redo action.
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//
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// Since: 2.5
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type ShortcutRedo struct{}
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// Key returns the [KeyName] for this shortcut.
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func (se *ShortcutRedo) Key() KeyName {
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return KeyY
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}
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// Mod returns the [KeyModifier] for this shortcut.
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func (se *ShortcutRedo) Mod() KeyModifier {
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return KeyModifierShortcutDefault
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}
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// ShortcutName returns the shortcut name
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func (se *ShortcutRedo) ShortcutName() string {
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return "Redo"
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}
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