VideoTools/vendor/fyne.io/fyne/v2/settings.go
Stu Leak 68df790d27 Fix player frame generation and video playback
Major improvements to UnifiedPlayer:

1. GetFrameImage() now works when paused for responsive UI updates
2. Play() method properly starts FFmpeg process
3. Frame display loop runs continuously for smooth video display
4. Disabled audio temporarily to fix video playback fundamentals
5. Simplified FFmpeg command to focus on video stream only

Player now:
- Generates video frames correctly
- Shows video when paused
- Has responsive progress tracking
- Starts playback properly

Next steps: Re-enable audio playback once video is stable
2026-01-07 22:20:00 -05:00

45 lines
1.4 KiB
Go

package fyne
// BuildType defines different modes that an application can be built using.
type BuildType int
const (
// BuildStandard is the normal build mode - it is not debug, test or release mode.
BuildStandard BuildType = iota
// BuildDebug is used when a developer would like more information and visual output for app debugging.
BuildDebug
// BuildRelease is a final production build, it is like [BuildStandard] but will use distribution certificates.
// A release build is typically going to connect to live services and is not usually used during development.
BuildRelease
)
// Settings describes the application configuration available.
type Settings interface {
Theme() Theme
SetTheme(Theme)
// ThemeVariant defines which preferred version of a theme should be used (i.e. light or dark)
//
// Since: 2.0
ThemeVariant() ThemeVariant
Scale() float32
// PrimaryColor indicates a user preference for a named primary color
//
// Since: 1.4
PrimaryColor() string
// AddChangeListener subscribes to settings change events over a channel.
//
// Deprecated: Use AddListener instead, which uses a callback-based API
// with the callback guaranteed to be invoked on the app goroutine.
AddChangeListener(chan Settings)
// AddListener registers a callback that is invoked whenever the settings change.
//
// Since: 2.6
AddListener(func(Settings))
BuildType() BuildType
ShowAnimations() bool
}